tl;dr what do you do against a photon cannon contain into a 4 gate?
ZvP photon cannon contain
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Darkmace
Denmark6 Posts
tl;dr what do you do against a photon cannon contain into a 4 gate? | ||
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shawster
Canada2485 Posts
there is tech up to hydras with good saturation -> expand creep up and build spine crawlers baneling bust roach bust nydus warm i actually think the correct response is to pull 2 drones RIGHT as you see a forge without a gateway just for safety measures and hold position at your ramp. however, you might not be able to see this if it's on a 4 player map, so it's really hard to do. | ||
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Zuran
Finland12 Posts
EDIT: And that spew creep and spine crawler. | ||
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Darkmace
Denmark6 Posts
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Teeny
Austria885 Posts
You could just follow his scouting probe from the beginning on or place the 2. ovi over your ramp to see it coming. If you reach his base and see the forge building/already up rush 2-3 probes to the ramp and maybe you come in time. | ||
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Darkmace
Denmark6 Posts
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Darkmace
Denmark6 Posts
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youngminii
Australia7514 Posts
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ci_esteban
United States217 Posts
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JonnyLaw
United States3482 Posts
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Ash
Malaysia1978 Posts
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Darkmace
Denmark6 Posts
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Camlito
Australia4040 Posts
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Markwerf
Netherlands3728 Posts
If you went with 13 pool no gas with the intent of expanding soon I think the best solution is a quick spine crawler near the ramp. Get a 2nd queen ASAP and put down a tumor which should give creep for your crawler near the ramp pretty quickly. This doesn't work on all maps offcourse as the ramp is sometimes far away from your hatch (like in steppes and blistering sands). On blistering sands a quick roach opening (throwing down the warren immediately when you see this happen) and busting out by killing your own rocks seems viable. On steppes of war I dont have a clue what works without a gas opening so it's best to not let it happen to you I guess (or open with quick gas). If you did have a early gas a fast tech to hydra's or muta's is the best answer imo. Hydra's just shoot the pylons and are a good unit anyway, with muta's you harass him quickly and with a fair number of them you can easily kill the cannon without real damage. Offcourse tech options only work when you have a reasonable quick gas, putting it up when you see it happen will be too late imo. Because a quick tech deals with this quite well I don't really like this strat as protoss. It was a gimmick strat mostly which stops working once people know how to counter it imo. Basically if the zerg quick techs (riskfree as his entrance is blocked anyway....) while droning up during the tech the protoss just lost 350 minerals and is behind in tech. 9 scouting and doing it only when you see a pool without gas is possible for protoss but there is too much risk the gas is put down just when you put down the forge imo. Immediately getting gas when you see the forge going up is also the best answer to this imo. | ||
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youngminii
Australia7514 Posts
On September 01 2010 20:38 Markwerf wrote: The best answer depends a lot on your opening offcourse. If you went with 13 pool no gas with the intent of expanding soon I think the best solution is a quick spine crawler near the ramp. Get a 2nd queen ASAP and put down a tumor which should give creep for your crawler near the ramp pretty quickly. This doesn't work on all maps offcourse as the ramp is sometimes far away from your hatch (like in steppes and blistering sands). On blistering sands a quick roach opening (throwing down the warren immediately when you see this happen) and busting out by killing your own rocks seems viable. On steppes of war I dont have a clue what works without a gas opening so it's best to not let it happen to you I guess (or open with quick gas). If you did have a early gas a fast tech to hydra's or muta's is the best answer imo. Hydra's just shoot the pylons and are a good unit anyway, with muta's you harass him quickly and with a fair number of them you can easily kill the cannon without real damage. Offcourse tech options only work when you have a reasonable quick gas, putting it up when you see it happen will be too late imo. Because a quick tech deals with this quite well I don't really like this strat as protoss. It was a gimmick strat mostly which stops working once people know how to counter it imo. Basically if the zerg quick techs (riskfree as his entrance is blocked anyway....) while droning up during the tech the protoss just lost 350 minerals and is behind in tech. 9 scouting and doing it only when you see a pool without gas is possible for protoss but there is too much risk the gas is put down just when you put down the forge imo. Immediately getting gas when you see the forge going up is also the best answer to this imo. 'quick' tech into what exactly? Mutas that will be destroyed by the cannons in P's base? | ||
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fams
Canada731 Posts
Send your OV over to where you think there will be a contain or proxxy push, and you can use a drone to scout the main. Then just place your OVs carefully at cliffs and stuff to watch for that hidden pylon. It is a lot safer, but you can respond quicker I find, to those proxy pushes and contains. | ||
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shawabawa
United Kingdom417 Posts
On September 01 2010 20:35 Ash wrote: u can finish 2 pylons with 5-6 banelings. make baneling nest as soon as you scout the pylon cannon bock Oh my god whatever you do, DON'T do this. creep up and get a spine to your ramp to kill the pylon, get a load of lings. The moment one of the pylons falls rush out with all the lings straight to their expo. This is how i've seen quite a few high level zergs deal with it. | ||
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JonnyLaw
United States3482 Posts
On September 01 2010 20:49 youngminii wrote: 'quick' tech into what exactly? Mutas that will be destroyed by the cannons in P's base? If they cannon their base the game is already over. 500 minerals spent on contain and another 300-450+ on static defense in their base. Think about this realistically. | ||
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Deleted User 47542
1484 Posts
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Tobberoth
Sweden6375 Posts
On September 01 2010 20:19 Darkmace wrote: I'll try the drone block thing next time, but just feels like it's a bit hard to predict a photon cannon contain, and having too pull 2-3 drones off harvesting that early is a bit crippling. While it is crippling, you have to think about the money the protoss invested. Say he built a pylon and started two cannons and you deny it with 3 drones, you will be in the definite lead. | ||
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