ZvP - Beating 4gate? - Page 2
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Anomandaris
Afghanistan440 Posts
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KrUtiAL
United States41 Posts
AND MOST IMPORTANTLY: SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT | ||
fdsdfg
United States1251 Posts
On August 02 2010 04:23 KrUtiAL wrote: To beat a 4 gate you need plenty of crawlers, spread creep, and speedlings to hold it off until your hydras come out. AND MOST IMPORTANTLY: SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT SCOUT Yeah... after watching that HDStarcraft tutorial I realize both how little intel I get and how few drones I'm producing. | ||
knyttym
United States5797 Posts
Sac overlord a little after core has finished to see his tech path. After confirming 4 gate build make 10-15 speedlings and 4-6 sunkens in a timely manner. When he moves out look to counter hit main with your speedlings. It is ridiculous how often protoss do not block their ramp. Even if they do, speedlings are plenty strong versus his stalkers and sentries. You can also snipe his probe building a pylon if you get lucky. If you fend off his first wave or he backs off, you should have hydralisks out and he shouldn't be able to do anything. If he 4 gates on kulas then mass speedling is like the only way to go because he can bounce from your natural to your main after destroying the rocks. | ||
MrBitter
United States2940 Posts
http://sc2.replayers.com/replays/view/1299 I'm by no means a pro, but I felt like this was a pretty sufficient defense. | ||
shawster
Canada2485 Posts
On August 02 2010 05:01 MrBitter wrote: I don't think speedling is the answer. When I scout 4 gate, I skip speed and rush to hydras. Here's a replay of me defending a 4 gate. I'm mid-level diamond, and so is the other guy. http://sc2.replayers.com/replays/view/1299 I'm by no means a pro, but I felt like this was a pretty sufficient defense. no speed leaves you very vulnerable to many things. speedlings are just too good to pass up in any matchup. check idra vs huk game 2 i believe, huk had like 6 warpgates on one base and all idra did was make 5 spine crawlers. this was SoW so the rush distances were damn short. general rule of thumb, poke with zerglings. if you see no expand by 40-50 make a ton of spine crawlers. | ||
MrBitter
United States2940 Posts
On August 02 2010 05:13 shawster wrote: no speed leaves you very vulnerable to many things. speedlings are just too good to pass up in any matchup. check idra vs huk game 2 i believe, huk had like 6 warpgates on one base and all idra did was make 5 spine crawlers. this was SoW so the rush distances were damn short. general rule of thumb, poke with zerglings. if you see no expand by 40-50 make a ton of spine crawlers. Speed's awesome. I still get speed. I just don't get it with my first 100 gas. It's been my experience that roaches just melt under stalkers, and we all know that lings don't fare too well against stalker/zeal. Hydra allow you to get aggressive much sooner, rather than sitting back and being forced to play defensive for so long. In the replay I posted, as soon as I defended his push I was able to expo and take full map control. Toss was able to destroy my third later in the game, but it was at the expense of his entire army, which would eventually cost him the game. Edit: Turns out I'm a liar. I didn't start speed until the end of that game, which was a mistake. But still... If you know 4 gate is coming, you can defend it without speed. You shouldn't skip speed, but it's not entirely necessary) | ||
shawster
Canada2485 Posts
On August 02 2010 05:17 MrBitter wrote: Speed's awesome. I still get speed. I just don't get it with my first 100 gas. It's been my experience that roaches just melt under stalkers, and we all know that lings don't fare too well against stalker/zeal. Hydra allow you to get aggressive much sooner, rather than sitting back and being forced to play defensive for so long. In the replay I posted, as soon as I defended his push I was able to expo and take full map control. Toss was able to destroy my third later in the game, but it was at the expense of his entire army, which would eventually cost him the game. Edit: Turns out I'm a liar. I didn't start speed until the end of that game, which was a mistake. But still... If you know 4 gate is coming, you can defend it without speed. You shouldn't skip speed, but it's not entirely necessary) well i don't see the point of being aggresive vs 4gate, you should be on 2 bases after a successfully defended 2 gate and he should be on 1, unless you're on 1 base in which case 4gate shouldn't be as scary. speedlings are so good at chasing down/picking off units ,and speed just rapes stalkers/sentries and they are actually decent vs zealots. i can see how hydras would work, i guess it's just playstyle differences. | ||
Antpile
United States213 Posts
as soon as you expo finishes and you maynard 8-10 drones over and still have 8-10 on your main minerals, go into survive mode. Against 4 gate, units and spine crawlers (ofcourse replace drones used un structures). Against teching, tech yourself. As soon as you sieze an advantage or see him try and expand, power drone and maybe expand again yourself. The biggest mistake us zergies can make is not knowing when we are ahead and to stop droning and go into full production. | ||
Aberu
United States968 Posts
A way I keep my minerals down is by having gas early so I can adapt to getting a lair earlier if I can pull it off, getting ling upgrade, etc... If you get gas too late it throws everything off, and leaves you with less options, and your minerals usually go too high, meaning you aren't spending enough on anything other than just drones. Also you had 400 minerals 400 gas when you finished off, that could have easily been lots of lings and a few hydras. You just need to work on your macro, there isn't a secret to beating 4 gate, it's jsut playing solid and coming out ahead in econ. And 16 drones at the 8 minute mark versus his 24. He was all-inning and he had 8 more harvesters than you. | ||
MrBitter
United States2940 Posts
http://sc2.replayers.com/replays/view/1335 15 gas, 15 pool Speed before Lair Sprint to Hydra Easily defended his push - the two spine crawlers I'd built didn't even get involved in the fight. Admittedly, the toss was not the best... | ||
Clockwerk
United States11 Posts
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peZZZ
United States9 Posts
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DarkwindHK
Hong Kong343 Posts
At the same time mass lings, really MASS them, you need to make more lings until you completely crush his attacking force. Stop your drone production for a while and make the lings before the push come. (you should be able to know if you have zerglings to scout) | ||
Chairman Ray
United States11903 Posts
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vengee
Canada52 Posts
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InfusedTT.DaZe
Romania693 Posts
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bobcat
United States488 Posts
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DRYATU
Finland1 Post
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