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Busting myths with UnitTester - Page 10

Forum Index > StarCraft 2 Strategy
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speedphlux
Profile Blog Joined April 2010
Bulgaria962 Posts
July 28 2010 08:36 GMT
#181
Excellent read. Thank you ! :D
... Humanity Is Not What I Suffer From ...
Percutio
Profile Blog Joined April 2010
United States1672 Posts
Last Edited: 2010-07-28 09:02:43
July 28 2010 09:01 GMT
#182
On July 28 2010 17:28 obsid wrote:
It isnt that unrealistic. the only unrealistic part is its unlikly all your ghosts will be at full energy. But a full energy ghost, does beat an ultra per cost. As far the time and micro, its not that hard, you just select all your ghosts, press the snipe key, hold shift, and spam click on the ultra. As your ghosts can be invis, you should be able to get in range.

They don't...

Per total cost with the minimum of units then yes, but that is trading a lot of gas for minerals and gas is going to be the limiting factor. There are few ways of cueing up 12 snipes per ultra not to mention the ultras reach the ghosts in the time it takes for a couple of rounds of snipe to go off. If you just hold shift and the ultras charge at you then you will lose ghosts faster than you can spend their energy or kill ultras. The only real way to do all the snipes at once is to block the ghosts in, get vision of the ultras, cue up 12 snipes per ultra, and then unblock the ghosts.

That might let the ghosts win only if the ghosts are full energy and are present in higher gas cost totals than the ultralisks.

The fact is that 360 damage won't kill an ultra, besides the fact that the ultra will already be hitting the ghost before the ghost can finish doing all of its snipes. Cloak wastes 2 potential snipes at the least and it can be countered easily.
What does it matter how I loose it?
SiN]
Profile Blog Joined February 2010
United States540 Posts
Last Edited: 2010-07-28 20:53:15
July 28 2010 20:49 GMT
#183
Thors with 150mm cannons hard counter Ultras. Ghosts do well against ultras because of the snipe ability, but massing them does horribly against Ultras. Similar to Broodwar, just having a lot of units is the best way to deal with Ultras(unless they are marines).
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
July 28 2010 20:55 GMT
#184
very nice, thanks for the info and keep it coming!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
Voyager I
Profile Joined July 2010
United States260 Posts
July 28 2010 21:15 GMT
#185
On July 29 2010 05:49 GoSu] wrote:
Thors with 150mm cannons hard counter Ultras. Ghosts do well against ultras because of the snipe ability, but massing them does horribly against Ultras. Similar to Broodwar, just having a lot of units is the best way to deal with Ultras(unless they are marines).


Of course, remember that if the Thors have 250 mm Cannons then they're much more vulnerable to NP.
SpiderWaffle
Profile Joined December 2008
United States125 Posts
July 28 2010 21:55 GMT
#186
Nice job with this. I would still say that vikings medium counter corrupter and pheonix with micro, the range 9 is crazy huge so it's not that hard to micro and kite, I'd say with good micro the vikings will take less than half as much damage while still doing about the same damage themselves.

It seems now that thors don't stun ultras that the only counter to ultra is air. Marauder and thor are basically even, not counters. I think Terran with a critical mass of tanks and thors and hellions and marauder in front shielding and running around can beat ultras though. That's the best ground counter to ultras I know. Hellions aren't too bad against ultra if they kite, they can make the ultras run around a lot more while thors and tanks deal damage.
http://students.washington.edu/blakep/SCBW/replays/
Percutio
Profile Blog Joined April 2010
United States1672 Posts
July 28 2010 22:04 GMT
#187
Vikings can't kite Pheonix, but they are more cost effective anyways. They can only get 1 or 2 extra shots off when kiting Corruptors because of Corruptor range and speed.
What does it matter how I loose it?
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