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ZvP photon cannon contain

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:07 GMT
#1
I just played a match against a protoss and i was zerg, where he walled me inside my own base with 2 pylons and 2 photon cannons. First i saw him not creating a wall at his ramp so i went fo 13 pool for some harrass, but then he just popped those 2 pylons and cannons, and there was nothing i could do till i got some roaches, i then pushed out with my roaches but by that time he had a solid stalker army that just raped me.

tl;dr what do you do against a photon cannon contain into a 4 gate?
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-09-01 11:10:36
September 01 2010 11:10 GMT
#2
there isn't really a correct answer for the 2 pylon wall in with canons strat yet

there is tech up to hydras with good saturation -> expand

creep up and build spine crawlers

baneling bust

roach bust

nydus warm

i actually think the correct response is to pull 2 drones RIGHT as you see a forge without a gateway just for safety measures and hold position at your ramp. however, you might not be able to see this if it's on a 4 player map, so it's really hard to do.
Zuran
Profile Joined August 2010
Finland12 Posts
Last Edited: 2010-09-01 11:12:18
September 01 2010 11:11 GMT
#3
One base hydra or bling bust/slings through simplest.

EDIT: And that spew creep and spine crawler.
"The day of my death, is the day world celebrates."
Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:13 GMT
#4
I did creep up asap and planted two spine crawlers at my ramp to take care of his cannons, then i pushed out with roaches while i threw down an expansion, while i had hydras on the way, but by that time it was pretty much too late and he just had way too many stalkers.
Teeny
Profile Joined March 2010
Austria885 Posts
September 01 2010 11:13 GMT
#5
Your only real answer to it is to prevent it with drones. If you get it blocked you almost won the game.
You could just follow his scouting probe from the beginning on or place the 2. ovi over your ramp to see it coming. If you reach his base and see the forge building/already up rush 2-3 probes to the ramp and maybe you come in time.
Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:17 GMT
#6
http://www.sc2replayed.com/replays/69505-1v1-protoss-zerg-steppes-of-war here is the replay if anyone is interested in watching it and giving some tips.
Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:19 GMT
#7
I'll try the drone block thing next time, but just feels like it's a bit hard to predict a photon cannon contain, and having too pull 2-3 drones off harvesting that early is a bit crippling.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 01 2010 11:27 GMT
#8
Say "I" if you're high Diamond and you have trouble with this. If this works I'ma do it every game (as Protoss)
lalala
ci_esteban
Profile Joined April 2010
United States217 Posts
September 01 2010 11:32 GMT
#9
The contain is so powerful because it prevents the zerg from leaving their base long enough to set up an expansion. If protoss can set up an expansion before Zerg and defend it from an all-in 2base Stalker + Colossi is too good at that point. If the protoss gains an economic advantage over zerg at any point in the game it's GG.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
September 01 2010 11:33 GMT
#10
Tester did this nearly (or possibly every) game in the King of the Beta tournament with great success.
Ash
Profile Blog Joined September 2003
Malaysia1978 Posts
September 01 2010 11:35 GMT
#11
u can finish 2 pylons with 5-6 banelings. make baneling nest as soon as you scout the pylon cannon bock
Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:37 GMT
#12
I wish they would do something about this in the next patch instead of the useless zealot nerf
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 01 2010 11:37 GMT
#13
Prevent it with a drone, patrol at the ramp.
sAviOr...
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 01 2010 11:38 GMT
#14
The best answer depends a lot on your opening offcourse.
If you went with 13 pool no gas with the intent of expanding soon I think the best solution is a quick spine crawler near the ramp. Get a 2nd queen ASAP and put down a tumor which should give creep for your crawler near the ramp pretty quickly. This doesn't work on all maps offcourse as the ramp is sometimes far away from your hatch (like in steppes and blistering sands). On blistering sands a quick roach opening (throwing down the warren immediately when you see this happen) and busting out by killing your own rocks seems viable. On steppes of war I dont have a clue what works without a gas opening so it's best to not let it happen to you I guess (or open with quick gas).

If you did have a early gas a fast tech to hydra's or muta's is the best answer imo. Hydra's just shoot the pylons and are a good unit anyway, with muta's you harass him quickly and with a fair number of them you can easily kill the cannon without real damage. Offcourse tech options only work when you have a reasonable quick gas, putting it up when you see it happen will be too late imo.

Because a quick tech deals with this quite well I don't really like this strat as protoss. It was a gimmick strat mostly which stops working once people know how to counter it imo. Basically if the zerg quick techs (riskfree as his entrance is blocked anyway....) while droning up during the tech the protoss just lost 350 minerals and is behind in tech. 9 scouting and doing it only when you see a pool without gas is possible for protoss but there is too much risk the gas is put down just when you put down the forge imo. Immediately getting gas when you see the forge going up is also the best answer to this imo.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 01 2010 11:49 GMT
#15
On September 01 2010 20:38 Markwerf wrote:
The best answer depends a lot on your opening offcourse.
If you went with 13 pool no gas with the intent of expanding soon I think the best solution is a quick spine crawler near the ramp. Get a 2nd queen ASAP and put down a tumor which should give creep for your crawler near the ramp pretty quickly. This doesn't work on all maps offcourse as the ramp is sometimes far away from your hatch (like in steppes and blistering sands). On blistering sands a quick roach opening (throwing down the warren immediately when you see this happen) and busting out by killing your own rocks seems viable. On steppes of war I dont have a clue what works without a gas opening so it's best to not let it happen to you I guess (or open with quick gas).

If you did have a early gas a fast tech to hydra's or muta's is the best answer imo. Hydra's just shoot the pylons and are a good unit anyway, with muta's you harass him quickly and with a fair number of them you can easily kill the cannon without real damage. Offcourse tech options only work when you have a reasonable quick gas, putting it up when you see it happen will be too late imo.

Because a quick tech deals with this quite well I don't really like this strat as protoss. It was a gimmick strat mostly which stops working once people know how to counter it imo. Basically if the zerg quick techs (riskfree as his entrance is blocked anyway....) while droning up during the tech the protoss just lost 350 minerals and is behind in tech. 9 scouting and doing it only when you see a pool without gas is possible for protoss but there is too much risk the gas is put down just when you put down the forge imo. Immediately getting gas when you see the forge going up is also the best answer to this imo.

'quick' tech into what exactly? Mutas that will be destroyed by the cannons in P's base?
lalala
fams
Profile Blog Joined June 2009
Canada731 Posts
September 01 2010 12:05 GMT
#16
I'm opting for a different scouting technique with my OV on larger maps where it takes forever to get your OV across as I faced this as well.

Send your OV over to where you think there will be a contain or proxxy push, and you can use a drone to scout the main. Then just place your OVs carefully at cliffs and stuff to watch for that hidden pylon.

It is a lot safer, but you can respond quicker I find, to those proxy pushes and contains.



http://www.twitter.com/famsytron/
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 01 2010 12:24 GMT
#17
On September 01 2010 20:35 Ash wrote:
u can finish 2 pylons with 5-6 banelings. make baneling nest as soon as you scout the pylon cannon bock

Oh my god whatever you do, DON'T do this.

creep up and get a spine to your ramp to kill the pylon, get a load of lings. The moment one of the pylons falls rush out with all the lings straight to their expo. This is how i've seen quite a few high level zergs deal with it.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
September 01 2010 12:27 GMT
#18
+ Show Spoiler +
On September 01 2010 20:49 youngminii wrote:
Show nested quote +
On September 01 2010 20:38 Markwerf wrote:
The best answer depends a lot on your opening offcourse.
If you went with 13 pool no gas with the intent of expanding soon I think the best solution is a quick spine crawler near the ramp. Get a 2nd queen ASAP and put down a tumor which should give creep for your crawler near the ramp pretty quickly. This doesn't work on all maps offcourse as the ramp is sometimes far away from your hatch (like in steppes and blistering sands). On blistering sands a quick roach opening (throwing down the warren immediately when you see this happen) and busting out by killing your own rocks seems viable. On steppes of war I dont have a clue what works without a gas opening so it's best to not let it happen to you I guess (or open with quick gas).

If you did have a early gas a fast tech to hydra's or muta's is the best answer imo. Hydra's just shoot the pylons and are a good unit anyway, with muta's you harass him quickly and with a fair number of them you can easily kill the cannon without real damage. Offcourse tech options only work when you have a reasonable quick gas, putting it up when you see it happen will be too late imo.

Because a quick tech deals with this quite well I don't really like this strat as protoss. It was a gimmick strat mostly which stops working once people know how to counter it imo. Basically if the zerg quick techs (riskfree as his entrance is blocked anyway....) while droning up during the tech the protoss just lost 350 minerals and is behind in tech. 9 scouting and doing it only when you see a pool without gas is possible for protoss but there is too much risk the gas is put down just when you put down the forge imo. Immediately getting gas when you see the forge going up is also the best answer to this imo.

'quick' tech into what exactly? Mutas that will be destroyed by the cannons in P's base?



If they cannon their base the game is already over. 500 minerals spent on contain and another 300-450+ on static defense in their base. Think about this realistically.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
September 01 2010 12:31 GMT
#19
Just build a billion drones while slowly creeping up spinecrawlers in range, take natural and with instant saturation transition into a normal game.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
September 01 2010 12:33 GMT
#20
On September 01 2010 20:19 Darkmace wrote:
I'll try the drone block thing next time, but just feels like it's a bit hard to predict a photon cannon contain, and having too pull 2-3 drones off harvesting that early is a bit crippling.

While it is crippling, you have to think about the money the protoss invested. Say he built a pylon and started two cannons and you deny it with 3 drones, you will be in the definite lead.
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