• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:00
CEST 23:00
KST 06:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer7Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer Weekly Cups (June 9-15): herO doubles on GSL week Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals
Tourneys
$3,500 WardiTV European League 2025 RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Which UAE App Developers Are Leading the Innovatio
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Echoes of Revolution and Separation Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 33378 users

[G] Battlecruiser Rush (Or: How to Be a Boss) - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Steelflight-Rx
Profile Blog Joined July 2007
United States1389 Posts
September 04 2010 21:57 GMT
#21
I whole heartedly support this thread.
yubee wrote: you know? it's a great night you should all smile no matter what harddships, because grass grows and the sky is blue and it's a good life.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
Last Edited: 2010-09-04 22:16:20
September 04 2010 22:16 GMT
#22
On September 05 2010 06:47 Acritter wrote:
On the topic of squeezing more into the build: would it be possible to lift your Starport onto an existing Tech Lab, or would that cut into your earlier production timings? Swapping a Lab on just as the Core finishes would allow you to build a single Viking or Medivac (funds allowing), and swapping one on just after the Starport finishes would allow you to build a Banshee or Raven. A Banshee would be nice for a little more power on the push, and a Raven would allow you to deal with Vikings, Stalkers, Phoenixes, and Hydras. If you don't mind waiting 2 ingame seconds, you can build a Viking or Medivac before starting your Tech Lab on the Starport. I haven't personally tested this out, so I don't know what your money levels are like, but the timings for this work out nicely.


I don't think you have the gas for any other gas units, since bc's are 400-300. And the timings of when the bc comes are solid, as in you have sub 100/100 resources. Meaning that if you were to do any sort of fast lab switch, you won't be able to pump out a unit out of it that would compensate for a slower bc. Basically i'd rather have a faster bc VS 6ish stalkers over having a slower bc+banshee vs 10 Stalkers(theorycrafting), which is what it seems like you are suggesting. The idea of a medivac seems sorta intriguing because of the heal mechanic, and it makes marines last even longer, but like i said, its best to get the bare bone build down before tweaking it.

I also forgot to add, that the techlab timing on the startport can basically come at any time, i find my self just sitting there waiting for the 1/2-2/3 mark with extra money/more importantly gas. So min tends to come out faster.
Coaching for 1v1 and Team games at Gosucoaching.com
Soulish
Profile Joined April 2010
Canada1403 Posts
September 04 2010 22:44 GMT
#23
On September 05 2010 03:22 Bibdy wrote:
Mass Marines being as effective as they are against ground and air targets, it doesn't surprise me that you can hold off purely with them while you tech up to your favourite unit. If only Zealots or Zerglings were so good we'd see some Carrier or Broodlord rushes



broodlord rushes are pretty much impossible.


pool>lair>spire>infestation pit>hive>greater spire
me all in, he drone drone drone, me win
Acritter
Profile Joined August 2010
Syria7637 Posts
September 04 2010 23:07 GMT
#24
On September 05 2010 07:16 zomgtossrush wrote:
Show nested quote +
On September 05 2010 06:47 Acritter wrote:
On the topic of squeezing more into the build: would it be possible to lift your Starport onto an existing Tech Lab, or would that cut into your earlier production timings? Swapping a Lab on just as the Core finishes would allow you to build a single Viking or Medivac (funds allowing), and swapping one on just after the Starport finishes would allow you to build a Banshee or Raven. A Banshee would be nice for a little more power on the push, and a Raven would allow you to deal with Vikings, Stalkers, Phoenixes, and Hydras. If you don't mind waiting 2 ingame seconds, you can build a Viking or Medivac before starting your Tech Lab on the Starport. I haven't personally tested this out, so I don't know what your money levels are like, but the timings for this work out nicely.


I don't think you have the gas for any other gas units, since bc's are 400-300. And the timings of when the bc comes are solid, as in you have sub 100/100 resources. Meaning that if you were to do any sort of fast lab switch, you won't be able to pump out a unit out of it that would compensate for a slower bc. Basically i'd rather have a faster bc VS 6ish stalkers over having a slower bc+banshee vs 10 Stalkers(theorycrafting), which is what it seems like you are suggesting. The idea of a medivac seems sorta intriguing because of the heal mechanic, and it makes marines last even longer, but like i said, its best to get the bare bone build down before tweaking it.

I also forgot to add, that the techlab timing on the startport can basically come at any time, i find my self just sitting there waiting for the 1/2-2/3 mark with extra money/more importantly gas. So min tends to come out faster.


I wouldn't so much recommend a Banshee as a Raven, especially versus Stalkers. PDD is absolutely brutal. You might want to look into a delayed push as opposed to a rush, as a higher concentration of BCs can deal with enemy units much more efficiently. That's a matter of choice, though. It's nice that you're able to manage <100 resources, it shows a pretty efficient build.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
September 05 2010 00:22 GMT
#25
On September 05 2010 08:07 Acritter wrote:
Show nested quote +
On September 05 2010 07:16 zomgtossrush wrote:
On September 05 2010 06:47 Acritter wrote:
On the topic of squeezing more into the build: would it be possible to lift your Starport onto an existing Tech Lab, or would that cut into your earlier production timings? Swapping a Lab on just as the Core finishes would allow you to build a single Viking or Medivac (funds allowing), and swapping one on just after the Starport finishes would allow you to build a Banshee or Raven. A Banshee would be nice for a little more power on the push, and a Raven would allow you to deal with Vikings, Stalkers, Phoenixes, and Hydras. If you don't mind waiting 2 ingame seconds, you can build a Viking or Medivac before starting your Tech Lab on the Starport. I haven't personally tested this out, so I don't know what your money levels are like, but the timings for this work out nicely.


I don't think you have the gas for any other gas units, since bc's are 400-300. And the timings of when the bc comes are solid, as in you have sub 100/100 resources. Meaning that if you were to do any sort of fast lab switch, you won't be able to pump out a unit out of it that would compensate for a slower bc. Basically i'd rather have a faster bc VS 6ish stalkers over having a slower bc+banshee vs 10 Stalkers(theorycrafting), which is what it seems like you are suggesting. The idea of a medivac seems sorta intriguing because of the heal mechanic, and it makes marines last even longer, but like i said, its best to get the bare bone build down before tweaking it.

I also forgot to add, that the techlab timing on the startport can basically come at any time, i find my self just sitting there waiting for the 1/2-2/3 mark with extra money/more importantly gas. So min tends to come out faster.


I wouldn't so much recommend a Banshee as a Raven, especially versus Stalkers. PDD is absolutely brutal. You might want to look into a delayed push as opposed to a rush, as a higher concentration of BCs can deal with enemy units much more efficiently. That's a matter of choice, though. It's nice that you're able to manage <100 resources, it shows a pretty efficient build.


[image loading]
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
September 05 2010 00:29 GMT
#26
After fooling around in qxcs build order tester I have found a way to go about a bunker reaper rush --> bc rush. My build order is as follows:

9 gas
10 rax (the building scv then goes to gas)
11 supply
When the depot and rax finishes (same time) add on a tech lab and continue building scvs.
When tech lab finishes, start building a reaper and send an scv to build a bunker. After the reaper finishes, build a marine. The 15th scv will finish perfectly in time with 250 minerals, therefore:
15 orbital (and bunker)
While orbital finishes, build a second supply to complete your walloff. The building scv will go to gas after. Build another marine, and when orbital finishes, build an scv, call down a mule and then:
17 factory
The scv building the fact will then go on and build the starport and later the fusion core. In the meantime, continue pumping scvs and marines. At half factory, build the second gas (as in the original build, ~21 supply). Add a depot around 23 supply. At roughly 33 supply, stop making scvs. While leaving 6 behind you should then have 10 of them to follow in the glorious attack that is soon to commence. When you have started the first battlecruiser build a second rax.

As soon as the first battlecruiser finishes, move out. And kick some alien butt in the most glorious fashion that can ever be considered possible!

This attack should come around the 9minute mark.

Including a replay against a very easy computer just to show the timings. I am very tired and don´t give a rats ass anyway, so there is no reaper micro shown whatsoever. Just trying to build the right thing at the right time, which I also kinda screw up at times xD Anyhow:

http://sc2.replayers.com/replays/view/3143
Katkishka
Profile Blog Joined December 2009
United States648 Posts
Last Edited: 2010-09-05 00:36:08
September 05 2010 00:31 GMT
#27
I've been doing this since beta.
Well, something similar, at least.
It's fantastic in TvP if you can attack before the 11 min mark.
The build I use is..

+ Show Spoiler [2 rax BC rush] +

10 depot
12 rax
13 gas
15 orbital
16 marine
16 depot
16 tech lab (get 2 marauders and a reaper asap)
20 rax
20 refinery
23 concussive shells
24 depot
26 fact
26 tech lab (on 2nd rax)
31 depot
35 port
37 depot
42 stim
45 fusion core
45 depot
from here on go hellion/marine until your BC starts so you conserve gas.

On Steppes, without proxying the port, this build will reach the opponent's natural at about 10:45 with an 80+ supply army. Be sure to bring 5~6 SCVs to repair the BC. It works hilariously well.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
September 05 2010 00:44 GMT
#28
On September 05 2010 09:29 Solaris.playgu wrote:
After fooling around in qxcs build order tester I have found a way to go about a bunker reaper rush --> bc rush. My build order is as follows:

9 gas
10 rax (the building scv then goes to gas)
11 supply
When the depot and rax finishes (same time) add on a tech lab and continue building scvs.
When tech lab finishes, start building a reaper and send an scv to build a bunker. After the reaper finishes, build a marine. The 15th scv will finish perfectly in time with 250 minerals, therefore:
15 orbital (and bunker)
While orbital finishes, build a second supply to complete your walloff. The building scv will go to gas after. Build another marine, and when orbital finishes, build an scv, call down a mule and then:
17 factory
The scv building the fact will then go on and build the starport and later the fusion core. In the meantime, continue pumping scvs and marines. At half factory, build the second gas (as in the original build, ~21 supply). Add a depot around 23 supply. At roughly 33 supply, stop making scvs. While leaving 6 behind you should then have 10 of them to follow in the glorious attack that is soon to commence. When you have started the first battlecruiser build a second rax.

As soon as the first battlecruiser finishes, move out. And kick some alien butt in the most glorious fashion that can ever be considered possible!

This attack should come around the 9minute mark.

Including a replay against a very easy computer just to show the timings. I am very tired and don´t give a rats ass anyway, so there is no reaper micro shown whatsoever. Just trying to build the right thing at the right time, which I also kinda screw up at times xD Anyhow:

http://sc2.replayers.com/replays/view/3143


Nicely done, I'll add to OP.

Side note: At 9 minutes the BC finishes or the attack gets to their base? Makes a huge difference with slow-ass BCs.
Solaris.playgu
Profile Blog Joined March 2010
Sweden480 Posts
Last Edited: 2010-09-05 01:06:40
September 05 2010 00:59 GMT
#29
The attack leaves your base at more or less exactly 9min, so should arrive ~10 min dependent on map.

Actually after rewatching your game against diseventeen(Z) it seems the timing is more or less identical. Though with a reaper you get some harass potential as well. Also, and this is the most important bit, you trick your opponent into believing you are a cheesy fag by doing a 10rax reaper bunker rush, and then force him to realize your awesomeness by following up with an all-in bc rush! Kewl shit indeed :D
Alexstrasas
Profile Joined August 2010
302 Posts
September 05 2010 01:02 GMT
#30
On September 05 2010 09:22 Bibbit wrote:
Show nested quote +
On September 05 2010 08:07 Acritter wrote:
On September 05 2010 07:16 zomgtossrush wrote:
On September 05 2010 06:47 Acritter wrote:
On the topic of squeezing more into the build: would it be possible to lift your Starport onto an existing Tech Lab, or would that cut into your earlier production timings? Swapping a Lab on just as the Core finishes would allow you to build a single Viking or Medivac (funds allowing), and swapping one on just after the Starport finishes would allow you to build a Banshee or Raven. A Banshee would be nice for a little more power on the push, and a Raven would allow you to deal with Vikings, Stalkers, Phoenixes, and Hydras. If you don't mind waiting 2 ingame seconds, you can build a Viking or Medivac before starting your Tech Lab on the Starport. I haven't personally tested this out, so I don't know what your money levels are like, but the timings for this work out nicely.


I don't think you have the gas for any other gas units, since bc's are 400-300. And the timings of when the bc comes are solid, as in you have sub 100/100 resources. Meaning that if you were to do any sort of fast lab switch, you won't be able to pump out a unit out of it that would compensate for a slower bc. Basically i'd rather have a faster bc VS 6ish stalkers over having a slower bc+banshee vs 10 Stalkers(theorycrafting), which is what it seems like you are suggesting. The idea of a medivac seems sorta intriguing because of the heal mechanic, and it makes marines last even longer, but like i said, its best to get the bare bone build down before tweaking it.

I also forgot to add, that the techlab timing on the startport can basically come at any time, i find my self just sitting there waiting for the 1/2-2/3 mark with extra money/more importantly gas. So min tends to come out faster.


I wouldn't so much recommend a Banshee as a Raven, especially versus Stalkers. PDD is absolutely brutal. You might want to look into a delayed push as opposed to a rush, as a higher concentration of BCs can deal with enemy units much more efficiently. That's a matter of choice, though. It's nice that you're able to manage <100 resources, it shows a pretty efficient build.


[image loading]



10/10

Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
September 05 2010 01:02 GMT
#31
On September 04 2010 14:41 ThE.SparkZ wrote:
TLO is the only one who can do this without being a fag



I don't mean to be a minimod, but that's not the type of thing you should be posting.

At any rate, battlecruiser rushes will be even worse come 1.1, Blizzard has preemptively squashed your creativity.
Lanaia is love.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 05 2010 01:09 GMT
#32
[image loading]

Will Try.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 05 2010 01:21 GMT
#33
On September 05 2010 06:20 zomgtossrush wrote:
~1000 Diamond Random

Just tried the build out a few times TvP, here are my thoughts.

In regards to the "get a 2nd gas before fact for a faster fact." You actually get a slower factory because you are down 75 minerals+ mining time, you still need more minerals for a factory. I think a faster 2nd gas would actually slow the timing down.

Are you sure? If you go the normal 15orb -> marine and then get a refinery asap and delay your depot until it is really needed(it'll be too early if you build it right away), I seem to get 150/100 just in time for the fac. This also would make it faster and would enable you to get a viking or a medivac out before the BC. I'm not sure if you can support full marine production as well, though.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
me_viet
Profile Blog Joined April 2010
Australia1350 Posts
September 05 2010 01:24 GMT
#34
This strat is imba.

Just did it twice in custom, one against a Plat and one against a Gold. lol it was epic =]]



Changing to T as a main now
JohnRee
Profile Joined July 2010
United States19 Posts
September 05 2010 01:50 GMT
#35
On September 05 2010 04:47 Bibbit wrote:
Show nested quote +
On September 05 2010 04:45 JohnRee wrote:
Someone tried to do this to me on ladder, but the build I was using included plenty of marines, tanks, and vikings.


Check if my embarrassing loss in the replay section is you.

Like I said, TvT is hard for this build because everyone includes plenty of marines, tanks, and vikings.


That wasn't me. The game I remembered playing was on Metalopolis. It might have been you, your name does look familiar.

By the time the one BC came to my base, I had 3 or 4 vikings ready for it and plenty of marines and a few tanks with siege.
PeatSchmitt
Profile Joined August 2010
United States20 Posts
September 05 2010 02:32 GMT
#36
Im currently watching the replays so if I missed this in posts im sorry. Dude you might benefit from having scvs follow the BC rather then selecting them with your marines and having them fight. Just a though...
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
September 05 2010 02:39 GMT
#37
On September 05 2010 11:32 PeatSchmitt wrote:
Im currently watching the replays so if I missed this in posts im sorry. Dude you might benefit from having scvs follow the BC rather then selecting them with your marines and having them fight. Just a though...


Oh shit, that's actually pretty smart. Every little bit helps.

Much appreciated. :D
PROJECTILE
Profile Joined April 2010
United States226 Posts
September 05 2010 02:41 GMT
#38
I've used this a few times, it's fucking awesome. You can actually beat some relatively good players with this build (although I agree it shouldn't be your staple build, you have to do it quite a bit if you're a badass. It's required).
biology]major
Profile Blog Joined April 2010
United States2253 Posts
September 05 2010 02:45 GMT
#39
one of the korean terrans did this vs tester and won
Question.?
JTouche
Profile Joined August 2010
United States239 Posts
September 05 2010 02:47 GMT
#40
hyrdra/bling/ling/corrupter ftw!
Love is the only sane and satisfactory answer to the problem of human existence. ~Eric Fromm
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 332
StarCraft: Brood War
firebathero 120
League of Legends
Trikslyr65
Counter-Strike
fl0m1819
Stewie2K1028
flusha575
Super Smash Bros
PPMD70
Heroes of the Storm
Liquid`Hasu668
Other Games
tarik_tv27105
FrodaN1822
C9.Mang0667
mouzStarbuck439
Mew2King104
shahzam69
Sick65
UpATreeSC61
ProTech59
RushiSC46
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• musti20045 37
• Reevou 5
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Eskiya23 18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21430
League of Legends
• TFBlade1727
Other Games
• imaqtpie1756
• Scarra851
• Shiphtur339
• WagamamaTV248
Upcoming Events
Replay Cast
3h
RSL Revival
13h
Cure vs Percival
ByuN vs Spirit
WardiTV Qualifier
19h
PiGosaur Monday
1d 3h
RSL Revival
1d 13h
herO vs sOs
Zoun vs Clem
Replay Cast
2 days
The PondCast
2 days
RSL Revival
2 days
Harstem vs SHIN
Solar vs Cham
Replay Cast
3 days
RSL Revival
3 days
Reynor vs Scarlett
ShoWTimE vs Classic
[ Show More ]
uThermal 2v2 Circuit
3 days
SC Evo League
4 days
Circuito Brasileiro de…
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2025-06-11
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
RSL Revival: Season 1
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.