• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:41
CET 02:41
KST 10:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2100 users

[G] kcdc's PvT FE - Page 21

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 19 20 21 22 23 71 Next
FuRong
Profile Joined April 2010
New Zealand3089 Posts
September 07 2010 15:04 GMT
#401
Wow, this is a really nice build.

I decided to try it out, and even though I screwed up quite a lot I still somehow managed to beat a 1000 point Terran with my first attempt at using it (I've never beaten a player ranked that high, I have 700 points and a record of like 25% wins against 600 point Terrans). Absolutely incredible.

Much love for the OP <3
Don't hate the player, hate the game
whateversclever
Profile Joined November 2009
United States197 Posts
September 07 2010 15:44 GMT
#402
On September 06 2010 12:35 Floophead_III wrote:
Show nested quote +
On September 06 2010 12:25 kcdc wrote:
On September 06 2010 10:30 Unosnow wrote:
On September 06 2010 09:01 altairian wrote:
Dang seems like I found the popular time to post replays for advice lol

Last night I lost to a 3 rax late-ish timing push. I was sort of baffled at the time how he had so much stuff when I had been so on top of my macro in this game. One thing I specifically remember not doing is ever actually looking at what my observer was telling me. I did spot his push coming at the middle of the map and I felt like I had plenty of stuff, but I just got instantly steamrolled.

What I think I should've done differently was make less units right after my FE finished and get twilight council out for a really fast charge. Also I should've gotten my 4th gate up a lot sooner and probably had my 5th finished by the time his push came. Anyone care to take a look at my replay and tell me if I'm right/wrong and offer me any other advice? I'm 700ish diamond so I certainly have a lot of improving to do =)

Also, ignore the whining at the end, out of the 12 games I played last night, this was my 9th loss so I was just frustrated.

[image loading]


Well first IMO i dont get the zealot and i chronoboost a stalker asap. I also do not get the third pylon befor i start my 24 nexus


Second you didnt even have the nexus started untill well after 30 suply, i start mine at 24 including my stalker, this gets the expo up ALOT faster and at a time where if he responds to your expo with a push he will only have 3 marines or 1 marine 1 marauder to your stalker and a sentry. At which time you can chrono out a zealot (which u should do anyway)

***NOTE*** u started expo at 34 suply, with 1 zealot 2 stalker and 1 zealot almost done. you also waited untill you had over 400 minerals to grab probe and by the time u got there u had enough to drop a pylon as well, also you started warpgate tech prior to your nexus

This caused your 2nd gate to also come out late, usually right after my nexus i drop my second gateway, you did the same thing but im dropping a 2nd gateway at 26 suply while u were at 34

Also during the battle it was marine+maruader i think u said medivak so maybe this was the wrong replay?

Anyway you got ownd pretty hard by that push because #1 u didnt have enough sentry for guard sheild and #2 u allowed yourself to get kited instead of falling back at the same time of this back-attack move. If you do this your not gonna catch him since u didnt have charge. You should of been able to stall him by moving back and not engaging as well as using FF to stall untill charge was done and then engage, untill then u have no chance vs that push

SIDE NOTE*** u should be getting charge befor your robo bay, considering charge is what makes your gateway units usefull in PvT, not one of your zealots even reached his front line, putting you at a 1,200 mineral deficiate in this fight which is pretty big when you FE and need every unit to do its job to its fullest ability due to the fact you will be behind in army and need to out micro the first attack.

Use sentries.

With a little more work and a little more tweaking your BO times youll be fine.
Charge+continued warping would of defended this push.

Also dont forget to use DOUBLE-NEXUS-CHRONOBOOSTED GATEWAYS to warp in units to defend, one of this builds biggest aspects is the fact with 2 nexus's u can have 100 energy total saved by the time the T arrives allows you to chronoboost your warpgates (all of them) while still chronoboosting your charge ability.


Hoo boy. Lot of bad advice in this comment IMO. Build the zealot before core finishes and constantly produce units. You should hit 400 minerals for nexus at ~30 food. It could happen at 28 or so if your production timings are a bit off, or as high as 32 if you're really on top of chronoing out units. I'll cut units for a few seconds to start the nexus at 30 tho.

Also, don't use sentries early. Early medivac pushes can force sentries, but you really want to save the gas to get HT ASAP. Only make sentries as a mid-game response to early medivac kiting.


I actually have been laddering protoss again, using this strategy every game. I like to get 1 sentry early, after my stalker or after 2. It frees up some minerals and you'll want that sentry for any push. The earlier its out the more energy itll have and the more FFs you'll have for less cost. Also they do just as well at holding off early marauder aggression builds as stalkers (actually a little better with that FF).


Straight up, Sentries > Stalkers against Marauders. You can get 2 Zealots and a Sentry for the price of 2 Stalkers. While Stalkers do more damage, Sentries actually have more effective HP (since the armor reduce 10% of damage rather than 5% and Stalkers take double damage). Sentries are as fast as Marauders so they can still chase if they kite. And of course, this is all before you factor in Guardian Shield, Force Field, and the overall strength of those 2 Zealots.

Stalkers are expeeennnsive.
RailGuN
Profile Joined May 2010
Singapore73 Posts
September 07 2010 17:38 GMT
#403
So I've been using this build rather successfully for quite some time now, but have only recently ran into cheese surprisingly. Now I've seen the replays and know you should still be able to defend even with the late gateway, but I'm still having some trouble.
How should you micro against the reaper before your stalker is out? I'll definitely watch the replay again, but would appreciate it if someone could give me a rough description.
Also is there any cheese strat you will 100% lose to?
And has anyone run into proxy reaper, but only 1 reaper then straight to marauders? I lost to that, but I was playing rather sloppy that game. I think my problem was I couldn't get a stalker out in time to kill the reaper so facing both marauder and reaper was tough. I assume it's basically the same as vs straight proxy marauder, just have zealot tank damage while stalkers attacks marauders and pull back with stalker as zealot dies. Would you do anything different?
Whatever floats your boat.
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-09-07 17:42:52
September 07 2010 17:40 GMT
#404
On September 07 2010 14:43 Budmandude wrote:


This comes up a lot in this thread: I'm going to do my part to stem the tide of skepticism, so I have for you two different replays fresh off the presses. For reference (for chronic critics), I'm at 950 Diamond level.

This replay is a 2 Rax push with stim and conc shells. It hit right after I started mining from my new base. I even donate a sentry, zealot and couple of stalkers in the fight, but am still able to hold with reinforcements and some (bad) micro.:
http://www.sc2replayed.com/replays/74487-1v1-terran-protoss-xelnaga-caverns

Here it is against a 3 Rax marauder push. This one hit at around the normal time, which is well after the econ boost kicks in. Again, I donate some stalkers, but I'm still able to hold with little problem:
http://www.sc2replayed.com/replays/74488-1v1-terran-protoss-blistering-sands




no offense, especially as this is coming from me who is a noob, but seriously, wtf? u are 950 diamond and the guys u play perform an early game all in rush and manage to let their barracks sit idle for one whole minute because he didnt build the refinery in time and has to wait for the gas for the tech lab?! a guy who while performing a 3 rax is at 33 supply at the 7 minute mark and finally attacks some 10 minutes in the game? u gotta be kidding me. sorry if i sound snobbish, but these are not some minor flaws, these are huge blunders which render the pedagogic value of that replay to zero. that such a horrible 3 rax push fails is neither a surprise nor does it tell anything about how well the FE does against a well-performed 3 rax all in.

the second replay on xel naga caverns is better, but he pushes in some 10 seconds before his stim finishes and later proceeds to fight u for about a minute with the damaged leftovers from his initial attack while 5-7 reinforcements have a barbeque at the watchtower... this fight could also have gone completely different if he had brought all his reinforcements immediately while u were still fighting with his initial force.
"What am I supposed to do against this?" - "Lose!" :-]
oZii
Profile Blog Joined May 2010
United States1198 Posts
September 07 2010 17:50 GMT
#405
just used this build for the first time on ladder. Im platinum so yes my marco lacks I know and I am working on it trust me. This was against low diamond around 400 points. I played with it yabot for a few games against the computer then took it on line. Terran did like in kcdc replays when he saw me fast expand he rushed the expo but i had enough to defend then he turtled up after i repelled the attack.

[image loading]
Freeborn
Profile Joined July 2010
Germany421 Posts
September 07 2010 17:55 GMT
#406
just try the build, before you criticise it...
vs a fast marauder push or reaper u will not have any less units than with a 4 gate, since 4 gate also only really kicks in around the time that this expo starts running.

with a 2 gate you will of course have more units but also a later stalker, which makes an early reaper even harder to defend against.

So the weakest time of this build is IMO shortly before the expansion finishes until the time the warpgates are done and the extra money comes in.
Kryptix
Profile Joined August 2010
United States138 Posts
September 07 2010 18:02 GMT
#407
On September 08 2010 02:55 Freeborn wrote:
just try the build, before you criticise it...
vs a fast marauder push or reaper u will not have any less units than with a 4 gate, since 4 gate also only really kicks in around the time that this expo starts running.

with a 2 gate you will of course have more units but also a later stalker, which makes an early reaper even harder to defend against.

So the weakest time of this build is IMO shortly before the expansion finishes until the time the warpgates are done and the extra money comes in.



Which is actually before stim, so at a bad time for T to push, because that is when his 3rd rax or 3+4 if its 2 tech 2 naked rax kick in and he can actually ramp up bio production. This will turn into equal numbers of MM vs ZS and protoss will win with micro most of the time. If P wins there, due to warpgate reinforcements coming in mid fight while T reinforcements have to walk the whole map, its pretty much GG. Counter attack wins it outright.
Soulforged
Profile Blog Joined February 2007
Latvia934 Posts
September 07 2010 19:11 GMT
#408
I've had some mayor problems with MM (marines/medivac/1raven+PDD/stim) 9minute attack, so currently I'm playing FE on bigger maps/spawn locations and a standard 1gate robo->3gate on closer locations, void ray on air close.

What I'm currently doing with FE is this:
1)gas before 2nd gate.
2)2nd gate and robo, one after another, order depends on what stalker has seen.

3)chrono obs or an immortal if attack is coming.

4)Constant immortal chrono if it's any kind of mass rax opening, or if there are tanks.

5)Immortal/2gate production is what you could usually afford off 1 base; but with 2base you can constantly make probes and take 3rd gas (about as soon as obs reaches the enemy) and get a support bay if there are marines.

I haven't tested much on how it fares against mass marine/stim, but I expect to have a colossi in time for when marine numbers get dangerously high.

I still get blink if they open with cloaked banshees, and then I can follow with charge + transition to HTs very smooth. Otherwise, attacking with ~2immortal/2colossi/range/gateway units and taking my 3rd meanwile allows to transition to either mass Void Rays or chargelot/HT.

Overall I simply find that getting storm fast enough is troublesome while rushing charge, which is necessary not to die immediately on this route, be it terran FE or 1base - simply any greately microed bio mix. Foregoing storm for sentries might be an option, but terran that can bide his time and back off until ghost/mule kicks in, is really annoying to play against.
Also, HT are so damn slow, it's hard to be offensive with them on the bigger maps. Those maps that FE is safer on . Mule on gold can overcome a lot of eco disadvantages, and a good timed attack on terran 3rd attempt is a must; I find colossi + warp prism backstab more suited for the job.

Though mass storm drops are also sweet as an aggressive follow up to charge/HT route. Always forget those lately.
TDC
Profile Joined May 2010
United States197 Posts
September 07 2010 21:42 GMT
#409
I love this build when I'm at the cross position with my terran opponent. I take a huge advantage because the terran usually think that they can kill me with his MM push, but i can hold it off and take an advantage.
Top 25 master league Toss http://www.sc2ranks.com/us/1253149/TDC
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 07 2010 21:45 GMT
#410
I've started using this ONLY when I know that my opponent is NOT doing 3 rax. I can't handle 3 rax using this build and I've lost too many games on ladder that I should have won (noob terran etc.) because I couldn't hold off the stim MM timing push.
lalala
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-09-07 22:03:42
September 07 2010 22:01 GMT
#411
On September 08 2010 00:44 whateversclever wrote:
Show nested quote +
On September 06 2010 12:35 Floophead_III wrote:
On September 06 2010 12:25 kcdc wrote:
On September 06 2010 10:30 Unosnow wrote:
On September 06 2010 09:01 altairian wrote:
Dang seems like I found the popular time to post replays for advice lol

Last night I lost to a 3 rax late-ish timing push. I was sort of baffled at the time how he had so much stuff when I had been so on top of my macro in this game. One thing I specifically remember not doing is ever actually looking at what my observer was telling me. I did spot his push coming at the middle of the map and I felt like I had plenty of stuff, but I just got instantly steamrolled.

What I think I should've done differently was make less units right after my FE finished and get twilight council out for a really fast charge. Also I should've gotten my 4th gate up a lot sooner and probably had my 5th finished by the time his push came. Anyone care to take a look at my replay and tell me if I'm right/wrong and offer me any other advice? I'm 700ish diamond so I certainly have a lot of improving to do =)

Also, ignore the whining at the end, out of the 12 games I played last night, this was my 9th loss so I was just frustrated.

[image loading]


Well first IMO i dont get the zealot and i chronoboost a stalker asap. I also do not get the third pylon befor i start my 24 nexus


Second you didnt even have the nexus started untill well after 30 suply, i start mine at 24 including my stalker, this gets the expo up ALOT faster and at a time where if he responds to your expo with a push he will only have 3 marines or 1 marine 1 marauder to your stalker and a sentry. At which time you can chrono out a zealot (which u should do anyway)

***NOTE*** u started expo at 34 suply, with 1 zealot 2 stalker and 1 zealot almost done. you also waited untill you had over 400 minerals to grab probe and by the time u got there u had enough to drop a pylon as well, also you started warpgate tech prior to your nexus

This caused your 2nd gate to also come out late, usually right after my nexus i drop my second gateway, you did the same thing but im dropping a 2nd gateway at 26 suply while u were at 34

Also during the battle it was marine+maruader i think u said medivak so maybe this was the wrong replay?

Anyway you got ownd pretty hard by that push because #1 u didnt have enough sentry for guard sheild and #2 u allowed yourself to get kited instead of falling back at the same time of this back-attack move. If you do this your not gonna catch him since u didnt have charge. You should of been able to stall him by moving back and not engaging as well as using FF to stall untill charge was done and then engage, untill then u have no chance vs that push

SIDE NOTE*** u should be getting charge befor your robo bay, considering charge is what makes your gateway units usefull in PvT, not one of your zealots even reached his front line, putting you at a 1,200 mineral deficiate in this fight which is pretty big when you FE and need every unit to do its job to its fullest ability due to the fact you will be behind in army and need to out micro the first attack.

Use sentries.

With a little more work and a little more tweaking your BO times youll be fine.
Charge+continued warping would of defended this push.

Also dont forget to use DOUBLE-NEXUS-CHRONOBOOSTED GATEWAYS to warp in units to defend, one of this builds biggest aspects is the fact with 2 nexus's u can have 100 energy total saved by the time the T arrives allows you to chronoboost your warpgates (all of them) while still chronoboosting your charge ability.


Hoo boy. Lot of bad advice in this comment IMO. Build the zealot before core finishes and constantly produce units. You should hit 400 minerals for nexus at ~30 food. It could happen at 28 or so if your production timings are a bit off, or as high as 32 if you're really on top of chronoing out units. I'll cut units for a few seconds to start the nexus at 30 tho.

Also, don't use sentries early. Early medivac pushes can force sentries, but you really want to save the gas to get HT ASAP. Only make sentries as a mid-game response to early medivac kiting.


I actually have been laddering protoss again, using this strategy every game. I like to get 1 sentry early, after my stalker or after 2. It frees up some minerals and you'll want that sentry for any push. The earlier its out the more energy itll have and the more FFs you'll have for less cost. Also they do just as well at holding off early marauder aggression builds as stalkers (actually a little better with that FF).


Straight up, Sentries > Stalkers against Marauders. You can get 2 Zealots and a Sentry for the price of 2 Stalkers. While Stalkers do more damage, Sentries actually have more effective HP (since the armor reduce 10% of damage rather than 5% and Stalkers take double damage). Sentries are as fast as Marauders so they can still chase if they kite. And of course, this is all before you factor in Guardian Shield, Force Field, and the overall strength of those 2 Zealots.

Stalkers are expeeennnsive.


Err, they take pretty much the same number of shots to die from Marauders and half as many shots from Marines. Nobody goes pure Marauder unless they like to lose a lot.

Sentry
Shield = 40
Health = 40
Armour = 1

Without GS: 4 Shots on shield, 5 shots on health = 9
With GS: 5 shots on shield, 6 shots on health = 11

Stalker
Shield = 80
Health = 80
Armour = 1
Without GS: 4 shots on shield, 5 shots on health = 9
With GS: 5 shots on shield, 5 shots on health = 10

Granted, you get more Force Fields and more tankability from the extra Zealots you've got, but you're spending more minerals on food, too don't forget. Each supply a unit is worth is 12.5 minerals to the cost of a Pylon, so its really something like

2 Stalkers = 300 minerals (50 from half a Pylon) + 100 gas -> 160 shield, 160 health, Armoured
1 Sentry, 2 Zealots = 325 minerals (75 from 3/4ths of a Pylon) + 100 gas -> 140 shield, 240 health, Light.

So, the army will definitely survive longer against Marines and Marauders, but run into trouble with melee exposure and when things like Banshees start showing up.

There really isn't a whole lot of reason to get too many Stalkers early-on, unless they're going nuts on Reapers or you see a Banshee rush coming, but you have to be careful you're not relying on Zealots bumping into each other too much.

Plus, Ghosts EMPing all your Sentries and they'll get kited all day.
coltrane
Profile Blog Joined June 2008
Chile988 Posts
September 08 2010 08:57 GMT
#412
sorry I am not adding anything now, but I want to bump this because strategy forum needs good threads in the first page.


I am sick of all the shit on the forum right now.
Jävla skit
Dsn4001
Profile Joined July 2010
Korea (South)106 Posts
September 08 2010 09:06 GMT
#413
This build is really good. I've been using it well and beating a lot Terrans.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 08 2010 11:25 GMT
#414
I'm having some of the same problems as soulforged. Getting the expo up and running is easy on any map but you are behind quite a bit in tech at that point. A ~9 minute MMM push is really hard to hold then as by expoing you do forfeit the ramp + forcefield advantage.
It's basically impossible to get storm before the MM push and charge is already really difficult. The MMM push seems to have a critical mass around 9 mins where you have lots of trouble beating it off as zealots just stumble a bit too much against a pack of MM. If they invested in factory and starport you usually get the time to get storm and you have a great advantage but I can't manage to stop the rax only MM pushes on small maps yet.
I'm considering changing to 1 gate 1 robo play for this maps it just seems a bit safer and is fairly well at punishing terran expo's on small maps at the same time.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
September 08 2010 11:43 GMT
#415
I'm having some of the same problems as soulforged. Getting the expo up and running is easy on any map but you are behind quite a bit in tech at that point. A ~9 minute MMM push is really hard to hold then as by expoing you do forfeit the ramp + forcefield advantage.
It's basically impossible to get storm before the MM push and charge is already really difficult. The MMM push seems to have a critical mass around 9 mins where you have lots of trouble beating it off as zealots just stumble a bit too much against a pack of MM. If they invested in factory and starport you usually get the time to get storm and you have a great advantage but I can't manage to stop the rax only MM pushes on small maps yet.
I'm considering changing to 1 gate 1 robo play for this maps it just seems a bit safer and is fairly well at punishing terran expo's on small maps at the same time.
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 08 2010 11:58 GMT
#416
this is a good build, especially versus low diamond Terrans that do not know how to punish it or Terrans you know are going to be purely defensive. If they do not move out or add production or get late stim or such, your expo is safe.

Versus the one basing Terrans up higher though...post above pretty much describes how a 1 base Terran is going to use n abuse you.
Sup
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 08 2010 12:01 GMT
#417
On September 08 2010 04:11 Soulforged wrote:
I've had some mayor problems with MM (marines/medivac/1raven+PDD/stim) 9minute attack, so currently I'm playing FE on bigger maps/spawn locations and a standard 1gate robo->3gate on closer locations, void ray on air close.

What I'm currently doing with FE is this:
1)gas before 2nd gate.
2)2nd gate and robo, one after another, order depends on what stalker has seen.

3)chrono obs or an immortal if attack is coming.

4)Constant immortal chrono if it's any kind of mass rax opening, or if there are tanks.

5)Immortal/2gate production is what you could usually afford off 1 base; but with 2base you can constantly make probes and take 3rd gas (about as soon as obs reaches the enemy) and get a support bay if there are marines.

I haven't tested much on how it fares against mass marine/stim, but I expect to have a colossi in time for when marine numbers get dangerously high.

I still get blink if they open with cloaked banshees, and then I can follow with charge + transition to HTs very smooth. Otherwise, attacking with ~2immortal/2colossi/range/gateway units and taking my 3rd meanwile allows to transition to either mass Void Rays or chargelot/HT.

Overall I simply find that getting storm fast enough is troublesome while rushing charge, which is necessary not to die immediately on this route, be it terran FE or 1base - simply any greately microed bio mix. Foregoing storm for sentries might be an option, but terran that can bide his time and back off until ghost/mule kicks in, is really annoying to play against.
Also, HT are so damn slow, it's hard to be offensive with them on the bigger maps. Those maps that FE is safer on . Mule on gold can overcome a lot of eco disadvantages, and a good timed attack on terran 3rd attempt is a must; I find colossi + warp prism backstab more suited for the job.

Though mass storm drops are also sweet as an aggressive follow up to charge/HT route. Always forget those lately.


I agree that this timing push is one of the most difficult to deal with. It sounds like you try to get storm a lot earlier than I do tho. I stay on one gas for quite a long time--I typically get 3 gates, then robo, then add my second gas and my twilight. I usually have at least 5 gates before I add my templar archives. It sounds like you're finding your build to have a weakness at about 9 minutes where you've dumped a lot of money into teching storm, but don't have storm yet. You might try slowing storm tech down another minute or two and adding more units to get you over that hump.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
September 08 2010 12:04 GMT
#418
On September 08 2010 20:58 avilo wrote:
this is a good build, especially versus low diamond Terrans that do not know how to punish it or Terrans you know are going to be purely defensive. If they do not move out or add production or get late stim or such, your expo is safe.

Versus the one basing Terrans up higher though...post above pretty much describes how a 1 base Terran is going to use n abuse you.


Eh, everyone's got their own opinion of course. I've beaten 1400+ T players with it, so it works at pretty high levels at decently.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-09-08 12:40:27
September 08 2010 12:38 GMT
#419
On September 08 2010 21:04 kcdc wrote:
Show nested quote +
On September 08 2010 20:58 avilo wrote:
this is a good build, especially versus low diamond Terrans that do not know how to punish it or Terrans you know are going to be purely defensive. If they do not move out or add production or get late stim or such, your expo is safe.

Versus the one basing Terrans up higher though...post above pretty much describes how a 1 base Terran is going to use n abuse you.


Eh, everyone's got their own opinion of course. I've beaten 1400+ T players with it, so it works at pretty high levels at decently.


I remember playing you and you did this. All T has to do is be aggressive with 1 base, either 2rax fact port, or 3 rax bio with a ton of scvs and suddenly it looks like a freewin.

The lower diamond players are rarely ever going to pull SCVS tho, so it can be very safe. But like I said, your build/strategy works amazing versus defensive Terrans, or Terrans that go 1/1/1 and do not press the issue to get equality back.

edit: ah, and on huge maps this is very good it seems, as it'd naturally be safer due to distance, but I rarely play any top P that do this anyways.
Sup
kasuya
Profile Joined July 2010
Spain95 Posts
September 08 2010 13:21 GMT
#420
hey kcdc, do u mind uploading any of those 1400 T replays? i would love to see this build after all this fail builds i've seen in this post lately T_T
Prev 1 19 20 21 22 23 71 Next
Please log in or register to reply.
Live Events Refresh
Next event in 8h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft350
NeuroSwarm 74
SpeCial 67
trigger 30
Vindicta 15
StarCraft: Brood War
Shuttle 766
Sexy 42
NaDa 37
Bale 6
Dota 2
LuMiX1
Counter-Strike
fl0m946
Super Smash Bros
C9.Mang0162
Other Games
summit1g8881
gofns8356
shahzam373
JimRising 207
Maynarde112
ViBE83
PPMD20
Models3
Organizations
Other Games
gamesdonequick619
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 79
• RyuSc2 30
• davetesta22
• Sammyuel 7
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21287
• Ler63
Other Games
• Scarra454
Upcoming Events
CranKy Ducklings
8h 20m
RSL Revival
8h 20m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
10h 20m
Cure vs Reynor
Classic vs herO
IPSL
15h 20m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
17h 20m
BSL 21
18h 20m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 8h
RSL Revival
1d 8h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 10h
WardiTV Korean Royale
1d 10h
[ Show More ]
BSL 21
1d 18h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 18h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
3 days
The PondCast
4 days
Replay Cast
4 days
RSL Revival
5 days
BSL: GosuLeague
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.