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ZvP photon cannon contain - Page 3

Forum Index > StarCraft 2 Strategy
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onmach
Profile Blog Joined March 2009
United States1241 Posts
September 01 2010 18:47 GMT
#41
The problem with using spine crawlers is that it takes too much time to get them up to the ramp. I wonder if anyone has experimented with saving up some minerals, and then developing a creep patch at the ramp via hatch cancel to poke on the pylons. If you can remove one then you can get a zergling surrouned on the cannon, or do a runby with a moderate chance of success.
KaienFEMC
Profile Blog Joined June 2010
Canada127 Posts
September 01 2010 20:19 GMT
#42
You can always ninja expo with the scouting drone as well. There are just so many things you can do..
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-09-01 20:31:44
September 01 2010 20:31 GMT
#43
Have you people never played one base before as zerg? Do you feel like you have to fast expand every time you play or something? All you have to do is ignore it and maybe put down one spine crawler. Your opponent is slower in tech, even worse if he took a fast expansion. If you lose because he had ridiculously more units than you, it's because you made a mistake, not that this contain crippled you.
There is no one like you in the universe.
Fumble
Profile Joined May 2010
156 Posts
September 01 2010 21:12 GMT
#44
I faced against someone who tried to do this on me. I was actually going for the 5 roach rush build on steepes of war against him. I was scouting him the entire time with my scouting drone and knew something fishy was up and thought he was trying to proxy cannon me or something. Soon after I find out Im trapped in my own base (before even my first queen comes out).

When my queen came out, i layed down a creep tumor asap and built a spine. Since it was only steepes of war, it took only 2 further creep tumors to get my spine to start poking the pylons. The entire time, I was planning for an all in roach attack. I used my 4 zerglings i had built to kill the unpowered cannon and lull him into a false sense of security. Right after though, i go in with like 10 roaches and 10 zerglings and I crush his 1 zealot, 1 sentry and 2 stalker army.
KeiQQ
Profile Joined May 2010
United States113 Posts
September 01 2010 21:20 GMT
#45
I'm not sure if this has been posted yet, as I did not read the entire thread for the sake of saving time. However, there's this trick CellaWerra uses which is pretty good for deflecting this attack, he pools up ~350 minerals and creates a hatchery on top of his ramp, cancels it, and builds a spine crawler on the 1x1 square of creep left. The Spine crawler will lose health over time and will be at ~50% health by the time it finishes, but if you rush a creep tumor with your first queen, you'll be fine. The spine crawler kills both pylons relatively quickly and lets you play more or less the same without doing too much harm to you (~225 from the spine crawler and hatchery cancel vs 100 + 100 + 150 + 150 +150 from two pylons, two cannons, and a forge). Hope this helps.
How much you wanna bet?
ssregitoss
Profile Joined September 2004
Turkey241 Posts
September 01 2010 22:49 GMT
#46
this trick done bye ttone in the looser brackets on MLG.he went all in but not 4 gate only 2 gate + 1 stargate voidrays.he win in 13 min.this trick is found by tester in kr.is very effective even in pro level play.350 min protoss spend will be gained easy with crone boosts probes.p will have 5 more worker than z.and z will loose 1 for every build.there is 2 opening for toss all in and expo.all in requres 2 gas after the first proxy cannon.after 2 gas 2 gate with cyber and you pump 2 gate after that before warp tech finish you only need to pump centries.(this will give you more mana and anti roach anti muta) then you can go +1 weapon or all stalker with cenries.the key is macro out zerg.i first thought this was cheese.but this is very solid opening for toss vs zerg.
automocc
Profile Joined April 2010
United States40 Posts
September 01 2010 23:20 GMT
#47
trying to block it with a drone isn't that viable against good protoss who use this strat, as they build the first gateway on 10 and chrono boost a zealot to hold the wall off.
Chocobo
Profile Joined November 2006
United States1108 Posts
September 02 2010 20:58 GMT
#48
Just watched the replay... the reason you lost this is because of your drone count. I don't blame you, getting caught by something unexpected can really interrupt your plans and keep you from playing well sometimes.

You got a really early gas, made some lings, put down a roach warren, started teching to lair... meanwhile you have just 13 drones compared to protoss's 19.

When protoss does this, you know an attack into your base is not coming soon, you don't need to make all that stuff. Just keep making drones, push the creep forward, and send a spinecrawler out later to pick off the cannons.

Basically just stay calm and execute your normal build, except make a spinecrawler or two, and your expansion might be delayed a little.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
September 02 2010 21:04 GMT
#49
Just do what check did and proxy hatch

http://www.gosugamers.net/starcraft2/replays/35832

Its like the coolest way to fight this :D
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
dhe95
Profile Blog Joined December 2008
United States1213 Posts
Last Edited: 2010-09-02 23:47:41
September 02 2010 23:47 GMT
#50
You guys do know when protoss goes for a rush like this he is heavily delaying his gateway to get the cannons, which means his tech and army will also be heavily delayed, so it's ok to take off 4 drones to kill the cannons before they warp. Even if he may get the money back, your pool should be basically done and he would barely have money for a gateway. You may not be as rich as you wanted, but he'd have no army

If he builds cannons in his main, then go tech/expand
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