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Active: 1867 users

ZvT How the HELL does Z counter Seige Tanks?

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
LF9
Profile Joined November 2009
United States537 Posts
July 15 2010 00:58 GMT
#1
I think the topic in and of itself is pretty much self-explanatory. Seige Tanks with their smart AI make basically all Zerg ground units melt pretty much instantly, and with even semi-intelligent anti-air defense in the form of Missile Turrets and/or Marines, you can't really touch a Terran who makes tanks. They can push you with tanks and Marines and it's extremely difficult to defend, or they can take their natural easily by putting a tank or two up on the cliff and a few around the natural, defended by some Marines and other units, and their natural is virtually untouchable. Zerglings get melted because of smart targeting, Hydras get melted because of the same reason PLUS they are slow, Roaches get melted because Tanks rape against armor, Banelings never get close, and Mutas just die to a few missile turrets and marines. Everyone knows in ZvT that when Terran gets his natural and actually saturates it, the Zerg player is in an EXTREMELY tough position. You can't bust it, so you have to try to expand and out-econ him and tech up, but at that point he can just move out and push you and kill you with his army. I really don't understand what I'm supposed to do against Tanks. It's not like they are an uber unit high up in the tech tree, and Terran has so many other good units to support the tanks. I feel totally at a loss in this matchup simply because of this single unit. Any advice on beating players using Seige Tanks in the ZvT matchup would be MUCH appreciated. Thanks.
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 15 2010 01:02 GMT
#2
text wall of doom.

Try spaceing it out ith paragraphs looking at that wall makes my eyes blur :/

If you watch high level games, you can see some strats include over lord dropping and then running in with the rest of your army. Also if its late game, Ultras are sooooo good against mech.
Life is Not worth Dying for.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
July 15 2010 01:02 GMT
#3
I was just crying to my friends about tanks this morning haha
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
UberThing
Profile Joined April 2010
Great Britain410 Posts
July 15 2010 01:05 GMT
#4
I find banelings drops very useful for your scenario
Wag1
TheOracle
Profile Joined May 2010
Australia256 Posts
July 15 2010 01:05 GMT
#5
Don't take them head on? Seriously mech is beatable, you just can't thow yourself into the line of tanks and expect to win. Expand, get creep fucking everywhere, abuse the crap out of their immobility. Take 4 bases, which will give you the edge in econ obviously, then hit the tanks when they move out. Either they all move out as one unsienged blob (in which case hit them hard) or they slowly push across the map in a wave, in which case drop his main when he's half way across the map. He either falls back and loses half his shit, or continues pushing, in which case you kill his main and hit his tanks. You'll lose, but he won't be able to make more units, and you'll have 4-5 hats to insta reproduce an army...
Crushgroove
Profile Joined July 2010
United States793 Posts
Last Edited: 2010-07-15 01:07:39
July 15 2010 01:06 GMT
#6
Siege Tanks I have no trouble with, burrowed infestors and blings, xplode the blings, run in with lings, Launch a bunch of infested terrans into the middle of the tanks, unborrow the infestors, parasite a few of the tanks, run in more units if necessary.

It requires one thing though: map control.

If you don't have map control you can't set up any kind of a flank/ambush/counter and in a straight on 1a2a3a fight you will always lose. Never fight them on their terms, make them walk into yours.

On the other hand, even with macro advantage, tech advantage, resource advantage, and supply count advantage, I've no way to definitively beat a Terran on 2 bases who is pumping mech (if the mech includes thors). I've tried everything. I've even let a Terran player I beat remain alive in game, let him tech up, I had a 200/200 army just waiting for him and I STILL couldn't win. Its really awful how one sided it is. Not saying that its broken, just saying that NO ONE has been able to prove there's a way to do it yet.

Edit: trying to figure out how to upload a replay of that last scenario now. I seriously just let him remain in the game to make some mech, and I was waiting for him and still couldn't do it. Its possible... I even used some ultras... but its way way way harder than "balanced".

[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 15 2010 01:07 GMT
#7
Cool (one of the best in the game) uses mass roach to deal with Terran mech along with baneling drops to kill the marines.

Without replays, I find it hard to give any more useful advice. Go watch Cool's VoDs vs. Maka from the 17173 world cup and upload some of your own replays.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
brinbran
Profile Joined September 2008
United States52 Posts
July 15 2010 01:08 GMT
#8
guys go on husky's channel and watch cool vs. makaprime. best of seven. text book fight against mech. Now what i have problems with is marine marauder medivac backed up by 3-5 tanks in an early midgame, midgame push. that's hard to deal with.
"What do you want?"
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
July 15 2010 01:09 GMT
#9
Pure siege tanks is offcourse impossible so I assume you are referring to terran mech with hellion, tank, thor. In that case pure roach with the burrow tech is your best bet early on. Roaches do best of your tier 1 and 2 units and do really well if you get to unburrow on top of him. Offcourse after a critical mass even roaches die to tanks as they start clumping up and the terran won´t let you unburrow on top of him at which point ultra´s are a good followup.
You just need to use all your tricks to delay the push and get to tier 3 in time so try to
get a good unburrow on him with your roaches
harass hard and use overlords to full extent. Dropping roaches on top of the tanks also works fairly well. Overlords can take quite some beating from thors.

If you were reffering to bio and tanks which is less common then mass lings works fine, just try to get the tanks when he is on the move. Tanks can´t 1 shot packs of lings anymore so they actually work with proper positioning
KIM0SABE
Profile Joined July 2010
United States7 Posts
July 15 2010 01:11 GMT
#10
On July 15 2010 10:02 InTriX wrote:
text wall of doom.

Try spaceing it out ith paragraphs looking at that wall makes my eyes blur :/

If you watch high level games, you can see some strats include over lord dropping and then running in with the rest of your army. Also if its late game, Ultras are sooooo good against mech.


Took the words right out of my mouth.

I have found that the best way for me to deal with not only mech, but mass tank as well is a decent ultra/speed ling army.

Send the Ultra's in first as a big ole' meat shield, and then send the speed lings in after for a surround.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
July 15 2010 01:11 GMT
#11
You have to deny him 3+ base while heavy macroing yourself. Then bring in heavy broodlords, corruptors for his vikings and some hydra/spling backup. The ratio between broods/corruptor and hydras/spling depends on his tank numbers vs vikings numbers.

You are right that tanks are rediculously good vs Z. T1 & T2 units are just worthless in lategame, 200 pop melts in seconds. Ultras works too but you need a sizeable number, catch him out of position and hope you can drop without him noticing/countering.

If they just could revert tank AI to SC1 it would all be good. It dosn't matter if tank dmg is nerfed, that was never the problem in the first case. Hydras still 2-shotted and so on. The dmg reduction only helped toss units or ultras, while the nerf was intended to weaken mech vs Z
England will fight to the last American
ztranger
Profile Joined May 2010
Sweden57 Posts
July 15 2010 01:11 GMT
#12
If they don't have turrets, roaches with tunneling claws works wonder. Usually killing tanks while they are sieged is suicide. I typically try to attack them with roach/hydra/bling while they move accross the map if they are trying to push fast. If they push slow I back away slowly (so they need to unsige/siege again). If you can slow them down enough while teching to hive, you can push them back once you have broodlords or ultras.
MythicalMage
Profile Joined May 2010
1360 Posts
July 15 2010 01:15 GMT
#13
How the HELL does Terran counter Dark Swarm? Oh wait, wrong forum. . .

User was warned for this post
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
July 15 2010 01:15 GMT
#14
Enter is your friend

Well vs mech Z has it a bit harsh I'd say, since it can be really hard to get out of the mindset of fighting his army rather than keeping his unit count down and/or forcing him to make units he doesn't want to make.

Tanks are really expensive and do truely suck until they are like 5+(or have good position). If you get to the point that the T has critical mass, you hopefully have broodlords(or ultras, which do work pretty well, esp. since it again forces the T to make unit he doesn't want to make) on the way which guarded with a mix of units(hydras, corruptors, mutas) can really wreck havoc.

Blings loaded in ovies are also decent/good, esp. if there is already an air battle going on. Else roaches do pretty decently still I'd say as long as the T doesn't totally get to pick the terrain and you can get flank + good concaves ASAP(burrowed roaches *can* work or backfire, depending on the enemy)..

Else I'd really recommend trying to not fight T forces, rather try doing doomdrops or faking doomdrops and catching the tanks moving back to the base. Nydus I'd also say is underused, but it ofcourse is a hit/miss kinda thing.
claricorp
Profile Joined July 2010
Canada142 Posts
July 15 2010 01:19 GMT
#15
so your fighting siege tanks? well then lets take a quick look at the siege tanks strength

they deal massive amounts of damage at a very very long range, though they cannot move while sieged. because of this nydus worms and overlord drops are EXTREMELY effective against a tank heavy terran. spreading creep out everywhere, using overlords on high ground and changelings(my favorite) you can keep an eye on when they are sieged and not sieged, then strike with speedlings.

however if they are already at your doorstep then infestors and roaches are pretty much the best things you have. my personal favorite is sending a wave of infestors behind the ball(burrow move), sending in a small wave of speedlings followed by banelings( or just roaches) to deal with rines and rauders but mainly to take the tanks first shot. while this is happening you can do several things with your infestors such as using infested terrans beside the tanks, neural parisiting them and vaporizing his main ball and then apply fungal growth liberally so they cant pop your channeling infestors.

infestors are pretty much the direct counter to siege tanks if the game gets really far along though burrow move roaches followed by a quick wave of speedlings for a surround works VERY well.
OneManZerg
Profile Joined July 2010
United States11 Posts
July 15 2010 01:20 GMT
#16
If you can catch them before, while or right after sieging you can neural parasite...


Otherwise you'll want to time your fight properly so that you hit him right when he's about to move, and preferably from multiple sides.


Lastly, if they don't have a lot of marines you can take in some mutalisks and then push in on them:


Hope those help...
We make war that we may live in peace. -Aristotle (http://www.theuen.com)
LF9
Profile Joined November 2009
United States537 Posts
Last Edited: 2010-07-15 01:25:36
July 15 2010 01:22 GMT
#17
I think you guys misunderstood my point. I'm not talking about beating Tanks in a large macro game of like 2-3 base vs 3-4 base or whatever. I'm talking relatively early game. Tanks DO come pretty early, and it's tough fending them off with Tier 1 units and early Tier 2 units.

I wasn't even talking really about pure mech, but just like 1 (2 tops) factories pumping seige tanks supported by a regular early game army, Marines, few marauders and Hellions and whatnot. The push can come pretty damn early if it's a push, certainly before Zerg can have 3 bases up and running.
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-07-15 01:27:21
July 15 2010 01:26 GMT
#18
On July 15 2010 10:22 LF9 wrote:
I think you guys misunderstood my point. I'm not talking about beating Tanks in a large macro game of like 2-3 base vs 3-4 base or whatever. I'm talking relatively early game. Tanks DO come pretty early, and it's tough fending them off with Tier 1 units and early Tier 2 units.

I wasn't even talking really about pure mech, but just like 1 (2 tops) factories pumping seige tanks supported by a regular early game army, Marines, few marauders and Hellions and whatnot. The push can come pretty damn early if it's a push, certainly before Zerg can have 3 bases up and running.

You mean a marine tank push? Just catch em unsieged with anything, really. I think Speedling infestor might work there. If it's early, you have the advantage vs full mech, but you're a bit worse off vs bio mech and you need to clarify which you're dealing with.
EDIT: you edited.
LF9
Profile Joined November 2009
United States537 Posts
Last Edited: 2010-07-15 01:28:02
July 15 2010 01:27 GMT
#19
Bio Mech.

Edit: haha yea
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
July 15 2010 01:28 GMT
#20
Yeah I hate it when they use helion controll in the beginning to make me make lots of lings and more queens. Then the terran gets his natural. And u basically have to play a long game. I found out that mass roaches work well against mech though. Roaches are the tank unit of zerg, the only ground unit vs tanks that dont die in one shot (except ultras)
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