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Busting myths with UnitTester - Page 8

Forum Index > StarCraft 2 Strategy
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Zoltan
Profile Blog Joined March 2010
United States656 Posts
July 26 2010 03:02 GMT
#141
can i just go ahead and applaud your effort, but this must be some of the most misleading data ever. There is no micro involved, and no unit mixing, meaning that none of these scenarios will ever lead to fruition. The thors vs ultras one is particularly misleading- if a thor strike cannons an ultra and ONE MARINE is nearby, the ultra dies before the end of the cannons and the thor takes like ~90 damage. No transfusion on the queens? Why do u think that multiple queens is good vs air...

That being said the thors vs mutas was well done.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-07-26 03:44:14
July 26 2010 03:43 GMT
#142
On July 26 2010 11:48 obsid wrote:
I dont know I can kill 3 carriers with 5 voidrays which is about equal in value (mind you voidrays dont see to own carriers at all, maybe they come out even though). The real key in voidray vr carrier battles is charge, in small to medium numbers the voidrays do just fine, but at very large numbers (like 10 carriers), the voidrays will actualy kill the first carrier too quickly (if you focus fire), and most of the voidrays wont be charged up enough to kill the rest of the carriers, but if you split fire onthe first carrier, the carriers will rip the voidrays appart with focus fire. Also there doesnt seem to be a lot you can do with micro in this fight, the voidrays can keep up with the carriers and both of them have moving attack.

If the voidrays enter any battle with even close to even resource cost and already charged (on rocks or something), they kill tons of carriers.

I tried 5 Carriers vs. an equivalent number of Void Rays on XGDragon's Unit Tester, and the Carriers absolutely demolished the Void Rays (Void Rays weren't pre-charged). It's not even close. And no, the Void Rays weren't shooting the interceptors or anything of the like.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
NeWnAr
Profile Joined April 2010
Singapore231 Posts
July 26 2010 04:48 GMT
#143
Check Roaches vs Zealots pls.
Live For the Swarm!
oxxo
Profile Joined February 2010
988 Posts
July 26 2010 05:07 GMT
#144
On July 26 2010 12:02 Zoltan wrote:
can i just go ahead and applaud your effort, but this must be some of the most misleading data ever. There is no micro involved, and no unit mixing, meaning that none of these scenarios will ever lead to fruition. The thors vs ultras one is particularly misleading- if a thor strike cannons an ultra and ONE MARINE is nearby, the ultra dies before the end of the cannons and the thor takes like ~90 damage. No transfusion on the queens? Why do u think that multiple queens is good vs air...

That being said the thors vs mutas was well done.


He's unit testing for hard counters. It's not misleading if you understand what he's testing.
Iri
Profile Joined January 2010
150 Posts
July 26 2010 05:51 GMT
#145
Thank you SO much for this... I thought I was the only one who realized that phoenixes will beat vikings and mutalisks certainly can beat thors.
Opportunities multiply as they are seized. -Sun Tzu
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 26 2010 05:56 GMT
#146
So, given this data, Ultralisks are pretty much lolpwn against Terran, since you will never have enough room to manouver 40 Marauders against 12 Ultras. And those Ultras will be accompanied by 9435623454 lings. Enough whining about Ultras not being good enough then?
"One fish, two fish, red fish, BLUE TANK!" - Artosis
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
July 26 2010 06:01 GMT
#147
roaches versus zealots and roaches versus thors plz, roaches versus thors only because of Idra's awesome hold against TLO in the KOTB tourney
Therealdevil
Profile Joined May 2010
Netherlands1021 Posts
July 26 2010 06:08 GMT
#148
roaches versus zealots without micro is stupid, cause thats only something stupid people will do, the op shouldn't even bother.

gj on the other stuff though, i found the bc's interesting they are apparently a very cost effective unit.

I'd like to see some more archon though, vs roaches or hydras for example.
BigDatez
Profile Joined April 2010
Canada434 Posts
July 26 2010 06:15 GMT
#149
veryyy nice. thought that vikings did better vs corruptors..
Video games > sex (Proven fact)
Sabresandiego
Profile Joined July 2010
United States227 Posts
July 26 2010 10:05 GMT
#150
If you just go by the unit tester, hellions lose to every unit in the game cost for cost. If you micro them however things change.
Terran
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2010-07-26 10:53:10
July 26 2010 10:50 GMT
#151
On July 26 2010 19:05 Sabresandiego wrote:
If you just go by the unit tester, hellions lose to every unit in the game cost for cost. If you micro them however things change.


Busted

10 Hellions vs 20 Marines.

If you do nothing other than move the blob of hellions where the first row is touching the blob of marines and stop, hellions win by a large margin. (this causes about 1/2 the marines to die on the first attack)

10 Hellions vs 40 Zerglings.

With no micro they actually do lose here, until you get Infernal Pre-igniter, then it's no contest regardless of how many upgrades the lings have.

This is no different from the amount of micro he does on most of these tests. Go figure that hellions are actually good against the units they're good against eh?
As it turns out, marines don't actually cost any money -Jinro
Batch
Profile Joined May 2010
Sweden692 Posts
July 26 2010 11:04 GMT
#152
On July 26 2010 14:56 MangoTango wrote:
So, given this data, Ultralisks are pretty much lolpwn against Terran, since you will never have enough room to manouver 40 Marauders against 12 Ultras. And those Ultras will be accompanied by 9435623454 lings. Enough whining about Ultras not being good enough then?

You whine about not enough room to manouver 40 Marines? How do you expect anyone to manuover 12 Ultras in the same space? You can be happy if you are able to have 3 of those 12 Ultras attacking.

I think Ultralisks are fine. Their damage can be avoided by placeing a single unit a little bit in front of your ball of units and can be countered by the right terrain usage or by air.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
July 26 2010 11:20 GMT
#153
No, lets keep complaining about the 1 good unit Zerg has against Terran when there are only 8 good units Terran has against Zerg... Totally Zerg favored matchup there...
As it turns out, marines don't actually cost any money -Jinro
Svizcy
Profile Joined May 2010
Slovenia300 Posts
July 26 2010 14:34 GMT
#154
Wow, i would never say that Ultras beat Marauderers with stim. It felt so easy when i was kitting zerg opponent ultras with my MM ball. We werent on creep thou, i dont know if you tested on creep or not?

Anyways, awsome thread, good work.

good day, svizcy
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
Last Edited: 2010-07-26 15:35:29
July 26 2010 15:30 GMT
#155
On July 26 2010 19:50 Jermstuddog wrote:
Show nested quote +
On July 26 2010 19:05 Sabresandiego wrote:
If you just go by the unit tester, hellions lose to every unit in the game cost for cost. If you micro them however things change.


Busted

10 Hellions vs 20 Marines.

If you do nothing other than move the blob of hellions where the first row is touching the blob of marines and stop, hellions win by a large margin. (this causes about 1/2 the marines to die on the first attack)

10 Hellions vs 40 Zerglings.

With no micro they actually do lose here, until you get Infernal Pre-igniter, then it's no contest regardless of how many upgrades the lings have.

This is no different from the amount of micro he does on most of these tests. Go figure that hellions are actually good against the units they're good against eh?


Uh.. you just confirmed his point.

Also a lot of these are really misleading as others have said - especially looking at Vikings vs Corruptors.

Vikings have the range advantage and can score a lot of free damage from kiting. Vikings also are HALF the gas of a corruptor, so it's really not fair to face them 1v1.

You didn't face BC vs Hydra 1v1, you actually looked at cost - why didn't you with a 100/150 unit vs a 125/75 unit?

Ultras vs thors, why don't you use strike cannons? They have the ability for a reason. Yes if you use it stupidly it will be worthless, just like if you psi storm your own units. An HT counters Marines even though you can waste psi storm if you want.
aka Siyko
harky
Profile Joined July 2010
98 Posts
July 26 2010 16:45 GMT
#156
That doesn't confirm the point at all in regard to Hellions. Zerglings are about the only thing that requires much micro and that's only before Speed + Igniter are researched. Once those two are if you're testing them you should just A-move anyway because micro barely matters. If you attack move Marines into Hellions the Marines get slaughtered. If you attack move fully upgraded zerglings into fully upgraded Hellions the Zerglings get slaughtered. Same for Hydras. Same for Zealots. Hellions + Igniter are amazing against light units. The problem is they're so one dimensional that you never see some big Hellion vs Zealot battle. It's too easy to just go Stalker, or Roach, or Marauder against them.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2010-07-26 17:11:22
July 26 2010 17:08 GMT
#157
I feel like Hellions should beat sentries, which are definitely more expensive. Reapers as well.

On July 26 2010 14:56 MangoTango wrote:
So, given this data, Ultralisks are pretty much lolpwn against Terran, since you will never have enough room to manouver 40 Marauders against 12 Ultras. And those Ultras will be accompanied by 9435623454 lings. Enough whining about Ultras not being good enough then?


Pity it's hard to ever get 12 Ultras at once, especially because 12 ultras = 72 supply.
roliax
Profile Joined May 2010
135 Posts
July 26 2010 17:12 GMT
#158
These data are cool to look at but not particularly useful. It's like measuring quarterback's vertical jump or a center's 100m dash.

EvasivE
Profile Joined July 2010
United States70 Posts
July 26 2010 17:35 GMT
#159
brilliant.
queens are def underrated i should incorporate them more often.
!
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
July 26 2010 18:11 GMT
#160
On July 27 2010 02:35 EvasivE wrote:
brilliant.
queens are def underrated i should incorporate them more often.


Problem is if you focus on building them then you can't go on the offensive. For example, you build mass queen because they have a decent amount of air. Well now when you move out your army will get slaughtered by the enemy unless you bring all your queens along. Yeah, they are good, just don't overestimate them.
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