Fungal growth their entire front lines at the start of the engagement so that some of their army is kept out of range and so that zealots are made completely useless.
[D] Infestor, when? - Page 2
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Ndugu
United States1078 Posts
Fungal growth their entire front lines at the start of the engagement so that some of their army is kept out of range and so that zealots are made completely useless. | ||
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Techno
1900 Posts
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claricorp
Canada142 Posts
I usually start working towards infestors once I have my third base and im going a lower gas army, such as roach hydra. what i usually do is get the pathogen glands upgrade first, wait until it is halfway done and THEN start the infestors. the upgrade will finish a little bit before your infestors pop out. i only get neural parasite when i feel its necesary, its usually better to just throw up a spire if they have colossi, battlecruisers or carriers anyway. | ||
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knyttym
United States5797 Posts
First off templar tech + phoenix are increasingly popular because many zergs are going to mutaling. Fungal growth on phoenix is huge so add 2 infestors into your hydra control group and an overeager protoss will get raped. From there, protoss usually goes storm. This causes are very zealot centric army. Charge is also available so this again encourages zealots. You toss a fungal growth onto one of his zealot clumps and clean them up. | ||
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shawster
Canada2485 Posts
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kidcrash89
198 Posts
I feel NP is really important vs Thors and FG vs MMM, so they are the first units out after I get enough to defend an immediate push | ||
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DuneBug
United States668 Posts
i wish infested terrans were faster their speed is kind of a joke. | ||
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Deathfate
Spain555 Posts
In ZvZ, if you are near max out 2 infestors is better than 2 more roaches or hidras. In ZvT against the new MM tank play ir even the marine tank 4 infestors are super good AFTER your mutalisk harras, instead of keeping making mutas which die super fast vs marines and if you have 10 of them you can snipe tanks you dont need more. Infestor here is good for: Delaying pushes (it stuck marines doing a lot of damage on them) Making your banelings good Inmobilicing marines to snipe tanks Fending off drops with small ling forces Allowing you to tech to hive I dont recommend making more than 4, i hope blizzard makes them smaller and give them some kind of ability to stay alive longer (longer range on fungal for example). | ||
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Bair
United States698 Posts
I was unfortunate enough to be on the receiving end of this one recent match. Not to mention how bad it destroys ling/bling/muta. | ||
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Chessz
United States644 Posts
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me_viet
Australia1350 Posts
When you fungal their army in the front, all the units in the back are usually stuck there unless they manually move to attack. This usually means that HT's never get into the optimal position to storm. ZvT, they're pretty good to allow ling/bling armies to crush bio ball, but since no T units are melee, the usefulness is less. ZvZ, if you can get the gas to support a few infestors, tehy'll really destroy w/e army comp your opponent has. | ||
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whomybuddy
United States620 Posts
1/I have mass hydra( my opponent mass muta). Muta = map control + harass. 1 fungal growth would end that . 2/My opponent mass blings ( infested terran throw them in the blings and watch them explode )3/I mass mutas. My opponent mass marines.( I use muta to fly around in his base to pick some supply depo ect but with the group of marines keep running around chasing my muta. I find it nice to woo him near his wall in. unburrow infestors and fungal growth all those marines to dead. Now muta would clean up the mess. 4/ vs mass marines + marauder +hellions. Fungal growth is so good to delay pushes letting me macro up more units at home. 5/burrow + fungal growth the workers ( When I turtle or massing up units, I love to send 2-5 infestor out to do eco dmg). It will force your opponent to counter attack you right away or else he'll lose in economy in just about 5-10min. | ||
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AmishRabbi
United States11 Posts
Another idea is if I hide 3 infestors to the side of the battle, FG some of his army as I back up with my army. This will break his army in half as long as he doesnt notice. Has anyone else had any success with these ideas? | ||
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Lobotomist
United States1541 Posts
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