[G] Battlecruiser Rush (Or: How to Be a Boss) - Page 2
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Steelflight-Rx
United States1389 Posts
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ZomgTossRush
United States1041 Posts
On September 05 2010 06:47 Acritter wrote: On the topic of squeezing more into the build: would it be possible to lift your Starport onto an existing Tech Lab, or would that cut into your earlier production timings? Swapping a Lab on just as the Core finishes would allow you to build a single Viking or Medivac (funds allowing), and swapping one on just after the Starport finishes would allow you to build a Banshee or Raven. A Banshee would be nice for a little more power on the push, and a Raven would allow you to deal with Vikings, Stalkers, Phoenixes, and Hydras. If you don't mind waiting 2 ingame seconds, you can build a Viking or Medivac before starting your Tech Lab on the Starport. I haven't personally tested this out, so I don't know what your money levels are like, but the timings for this work out nicely. I don't think you have the gas for any other gas units, since bc's are 400-300. And the timings of when the bc comes are solid, as in you have sub 100/100 resources. Meaning that if you were to do any sort of fast lab switch, you won't be able to pump out a unit out of it that would compensate for a slower bc. Basically i'd rather have a faster bc VS 6ish stalkers over having a slower bc+banshee vs 10 Stalkers(theorycrafting), which is what it seems like you are suggesting. The idea of a medivac seems sorta intriguing because of the heal mechanic, and it makes marines last even longer, but like i said, its best to get the bare bone build down before tweaking it. I also forgot to add, that the techlab timing on the startport can basically come at any time, i find my self just sitting there waiting for the 1/2-2/3 mark with extra money/more importantly gas. So min tends to come out faster. | ||
Soulish
Canada1403 Posts
On September 05 2010 03:22 Bibdy wrote: Mass Marines being as effective as they are against ground and air targets, it doesn't surprise me that you can hold off purely with them while you tech up to your favourite unit. If only Zealots or Zerglings were so good we'd see some Carrier or Broodlord rushes ![]() broodlord rushes are pretty much impossible. pool>lair>spire>infestation pit>hive>greater spire | ||
Acritter
Syria7637 Posts
On September 05 2010 07:16 zomgtossrush wrote: I don't think you have the gas for any other gas units, since bc's are 400-300. And the timings of when the bc comes are solid, as in you have sub 100/100 resources. Meaning that if you were to do any sort of fast lab switch, you won't be able to pump out a unit out of it that would compensate for a slower bc. Basically i'd rather have a faster bc VS 6ish stalkers over having a slower bc+banshee vs 10 Stalkers(theorycrafting), which is what it seems like you are suggesting. The idea of a medivac seems sorta intriguing because of the heal mechanic, and it makes marines last even longer, but like i said, its best to get the bare bone build down before tweaking it. I also forgot to add, that the techlab timing on the startport can basically come at any time, i find my self just sitting there waiting for the 1/2-2/3 mark with extra money/more importantly gas. So min tends to come out faster. I wouldn't so much recommend a Banshee as a Raven, especially versus Stalkers. PDD is absolutely brutal. You might want to look into a delayed push as opposed to a rush, as a higher concentration of BCs can deal with enemy units much more efficiently. That's a matter of choice, though. It's nice that you're able to manage <100 resources, it shows a pretty efficient build. | ||
Bibbit
Canada5377 Posts
On September 05 2010 08:07 Acritter wrote: I wouldn't so much recommend a Banshee as a Raven, especially versus Stalkers. PDD is absolutely brutal. You might want to look into a delayed push as opposed to a rush, as a higher concentration of BCs can deal with enemy units much more efficiently. That's a matter of choice, though. It's nice that you're able to manage <100 resources, it shows a pretty efficient build. | ||
Solaris.playgu
Sweden480 Posts
9 gas 10 rax (the building scv then goes to gas) 11 supply When the depot and rax finishes (same time) add on a tech lab and continue building scvs. When tech lab finishes, start building a reaper and send an scv to build a bunker. After the reaper finishes, build a marine. The 15th scv will finish perfectly in time with 250 minerals, therefore: 15 orbital (and bunker) While orbital finishes, build a second supply to complete your walloff. The building scv will go to gas after. Build another marine, and when orbital finishes, build an scv, call down a mule and then: 17 factory The scv building the fact will then go on and build the starport and later the fusion core. In the meantime, continue pumping scvs and marines. At half factory, build the second gas (as in the original build, ~21 supply). Add a depot around 23 supply. At roughly 33 supply, stop making scvs. While leaving 6 behind you should then have 10 of them to follow in the glorious attack that is soon to commence. When you have started the first battlecruiser build a second rax. As soon as the first battlecruiser finishes, move out. And kick some alien butt in the most glorious fashion that can ever be considered possible! This attack should come around the 9minute mark. Including a replay against a very easy computer just to show the timings. I am very tired and don´t give a rats ass anyway, so there is no reaper micro shown whatsoever. Just trying to build the right thing at the right time, which I also kinda screw up at times xD Anyhow: http://sc2.replayers.com/replays/view/3143 | ||
Katkishka
United States643 Posts
Well, something similar, at least. It's fantastic in TvP if you can attack before the 11 min mark. The build I use is.. + Show Spoiler [2 rax BC rush] + 10 depot 12 rax 13 gas 15 orbital 16 marine 16 depot 16 tech lab (get 2 marauders and a reaper asap) 20 rax 20 refinery 23 concussive shells 24 depot 26 fact 26 tech lab (on 2nd rax) 31 depot 35 port 37 depot 42 stim 45 fusion core 45 depot from here on go hellion/marine until your BC starts so you conserve gas. On Steppes, without proxying the port, this build will reach the opponent's natural at about 10:45 with an 80+ supply army. Be sure to bring 5~6 SCVs to repair the BC. It works hilariously well. | ||
Bibbit
Canada5377 Posts
On September 05 2010 09:29 Solaris.playgu wrote: After fooling around in qxcs build order tester I have found a way to go about a bunker reaper rush --> bc rush. My build order is as follows: 9 gas 10 rax (the building scv then goes to gas) 11 supply When the depot and rax finishes (same time) add on a tech lab and continue building scvs. When tech lab finishes, start building a reaper and send an scv to build a bunker. After the reaper finishes, build a marine. The 15th scv will finish perfectly in time with 250 minerals, therefore: 15 orbital (and bunker) While orbital finishes, build a second supply to complete your walloff. The building scv will go to gas after. Build another marine, and when orbital finishes, build an scv, call down a mule and then: 17 factory The scv building the fact will then go on and build the starport and later the fusion core. In the meantime, continue pumping scvs and marines. At half factory, build the second gas (as in the original build, ~21 supply). Add a depot around 23 supply. At roughly 33 supply, stop making scvs. While leaving 6 behind you should then have 10 of them to follow in the glorious attack that is soon to commence. When you have started the first battlecruiser build a second rax. As soon as the first battlecruiser finishes, move out. And kick some alien butt in the most glorious fashion that can ever be considered possible! This attack should come around the 9minute mark. Including a replay against a very easy computer just to show the timings. I am very tired and don´t give a rats ass anyway, so there is no reaper micro shown whatsoever. Just trying to build the right thing at the right time, which I also kinda screw up at times xD Anyhow: http://sc2.replayers.com/replays/view/3143 Nicely done, I'll add to OP. ![]() Side note: At 9 minutes the BC finishes or the attack gets to their base? Makes a huge difference with slow-ass BCs. | ||
Solaris.playgu
Sweden480 Posts
Actually after rewatching your game against diseventeen(Z) it seems the timing is more or less identical. Though with a reaper you get some harass potential as well. Also, and this is the most important bit, you trick your opponent into believing you are a cheesy fag by doing a 10rax reaper bunker rush, and then force him to realize your awesomeness by following up with an all-in bc rush! Kewl shit indeed :D | ||
Alexstrasas
302 Posts
10/10 | ||
Zerokaiser
Canada885 Posts
On September 04 2010 14:41 ThE.SparkZ wrote: TLO is the only one who can do this without being a fag I don't mean to be a minimod, but that's not the type of thing you should be posting. At any rate, battlecruiser rushes will be even worse come 1.1, Blizzard has preemptively squashed your creativity. | ||
Antisocialmunky
United States5912 Posts
![]() Will Try. | ||
Shikyo
Finland33997 Posts
On September 05 2010 06:20 zomgtossrush wrote: ~1000 Diamond Random Just tried the build out a few times TvP, here are my thoughts. In regards to the "get a 2nd gas before fact for a faster fact." You actually get a slower factory because you are down 75 minerals+ mining time, you still need more minerals for a factory. I think a faster 2nd gas would actually slow the timing down. Are you sure? If you go the normal 15orb -> marine and then get a refinery asap and delay your depot until it is really needed(it'll be too early if you build it right away), I seem to get 150/100 just in time for the fac. This also would make it faster and would enable you to get a viking or a medivac out before the BC. I'm not sure if you can support full marine production as well, though. | ||
me_viet
Australia1350 Posts
Just did it twice in custom, one against a Plat and one against a Gold. lol it was epic =]] Changing to T as a main now | ||
JohnRee
United States19 Posts
On September 05 2010 04:47 Bibbit wrote: Check if my embarrassing loss in the replay section is you. ![]() Like I said, TvT is hard for this build because everyone includes plenty of marines, tanks, and vikings. That wasn't me. The game I remembered playing was on Metalopolis. It might have been you, your name does look familiar. By the time the one BC came to my base, I had 3 or 4 vikings ready for it and plenty of marines and a few tanks with siege. | ||
PeatSchmitt
United States20 Posts
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Bibbit
Canada5377 Posts
On September 05 2010 11:32 PeatSchmitt wrote: Im currently watching the replays so if I missed this in posts im sorry. Dude you might benefit from having scvs follow the BC rather then selecting them with your marines and having them fight. Just a though... Oh shit, that's actually pretty smart. Every little bit helps. Much appreciated. :D | ||
PROJECTILE
United States226 Posts
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biology]major
United States2253 Posts
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JTouche
United States239 Posts
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