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[H] Can't win games anymore. - Page 2

Forum Index > StarCraft 2 Strategy
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optical630
Profile Joined August 2010
United Kingdom768 Posts
August 22 2010 22:57 GMT
#21
i feel your pain man, i just got into diamond the other day and guess what?

i lost _____SEVEN_____ games straight, just play a race you want to, and not waht you think you should play, and keep practicing.


just dont get annoyed about losing, its all apart of the learning process


(even though terran makes me cry inside every time i fight them)
Ronnie Doitch
Profile Joined May 2008
United States55 Posts
August 23 2010 00:43 GMT
#22
On August 23 2010 07:55 ObtuseLogic wrote:
I've suffered a similar problem since coming back to Starcraft (2). I play against people that I know "I used to be better than this." It's frustrating, and you know you can do better. I think most of the posts here are good things to keep in mind, but my advice would be:

1. If you see where you are deficient, work on it. "I feel like I can't see what he's doing." Take some time to just work on your scouting. Your macro may suffer, your micro may suffer.. Work at extending the life of your drone in the toss or terran base. You'll lose a lot of games while you get the practice in, but it's no biggie. As it becomes second nature to have your scouting down, you'll find you have more time to get back to the rest of your game play.

2. Don't worry about the losses. If you are sitting on a line where one more win will push you past the qualifiers for a big tournament, by all means worry about your losses. Right now, the ladder is an arbitrary thing, and losing just means you'll play easier people. Remember that when you've been playing a lot, your timing is strong and your sense of "what players will do". Coming back after down time will take you a little time, especially with the speed strategies are changing right now.

3. This is going to sound contradictory, but play more without pushing a losing streak. I've found as I'm playing and I play against increasingly worse players (and keep losing!) that I want to "get one win because I know I'm better than this".... It's better to take a break, get a breather; think about something else. That being said, the only way to get back in the game is going to be repetition.

4. If you still can't figure out what you are doing wrong, post replays and ask friends/the community to review and give feedback. Most importantly, listen to it. If a bunch of people watch your replay and say, "you should have held off on that expo" or "you need another 10-12 lings early", make sure you take the advice for what it is rather than dismissing it.

Hope this helps, and good luck!


Wow, that post helped me :D I am kinda of in the same boat as the OP. I never played SC and my friends were pretty good at SC (won local/national tournaments) and have been real excited about SC2. I am having a hard time keeping mentally focused on the game and its really distracting. I just dont feel the excitment when I play, its more dread. I used to play WoW arena and win or lose, I had fun slowly climbing the ladder. This game, I have been climbing since bronze (now #1 platinum in my division) and even though I am gaining, I still dont feel excited to play, its more dread. Think I need to take it easy and just play for fun. Thanks for putting things into perspective
hizBALLIN
Profile Joined June 2010
United States163 Posts
August 23 2010 03:22 GMT
#23
On August 23 2010 05:22 kelustu wrote:
The problem comes when I see early cybernetics core, 1gate and early gas. At that point, should I expect some fucked up stalker build? A bad charge rush? Void Ray rush? DTs? That kind of thing. When I see 2 barracks, I know I'm expecting MMM and when I see early lair/gas, I can assume it's probably mutas(if he didn't get roaches, hydras if he did). Problem is(the overlord suggestion was great, thx) scouting for the 2 rax and being ready for the mutas as opposed to scouting just too late. By the time I try to rescout the toss, he has some stalkers and I can't get in though, so I still have no idea what he's teching.

I have a zerg and toss replay I will put up soon, but my toss game was pretty bad. It was against an awful terran who went marine/marauder/ghost with no t2 tech other than ghosts. I went DTs and got em out at a clutch time and beat him, so I guess I'll load that one for now and get another one in when I get a chance.


Well, to be honest, if you see the tell-tale signs of certain builds (1gate/cyber versus zerg means a lot of things. One of them is that he's isn't two gating you, and it's time to Fast Expand since he's more or less handing it to you) and you can't identify the options after playing that race, you need to go back and relearn your builds a bit better. It's that simple. I played P exclusively in BW, and now play Z exclusively; I still know the signs for MMM, VR rushes, and Ling/Baneling or Muta rushes, hell I even know the timings for a roach/nydus push, mostly because I use it fairly often against what I consider to be lax opponents. This is crucial stuff to know in order to make informed decisions quickly in melee games on the ladder and in tournaments.

Once you scout the first bit of information, you can use things like map selection to decide what's probably the most likely options for builds you might see. A 1gate/cyber build on scrap station favours fast Void Rays more than it would on a lot of other maps. Try to learn when good times to re-scout are, to help you narrow down what your opponents is doing at key elements of his build.

I mean, I'm not sure what else to add beyond this? To be perfectly honest, your OP was pretty vague.

That which is overdesigned, too highly specific, anticipates outcomes; the anticipation of outcome guarantees, if not failure, the absence of grace.
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