• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:38
CEST 01:38
KST 08:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors2Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
[ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1164 users

[G] kcdc's PvT FE - Page 39

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 37 38 39 40 41 71 Next
Floophead_III
Profile Joined September 2009
United States1832 Posts
October 05 2010 10:48 GMT
#761
On October 05 2010 07:46 Minigun wrote:
Show nested quote +
On October 05 2010 07:36 whoopadeedoo wrote:
As I think was suggested, what if you just let your expo fall, move back up the ramp, and FF the ramp (preferably cutting off a few units from the pack with each FF), and warp-in sentries as needed. You'll eventually gain a massive econ/unit advantage.


Yeah It's what I've been doing, with good success, but if you could defend at your expo, that would be even cooler .


It might be one of those cases where you're just not supposed to be able to hold but that's fine, just like 1 gate FE cannot hold vs a 2 fact so you HAVE to cancel and go reaver or something along those lines.

On another note, I'm noticing I win almost every time T attempts some sort of early push, but T who fast expands and just has a ridiculous amount of stuff in midgame seems to be a lot more problematic. I need either a good window to take a 3rd or a good way to get storm out with a reasonable number of templar. I just don't know how you fight a bioball with 50 marauders in it. Zealots just do nothing at that point.
Half man, half bear, half pig.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 05 2010 11:18 GMT
#762
On October 05 2010 19:48 Floophead_III wrote:
Show nested quote +
On October 05 2010 07:46 Minigun wrote:
On October 05 2010 07:36 whoopadeedoo wrote:
As I think was suggested, what if you just let your expo fall, move back up the ramp, and FF the ramp (preferably cutting off a few units from the pack with each FF), and warp-in sentries as needed. You'll eventually gain a massive econ/unit advantage.


Yeah It's what I've been doing, with good success, but if you could defend at your expo, that would be even cooler .


It might be one of those cases where you're just not supposed to be able to hold but that's fine, just like 1 gate FE cannot hold vs a 2 fact so you HAVE to cancel and go reaver or something along those lines.

On another note, I'm noticing I win almost every time T attempts some sort of early push, but T who fast expands and just has a ridiculous amount of stuff in midgame seems to be a lot more problematic. I need either a good window to take a 3rd or a good way to get storm out with a reasonable number of templar. I just don't know how you fight a bioball with 50 marauders in it. Zealots just do nothing at that point.


Colossi seem to be a better early transition then templar in the 2 base vs 2 base game. The tech is so much faster that you can either pressure T alot faster or get your 3rd up alot faster. Forcing the T into vikings also delays their ghosts usually which are terribly annoying if you go with zealot/templar.
I'm just having more succes using the colossi/phoenix builds then zealot/templar lately simply because it's a much easier transition. Templar/charge builds are just very weak up to the moment where storm finishes whereas colossi builds are crazy strong for getting a 3rd (and you can always switch to templar later).
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2010-10-05 11:36:08
October 05 2010 11:34 GMT
#763
On October 05 2010 19:48 Floophead_III wrote:
On another note, I'm noticing I win almost every time T attempts some sort of early push, but T who fast expands and just has a ridiculous amount of stuff in midgame seems to be a lot more problematic. I need either a good window to take a 3rd or a good way to get storm out with a reasonable number of templar. I just don't know how you fight a bioball with 50 marauders in it. Zealots just do nothing at that point.


look for one of the latest games of socke vs morrow on metalopolis

socke plays FE and goes for a really fast colossus-tech after the 2 additional gates; he adds the robo bay "blindly" without observer coverage, which is imo extremely important to get the first colossus out at ~ 9:30

the push you are describing is killing me too steadily if I don't have colossi ready; when they don't expo but just mass up for a push it's even harder to hold because the push comes faster; once marines have reached a critical mass there's nothing that will stop that if you don't have area of effect damage; even if you place perfect force fields, they just don't need to kite anymore; when 25-30 marines are shooting while stimmed it's pure havoc
"You see....YOU SEE..." © 2010 Sen
CookieFactory
Profile Joined June 2010
United States43 Posts
Last Edited: 2010-10-05 11:55:37
October 05 2010 11:53 GMT
#764
I've been playing around with a variation (or an option depending on what you scout) of this build that outright beats the 3 hellion drop into mass marine/banshee/raven (or just mass marine/banshee/raven). The key is 2 critical scout timings that will let you know whether to play "standard" 1-gate FE or not. Initial tests are very positive but I will need to do some more work to see if it's truly viable.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 05 2010 13:04 GMT
#765
On October 05 2010 20:53 CookieFactory wrote:
I've been playing around with a variation (or an option depending on what you scout) of this build that outright beats the 3 hellion drop into mass marine/banshee/raven.


Don't lose all your frickin' probes into phoenix?
Kikuichimonji
Profile Joined June 2010
United States102 Posts
Last Edited: 2010-10-05 19:08:41
October 05 2010 19:08 GMT
#766
What is the proper response for banshee heavy 1 base play with this build? I can fend off 3 rax pushes pretty well but it seems like there's this huge window where I don't have blink stalkers or phoenixes and the T can just go from my nat to my main and kill probes while my stalkers waltz back and forth and can't keep up. I'm starting to think that if I suspect banshees I should just completely delay my robo/4th gate to get up 2 stargates and rely on cannons for detection or something kooky like that.

Sorry I don't have a replay. ~800 diamond.
Minigun
Profile Blog Joined August 2010
619 Posts
October 05 2010 19:09 GMT
#767
On October 06 2010 04:08 Kikuichimonji wrote:
What is the proper response for banshee heavy 1 base play with this build? I can fend off 3 rax pushes pretty well but it seems like there's this huge window where I don't have blink stalkers or phoenixes and the T can just go from my nat to my main and kill probes while my stalkers waltz back and forth and can't keep up. I'm starting to think that if I suspect banshees I should just completely delay my robo/4th gate to get up 2 stargates and rely on cannons for detection or something kooky like that.

Sorry I don't have a replay. ~800 diamond.


put ~4 stalkers at each base, and put up a stargate as soon as your observer sees more than one tech lab, or more than 4 banshees.
“Quiet people have the loudest minds.” ― Stephen Hawking
kzn
Profile Blog Joined June 2007
United States1218 Posts
October 05 2010 21:20 GMT
#768
On October 06 2010 04:09 Minigun wrote:
Show nested quote +
On October 06 2010 04:08 Kikuichimonji wrote:
What is the proper response for banshee heavy 1 base play with this build? I can fend off 3 rax pushes pretty well but it seems like there's this huge window where I don't have blink stalkers or phoenixes and the T can just go from my nat to my main and kill probes while my stalkers waltz back and forth and can't keep up. I'm starting to think that if I suspect banshees I should just completely delay my robo/4th gate to get up 2 stargates and rely on cannons for detection or something kooky like that.

Sorry I don't have a replay. ~800 diamond.


put ~4 stalkers at each base, and put up a stargate as soon as your observer sees more than one tech lab, or more than 4 banshees.


Do you mean more than one tech lab on stargates or more than one period?
Like a G6
Minigun
Profile Blog Joined August 2010
619 Posts
October 05 2010 21:33 GMT
#769
On October 06 2010 06:20 kzn wrote:
Show nested quote +
On October 06 2010 04:09 Minigun wrote:
On October 06 2010 04:08 Kikuichimonji wrote:
What is the proper response for banshee heavy 1 base play with this build? I can fend off 3 rax pushes pretty well but it seems like there's this huge window where I don't have blink stalkers or phoenixes and the T can just go from my nat to my main and kill probes while my stalkers waltz back and forth and can't keep up. I'm starting to think that if I suspect banshees I should just completely delay my robo/4th gate to get up 2 stargates and rely on cannons for detection or something kooky like that.

Sorry I don't have a replay. ~800 diamond.


put ~4 stalkers at each base, and put up a stargate as soon as your observer sees more than one tech lab, or more than 4 banshees.


Do you mean more than one tech lab on stargates or more than one period?


more than one
“Quiet people have the loudest minds.” ― Stephen Hawking
bobcat
Profile Joined May 2010
United States488 Posts
Last Edited: 2010-10-05 21:38:33
October 05 2010 21:38 GMT
#770
On October 05 2010 19:48 Floophead_III wrote:
Show nested quote +
On October 05 2010 07:46 Minigun wrote:
On October 05 2010 07:36 whoopadeedoo wrote:
As I think was suggested, what if you just let your expo fall, move back up the ramp, and FF the ramp (preferably cutting off a few units from the pack with each FF), and warp-in sentries as needed. You'll eventually gain a massive econ/unit advantage.


Yeah It's what I've been doing, with good success, but if you could defend at your expo, that would be even cooler .


It might be one of those cases where you're just not supposed to be able to hold but that's fine, just like 1 gate FE cannot hold vs a 2 fact so you HAVE to cancel and go reaver or something along those lines.

On another note, I'm noticing I win almost every time T attempts some sort of early push, but T who fast expands and just has a ridiculous amount of stuff in midgame seems to be a lot more problematic. I need either a good window to take a 3rd or a good way to get storm out with a reasonable number of templar. I just don't know how you fight a bioball with 50 marauders in it. Zealots just do nothing at that point.


If you mean....
Literally 50 marauders: 10 Immortals 10 stalkers 15 zealots
Figuratively 50 marauders: Sentry/Stalker/Zealot. They cant kite or they'll take too much damage from the stalkers and lose efficiency. And if they let you get too close you can FF them in.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
Entr0py
Profile Joined October 2010
Germany11 Posts
October 06 2010 09:08 GMT
#771
I'm currently at 1400 diamond and have been playing this build a lot...
My biggest problem is an early MM + stim timing push from terran. If he really commits to this, i think its nearly impossible to hold. If i know hes going something 3rax i put down 2 more gates after FE, sometimes 3. But sometimes he just comes before the 4. gate could kick in. So how do u hold an early MM + stim push? What is your army composition, how may zealots, how many stalker, how many sentries?

Next problem: if i put down a 4. gate and say i hold the mm + stim push and then i macro up. i feel like i delayed my templer or colossi tech so much that i am vulnerable, to a bigger mm(m) push...

If anyone has newer replays, where they hold a early timed mm + stim push, i would be very glad :D
Absorb what is useful, discard what is not, add what is uniquely your own...
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2010-10-06 17:08:20
October 06 2010 16:49 GMT
#772
This build is going into the non-viable category for me. You can't beat Maurader/Medivac drops with such an early expansion. Back to 1 basing it is. Not to mention Proxy Maurader cheeses beats 14 gate openings too.



Most T's don't abuse medivacs against FE's in your replays; I've been facing 1400/1500 T's who do OP Maurader doom drops. You can't do jack diddly squat about it either. You can play the perfect game and there's not much you can do.




TBH, I don't even know how P is suppose to hold against Medivac drops.
AlexXx
Profile Joined September 2010
United States58 Posts
October 06 2010 17:25 GMT
#773
On October 05 2010 07:46 Minigun wrote:
Show nested quote +
On October 05 2010 07:36 whoopadeedoo wrote:
As I think was suggested, what if you just let your expo fall, move back up the ramp, and FF the ramp (preferably cutting off a few units from the pack with each FF), and warp-in sentries as needed. You'll eventually gain a massive econ/unit advantage.


Yeah It's what I've been doing, with good success, but if you could defend at your expo, that would be even cooler .


Ive been losing my expo quite a bit as of late, im almost considering waiting till the push is over (if i scout a push at all) to expand... but some times even if i lose my nexus i can still keep up the fight because the T has invested so much into that push that when it fails some times they are at a loss.

This one i lost the nexus
[image loading]


This one I did not
[image loading]


i had another where i lost the nexus... trying to find it.
Zazaodh
Profile Joined July 2010
United Kingdom7 Posts
October 06 2010 18:14 GMT
#774
I have made a page on the Liquipedia at 1 Gate FE (vs Terran) for this build, and would greatly appreciate any input and additions - especially regarding this build against 2 Rax aggression.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 06 2010 21:04 GMT
#775
On October 07 2010 01:49 superstartran wrote:
Most T's don't abuse medivacs against FE's in your replays; I've been facing 1400/1500 T's who do OP Maurader doom drops. You can't do jack diddly squat about it either. You can play the perfect game and there's not much you can do.


The OP and the replays are old. I promise I've played against really good T's who use drops. Keep your observer(s) active, use spotter pylons, make lots of stuff, and multitask well. It's not that bad.
Minigun
Profile Blog Joined August 2010
619 Posts
October 06 2010 21:06 GMT
#776
On October 07 2010 06:04 kcdc wrote:
Show nested quote +
On October 07 2010 01:49 superstartran wrote:
Most T's don't abuse medivacs against FE's in your replays; I've been facing 1400/1500 T's who do OP Maurader doom drops. You can't do jack diddly squat about it either. You can play the perfect game and there's not much you can do.


The OP and the replays are old. I promise I've played against really good T's who use drops. Keep your observer(s) active, use spotter pylons, make lots of stuff, and multitask well. It's not that bad.


This, I've learned to build my extra pylons all around the edges of my bases, and if I have an observer on their army, and you see 1/2 their army disappear, well it's probably headed towards your base.
“Quiet people have the loudest minds.” ― Stephen Hawking
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 06 2010 21:13 GMT
#777
On October 07 2010 03:14 Zazaodh wrote:
I have made a page on the Liquipedia at 1 Gate FE (vs Terran) for this build, and would greatly appreciate any input and additions - especially regarding this build against 2 Rax aggression.


Not a bad write-up. I'd strongly recommend going zealot-stalker-stalker instead of zealot-stalker-sentry and getting 3 gates before robo. Doing so will allow you to hold standard 3-rax pushes without pulling probes. Probes may still be necessary against more aggressive builds (cuttings scvs for earlier barracks, bringing scvs for attack).
Zazaodh
Profile Joined July 2010
United Kingdom7 Posts
October 06 2010 23:25 GMT
#778
To be honest with you kcdc, I haven't played for a while and was basing the build off of what Markwerf and Knickknack had come up with.

As for the Gate, Robo, Gate - it just seemed to suffer less to ultra fast cloaked Banshees. Or are they no longer popular? If so I'll switch up the build order and just leave the mention of the earlier Robo in the 'vs Banshees with Cloak'.
Minigun
Profile Blog Joined August 2010
619 Posts
Last Edited: 2010-10-06 23:33:59
October 06 2010 23:33 GMT
#779
On October 07 2010 06:13 kcdc wrote:
Show nested quote +
On October 07 2010 03:14 Zazaodh wrote:
I have made a page on the Liquipedia at 1 Gate FE (vs Terran) for this build, and would greatly appreciate any input and additions - especially regarding this build against 2 Rax aggression.


Not a bad write-up. I'd strongly recommend going zealot-stalker-stalker instead of zealot-stalker-sentry and getting 3 gates before robo. Doing so will allow you to hold standard 3-rax pushes without pulling probes. Probes may still be necessary against more aggressive builds (cuttings scvs for earlier barracks, bringing scvs for attack).


I agree with the sentry part. I don't normally get a sentry until I have ~3-4 stalkers + 2-3 zealots. Getting a sentry that early is pointless and will only make you lose more games to early aggression.

One question, about the gateway part though. My standard is just to throw down 2 gates + 1 robo, so I can see what they are doing asap, and I can barely constantly produce units + probes just out of 3 gateways + my nexus's.

If against a fast banashee, the observer comes out, just in time, if you throw it down right away, but I don't see how yours will be out in time, I could be wrong though.

Lmk.
“Quiet people have the loudest minds.” ― Stephen Hawking
kcdc
Profile Blog Joined April 2010
United States2311 Posts
October 07 2010 00:01 GMT
#780
On October 07 2010 08:33 Minigun wrote:
Show nested quote +
On October 07 2010 06:13 kcdc wrote:
On October 07 2010 03:14 Zazaodh wrote:
I have made a page on the Liquipedia at 1 Gate FE (vs Terran) for this build, and would greatly appreciate any input and additions - especially regarding this build against 2 Rax aggression.


Not a bad write-up. I'd strongly recommend going zealot-stalker-stalker instead of zealot-stalker-sentry and getting 3 gates before robo. Doing so will allow you to hold standard 3-rax pushes without pulling probes. Probes may still be necessary against more aggressive builds (cuttings scvs for earlier barracks, bringing scvs for attack).


I agree with the sentry part. I don't normally get a sentry until I have ~3-4 stalkers + 2-3 zealots. Getting a sentry that early is pointless and will only make you lose more games to early aggression.

One question, about the gateway part though. My standard is just to throw down 2 gates + 1 robo, so I can see what they are doing asap, and I can barely constantly produce units + probes just out of 3 gateways + my nexus's.

If against a fast banashee, the observer comes out, just in time, if you throw it down right away, but I don't see how yours will be out in time, I could be wrong though.

Lmk.


I get to 3 gates then robo and seem to get my observer out just as the banshee cloaks. I might lose some probes, but it's not a big deal since cloak is so expensive. To get cloak fast enough to do serious damage, they have to leave themselves essentially undefended. It's a bad build even if they kill 10 probes.
Prev 1 37 38 39 40 41 71 Next
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason119
ProTech20
ROOTCatZ 4
StarCraft: Brood War
GuemChi 786
Artosis 756
NaDa 22
KwarK 10
Dota 2
monkeys_forever632
League of Legends
Doublelift3642
JimRising 402
Super Smash Bros
hungrybox725
C9.Mang0568
Mew2King48
Other Games
gofns16935
tarik_tv12403
summit1g7618
FrodaN1194
Liquid`RaSZi999
UpATreeSC100
Maynarde74
ViBE30
Dewaltoss27
Organizations
Other Games
gamesdonequick1717
Dota 2
PGL Dota 2 - Main Stream52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• musti20045 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1375
Upcoming Events
Patches Events
22m
Replay Cast
9h 22m
Wardi Open
10h 22m
Afreeca Starleague
10h 22m
Jaedong vs Light
Monday Night Weeklies
16h 22m
Replay Cast
1d
Sparkling Tuna Cup
1d 10h
Afreeca Starleague
1d 10h
Snow vs Flash
WardiTV Invitational
1d 11h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
[ Show More ]
GSL
3 days
SHIN vs Zoun
ByuN vs herO
OSC
3 days
OSC
3 days
Replay Cast
4 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
BSL
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W6
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.