• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:29
CEST 05:29
KST 12:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Pros React To: JaeDong vs Queen ASL21 General Discussion [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight. Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2056 users

TvZ macro game is impossible (teach me TvZ!) - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 All
Competent
Profile Joined April 2010
United States406 Posts
September 02 2010 21:47 GMT
#41
On September 01 2010 21:46 trevf wrote:
At least 4 factories. 2 w/ tech labs making thors or siege tanks, and at least 2 others pumping BLUE FLAME HELLLLLLLLUIONSS.
make starport! make vikings and medivac.

use vikings kill overlords, use medivac for thor / hellion drops.



Oh you play on fastest maps too? Sooooo cool, I love making a ridiculous ammount of thors/hellion/vikings/medivacs off one base. /end sarcasm
Nurrrhhh, I'm gonna be A+ by Wendsday! -Day[9] "I'm going to spread out my lings so it looks like there is more. Lots of animals do that." -CatZ
Victim
Profile Joined August 2010
United States188 Posts
September 02 2010 22:32 GMT
#42
On September 01 2010 23:29 TLOBrian wrote:


This thread was just mindblowing for me, I was sure it was a Z talking about how they can't beat a Terran player...



I'm a low diamond player and my TvZ win rate in diamond is in the mid 30 percent range, while my other match ups have been better than 50/50. I'm glad to know I'm not the only terran who can't beat Zerg; but it's an especially frustrating match up since I know that it's one that more Zergs have trouble with. It feels like I'm doing something wrong, but I don't know what - even when I do superficially correct things like roast lings and drones with hellions.

Perhaps it's terran guilt sabotaging my play. Or more reasonably, Zerg has fewer players, so I have less experience in the match up.

I definitely need to experiment more with Ghost play against zerg though.
Jollyburner
Profile Joined June 2010
Canada190 Posts
September 02 2010 22:39 GMT
#43
thors are pretty kewl. im not as good as you though. but i like thors vs mutas. if u put stuff in the way they kill lings pretty bad. try like 20 scvs repairing. that usually works.
sc2 imba aoe im pro now :D
chumpchous
Profile Joined September 2010
68 Posts
Last Edited: 2010-09-03 05:31:29
September 03 2010 05:30 GMT
#44
Man, if you are losing in the macro game, you need to work on your macro! I play zerg so I cant really comment on the finer points of mule drops, but some things I noticed from your replay on steppes:

You're supply blocked at 11 food with an scv q'd. Fix your build order, you shouldnt be getting supply blocked this early.

You queue SCVs, this is generally a huge macro nono.

When you take your 3rd, you start producing SCVs again, even though you're practically mined out at your main/natural, and have 40 scvs fighting over 3 mineral patches. I know everyone says "never stop making scvs!!!" but in this situation, you can stop. You really had no prospect of taking a 4th by this point, so just transfer your SCVs.

You dont get any upgrades, this is huge in macro games.

Really, work on being supply blocked, work on not q'ing units, etc. As for non macro points, based on this match:

Your unit composition is awful and nonsensical. Your response to mass mutas is to build more siege tanks and a handful of marines. Marines dont counter mutas when you have a 1:1 ratio of marines:mutas. You barely had any AA at all and were basically just asking for it by making so many siege tanks. Build 2 siege tanks to deal with the blings and a shitload of thors/SCVs.

I understand the tanks being a response to banelings, but you just need a handful of siege tanks to really slow down blings.More importantly than having siege tanks, you need to have them sieged. At your big siege tank/marine attack around 20 minutes, you just like, attack A'd directly into his army with all of your tanks unsieged, and then they were all dead before they were even sieged up. 1 siege tank, actually sieged, would have done you 10x as much good as your 8+ siege tanks unsieged. Do you know how to leapfrog your tanks? I mean, on a map with a distance this short, there is no excuse to not leap frog. But you just like, walked into his wall of blings/lings tanks first. C'mon man, I know you're smarter than that.
Shaithis
Profile Joined March 2010
United States383 Posts
September 03 2010 14:44 GMT
#45
On September 03 2010 07:39 Jollyburner wrote:
thors are pretty kewl. im not as good as you though. but i like thors vs mutas. if u put stuff in the way they kill lings pretty bad. try like 20 scvs repairing. that usually works.


Woah.

@TL, man I am just mcLOVIN the lowered post quality standards.
Achaia
Profile Joined July 2010
United States643 Posts
September 03 2010 14:57 GMT
#46
As a Zerg player who gets frustrated by Terran mech frequently I can tell you I usually have problems with a diverse Terran army mix that's a bit mech heavy. Marines + Hellions + Thors + Siege Tanks can be extremely annoying to deal with and you can beef up certain portions of that mix based on what your opponent is going.

Hellions with the pre igniter are extremely useful for a front line on your Tanks and Thors if they have a lot of Banelings/Zerglings. If they go mass Mutas get an extra Thor or two or throw Ghosts in the mix (a handful of Ghosts is suprisingly strong against Mutas if you use Snipe well). Siege tanks are obviously great against Roaches and if they get tunneling just pop out a Raven or 2.

I know this is a lot of units that are higher tier but you did say you were struggling with longer macro games which is where these units would be available to you. And again just to be clear, I'm not a Terran player, just putting out there some of the stuff that I've struggled with as Zerg playing against Terran. Hope this helps.
http://www.youtube.com/SCBattleGrounds
TheDrill
Profile Joined February 2010
Russian Federation145 Posts
September 03 2010 18:10 GMT
#47
On September 03 2010 14:30 chumpchous wrote:
Man, if you are losing in the macro game, you need to work on your macro! I play zerg so I cant really comment on the finer points of mule drops, but some things I noticed from your replay on steppes:

You're supply blocked at 11 food with an scv q'd. Fix your build order, you shouldnt be getting supply blocked this early.

You queue SCVs, this is generally a huge macro nono.

When you take your 3rd, you start producing SCVs again, even though you're practically mined out at your main/natural, and have 40 scvs fighting over 3 mineral patches. I know everyone says "never stop making scvs!!!" but in this situation, you can stop. You really had no prospect of taking a 4th by this point, so just transfer your SCVs.

You dont get any upgrades, this is huge in macro games.

Really, work on being supply blocked, work on not q'ing units, etc. As for non macro points, based on this match:

Your unit composition is awful and nonsensical. Your response to mass mutas is to build more siege tanks and a handful of marines. Marines dont counter mutas when you have a 1:1 ratio of marines:mutas. You barely had any AA at all and were basically just asking for it by making so many siege tanks. Build 2 siege tanks to deal with the blings and a shitload of thors/SCVs.

I understand the tanks being a response to banelings, but you just need a handful of siege tanks to really slow down blings.More importantly than having siege tanks, you need to have them sieged. At your big siege tank/marine attack around 20 minutes, you just like, attack A'd directly into his army with all of your tanks unsieged, and then they were all dead before they were even sieged up. 1 siege tank, actually sieged, would have done you 10x as much good as your 8+ siege tanks unsieged. Do you know how to leapfrog your tanks? I mean, on a map with a distance this short, there is no excuse to not leap frog. But you just like, walked into his wall of blings/lings tanks first. C'mon man, I know you're smarter than that.

In the steppes game it was late and I basically died to the muta harass. I gave up by the time I pushed out with the pathetic tankmarine army. That was more of an experiment how much an mm push before lair would accomplish. (would've done more if I macro'd better) I macro significantly better in the metalopolis game.
TERRAN MAROIDER RAGE
zeidrichthorene
Profile Blog Joined March 2010
Canada83 Posts
September 03 2010 19:10 GMT
#48
I only had time to watch your first game, but you consistently threw your units away, that's why you lost.

I mean, in the push where you came with some marauders and tanks, after you cleared out his defense, you ran your 15 low health marauders and an out of energy medivac up to his natural to take it out. Congrats, you killed 350 minerals worth of hatchery, and you sacrificed 1600 minerals, and 475 gas to do so. I mean, he only had 2-3 drones mining from it anyways.

Then you left two tanks sieged up outside his base just by themselves, while guys slowly rallied over to his base.

If instead, you had just pulled back, let some new medivacs heal up your army, and then pushed again once it was healed and reinforced, you would have crushed him.

But instead, every push, you threw away all of your units just trying to get that little bit extra. The zerg player never even attacked you. He just let you throw your units into his defense over and over again.


First push, marines, marauders: You killed his workers, then stuck around and killed his hatchery. You left his spine crawlers up, and you focused down his hatch instead of his military. Before you committed yourself to killing the hatch in exchange for all of your units, you had killed 1425 worth of his units, and he had killed 500 worth of yours. Had you retreated when you had the opportunity, you would have been well ahead. Instead, you fully committed to the attack, and it ends up with you losing 1975, and him losing 2000. And he still has his spine crawlers up for the next push.

Next push, marauders, tanks, marines. 2250 lost for you to 2200 lost for him. You take out his force he pulls back, you are at 4625 lost he is at 5925 lost. Instead of retreating, you again fully commit your units to a suicide mission, and leave your tanks to die. In the end, you end up having lost 7125 resources to his 6575.

Next he goes in with mutas and takes out a completely defenseless planetary fortress. He deals the damage then retreats instead of sacrificing all of his mutas to try and kill some of your workers.

Your next push marines and thors, you're 9350, he's 7200 lost. By this point he's just made such an advantage that he can finish it.


If you kept some of those units, your subsequent pushes would have been stronger, and you would have won with lower losses, and you'd be in far better shape later.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#76
PiGStarcraft779
EnkiAlexander 68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft718
WinterStarcraft241
RuFF_SC2 185
StarCraft: Brood War
GuemChi 6122
Noble 24
Dota 2
LuMiX1
Counter-Strike
taco 525
Super Smash Bros
hungrybox2102
C9.Mang0502
AZ_Axe397
Other Games
summit1g13826
Maynarde97
ViBE93
CosmosSc2 32
ROOTCatZ24
Nina9
Organizations
Other Games
gamesdonequick1057
BasetradeTV90
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• practicex 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV818
League of Legends
• Lourlo817
Other Games
• Scarra1460
Upcoming Events
Replay Cast
5h 31m
Kung Fu Cup
7h 31m
Replay Cast
20h 31m
The PondCast
1d 6h
CranKy Ducklings
1d 20h
WardiTV Team League
2 days
Replay Cast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.