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ZvP photon cannon contain

Forum Index > StarCraft 2 Strategy
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Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:07 GMT
#1
I just played a match against a protoss and i was zerg, where he walled me inside my own base with 2 pylons and 2 photon cannons. First i saw him not creating a wall at his ramp so i went fo 13 pool for some harrass, but then he just popped those 2 pylons and cannons, and there was nothing i could do till i got some roaches, i then pushed out with my roaches but by that time he had a solid stalker army that just raped me.

tl;dr what do you do against a photon cannon contain into a 4 gate?
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-09-01 11:10:36
September 01 2010 11:10 GMT
#2
there isn't really a correct answer for the 2 pylon wall in with canons strat yet

there is tech up to hydras with good saturation -> expand

creep up and build spine crawlers

baneling bust

roach bust

nydus warm

i actually think the correct response is to pull 2 drones RIGHT as you see a forge without a gateway just for safety measures and hold position at your ramp. however, you might not be able to see this if it's on a 4 player map, so it's really hard to do.
Zuran
Profile Joined August 2010
Finland12 Posts
Last Edited: 2010-09-01 11:12:18
September 01 2010 11:11 GMT
#3
One base hydra or bling bust/slings through simplest.

EDIT: And that spew creep and spine crawler.
"The day of my death, is the day world celebrates."
Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:13 GMT
#4
I did creep up asap and planted two spine crawlers at my ramp to take care of his cannons, then i pushed out with roaches while i threw down an expansion, while i had hydras on the way, but by that time it was pretty much too late and he just had way too many stalkers.
Teeny
Profile Joined March 2010
Austria885 Posts
September 01 2010 11:13 GMT
#5
Your only real answer to it is to prevent it with drones. If you get it blocked you almost won the game.
You could just follow his scouting probe from the beginning on or place the 2. ovi over your ramp to see it coming. If you reach his base and see the forge building/already up rush 2-3 probes to the ramp and maybe you come in time.
Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:17 GMT
#6
http://www.sc2replayed.com/replays/69505-1v1-protoss-zerg-steppes-of-war here is the replay if anyone is interested in watching it and giving some tips.
Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:19 GMT
#7
I'll try the drone block thing next time, but just feels like it's a bit hard to predict a photon cannon contain, and having too pull 2-3 drones off harvesting that early is a bit crippling.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 01 2010 11:27 GMT
#8
Say "I" if you're high Diamond and you have trouble with this. If this works I'ma do it every game (as Protoss)
lalala
ci_esteban
Profile Joined April 2010
United States217 Posts
September 01 2010 11:32 GMT
#9
The contain is so powerful because it prevents the zerg from leaving their base long enough to set up an expansion. If protoss can set up an expansion before Zerg and defend it from an all-in 2base Stalker + Colossi is too good at that point. If the protoss gains an economic advantage over zerg at any point in the game it's GG.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
September 01 2010 11:33 GMT
#10
Tester did this nearly (or possibly every) game in the King of the Beta tournament with great success.
Ash
Profile Blog Joined September 2003
Malaysia1978 Posts
September 01 2010 11:35 GMT
#11
u can finish 2 pylons with 5-6 banelings. make baneling nest as soon as you scout the pylon cannon bock
Darkmace
Profile Joined August 2010
Denmark6 Posts
September 01 2010 11:37 GMT
#12
I wish they would do something about this in the next patch instead of the useless zealot nerf
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 01 2010 11:37 GMT
#13
Prevent it with a drone, patrol at the ramp.
sAviOr...
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 01 2010 11:38 GMT
#14
The best answer depends a lot on your opening offcourse.
If you went with 13 pool no gas with the intent of expanding soon I think the best solution is a quick spine crawler near the ramp. Get a 2nd queen ASAP and put down a tumor which should give creep for your crawler near the ramp pretty quickly. This doesn't work on all maps offcourse as the ramp is sometimes far away from your hatch (like in steppes and blistering sands). On blistering sands a quick roach opening (throwing down the warren immediately when you see this happen) and busting out by killing your own rocks seems viable. On steppes of war I dont have a clue what works without a gas opening so it's best to not let it happen to you I guess (or open with quick gas).

If you did have a early gas a fast tech to hydra's or muta's is the best answer imo. Hydra's just shoot the pylons and are a good unit anyway, with muta's you harass him quickly and with a fair number of them you can easily kill the cannon without real damage. Offcourse tech options only work when you have a reasonable quick gas, putting it up when you see it happen will be too late imo.

Because a quick tech deals with this quite well I don't really like this strat as protoss. It was a gimmick strat mostly which stops working once people know how to counter it imo. Basically if the zerg quick techs (riskfree as his entrance is blocked anyway....) while droning up during the tech the protoss just lost 350 minerals and is behind in tech. 9 scouting and doing it only when you see a pool without gas is possible for protoss but there is too much risk the gas is put down just when you put down the forge imo. Immediately getting gas when you see the forge going up is also the best answer to this imo.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 01 2010 11:49 GMT
#15
On September 01 2010 20:38 Markwerf wrote:
The best answer depends a lot on your opening offcourse.
If you went with 13 pool no gas with the intent of expanding soon I think the best solution is a quick spine crawler near the ramp. Get a 2nd queen ASAP and put down a tumor which should give creep for your crawler near the ramp pretty quickly. This doesn't work on all maps offcourse as the ramp is sometimes far away from your hatch (like in steppes and blistering sands). On blistering sands a quick roach opening (throwing down the warren immediately when you see this happen) and busting out by killing your own rocks seems viable. On steppes of war I dont have a clue what works without a gas opening so it's best to not let it happen to you I guess (or open with quick gas).

If you did have a early gas a fast tech to hydra's or muta's is the best answer imo. Hydra's just shoot the pylons and are a good unit anyway, with muta's you harass him quickly and with a fair number of them you can easily kill the cannon without real damage. Offcourse tech options only work when you have a reasonable quick gas, putting it up when you see it happen will be too late imo.

Because a quick tech deals with this quite well I don't really like this strat as protoss. It was a gimmick strat mostly which stops working once people know how to counter it imo. Basically if the zerg quick techs (riskfree as his entrance is blocked anyway....) while droning up during the tech the protoss just lost 350 minerals and is behind in tech. 9 scouting and doing it only when you see a pool without gas is possible for protoss but there is too much risk the gas is put down just when you put down the forge imo. Immediately getting gas when you see the forge going up is also the best answer to this imo.

'quick' tech into what exactly? Mutas that will be destroyed by the cannons in P's base?
lalala
fams
Profile Blog Joined June 2009
Canada731 Posts
September 01 2010 12:05 GMT
#16
I'm opting for a different scouting technique with my OV on larger maps where it takes forever to get your OV across as I faced this as well.

Send your OV over to where you think there will be a contain or proxxy push, and you can use a drone to scout the main. Then just place your OVs carefully at cliffs and stuff to watch for that hidden pylon.

It is a lot safer, but you can respond quicker I find, to those proxy pushes and contains.



http://www.twitter.com/famsytron/
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 01 2010 12:24 GMT
#17
On September 01 2010 20:35 Ash wrote:
u can finish 2 pylons with 5-6 banelings. make baneling nest as soon as you scout the pylon cannon bock

Oh my god whatever you do, DON'T do this.

creep up and get a spine to your ramp to kill the pylon, get a load of lings. The moment one of the pylons falls rush out with all the lings straight to their expo. This is how i've seen quite a few high level zergs deal with it.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
September 01 2010 12:27 GMT
#18
+ Show Spoiler +
On September 01 2010 20:49 youngminii wrote:
Show nested quote +
On September 01 2010 20:38 Markwerf wrote:
The best answer depends a lot on your opening offcourse.
If you went with 13 pool no gas with the intent of expanding soon I think the best solution is a quick spine crawler near the ramp. Get a 2nd queen ASAP and put down a tumor which should give creep for your crawler near the ramp pretty quickly. This doesn't work on all maps offcourse as the ramp is sometimes far away from your hatch (like in steppes and blistering sands). On blistering sands a quick roach opening (throwing down the warren immediately when you see this happen) and busting out by killing your own rocks seems viable. On steppes of war I dont have a clue what works without a gas opening so it's best to not let it happen to you I guess (or open with quick gas).

If you did have a early gas a fast tech to hydra's or muta's is the best answer imo. Hydra's just shoot the pylons and are a good unit anyway, with muta's you harass him quickly and with a fair number of them you can easily kill the cannon without real damage. Offcourse tech options only work when you have a reasonable quick gas, putting it up when you see it happen will be too late imo.

Because a quick tech deals with this quite well I don't really like this strat as protoss. It was a gimmick strat mostly which stops working once people know how to counter it imo. Basically if the zerg quick techs (riskfree as his entrance is blocked anyway....) while droning up during the tech the protoss just lost 350 minerals and is behind in tech. 9 scouting and doing it only when you see a pool without gas is possible for protoss but there is too much risk the gas is put down just when you put down the forge imo. Immediately getting gas when you see the forge going up is also the best answer to this imo.

'quick' tech into what exactly? Mutas that will be destroyed by the cannons in P's base?



If they cannon their base the game is already over. 500 minerals spent on contain and another 300-450+ on static defense in their base. Think about this realistically.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
September 01 2010 12:31 GMT
#19
Just build a billion drones while slowly creeping up spinecrawlers in range, take natural and with instant saturation transition into a normal game.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
September 01 2010 12:33 GMT
#20
On September 01 2010 20:19 Darkmace wrote:
I'll try the drone block thing next time, but just feels like it's a bit hard to predict a photon cannon contain, and having too pull 2-3 drones off harvesting that early is a bit crippling.

While it is crippling, you have to think about the money the protoss invested. Say he built a pylon and started two cannons and you deny it with 3 drones, you will be in the definite lead.
simme123
Profile Blog Joined February 2010
Sweden810 Posts
September 01 2010 12:33 GMT
#21
Scouting is essential but if you see him do it u must be aggresive even with your worksers so that he doesn't get a chance to put it up. and if you see him do something cheesy put up your pool when u see it if you haven't done it already and be aggresive with your drones.
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
September 01 2010 12:34 GMT
#22
Expand your creep and build spine crawlers, if he doesn't have vision on the high-ground then you can kill the cannons without taking damage.
Anselm
Profile Joined October 2009
United States45 Posts
September 01 2010 12:44 GMT
#23
On September 01 2010 21:31 superbabosheki wrote:
Just build a billion drones while slowly creeping up spinecrawlers in range, take natural and with instant saturation transition into a normal game.


I think you missed the part where he said the Toss play all-in warp gated. I would suggest droning up but then watch for the all in and expo. I think the ling run-by/expo would be effective if he expanded but if he 4 gates on one base thats going to be rough. Personally, I have been dropping an extra hatch in my base vs terran and protoss every game and it has been working very well for me. I've only lost to early push wen they are somewhat all in (not to say they couldnt have transitioned into something else I had survived). Knowing this, I would throw down that hatch, drone hard and go straight for hydras. You should be able to know if he is expoing or one-basing by your overlords. With the two hatch in base and hydras, you should be able to get a large army off of one base and then push out with hydra/ling. With decent control (lings for the stalkers and to distract zealot long enough for hydras to do damage) You should prob be able to hold off a 4 gate push as well as be ready for any air he may throw at you. At this point taking an expo would be very safe. Obviously scout for colossus and move into air if you see them. Muta harass, even if it is later, is always a viable option against protoss.
BBMorti
Profile Joined September 2010
Denmark242 Posts
September 01 2010 12:49 GMT
#24
Anyone tried popping up a hatch with say their scouting drone (in seeing the contain) at the second expansion spot and just move the drones build up while creeping out and breaking it down with a spine to that spot? I guess I'm being desperate : X
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
September 01 2010 12:50 GMT
#25
I use this strat a lot and imo the best thing you can do is try to sneak an expo with your scouting drone and creep up and get a spinecrawler to destroy the pylons at your ramp, with this build it isn't easy to attack your sneak expo, especially when there are some spine crawlers, because toss gets the gateway fairly late. 1basing with roaches or banelings is a fail imo, as you can easily defend it by getting 2-3cannons and chronoboosting some units.
Valor is a poor substitute for numbers.
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
Last Edited: 2010-09-01 12:57:09
September 01 2010 12:56 GMT
#26
On September 01 2010 21:33 Tobberoth wrote:
Show nested quote +
On September 01 2010 20:19 Darkmace wrote:
I'll try the drone block thing next time, but just feels like it's a bit hard to predict a photon cannon contain, and having too pull 2-3 drones off harvesting that early is a bit crippling.

While it is crippling, you have to think about the money the protoss invested. Say he built a pylon and started two cannons and you deny it with 3 drones, you will be in the definite lead.


and u have to consider that the Protoss can cancel their pylon warpings and refund so much more than what zerg lost

it's like the BW version of T's 8rax bunker rush
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 01 2010 12:57 GMT
#27
On September 01 2010 20:27 youngminii wrote:
Say "I" if you're high Diamond and you have trouble with this. If this works I'ma do it every game (as Protoss)


Idra. You only need one cannon btw. Tester did this ages ago theres no real big weakness its just good.
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
September 01 2010 13:29 GMT
#28
^yea, forgot to mention that, 1 cannon is enough
Valor is a poor substitute for numbers.
Jonray
Profile Joined August 2010
United States37 Posts
September 01 2010 13:54 GMT
#29
From the Protoss perspective...

First you can scout this out. If I'm going for a cannon contain, I need my Forge to build cannons. Most other builds I'll be putting down the Cybernetics Core before the Forge. So if you scout the base and see the Forge going down first, expect this strategy. Also because of this I'll be a little slower in getting Warpgate technology. Which means that for a window of time you'll have a movement advantage over me.

Second, keep in mind that the cannon isn't actually the most important part of that setup. Without the pylons, the cannon is useless. Also the pylons are what I'll be using to drop my army on your doorstep once I have Warpgate researched. Your unit AI will want to attack the cannon (since that's what is attacking them). Focus fire on the pylons instead. As a Toss player, it's actually really frustrating to see those advance pylons go down.

If you want to Fast Expand to avoid getting totally contained, don't go for the natural. On most maps your natural will be right next to your ramp (which is where my pylons are) and getting to it is going to be easy. It's also where I'll expect you to be. Try finding another mineral field to use instead.
Anything is possible, if we're willing to lose our minds to it.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 01 2010 15:51 GMT
#30
On September 01 2010 21:27 Ummbeefy wrote:
+ Show Spoiler +
On September 01 2010 20:49 youngminii wrote:
Show nested quote +
On September 01 2010 20:38 Markwerf wrote:
The best answer depends a lot on your opening offcourse.
If you went with 13 pool no gas with the intent of expanding soon I think the best solution is a quick spine crawler near the ramp. Get a 2nd queen ASAP and put down a tumor which should give creep for your crawler near the ramp pretty quickly. This doesn't work on all maps offcourse as the ramp is sometimes far away from your hatch (like in steppes and blistering sands). On blistering sands a quick roach opening (throwing down the warren immediately when you see this happen) and busting out by killing your own rocks seems viable. On steppes of war I dont have a clue what works without a gas opening so it's best to not let it happen to you I guess (or open with quick gas).

If you did have a early gas a fast tech to hydra's or muta's is the best answer imo. Hydra's just shoot the pylons and are a good unit anyway, with muta's you harass him quickly and with a fair number of them you can easily kill the cannon without real damage. Offcourse tech options only work when you have a reasonable quick gas, putting it up when you see it happen will be too late imo.

Because a quick tech deals with this quite well I don't really like this strat as protoss. It was a gimmick strat mostly which stops working once people know how to counter it imo. Basically if the zerg quick techs (riskfree as his entrance is blocked anyway....) while droning up during the tech the protoss just lost 350 minerals and is behind in tech. 9 scouting and doing it only when you see a pool without gas is possible for protoss but there is too much risk the gas is put down just when you put down the forge imo. Immediately getting gas when you see the forge going up is also the best answer to this imo.

'quick' tech into what exactly? Mutas that will be destroyed by the cannons in P's base?



If they cannon their base the game is already over. 500 minerals spent on contain and another 300-450+ on static defense in their base. Think about this realistically.

I lol'd at this fucking ignorant statement.
lalala
TSL-Lore
Profile Joined January 2009
United States412 Posts
September 01 2010 15:58 GMT
#31
I've actually had a lot of success building a hatchery in the opponent's base with my scouting drone in a hidden corner, then killing him with some lings and a queen in his own base. It's both funny and effective. haha
I want to become stronger. -Shindou Hikaru
Bair
Profile Joined May 2010
United States698 Posts
September 01 2010 16:15 GMT
#32
On September 02 2010 00:58 TSL-Lore wrote:
I've actually had a lot of success building a hatchery in the opponent's base with my scouting drone in a hidden corner, then killing him with some lings and a queen in his own base. It's both funny and effective. haha


I doubt that works against anyone with base awareness.

Like everyone said, a spine crawler to take out the pylons, but also fully (if not over) saturate your base so you have a high mineral count. Do this while building a second queen and dropping a second hatch in your main and mass speedlings while using gas on upgrades, banelings (for a zeal heavy 4 gate), abd/or mutas. Keep scouting, expo when it is safe, etc.
In Roaches I Rust.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
Last Edited: 2010-09-01 16:29:41
September 01 2010 16:29 GMT
#33
I don't have too much problems against that. When I see he's blocking my entrance I immediately set down one spine and when the Queen spawns I use it for creep tumor instead of spawn larvae at first.
And I also build a second queen because that's always a nice thing

If you Drone hard and set up an expansion after your bust-out you should have a better eco even though he got an expo up a tad faster.
I recommend NOT using your scouting Drone for a second Hatchery while you're still containged. I once did that and the Toss knew I had a Drone somewhere around and scouted it pretty easily. Keep that Drone for scouting. Because if he sets up a 4 Gate all-in instead of expanding you might be in a lot trouble when you're unaware.

And never ever do a baneling bust against this, what a complete waste.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
DuneBug
Profile Joined April 2010
United States668 Posts
September 01 2010 16:40 GMT
#34
i assume it's at the bottom of the ramp?

idra just killed the wall with a spine crawler while building nothing but drones.

I think dimaga just droned up, teched to lair, and nydus'd the toss main with zergling baneling.

I actually don't think this is too bad. They've opened forge, they throw down 350 worth of crap at your ramp, and you know they won't be attacking anytime soon. They also just delayed their nexus by 350 minerals.

If they're 4 gating then they wasted 500 and delayed their warpgate research.

I'm not saying it's a bad opening, i'm just saying it's not broken.
TIME TO SAY GOODNIGHT BRO!
ensign_lee
Profile Joined June 2010
United States1178 Posts
Last Edited: 2010-09-01 16:49:25
September 01 2010 16:45 GMT
#35
As a protoss, here's how people deal with it against me.

(1) baneling bust out of there, head STRAIGHT to m ybase with leftover lings,roaches and what not. You're going to have more troops than me. End game

(2) play like you would with a 1 base roach strat back in early beta, then nydus into my base. Again, I won't have as many troops as you because I spent so much money/time getting a forge then sticking a pylon + cannons outside your base.

Heck, drop a second hatch if you want in order to have enough troops.

To preface, I'm 1000 ELO diamond. I stopped using this strat because against good zergs, it's a friggin' autoloss. I'm basically 3 minutes behind you all game.

Oh, and I got proxy cannoned once with the zerg player sneaking a hatch on LT (didn't see the creep until it was too late) and just pumping out spine crawlers. lol. Was a funny role reversal getting proxy cannoned by zerg. :D
nokill
Profile Joined September 2010
Canada1 Post
September 01 2010 16:54 GMT
#36
first post.

could you not just use 2nd OL to vomit creep on the ramp, avoiding this all together?
tskarzyn
Profile Joined July 2010
United States516 Posts
Last Edited: 2010-09-01 16:56:36
September 01 2010 16:54 GMT
#37
Ive' never lost to this build, altho im only play toss around 900 dia level. just power drones at main, quick tech to lair, pump hydras, attack + expand. a lot of toss will follow this up w/ phoenix or expand so theres a good chance their ground army is pretty weak. the mineral loss is pretty significant as well.. the standard 2 pylon/2 cannon is 500 minerals down the drain and occasionally the toss player gets supply blocked for 10 seconds or so.

Castaface
Profile Joined May 2010
Finland34 Posts
September 01 2010 17:04 GMT
#38
I've went fast nydus with speedling roach on most maps. Just throw down a 2nd gas and tech asap. Also get a decent saturation while you tech. You can use 2-3 nydus to get through if necessary: the P will still have less units.
Morik
Profile Joined August 2010
65 Posts
September 01 2010 18:03 GMT
#39
On September 02 2010 01:54 nokill wrote:
first post.

could you not just use 2nd OL to vomit creep on the ramp, avoiding this all together?


The cannons come down WAY before lair, which is needed to vomit creep.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-09-01 18:07:02
September 01 2010 18:05 GMT
#40
I did this a few times after seeing Tester vs Idra, but I stopped doing it after I realized that any kind of simple one-base play completely destroys whatever crappy force you've pulled together at your ramp.

Its just a cheese strat that only works if the Zerg panics and throws units at the Pylons to die horribly.
onmach
Profile Blog Joined March 2009
United States1241 Posts
September 01 2010 18:47 GMT
#41
The problem with using spine crawlers is that it takes too much time to get them up to the ramp. I wonder if anyone has experimented with saving up some minerals, and then developing a creep patch at the ramp via hatch cancel to poke on the pylons. If you can remove one then you can get a zergling surrouned on the cannon, or do a runby with a moderate chance of success.
KaienFEMC
Profile Blog Joined June 2010
Canada127 Posts
September 01 2010 20:19 GMT
#42
You can always ninja expo with the scouting drone as well. There are just so many things you can do..
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-09-01 20:31:44
September 01 2010 20:31 GMT
#43
Have you people never played one base before as zerg? Do you feel like you have to fast expand every time you play or something? All you have to do is ignore it and maybe put down one spine crawler. Your opponent is slower in tech, even worse if he took a fast expansion. If you lose because he had ridiculously more units than you, it's because you made a mistake, not that this contain crippled you.
There is no one like you in the universe.
Fumble
Profile Joined May 2010
156 Posts
September 01 2010 21:12 GMT
#44
I faced against someone who tried to do this on me. I was actually going for the 5 roach rush build on steepes of war against him. I was scouting him the entire time with my scouting drone and knew something fishy was up and thought he was trying to proxy cannon me or something. Soon after I find out Im trapped in my own base (before even my first queen comes out).

When my queen came out, i layed down a creep tumor asap and built a spine. Since it was only steepes of war, it took only 2 further creep tumors to get my spine to start poking the pylons. The entire time, I was planning for an all in roach attack. I used my 4 zerglings i had built to kill the unpowered cannon and lull him into a false sense of security. Right after though, i go in with like 10 roaches and 10 zerglings and I crush his 1 zealot, 1 sentry and 2 stalker army.
KeiQQ
Profile Joined May 2010
United States113 Posts
September 01 2010 21:20 GMT
#45
I'm not sure if this has been posted yet, as I did not read the entire thread for the sake of saving time. However, there's this trick CellaWerra uses which is pretty good for deflecting this attack, he pools up ~350 minerals and creates a hatchery on top of his ramp, cancels it, and builds a spine crawler on the 1x1 square of creep left. The Spine crawler will lose health over time and will be at ~50% health by the time it finishes, but if you rush a creep tumor with your first queen, you'll be fine. The spine crawler kills both pylons relatively quickly and lets you play more or less the same without doing too much harm to you (~225 from the spine crawler and hatchery cancel vs 100 + 100 + 150 + 150 +150 from two pylons, two cannons, and a forge). Hope this helps.
How much you wanna bet?
ssregitoss
Profile Joined September 2004
Turkey241 Posts
September 01 2010 22:49 GMT
#46
this trick done bye ttone in the looser brackets on MLG.he went all in but not 4 gate only 2 gate + 1 stargate voidrays.he win in 13 min.this trick is found by tester in kr.is very effective even in pro level play.350 min protoss spend will be gained easy with crone boosts probes.p will have 5 more worker than z.and z will loose 1 for every build.there is 2 opening for toss all in and expo.all in requres 2 gas after the first proxy cannon.after 2 gas 2 gate with cyber and you pump 2 gate after that before warp tech finish you only need to pump centries.(this will give you more mana and anti roach anti muta) then you can go +1 weapon or all stalker with cenries.the key is macro out zerg.i first thought this was cheese.but this is very solid opening for toss vs zerg.
automocc
Profile Joined April 2010
United States40 Posts
September 01 2010 23:20 GMT
#47
trying to block it with a drone isn't that viable against good protoss who use this strat, as they build the first gateway on 10 and chrono boost a zealot to hold the wall off.
Chocobo
Profile Joined November 2006
United States1108 Posts
September 02 2010 20:58 GMT
#48
Just watched the replay... the reason you lost this is because of your drone count. I don't blame you, getting caught by something unexpected can really interrupt your plans and keep you from playing well sometimes.

You got a really early gas, made some lings, put down a roach warren, started teching to lair... meanwhile you have just 13 drones compared to protoss's 19.

When protoss does this, you know an attack into your base is not coming soon, you don't need to make all that stuff. Just keep making drones, push the creep forward, and send a spinecrawler out later to pick off the cannons.

Basically just stay calm and execute your normal build, except make a spinecrawler or two, and your expansion might be delayed a little.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
September 02 2010 21:04 GMT
#49
Just do what check did and proxy hatch

http://www.gosugamers.net/starcraft2/replays/35832

Its like the coolest way to fight this :D
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
dhe95
Profile Blog Joined December 2008
United States1213 Posts
Last Edited: 2010-09-02 23:47:41
September 02 2010 23:47 GMT
#50
You guys do know when protoss goes for a rush like this he is heavily delaying his gateway to get the cannons, which means his tech and army will also be heavily delayed, so it's ok to take off 4 drones to kill the cannons before they warp. Even if he may get the money back, your pool should be basically done and he would barely have money for a gateway. You may not be as rich as you wanted, but he'd have no army

If he builds cannons in his main, then go tech/expand
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