• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:22
CEST 16:22
KST 23:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy5uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple5SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Lambo Talks: The Future of SC2 and more... uThermal's 2v2 Tour: $15,000 Main Event
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) Enki Epic Series #5 - TaeJa vs Classic (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder Google Play ASL (Season 20) Announced ASL20 Pre-season Tier List ranking! BW General Discussion BSL Polish World Championship 2025 20-21 September
Tourneys
KCM 2025 Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 615 users

[Q] Protoss - What to Upgrade and When to Do it?

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Newtybar
Profile Joined August 2010
United States19 Posts
August 24 2010 18:39 GMT
#1
Hi All,

I was wondering on what people do when it comes time to upgrade. I see a lot of posts regarding early build orders etc but not a lot mentioning upgrades such as Armor or Ground Weapons.

A lot should depend on build, but generally what is a good course of action? Someone mentioned that shields should always be the first upgrade since it affects all units? If so when do you do it, considering it is pricey and could hinder unit production early game.

If you are going PvT Stalker/Void build, do you upgrade the ground weapons/armor or do you upgrade the air one?

What is the most economical/bang for your buck?

Just wanted to get some opinions or consensus ideas. I am a newish player and this seemed like an important topic that I rarely see discussed (I did do a search).
Walk to Your Own Beat
kandalf
Profile Joined August 2010
12 Posts
August 24 2010 18:50 GMT
#2
I'm just a mid-plat player, but from what I've seen initial upgrades depend on the MU.

Against zerg, attack upgrades are great, because +1 lets zealots 2-shot zerglings, and +2 lets collossi 1-shot them.

Against terran, armor upgrades tend to be the way to go, because they're good vs. MMM balls (along with guardian shields).

Against protoss, I really don't know. I usually get attack upgrades, but it probably doesn't matter much what you upgrade because it's the mirror.

One more thing is that if you are going carriers, the air attack upgrades are really essential, because each interceptor takes two shots, so +1 is +16 damage, and +2 is +32 damage for each carrier.
bombcar
Profile Joined April 2010
United States68 Posts
August 24 2010 18:53 GMT
#3
Basically you want to start getting upgrades when it is economical to do so.

For example, if you have one zealot you do eight damage. If you get the upgrade for ground attack, you'll do nine damage (not worth it).

You need about eight zealots to make the upgrade worth it compared to just getting more zealots.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 24 2010 18:58 GMT
#4
get a forge right after your nat start kicking in b4 getting any additional gate => any match up (except vZ where u may wana get forge first)

vT: mostly +1 attack since chargelots and colossi get lots out of it. if you going air consider getting shield since its for both air and ground but keep in mind that its VERY VERY expensive.

vZ: +2 attack no matter what you do. after that consider getting +3 or +1 amour. reason: +2 colossi kill lings in 1 hits.

vP: get attack. Why? because its the cheapest and assuming your enemy not getting any upgrade, +1 can let you get a head pretty far. I have beated a PvP where the other guys has 2 colossi + gateways unit when i only have +1 chargelots and stalkers.
Im daed. Follow me @TL_NB
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
August 24 2010 19:01 GMT
#5
As someone said before - it's economical timing. Say I have 3 gates up and a robo (or any equivalent build) - my econ eventually pulls ahead where I am building pylons and units while maintaining a surplus of minerals. Get an upgrade! And it gives you a great outlet for chronoboost.

Or expo, but that's another thread.
Yargh
Logyx
Profile Joined June 2010
United States14 Posts
August 24 2010 19:01 GMT
#6
It really depends on the match-up, and what your opponent is doing. A few key things to keep in mind:

Charge and Blink are really strong upgrades for their respective units. More damage is normally better for Protoss, so weapons is a solid choice. Shields are ok, but typically not as good as armor upgrades (for the cost).

My general rule is to support the units I'm building the most of.. for example... if I'm up against a Terran going marine/tank, I build a lot of Zealots, get charge, and go for weapon and armor upgrades. If your getting a mix of voids and stalkers, get both air and ground weapons upgrades, get blink and void speed. Weave these upgrades into your normal production. I'd start with blink and void speed because of a much greater cost-to-benefit ratio.
For ever winner there are dozens of losers. Odds are you're one of them.
SirNeshorn
Profile Joined August 2010
Norway66 Posts
August 24 2010 22:26 GMT
#7
Much of the upgrade section is about personal preference about what you like to build, IMO.

PvP
Charge is a great start, as Chargelots are really strong against pretty much anything on the ground except the colossus. Even blink stalkers are going to take some damage from your chargelots, and if you attack a pure stalker force with chargelots and maybe throw an immortal into the mix, you're golden. +1 attack is usually my first Forge upgrade of choice here, especially if you deepen into the robo tech.

PvT
Unlike what someone else mentioned, I like getting +1 armor here instead of the +1 attack early on. Chargelots with +1 armor can soak up a very big amount of shots from a terran bio ball, especially if GS in in the picture, as +1 extra armor enable you to soak up to several extra shots. +1 attack might help you against marauders by reducing attacks needed to kill it by 1, but it won't do any good against marines, with or without combat shield. Tanks are pretty much dead anyways if the chargelots make the distance, so I rarely care for that in the early stages of the game. After the +1 armor I like to spend money on attack upgrades if I see that the terran has forgotten about his own upgrades, as if you get +3 attack, immortals two-shot marauders if they have +1 armor or less. When facing off against a terran with a mix of zealots, immortals, HT, some stalkers and a few phoenixes, you are in a very good position with these upgrades.

PvZ
It's more and more common now for zergs to get a fairly quick evo chamber and go for +1 carapace, especially among diamond level players. If you see a zergling-heavy build and you manage to pull off a +1 weapons timing attack, you're golden. However, the carapace upgrade nullifies this advantage very quickly, and the weapon upgrades more or less become just a counter to the zerg's carapace upgrades, and if he goes zergling heavy, zealots will still three-shot a zergling unless he got +3 carapace and you got no weapon upgrades. Stalkers will 4-shot a zergling if the carapace upgrade is less than 2 above your weapon upgrades. If you like to use archons (which are great against Z), weapon upgrades are very nice, and Colossi greatly benefit from this as well. I find blink a very nice tool against Z, as they don't have many ground units that deal bonus damage to armored units until they get hive tech, and you can do alot of damage with this before he's gotten that far into his tech tree.

Common for all matchups
Get charge rather sooner than later. Period.
sikyon
Profile Joined June 2010
Canada1045 Posts
August 24 2010 23:39 GMT
#8
For weapons/armor upgrades, I never get sheilds since they don't stack cumulatively with base armor, which is usually more effective.

I always buy them when I am in a stalemate or faceoff position. If one side has the advantage (me or my opponent) I never spend money on upgrades - more units is usually better or even an expo or something. However, when our armies are not engaging and we're staring each other down/lull in the fighting, that's when I'll start to invest in the upgrades. They do take awhile to kick in.
Alou
Profile Blog Joined March 2010
United States3748 Posts
August 24 2010 23:59 GMT
#9
I get attack vs Zerg always. And armor vs Terran always. Protoss is iffy as it usually ends before I need upgrades. Attack would probably be preferred. I usually get them after my natural is up and I know it's reasonably safe.
Life is Good.
God 2.0
Profile Joined August 2010
Norway6 Posts
Last Edited: 2010-08-25 00:16:07
August 25 2010 00:13 GMT
#10
As Protoss against Zerg, I like to go weapons first, to get ahead in the zergling vs. zealot weapons race.

For my second forge, however, I usually go shields. The reason for this is that I use archons, which are great units against zerg in general, but especially so against zerglings and mutalisks. Going shields also gives a small added bonus of making any photon cannons you make more resistant to attacks.
www.shoryuken.com
hanago9
Profile Joined April 2010
United States6 Posts
August 25 2010 00:21 GMT
#11
lots of good feedback on upgrades here. here's something people didn't add about air upgrades: they increase the DPS of air units more (proportionally) per upgrade than the ground ones. VRays get a ~60% dps increase when non-charged at +1 (5 per tick versus 8 per tick).
In Russian SC, overlords demand you spwn more players.
whateversclever
Profile Joined November 2009
United States197 Posts
August 25 2010 00:39 GMT
#12
Terran - Armor
Zerg - Attack
Protoss - Balanced

I tend to go straight Armor/Attack versus Terran/Zerg, unless if they hit level 2 in something, then I'll snag the opposite one since it's a cheap counter.

On August 25 2010 03:53 bombcar wrote:
Basically you want to start getting upgrades when it is economical to do so.

For example, if you have one zealot you do eight damage. If you get the upgrade for ground attack, you'll do nine damage (not worth it).

You need about eight zealots to make the upgrade worth it compared to just getting more zealots.


With fast warp in time, that's really not true as it's pretty easy to pump units. I would say it's more a question of when you have your optimal number of production structures.

Also, if it's armor it's not the size of your army, it's the size of their army.
SirNeshorn
Profile Joined August 2010
Norway66 Posts
August 25 2010 00:41 GMT
#13
If uncharged, Void Rays are gonna lose a lot of battles against other units, so you don't really want to care much about that. In addition, most of your forces will be ground forces unless you are going for a very heavy air build (which most races can counter pretty easily), thus the ground army upgrades are usually what you will focus on first. However, air upgrades should be considered as the later stages of the game approach, indeed.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-25 00:47:49
August 25 2010 00:45 GMT
#14

Attack upgrades are so much better. Always. The exception might be mass marine ghost for armor upgrades (which along with guardian shield make your units a beast). I really can't think of another exception that matters as much =/ Maybe shield armor if for some reason you have a ton of Archons tanking Zerglings.

Shield and armor will each only apply to half your unit. Attack increases your whole attack. The more units you have that gain more than 1 per upgrade (zealots, collosi, immortals, voids, etc), the more it worth, whereas armor is always 1 armor. If I see them going Zergling heavy and I dont have a TC up I will sometimes get armor before my 2nd level of attack.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-08-25 00:47:36
August 25 2010 00:47 GMT
#15
Edit: Oops delete
carwashguy
Profile Joined June 2009
United States175 Posts
August 25 2010 01:05 GMT
#16

I upgrade shield and armor when my opponent has units with fast cooldowns (Marine, Zergling, Zealot, Battlecruiser, etc), but I have units with slow cooldowns.

I upgrade attacks when I have units with fast cooldowns (Zealot) and my opponent has units with slow cooldowns.

This is because the attack, armor, and shield upgrades will activate after each cooldown. If my opponent's units have fast cooldowns, I'm best off upgrading armor. (And vice versa for activating my attack upgrade when I have units with fast cooldowns.) This way, I get the most bang for my buck.
Cerion
Profile Joined May 2010
213 Posts
Last Edited: 2010-08-25 01:10:57
August 25 2010 01:09 GMT
#17
The only time I get armour first is for zealots vs mass marines, since marines have particularly low damage per shot, otherwise damage is more important.

Also +1 air attack is fairly cheap and I usually buy it if my air units will be doing anything more than hit and run harrass, since it's at a building I have anyway.

I can't usually afford the upgrades until after expanding, gas can get pretty tight as Protoss often has to race to high tech units.


Newtybar
Profile Joined August 2010
United States19 Posts
August 30 2010 23:49 GMT
#18
Would it be alright to throw down a second forge during at the start of the mid game?
Walk to Your Own Beat
TMTurtle
Profile Joined August 2010
183 Posts
August 30 2010 23:53 GMT
#19
On August 25 2010 03:53 bombcar wrote:
Basically you want to start getting upgrades when it is economical to do so.

For example, if you have one zealot you do eight damage. If you get the upgrade for ground attack, you'll do nine damage (not worth it).

You need about eight zealots to make the upgrade worth it compared to just getting more zealots.
Not quite. Much more important than how much damage your units do is how many hits it takes to kill their target. A zealot with +1 kills a zergling in 2 hits instead of 3. That's a much bigger advantage than just 1 additional zealot.
SirNeshorn
Profile Joined August 2010
Norway66 Posts
August 30 2010 23:54 GMT
#20
On August 31 2010 08:49 Newtybar wrote:
Would it be alright to throw down a second forge during at the start of the mid game?


If you plan to go heavy on ground forces, it is more often than not a good idea.

However, you also want to pay attention to what your opponent is upgrading and what units your army will consist of. Sometimes one extra attack or armor upgrade won't give any benefits, but of course, in the majority of the situations you will encounter, they always help. There was a very nice spreadsheet about most of the upgrades around, but haven't seen it for quite some time. You can study it to see what upgrades are beneficable at what point.
Gnial
Profile Blog Joined July 2010
Canada907 Posts
Last Edited: 2010-08-31 00:24:36
August 31 2010 00:24 GMT
#21
PvZ prioritize attack upgrades. Any type of upgrade is good in this matchup. However, level 1 attack upgrade makes zealots 50% better vs zerglings, and level 2 attack makes colossi 100% better vs zerglings. I often cut my 3rd gateway to get a forge down early for a very strong zealot/sentry push timed to hit right before the Z gets a spire.

PvT prioritize armor upgrades. If you combine armor upgrades with the sentry guardian shield ability, you make zealots SO POWERFUL against bio. +1 armor upgrade, with guardian shield, reduces marine damage to 2 per shot. +2 armor upgrade with guardian shield reduces marine damage to 1 damage per shot. Wow. Also, +1 armor upgrade with guardian shield reduces marauder damage from 10 to 6 vs zealots... just get armor upgrades, it scales really well. I get my forge usually before I take my natural.

PvP whatever your style is. Stalker/colossi - get damage upgrade since you will probably be microing a bunch to reduce the damage you take. If you have more zealots and sentries it could be a good idea to get armor upgrades. I don't even really bother with upgrades in this matchup until I am 2 or 3 basing - I'd rather invest that in a tech advantage or tech diversity early on.

1, eh? 2, eh? 3, eh?
whateversclever
Profile Joined November 2009
United States197 Posts
August 31 2010 04:21 GMT
#22
On August 25 2010 09:45 Ndugu wrote:Shield and armor will each only apply to half your unit. Attack increases your whole attack. The more units you have that gain more than 1 per upgrade (zealots, collosi, immortals, voids, etc), the more it worth, whereas armor is always 1 armor. If I see them going Zergling heavy and I dont have a TC up I will sometimes get armor before my 2nd level of attack.


It really doesn't matter whether it applies to "half" your unit or not. I feel like this is just a common irrational concern surrounding armor upgrades.

Upgrades don't scale equally in all cases. Some units get +2 damage off an upgrade, others will just get +1, some will get +1x2. In fact even if they are on paper equal, they rarely are in reality. Sometimes that upgrade will make a huge difference (Zealot +1 attack versus Zerglings) sometimes it makes no difference at all (+3 armor against Siege Tanks).

Saying armor doesn't upgrade your shield therefore it's BAD is just being intellectually lazy.
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
11:00
Group Stage 1 - Group B
WardiTV1320
TKL 218
IndyStarCraft 177
Rex139
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 235
TKL 218
Hui .205
IndyStarCraft 177
Rex 139
ProTech79
mcanning 72
SC2_NightMare 6
StarCraft: Brood War
Britney 38669
Rain 12710
Bisu 2888
Jaedong 1366
Shuttle 1016
EffOrt 964
firebathero 721
Larva 702
BeSt 528
Mini 484
[ Show more ]
Snow 331
ZerO 277
ggaemo 266
Hyun 152
Soma 136
Rush 129
TY 91
Pusan 71
Sharp 65
sorry 57
Soulkey 54
ToSsGirL 47
Aegong 46
Backho 42
soO 34
Sexy 34
yabsab 33
JulyZerg 29
sSak 28
sas.Sziky 23
ajuk12(nOOB) 18
Terrorterran 15
HiyA 15
scan(afreeca) 13
IntoTheRainbow 12
Shine 12
SilentControl 11
zelot 6
Rock 6
Hm[arnc] 5
Yoon 5
Zeus 0
Stormgate
Codebar40
Dota 2
Gorgc8262
qojqva2659
Dendi388
XcaliburYe261
League of Legends
febbydoto5
Counter-Strike
ScreaM2030
flusha389
kRYSTAL_51
Other Games
FrodaN2634
singsing2280
B2W.Neo1274
hiko930
DeMusliM470
crisheroes466
Beastyqt270
Fuzer 226
XaKoH 219
KnowMe161
RotterdaM139
Mew2King71
SortOf58
ArmadaUGS50
ViBE37
rGuardiaN21
ZerO(Twitch)13
Organizations
StarCraft: Brood War
UltimateBattle 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 64
• davetesta12
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki13
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2745
• WagamamaTV344
League of Legends
• Nemesis3309
• Jankos1138
Upcoming Events
OSC
9h 38m
The PondCast
19h 38m
WardiTV Summer Champion…
20h 38m
Replay Cast
1d 9h
LiuLi Cup
1d 20h
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
3 days
CSO Contender
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
4 days
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
5 days
Replay Cast
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.