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Busting myths with UnitTester - Page 4

Forum Index > StarCraft 2 Strategy
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Yokoblue
Profile Joined March 2010
Canada594 Posts
July 25 2010 04:13 GMT
#61
Suggest putting all the Myth that were tested on the front page...

Would be a LOT better instead of going for all the pages searching for the infos
Master League playing Protoss and Zerg
Moja
Profile Joined July 2010
United States313 Posts
Last Edited: 2010-07-25 05:10:27
July 25 2010 05:07 GMT
#62
Much obliged for the muta test

How about banelings vs marines?
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-25 06:06:58
July 25 2010 05:17 GMT
#63
Confirmed that all of #8 is busted like you say, but for the

"My best against 5 Thors was 16 Mutas (I had one surviving Muta with 26 hp)."

I think he meant 4 thors (given he was going 1, then 2, then 3, ... .then 5?). With 4 thors he is correct. Best i could do with 5 thors is about 19 muta.

One key thing is not just muta spread, but making sure your muta are actualy ON TOP of the thors, the reason is the AI targets the "closest" unit, which if your on top of the thors means each thor is targeting a diffrent muta, spreading out thier damage and making it easier for you. The micro is actualy very easy, and even a noob could do it if they knew how. The hard part is timing it so the marines are away (or scaring them away with some banelings first).

I would still stay thor hard counters muta though, as your spending about 2x the cost in gas to kill the thors. For the same amount of resources thors own muta, no matter how much you micro. And we havent even included any scvs repairing the thor or actual focus fire by the thors....

As for upgrades for anyone that cares, it seems to me (from my trials), that the 1armor upgrade is critical for the thor in thor vr muta fight, and is offset by the +1 attack by muta, and if the muta have 2 more defense then the thor has attack, it takes 4 hits rather then 3, which is also critical. 3 2/2 mutas can take an unupgraded thor (3 1 attack/2 defense muta can take a thor with run away then come back micro).

I think the key here is not to overestimate how strong thors are when they are alone. With stemed marines, those muta are toast.
NATO
Profile Joined April 2010
United States459 Posts
July 25 2010 05:39 GMT
#64
Can you please add Ultras vs anything Terran in here? I'm tired of all the zerg spreading lies about ultras sucking when they counter almost every Terran ground unit - especially when dropped.
figq
Profile Blog Joined May 2010
12519 Posts
July 25 2010 05:59 GMT
#65
Thanks a lot for doing this! Always keep in mind that confronting two armies in SC2, using the AI, is non-deterministic. Meaning that over the course of 100 renderings of the same battle, you will get 100 different outcomes. So it's better to talk about probabilities, especially when two armies are about even.

The other issue is that some of the "counters" are more effective in real situation, when they are part of the usual army composition. Eg: 1 Ultra vs 1 Thor with 250mm cannons, the Ultra survives with 1HP, but in the real combat both die. Hence the unstoppable Thor is stopped, hence - counter. Often counter means "to get about even", rather than "to get advantage". Counter is not even intended to mean that one unit is strong enough to beat the other, it means that this unit is close to the most cost-effective choice for that race; i.e. if you tried countering with other units instead, probably won't get significantly better edge. And micro matters a lot. Sometimes a half army with micro can beat a full unmicroed army.
If you stand next to my head, you can hear the ocean. - Day[9]
shadymmj
Profile Joined June 2010
1906 Posts
July 25 2010 06:07 GMT
#66
i respect your work and while some insight can be gleaned from it, it is obviously not very representative. some things to think about is that in brood war, terrans will almost always lose to their counterparts of equal cost in small scale battles, but as the ball builds up, the terran advantage can become unstoppable.

it's a question of range really. that is why a mech ball with thors will beat ultras handily.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2010-07-25 06:14:32
July 25 2010 06:13 GMT
#67
While its a good thread, I have to call bullshit on your mutas vs thors.

400/400 barely winning against 300/200 sounds like "died horriblyy" to me.
As it turns out, marines don't actually cost any money -Jinro
ChickenLips
Profile Blog Joined May 2010
2912 Posts
July 25 2010 06:25 GMT
#68
On July 25 2010 08:06 NerO wrote:
I will bet anyone here how ever much u want that i can kill ur 4 queens w/ my 3 voidrays...


on creep without speed i doubt it
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Coolzx
Profile Joined May 2010
United States138 Posts
July 25 2010 06:30 GMT
#69
On July 25 2010 12:51 ogalthine wrote:
Show nested quote +
On July 25 2010 12:06 Coolzx wrote:
I though Myth 1,2,3,4,7 were common knowledge and I think only noobs would think Myth 8 to be true. The only one that would be a myth would be phoenix versus voidrays since most people haven't seen that done yet.

wank wank wank wank wank wank

These results really start to make me shudder as far as Terran air goes. Vikings can be used for neat vision and range tricks, but they don't seem good for much besides killing other vikings. And things that don't shoot back.


Viking are also good at killing corruptor also fyi. Just micro..... the dang thing has 9 range. They can also land and attack ground unit.
On the thread: HuK: "I want to be the next Lim Yo Hwan for SC2" On July 20 2010 11:12 IdrA wrote: ahahahahahahahahahahaha User was temp banned for this post.
lololol
Profile Joined February 2006
5198 Posts
July 25 2010 06:31 GMT
#70
Vikings aren't a hard counter to phoenix, they are a soft counter.
Comparing them in a one to one ratio is like comparing a marine to an immortal and concluding that marines do not counter immortals, which is obviously flawed. Vikings are cheaper, so they should be compared in a proper ratio.

Same case with corruptors.

Comparing just one BC to several Hydralisks is flawed, since the BC has 100% of it's dps during the whole battle, unlike the Hydras. You should compare multiple BCs vs Hydras.
Doing the same test with Carrier vs Viking would conclude that Carriers win, which is actually only true in a 1v3 scenario and the Vikings win in any practical fight.
I'll call Nada.
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-25 06:38:14
July 25 2010 06:35 GMT
#71
@NATO
Well I know stem marauder can kill ultra. They can actualy kill them effectivly even with only half the gas cost.

Also ghost can kill ultra even if the ultra has detection, mineral for mineral, gas for gas, if they are fully charged (have full mana), just by sniping the ultra.

Tanks, hellions and marines get owned by ultra clearly. Other then those what does ultra really own on terran?
Sabresandiego
Profile Joined July 2010
United States227 Posts
July 25 2010 06:39 GMT
#72
Ultras own the terran ground army. You know how hard it is to snipe 9 ultras who are rampaging through your army? They do splash damage and wipe out your entire army fast. Thors get annihilated just like everything else. The only thing that works are marauders who are stimmed and constantly back peddaling off of creep, but they get owned by the lings which are with the ultras.

Terran needs to get battlecruisers lategame vs zerg and hope he doesnt have enough infestors to mind control them all.
Terran
Pandoma
Profile Joined June 2010
United States19 Posts
July 25 2010 06:46 GMT
#73
On July 25 2010 15:13 Jermstuddog wrote:
While its a good thread, I have to call bullshit on your mutas vs thors.

400/400 barely winning against 300/200 sounds like "died horriblyy" to me.


300/300 for 300/200 is not dying horribly, but that 100 gas may make a difference.
1egend
Profile Joined July 2010
United Kingdom13 Posts
July 25 2010 06:47 GMT
#74
This is a very good test. players should test units with equal costs before they say OP or IMBA.
Xapti
Profile Joined April 2010
Canada2473 Posts
July 25 2010 07:08 GMT
#75
Vikings are cheaper than both corruptors and phoenixes, so it's fine that they loose. The only situation where they would loose when mineral cost is factored in is when both races are at the supply cap.
The problem with corruptors in general is that they cannot attack ground, and vikings can (as well as phoenix, somewhat). Yes brood lords are powerful, but if zerg looses his anti-air defence OR his anti-ground defence, the other half of his army becomes useless.

I guess considering the cost-effectiveness of queens that queens might help that situation, but it's hard to do, and still debatable at max supply.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
July 25 2010 07:22 GMT
#76
Your work is to be commended for it's spirit. Practical information if you take it for what it is.

Many angles are not taken into account though. Phoenix vs. Viking is one scenario I would point out may not accurately represent game conditions. Ok, a phoenix can beat a viking, but I'm not convinced of the wisdom of amassing 12 phoenices to counter his 12 vikings. True, neither are great main army units, but you can expect the terran to have plenty of marines and possibly thors to rip apart the phoenix while the viking only has to deal with whatever stalkers the toss has.

Anyway good job.
I'm not stupid, a marauder just shot my brain.
MiniTsunami
Profile Joined June 2010
United States274 Posts
July 25 2010 07:27 GMT
#77
On July 25 2010 08:06 NerO wrote:
I will bet anyone here how ever much u want that i can kill ur 4 queens w/ my 3 voidrays...


lol i'll take that bet and LOL at you the whole time.
Learn from the mistakes of others, because you won't live long enough to make them all yourself.
harky
Profile Joined July 2010
98 Posts
Last Edited: 2010-07-25 07:41:22
July 25 2010 07:40 GMT
#78
Huge problem with #8. Your ratio was 1:4, 2:7, 3:10 and 5:16.

To clarify: 300/200 vs 400/400, 600/400 vs 700/700, 900/600 vs 1000/1000 and 1500/1000 vs 1600/1600.

I assume that's also micros the Mutas with no micro on the Thors, which should be moved slightly between shots to force Mutas to collapse. Even if that's assumed it means you're being forced to use a more expensive force to beat a less expensive force. And even then that's still not upgraded. 2/0 vs */0 increases Thor's use against Mutas by 50% believe it or not. At +3 weapons the armor upgrade on the Mutas no longer matters in the equation as they still get 2 shot at +3 armor.

Sorry, but being forced to micro against someone not using any micro and still having to use a higher cost force doesn't bust the myth, it confirms it. If they only 'myth' is that micro doesn't increase your Mutas survivability then the myth is hogwash anyway. However you confirmed what you described. Mutas still die horribly when micros against a group of Thors that is auto-targeting.

Check your results at 3/3 vs 3/3. Hell, make it 3/0 vs 3/3 and see how it goes. I've tested this as well and it isn't pretty. More like 1:6 and 2:11.
oo_xerox
Profile Blog Joined January 2009
United States852 Posts
July 25 2010 07:43 GMT
#79
liquipedia material right here
I could get a more coherent article by gluing a Sharpie to a dog's cook and letting it hump the page.
mOnion
Profile Blog Joined August 2009
United States5660 Posts
July 25 2010 09:02 GMT
#80
really impressive stuff

great job OP, ty
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
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