If the tanks are behind a choke with a wall-in, don't even try especially if they have mauraders.
have at least 4 ultras.
edit: also I just went fast roach on terran very hard, no problem - killed him like a kitten is my sleep.
Forum Index > StarCraft 2 Strategy |
Orion-TF
Sweden114 Posts
If the tanks are behind a choke with a wall-in, don't even try especially if they have mauraders. have at least 4 ultras. edit: also I just went fast roach on terran very hard, no problem - killed him like a kitten is my sleep. | ||
mrk
Korea (South)60 Posts
The way to deal with terran mech. Assuming you've figured out he is in fact going mech (and not 4 raxing MM to early atk) you should make ample use of either hydras or mutas early (before he gets crit mass tanks) to prevent him from getting on 3 base. There isn't much you can do to prevent him getting on 2 base via natural. You should never attack him at his main, you should continually harass with either baneling drops, or mutas. There is always something you can go after. Most zergs (read bad) seem to give up once they can't get to the mineral line or the T gets a thor up. Just keep bouncing in and out, snipe gas, snipe addons, snipe depots. It forces him to do things to defend. He will likely push out at some point during midgame, which if you've harassed enough and macro'd accordingly you should have the following: a) map control b) creep spread about 1/2 to 2/3 the way to his base c) watch towers d) secondary flank army e) primary army You should be saccing overlords about every minute to keep an eye on his location. When he pushes you will want to catch him unsieged and get a flank/frontal atk to trade armies or at worst leave him with a depleted army which will get crushed by your reinforcements thanks to your superior macro. (note that reinforcing with roaches is actually good here since you have creep and his army is no longer huge) After this midgame you should transition to either BL or ultras. Ultras literally destroy tanks in the open. If you have creep and he's on it, just demolish him. You should also have a nydus handy to force him to be in 2 places at once. Put simply if he's atk'ing you, drop a nydus. He either has to: a) give up his base/expo b) unsiege and retreat (giving you the chance to catch him unsieged and flank etc) | ||
Vreck
Denmark9 Posts
I managed to win one game against very hard A.I. out of 13. He did a reaper cheese build and microed them terribly. I then just ran into his base and destroyed his mineral line. I think zerg is just too horrible to play. I like them, but it's just not worth it for me. Just gonna move back to terran, even though I hate the ridiculous imbalance. I might as well note that I understand the concept of playing zerg. That you have to overwhelm and adapt to the opponent. On the flipside; Adaption is probably the hardest part of the game, and thus a race should not be based solely on adapting and overwhelming. There's only so many things I can handle at once... | ||
HeyJude
United States157 Posts
![]() | ||
NinjaDrone
United States97 Posts
It is near impossible for Zerg to win quick against Terran (unless he does some cheese build or makes a mistake and allows your speedlings into his mineral line.) So sit back, settle in and prepare for a war. | ||
DTown
United States428 Posts
Has anyone discussed the viability of changing the Sieged tank's turn rate? I feel like flanking tanks is fairly ineffective (although obviously much better than running all your units head-on) because the tanks can just turn and shoot so rapidly. If it took a second or two for the turret to swivel before it could fire, flanking would actually be of significant strategic value rather than something you have to do just to avoid roflpwnage. | ||
Inga
Canada16 Posts
All you really have to do as zerg when facing against a PT team is survive long enough to get Ultra/Ling. If they have a ground based army, Ultra/Ling will pretty much dominate the PT team with your ally backing you up. Tanks in Siege mode really aren't that effective against Ultras. Lings just act as extra dps/cannon fodder/mineral dump. Once you get your ultras into the 8+ count it's very hard for them to stop you without them building air. Oh and make sure you're at least 1 expansion ahead of your opponents at all times. Zerg kind of needs that... especially in team games. | ||
ZaaaaaM
Netherlands1828 Posts
On August 04 2010 09:26 TheJet wrote: Based on the sheer amount of mech that is available for the terran player, the solution is: Early game: surround with lings Midgame: use tunneling roaches to get underneath the entire tank army Lategame: When detection has become far too great, resort to A: heavy, heavy amount of micro with lings/hydras or B: broodlords Dont go hydras against T, ever. (okay, maybe to stop banshees) Hardest counter by far is blord, but roaches and lings do fairly okay. | ||
EnderCN
United States499 Posts
| ||
PaPoolee
Netherlands660 Posts
Me and my zerg cousin usually play 2v2's (i play random in 2v2's) and whenever i roll terran i simply wall off all entrances and get about 14 siege tanks and cover every entrance possible... no ground army could ever enter our base that way :D while my cousin takes an expo or two and rushes for mutas :D. Also the best way is to play with your team combination against a PT combo is mass colossus + mutas from the zerg IMO ![]() | ||
Icemind
Germany570 Posts
Abuse his immobility harass them to hell with your mutas and tell your ally to build some immortals if the terran keeps going for tanks. Use your map control to expand and tech to hive eventually for the endgame. Broodlords and Ultras both work against that composition described by you (i'd prefer ultras since blink stalkers are quite good against broods), they shred through stalkers and tanks and if you didnt forget to upgrade your armor they are great against marines too. (the only ground units you have to fear are immortals) 1v1 ZvT is a different story but that was not what you asked for ![]() | ||
Zergxy
Mexico25 Posts
hydras will be used once more. | ||
whomybuddy
United States620 Posts
| ||
CrazedManiac
40 Posts
As Z, I always tend to go for mass early ling against P/T teams who aren't just massing zeal/marine (in which case I'll add a baneling nest and mine a little bit of extra gas). 13 gas/pool, first 100 gas into ling speed, early evolution chamber (around 25 food) for +1 attack/carapace, then just spam zerglings and queens while spreading creep and expanding. As a Z in a 2v2, your responsibility is (1) flanking and (2) map control. Early lings give you both: if you scout a push, you need to have zerglings in position to either backstab or to flank the army attacking your partner. I like transitioning into mutas midgame for similar reasons: you get tons of map control and you get the ability to bounce in and out of 2+ enemy bases to snipe turrets, workers, supply depots, pylons, undefended tanks, etc. Upgraded muta/ling is a really powerful force, especially if you add in blings/roaches/infestors as you scout their composition/tech. I'll usually start a hive when I get my third up--remember to keep harassing--and get either BLs or ultralisks depending on my partner's unit composition. You've got a lot of fun stuff you can do as a P/Z team if you get to lategame, like: 1. Fungal growth + storm 2. Brood lord + void ray 3. Ultra + ling + immortal for complete ground domination 4. Crackling + corrupter + stalker Etc., etc., etc. Muta + ling will absolutely trash a heavy mech midgame with ally support. Use your mutalisks or flanking zerglings to snipe tanks, and if you've been proactive about spreading creep you should be able to see where their army is and position yours accordingly. Also, hydras are pretty bad in general. Don't build them: they're expensive, require pretty good control to use, and get absolutely smashed by MMM, tanks, hellions, thors, well micro'ed blink stalkers, colossus and storm. And, they're super slow to the point that it's tough to defend your teammate in a 2v2 if you don't have a creep highway/super well positioned army. | ||
Toxigen
United States390 Posts
Once I get my 3rd base up and running, I start teching to hive and spam ultralisks. Tanks and marines can't do enough damage to ultralisks. Stalkers will also fall to ultralisks. If you keep your mutalisks from harassment handy, between lings, ultras and a small amount of mutalisks you can make the P and T's life hell. Use the mutas to pick off tanks, immortals and colossi. Run in and out with them. Hydras are like non-speed-upgraded roaches -- they're a defensive unit. You can't gain map control with them. | ||
PimpMobeel
120 Posts
| ||
SuperKiller
United States97 Posts
On August 08 2010 05:10 Vreck wrote: I'm getting extremely frustrated, because i've been playing against the terran very hard A.I. all day, and it keeps ripping me to piece every game. It's the same problem over and over and over and over and over and over and over and over and over again. I just threw a glass of soda across the room when terran came up with a little ball of crap and lol'd at me all the way to the scoreboard screen. Regardless of mass hydras and lings. I even played 2 games where I kept my units on creep for extra speed, and one where I tried flanking them when they were in the chokepoint. The one thing that mindfucks me to the point where I think real life is a dream, is that the A.I. doesn't even siege his tanks, and still manages to paint his house with my units. I went muta/ling, and he showed up with a ball of bio. I went hydra/ling, and this actually worked... Until he thought it would be fun to throw unsieged tanks at me. I went roach/ling, and this was pathetic beyond belief. I can't seem to macro up as fast as him at all. He just sets rally point at my ramp, and it's all over for me. Even if I continuously spam units, spawn larvae flawlessly, have an expo at my natural, he still manages to steamroll me. The most amazing thing is: I've played terran against all the very hard A.I. races, and won. But this is impossible for me... Impossible... EDIT: Incase you're thinking why I wanna beat the A.I. it's primarily because I wanna go through the A.I. difficulties, without cheese strategies, before I go online to play ladder. I'm extremely nervous when I play online, so having abit of golden experience would work wonders for me. I beat very hard AI terran with mass queen, took 4 tries but it worked. This isn't meant to brag or demean, but if you have that much difficulty then I think it is more about execution problems than straight up unit composition. the other races are more simple and straight forward than zerg to do well in that regard. personally i find zerg the most fun because of that. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Britney Dota 2![]() ![]() Bisu ![]() EffOrt ![]() ggaemo ![]() hero ![]() Dewaltoss ![]() TY ![]() Bonyth ![]() soO ![]() sas.Sziky ![]() Counter-Strike Other Games FrodaN1846 Grubby1379 ZombieGrub202 KnowMe165 mouzStarbuck161 C9.Mang0126 QueenE72 Trikslyr60 PPMD13 fpsfer ![]() Organizations
StarCraft 2 • StrangeGG StarCraft: Brood War![]() • davetesta8 • Kozan • LaughNgamezSOOP • AfreecaTV YouTube • sooper7s • intothetv ![]() • Migwel ![]() • IndyKCrew ![]() Dota 2 Counter-Strike Other Games |
Korean StarCraft League
CranKy Ducklings
SC Evo League
WardiTV Summer Champion…
Classic vs Percival
Spirit vs NightMare
CSO Cup
[BSL 2025] Weekly
Sparkling Tuna Cup
SC Evo League
BSL Team Wars
Team Bonyth vs Team Sziky
Replay Cast
[ Show More ] Afreeca Starleague
Queen vs HyuN
EffOrt vs Calm
Wardi Open
RotterdaM Event
Replay Cast
Afreeca Starleague
Rush vs TBD
Jaedong vs Mong
Afreeca Starleague
herO vs TBD
Royal vs Barracks
Replay Cast
The PondCast
Replay Cast
LiuLi Cup
Cosmonarchy
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
BSL Team Wars
Team Hawk vs Team Bonyth
|
|