• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:30
CET 11:30
KST 19:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!10$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1586 users

Zerg Observations - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 16 17 Next All
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
August 10 2010 22:20 GMT
#261
Going off of fdsdfg's post,

Let's say you get your shit through the worm. All that work, gas, minerals, is it going to really bend the game in your favor? Are you going to get enough of the T's infrastructure to change the tides?

One may put the Terran army off position for a short period of time, but one must commit a sizable amount of infantry to do so, you won't be able to take advantage of the positional opportunity anyway.
Pain is temporary, but glory is forever.
Bronyaur
Profile Joined May 2010
United States20 Posts
August 11 2010 01:45 GMT
#262
On August 11 2010 07:16 fdsdfg wrote:
I'm not complaining about balance because the races are pretty evenly balanced IMO, but P and T got SO much fun stuff - Z got a bit too, but all through the beta it was nerfed into oblivion until the only thing left to do is throw Generic Attack Units 1-5 at the opponent at the same time. Zerg was just made really bland for what feels like no reason.


This is how I feel as well. I have been thinking about switching to protoss for awhile even though I've been a zerg player since BW release.

Also the OP is a great observation. I really do not like the Roach. When I first got into beta they were over the top good but boring. Armor got nerfed. Then supply. Now they are just boring. They are only "tough" because every other zerg unit up until hive tech has the HP of an earthworm. Their gimmicky upgrade is severely diminished simply by using detection (compared to blink, charge, concussive shells which are all worth it all the time). They are "good" against Thors because they are the only pre-hive unit that doesn't disintegrate under its guns. And they have the most pitiful range. Frankly I wish they had not ever made the Roach. It's just a boring unit that has to be balanced around an ability that is easily "countered".

I don't mean to make this a zerg cry. I like hive tech a lot. I like infestors. I don't like the NP nerf (at least there was one other direct response to Thors), but whatever. I also realize that all races are not created equal, but zerg just are not really appealing. It's clear that they can stand up to the other races by watching pros play, but the "macro, creep everywhere, and have far superior positioning/numbers against terran/protoss armies (or avoid them altogether)" playstyle is getting dull. It seems more exciting to be able to 4 gate push or do a tank push or thor push or ANYTHING push.

I'm sure the grass is greener.
kingcomrade
Profile Joined August 2007
United States115 Posts
August 11 2010 02:04 GMT
#263
It's true what you said about evolving. Who would give up Defilers for Infestors? I mean really?
All the other races got to keep their coolest spells. Irradiate was removed but so were Lurkers. EMP is there (even though it wasn't that used in BW it was still a good spell). Psistorm is there. Plague? Dark Swarm? The spells that made Zerg equal to T and P?

Overseers have abilities that are just lol, I really hope they aren't considered the second zerg caster.

The thing is, Plague and DS were GOOD spells. They had good mechanics, they were extremely useful, they are interesting and affected gameplay. Spawning a marine that lasts for 10 seconds is not really interesting compared to that.
N/A
Clockwerk
Profile Joined July 2010
United States11 Posts
August 11 2010 02:20 GMT
#264
On August 10 2010 01:14 Svizcy wrote:
Then there are tech switches that you can abuse so much more easily that any terran or toss.


I don't know who started the whole "zerg has awesome tech switches thing" but I hate them for it. We do not have the ability to tech switch easily. When I put down a tech building I know it's is going to take forever to build and will be mighty expensive, so when it finally pops I better put it to good use. (which is why I LOVE that a few thors or turrets negates my investment in a spire) It's not like I can look at the enemy composition and say "oh I should build hydras now" and then boom get tons of hydras. Hell no. Not only do I have to wait for the hydra den to morph, I also need to get the range research because the range is pitiful. Same thing goes for roaches where I need to research burrow, speed or claws for them to be flexible. Same thing for lings where I have to research speed for them to outrun a reaper or hellion.

This leads into my next point. Terran are the best race at tech switching hands down. You know why? They can literally switch their buildings around to get new tech. If you want to go from producing 2x hellions off a reactor to thors then all you gotta do is pick up the factory and put it next to a tech lab. Instant tech switch. Now try to tell me that zerg's can start producing high tech units that fast. And not only that, but the tech reactor on your factory unlocks multiple units, not only one. The same goes for any terran production structure.

/rant
Please, PLEASE stop telling me to abuse "fast tech switches". They are a myth.
Prdors
Profile Joined April 2010
United States67 Posts
August 11 2010 02:29 GMT
#265
I don't know if it's been said but zerg harassment usually requires a lot of investment. Nydus is 150/200 + another 100/100 to place the worm (and you probably need to drop 2 to make sure they go through). Burrow move is 100/100 and then another 150/150 for roaches. These are all things that aren't very useful outside of harassment (I guess the roach stuff is good, but nydus is definitely not as useful).
Go Blue!
Vorla
Profile Joined April 2010
Sweden32 Posts
August 11 2010 02:37 GMT
#266
Ultras are good at breaking a tank line if they are supported by healing queens. Make transfusion into both a targeted ability like now for ultras/BL's, and also the option to slam down an AoE heal (suggested size FF/Storm/FG ish) so that roaches really can be used to tank damage and to some extent to help lings earlier game (they'll get oneshotted by the time terran is hard turtled but at that point you are going for ultras anyway). It would not solve a lot of problems the thread adresses (Nydus being shit, added macro/micro awkwardness -just to keep up- et cetera) but it would help zerg in the earlier game, and you wouldn't be punished to make queens as support units/casters and not just larva poopers. The extra queens well fit in with the extra creep spread and the extra defense zerg needs. Queens feel super underutilized except for just keeping up, it would be nice if they could be used to gain an edge, and making them not only the macro MUST for zerg but another support caster (which they need sorely) would help a bit. Maybe even make the heal apply a short temporary buff that reduces incoming damage, so that pre-casted even late game lings could have a reasonable shot at penetrating a tank line at least somewhat.

Add this with small tweaks to Nydus, tank smart targetting, maybe slow down their firing a bit to make it easier but still punishing to approach a sieged position, tweak some small number changes in damage or bonus damage and we'd be a bit closer to a more entertaining TvZ without breaking ZvP or TvP.

In the end, ZvT imbalances does not lie in numbercrunching but in size of toolbox and playstyle requirements. A terran can easily slam up a bio ball with a few tanks for support against protoss without having to scout what I have and perform reasonably well, and they can go mech against zerg without trouble as we've seen many times. A protoss player needs to decide to get colossi and get sniped by vikings or HT's and get sniped by ghosts (with the added EMP to boot) and a zerg player needs to desperately stay alive with a 4:1 base ratio advantage to -maybe- break the terran late game with a triple expenditure of resources.

Hopefully Blizzard does something drastic (they are usually reluctant to do so however, regardless of what the community says, just look at WoW) before HotS, and if not, hopefully by then. The matchup does not need small nerfs/buffs (even though it might help), it needs a serious overhaul without waiting for new metagame. The metagame has been tested for six months and constantly gotten worse - in the beta roaches were the be-all end-all zerg build and it got nerfed. Now mech is the be-all end-all terran build and nothing is being made. The main disagreement is not whether or not something is wrong with the matchup, but instead small disagreements about -what- is wrong. Nobody sees a realistic meta game change that will fix the matchup, if all options were not all tried and tested already I would commend Blizzard for holding out on any changes but it can't go on any further.

This is from a gold level protoss player who is -VERY- tired of PvT and PvP. I've played 25 ladder games. Only 2 against zerg, lost one and won one. "50% win rate, MU is balanced". Bollocks. I fucked up when I lost and when I won I won decisively. Zerg is too hard to play, Terran is too easy to play and PvP always erupts into gateway zerging until one side buckles. I tend to enjoy laddering but it's very, very samey. Fix plz. I very much feel the zerg players pain and I hope I get to see more of them soon, but it would not be because of changed metagame.
wat
Jadix
Profile Joined September 2004
United States134 Posts
August 11 2010 04:22 GMT
#267
Spending 200 gas per nydus network and 100 per worm adds up REALLY fast.


what do you mean per nydus network? you just have to build one..
Jadix
Profile Joined September 2004
United States134 Posts
August 11 2010 04:24 GMT
#268
On August 11 2010 07:20 CommanderFluffy wrote:
Going off of fdsdfg's post,

Let's say you get your shit through the worm. All that work, gas, minerals, is it going to really bend the game in your favor? Are you going to get enough of the T's infrastructure to change the tides?

One may put the Terran army off position for a short period of time, but one must commit a sizable amount of infantry to do so, you won't be able to take advantage of the positional opportunity anyway.


Yes, it definitely bends the game in your favor... plus you can usually retreat most of your forces and hardly lose a thing except the cost of the worm.
Jadix
Profile Joined September 2004
United States134 Posts
August 11 2010 04:26 GMT
#269
On August 11 2010 11:29 Prdors wrote:
I don't know if it's been said but zerg harassment usually requires a lot of investment. Nydus is 150/200 + another 100/100 to place the worm (and you probably need to drop 2 to make sure they go through). Burrow move is 100/100 and then another 150/150 for roaches. These are all things that aren't very useful outside of harassment (I guess the roach stuff is good, but nydus is definitely not as useful).


100/100 is not a lot of cost to put some sling/bling in their mineral line. 250/300 is not a lot to make them worry about a nydus worm.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
August 11 2010 05:11 GMT
#270
On August 11 2010 13:22 Jadix wrote:
Show nested quote +
Spending 200 gas per nydus network and 100 per worm adds up REALLY fast.


what do you mean per nydus network? you just have to build one..


If you only have one Nydus Network, then you can only build one worm at a time.

This was a ninja nerf a while back...
aka Siyko
AdonaiMSRT
Profile Joined August 2010
United States8 Posts
August 11 2010 15:35 GMT
#271
Nydus needs to be burrowed until it pops. Require detection. And it must spit out units faster to be good offense.
"Random obviously needs a buff this is a travesty" -Highwinds
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
August 11 2010 16:17 GMT
#272
On August 11 2010 13:24 Jadix wrote:
Show nested quote +
On August 11 2010 07:20 CommanderFluffy wrote:
Going off of fdsdfg's post,

Let's say you get your shit through the worm. All that work, gas, minerals, is it going to really bend the game in your favor? Are you going to get enough of the T's infrastructure to change the tides?

One may put the Terran army off position for a short period of time, but one must commit a sizable amount of infantry to do so, you won't be able to take advantage of the positional opportunity anyway.


Yes, it definitely bends the game in your favor... plus you can usually retreat most of your forces and hardly lose a thing except the cost of the worm.



Replay?
Pain is temporary, but glory is forever.
ToxNub
Profile Joined June 2010
Canada805 Posts
Last Edited: 2010-08-11 18:00:21
August 11 2010 17:59 GMT
#273
On August 03 2010 18:46 Pabs wrote:
Protoss and Terran have trouble attacking a turtling Terran position as well. I don't quite feel qualified to tell someone like Sheth that they need to change their strategy against T; but there it is... There are posts on TL every day from new players that wonder why their army gets owned every time they try to force the front door. They generally get the same answer... Expand and
Take advantage of Terran immobility. I really don't see a different answer for Sheth.


Yep.

I play random, and while I definitely get frustrated blowing huge amounts of units on some terran with 3 thors and random crap when I play zerg, or seeing him turtle, while I'm taking 4 bases, and then watch him inch his way across the map even though I completely outmacro and out-mine him, I don't find it any easier to stop this as P or T.

I honestly think that terran is the problem here, not zerg.
ToxNub
Profile Joined June 2010
Canada805 Posts
August 11 2010 18:14 GMT
#274
On August 11 2010 11:20 Clockwerk wrote:
Show nested quote +
On August 10 2010 01:14 Svizcy wrote:
Then there are tech switches that you can abuse so much more easily that any terran or toss.


I don't know who started the whole "zerg has awesome tech switches thing" but I hate them for it. We do not have the ability to tech switch easily. When I put down a tech building I know it's is going to take forever to build and will be mighty expensive, so when it finally pops I better put it to good use. (which is why I LOVE that a few thors or turrets negates my investment in a spire) It's not like I can look at the enemy composition and say "oh I should build hydras now" and then boom get tons of hydras. Hell no. Not only do I have to wait for the hydra den to morph, I also need to get the range research because the range is pitiful. Same thing goes for roaches where I need to research burrow, speed or claws for them to be flexible. Same thing for lings where I have to research speed for them to outrun a reaper or hellion.

...

Please, PLEASE stop telling me to abuse "fast tech switches". They are a myth.


Rofl, no wonder you can't tech switch, you're doing it completely wrong. Please learn to play before coming out and declaring it impossible. You DON'T tech switch by scouting the enemy comp, or losing an army, and THEN putting down your tech structure and starting your upgrades. You plan for a tech switch ahead of time, and only produce the units that are needed at the moment. As you progress through the game, you decide what units are useful, and place the necessary tech structures. You don't use them until they are necessary. Suppose you attack with mass roach, his response is to increase his armies composition of marauder. Since you already have a pool, you switch to zerglings (which you already have speed for). He adds hellions to his mix, now you make muta with your next larvae batch. He makes marines... but you already have a baneling nest and you run your mutas away, baneling the marines, and then put them back in. The terran will be tearing his hair out trying to figure out what you are going. It's the zergs who sit around picking 1 unit composition for the entire game and predictably just go higher in tech that get compltely farmed. Zerg have the capability to have an entirely different wave, in every single attack. This means the opponent has to literally be able to counter everything, and you can exploit the fact that his army isn't specialized. Thor/tank/hellion/marine might be crazy deadly to fight, but there are clearly some units that are better in this situation from others. Every time you make your opponent build non-optimal units (say marines vs your roaches), you gain.

Quite frequently I'll alternate waves of muta and ling vs protoss. He spams stalkers, I throw lings at him. He makes zealots, I throw mutas at him. He gets phoenix, I pump hydra. THIS is the tech switch. Rapidly changing your composition to confound your enemy's counters. It has nothing to do with the actual production of the tech structure.
Gravehound
Profile Joined August 2010
United States1 Post
August 12 2010 20:49 GMT
#275
I'm a high Platinum zerg player (never done a 1v1 with any other race in SC2), and while I think the races are fairly balanced when they're in the hands of pros, I don't see that as the main problem here.

I'm okay with losing to people who are better than me and people who are as good at me. I lose my share of vZ, vT, and vP because the other guy out microed, out macroed, or had a better strategy than I did, and that's okay.

What's not okay is when a Terran who is *clearly worse* than me beats me because of the options his race has. As someone said further up in the thread, we Zerg need to be "x" better than the opposing Terran in order to win, at the platinum level. This is the problem.

There seems to be a lot of talk about what Zerg players could do differently / better in order to beat Terran, and many of these strategies are probably viable. The question is WHY should zerg be forced to pull out all the stops to beat a meching terran?

Here's my issue. Zerg has to go quick speedlings to stop reapers/hellions, has to fast expand and balance drones/units to stop midgame push, and has to mass expand and tech while still macroing well (creep, queens) and scouting, all the while carefully balancing units because the terran decides when the fight happens, and THEN he has to micro quite well even to win the final fight (I can't think of a Zerg unit comp that can 1a over a terran mech comp, EVER).

While Zerg is pushing his apm (platinum-level, remember) to the max to pull all this off, what is the terran doing? Where is the equal skill requirement?

It's not that Terran beats Zerg when both players are perfect. It's that terran beats zerg when both players are equally imperfect that bothers me.
The sweat of hard work is not to be displayed. It is much more graceful to appear favored by the gods. -Maxine Kingston
Ecael
Profile Joined February 2008
United States6703 Posts
August 12 2010 21:18 GMT
#276
On August 12 2010 03:14 ToxNub wrote:
Show nested quote +
On August 11 2010 11:20 Clockwerk wrote:
On August 10 2010 01:14 Svizcy wrote:
Then there are tech switches that you can abuse so much more easily that any terran or toss.


I don't know who started the whole "zerg has awesome tech switches thing" but I hate them for it. We do not have the ability to tech switch easily. When I put down a tech building I know it's is going to take forever to build and will be mighty expensive, so when it finally pops I better put it to good use. (which is why I LOVE that a few thors or turrets negates my investment in a spire) It's not like I can look at the enemy composition and say "oh I should build hydras now" and then boom get tons of hydras. Hell no. Not only do I have to wait for the hydra den to morph, I also need to get the range research because the range is pitiful. Same thing goes for roaches where I need to research burrow, speed or claws for them to be flexible. Same thing for lings where I have to research speed for them to outrun a reaper or hellion.

...

Please, PLEASE stop telling me to abuse "fast tech switches". They are a myth.


Rofl, no wonder you can't tech switch, you're doing it completely wrong. Please learn to play before coming out and declaring it impossible. You DON'T tech switch by scouting the enemy comp, or losing an army, and THEN putting down your tech structure and starting your upgrades. You plan for a tech switch ahead of time, and only produce the units that are needed at the moment. As you progress through the game, you decide what units are useful, and place the necessary tech structures. You don't use them until they are necessary. Suppose you attack with mass roach, his response is to increase his armies composition of marauder. Since you already have a pool, you switch to zerglings (which you already have speed for). He adds hellions to his mix, now you make muta with your next larvae batch. He makes marines... but you already have a baneling nest and you run your mutas away, baneling the marines, and then put them back in. The terran will be tearing his hair out trying to figure out what you are going. It's the zergs who sit around picking 1 unit composition for the entire game and predictably just go higher in tech that get compltely farmed. Zerg have the capability to have an entirely different wave, in every single attack. This means the opponent has to literally be able to counter everything, and you can exploit the fact that his army isn't specialized. Thor/tank/hellion/marine might be crazy deadly to fight, but there are clearly some units that are better in this situation from others. Every time you make your opponent build non-optimal units (say marines vs your roaches), you gain.

Quite frequently I'll alternate waves of muta and ling vs protoss. He spams stalkers, I throw lings at him. He makes zealots, I throw mutas at him. He gets phoenix, I pump hydra. THIS is the tech switch. Rapidly changing your composition to confound your enemy's counters. It has nothing to do with the actual production of the tech structure.

The ZvP tech switch is by far easier than a ZvT tech switch, and even then transitioning against a P going phoenix into expand into colossi is a pain. Well, far from unwinnable, so nothing horrid.

However, the ZvT example that you suggests only goes so far. Against a T that isn't engaging losing fights with you and simply keeping his macro up, you'll eventually have to face tanks. Unfortunately, there is no easy solution against tanks. Not to cry op or anything, but against a certain level of terran firepower, the only way you can beat that army heads on is through pure mass. Thors and tanks are strong enough on their own that you can really take advantage of it by any of the cute tech switch stuff, and would need to start abusing drops/nydus/runbys instead.

What you seem to be assuming is that T will be making something just to counter you, and they will, to a degree, but it won't really work that nicely. Marine against roach won't work that nicely, but just the presence of two tanks in that group of marines has rendered your roaches that much more ineffective, and 2 tanks isn't that easy to counter. People joked about TLO's style being making a few of every units, but it works.

That said, I think tech switch is definitely a potent force, but I honestly think that other than lings, our only real option in ZvT is mutes and roaches, and both of those take ample hate. Barring a terran grossly misjudging a situation, it is really hard to take advantage of switches when options available to us are minimal.
Jadix
Profile Joined September 2004
United States134 Posts
Last Edited: 2010-08-13 00:33:54
August 12 2010 23:55 GMT
#277
On August 12 2010 01:17 CommanderFluffy wrote:
Show nested quote +
On August 11 2010 13:24 Jadix wrote:
On August 11 2010 07:20 CommanderFluffy wrote:
Going off of fdsdfg's post,

Let's say you get your shit through the worm. All that work, gas, minerals, is it going to really bend the game in your favor? Are you going to get enough of the T's infrastructure to change the tides?

One may put the Terran army off position for a short period of time, but one must commit a sizable amount of infantry to do so, you won't be able to take advantage of the positional opportunity anyway.


Yes, it definitely bends the game in your favor... plus you can usually retreat most of your forces and hardly lose a thing except the cost of the worm.



Replay?


Sen does it at the 21:00 min game here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=143349

I have some of my own replays with nydus here (mid range diamond, im not that great though haha):

ZvP Mothership vs Nydus: http://www.sc2replayed.com/replays/55150-1v1-protoss-zerg-steppes-of-war
ZvT : Sling -> Bling -> Nydus -> Muta: http://www.sc2replayed.com/replays/55144-1v1-terran-zerg-metalopolis
ZvZ: Sling -> Bling -> Nydus -> Muta: http://www.sc2replayed.com/replays/55158-1v1-zerg-metalopolis

EDIT: another example here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=143544



greendestiny
Profile Blog Joined May 2010
Bosnia-Herzegovina114 Posts
August 14 2010 10:57 GMT
#278
I must say I've not yet played a game of StarCraft II, but I've watched countless commentaries and read loads of threads on official Blizzard forums.
Here are my impressions:
Terran is both awesomely powerful and unbelievably cool. Every Terran unit and building has some kind of special cap(ability), can do something interesting. Where's the equivalent for, say, Overlords?
Why can't they do something, anything comparable to what Terran has other than serenely float through space while being slaughtered?
Terrans can cast EMP and Nukes, while a Zerg caster has ... Fungal Growth?!
Can the name be any lamer?
I guess it can - if it were Fungal Overgrowth.
Oh, and 'Fungal' as in Mushrooms.
Terran chucks Nukes at a Zerg, he responds with Mushrooms. +_+

It's a real shame Zerg became so boring, since they were always my favorite race (surprised? :D), but Terran is where creative play is at (for me).
Someone noticed in this thread, 'Zerg are for masochists only'.
I agree wholeheartedly, and when I eventually start playing, I will play Terran exclusively.
How I appear to you is a reflection of you, not me.
SteakhouseXT
Profile Joined August 2010
United States32 Posts
August 14 2010 19:48 GMT
#279
I wonder if Ultras/lings having no pathing collision with each other would be neat
Tare
Profile Joined May 2010
Canada12 Posts
August 15 2010 02:37 GMT
#280
I can see that choke points right now are too easily defended against a Zerg, and that given how the buildings work for Terran it's hard to confidently determine what they're actually building until you actually see the unit, in which it can be hard to respond to.

I believe most of these problems of 'turtling' Terrans come from the actual map designs itself. The smaller maps that have a lot of cliffs and tight choke points will favor Protoss/Terran as they become hard to push (Lost Temple, Steppes of War). However I think when new maps come out, the issue will solve itself as it opens more doors for Zerg to be more aggressive. With now some of the newer maps have wider natural and longer rush distances (Xel Naga Caverns).

Yes I can see that with small maps, narrow chokes and small rush distances, a less mobile army that has just shear power will be at an advantage, but as the maps progress in a fashion similar to Xel Naga Caverns, it will be harder for say Terran to push out without the fear of getting harass or needing to defend.
Prev 1 12 13 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 70
CranKy Ducklings21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 181
OGKoka 159
StarCraft: Brood War
Sea 2138
GuemChi 1468
Jaedong 1116
Flash 1095
firebathero 471
Pusan 305
Soma 295
Leta 283
Stork 213
Hyun 149
[ Show more ]
Sharp 118
JulyZerg 102
Killer 98
Light 87
Last 73
hero 62
ToSsGirL 62
Barracks 59
Rush 52
Mong 46
Shine 44
Backho 34
ZerO 34
Movie 33
zelot 22
Terrorterran 18
Free 16
Noble 16
Snow 15
scan(afreeca) 9
Dota 2
BananaSlamJamma188
XcaliburYe123
League of Legends
JimRising 235
Reynor90
Counter-Strike
edward53
Other Games
summit1g15557
XaKoH 128
crisheroes114
Happy104
Mew2King75
ZerO(Twitch)3
Organizations
Other Games
gamesdonequick568
Counter-Strike
PGL132
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1659
• Stunt952
Other Games
• WagamamaTV70
Upcoming Events
LAN Event
4h 30m
OSC
11h 30m
Replay Cast
12h 30m
OSC
1d 1h
LAN Event
1d 4h
Korean StarCraft League
1d 16h
CranKy Ducklings
1d 23h
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
[ Show More ]
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
5 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.