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[R] Zerg Counter to High Templar?

Forum Index > StarCraft 2 Strategy
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LuCiD37
Profile Joined July 2010
United States150 Posts
July 13 2010 04:03 GMT
#1
I have been doing A LOT of practice as Zerg against Protoss. I have been fairing well in finding adequate counters to most Protoss builds that do not include high templar. Normally I am fine up until about the time where I am saturating my third base (this is assuming that I have been unable to secure enough of an advantage to push for a win by this point). By this time my opponent is able to include High Templar into a solid, diverse army mix. Storms are too much vs my roach/hydra build. But I don't know what else to do... Moving out of the way seems obvious, but it rarely saves me any unit hp- is there a good counter to an army with a decent amount of high templar? Is it just good micro?

Thanks for the help
N(o)sarcasm
Profile Joined July 2010
11 Posts
July 13 2010 04:17 GMT
#2
I hope the following can help in your dilemma a bit:

What I find to usually be one of the best counters to high templar are the infestor. Not for the obvious reasons though, for the not so used ability of infested terran. I know this seems sort of "Eh? What the hell is this guy saying?" But let me explain a bit. Most of the time, high templars are kept in the back of the group, this allows for you to use an infestor to get a bit of a jump on them. Not only because they move exceedingly fast while burrowed, but because high templars move incredibly slow whether on or off creep. This, although sometimes better utilized on colossus and immortal, can prove to be a great help. The infested terran do enough focus damage in groups of 4, that is, four infested terrans, to beat a high templar with a 1.5 shot volley.

Now, what does this do for you? Well, it lets your Infestor stay burrowed, and likely get away whilst the opponent is dealing with this newfound tactic. It lets your army get into a better concave, or at least it should. Also, I wouldn't expect the critical mass of colossus being reached if they're expending any sort of tech on the high templar, as well as its extremely gas heavy cost. The high templars at this point have limited options. One is to run, and risk getting slaughtered a bit more. Two is to use their storms on the infested terran. While I sincerely doubt it would be the latter, if they chose to do so, then it'll give you ample time to move in and kill off that army without the templars bothering you so much.

I hope this helps you out at least in part. It's done a bit for me in these types of match ups.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-07-13 04:23:53
July 13 2010 04:23 GMT
#3
Roach.

Those buggers can easily tank storms, especially with the inceased HP regen upgrade. Let your roaches soak up the storm damage and burrow them. Then laugh as the storm does nothing. If you scout the Protoss going templar tech, make your composition a little more roach heavy as opposed to hydra heavy.

Honestly, because of roaches and their retardedly high HP, I tend to not go templar tech in PvZ.
obsid
Profile Joined November 2008
United States389 Posts
Last Edited: 2010-07-13 04:43:52
July 13 2010 04:40 GMT
#4
properly done burrowed nerual parasite on the high templar will let you storm his guys

Not sure if its a bug or not, but assuming its not (and I think the game is more balanced and fun with it not a bug). The guy going for high temps, probably isnt going to have observers out (and that requires a totaly diffrent tech tree). Oh and if he does have an obs, 9 range of nerual parasite is quite long, he probably wont even see you still after you neural and then storm his own guys.
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
July 13 2010 04:45 GMT
#5
Had troubles with this myself lately, but got a tip to go mutas instead of to many ground units, haven't had a moment to try yet : /

Like the idea with infestor ! The roach one has just failed for me so far : / Stalkers and and forcefil just laughs and when I burrow mr.observer just points on them and laugh : /
Yes I am
LuCiD37
Profile Joined July 2010
United States150 Posts
July 13 2010 04:54 GMT
#6
So a combination of roach/infestor/burrow seems to be the remedy. That definitely makes sense- especially the fact that those units can move while burrowed- I think really can make this a viable tactic vs massed HTs.

Thanks for the help so far, if anyone else has any other ideas I would love to hear them.

In the meantime, going to try this out!
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
July 13 2010 05:20 GMT
#7
Have you considered ultralisks? Storms are basically useless against them, force fields don't do anything and once you get a bunch they beat zealots because of their AoE damage. You need to watch out for Stalkers but if you support your ultras with hydras (or maybe lings if you're short on gas) this should work pretty well. If they did a mostly Warpgate-based build they won't be able to get enough Immortals fast enough. Voids Rays might be a concern so again, get hydralisk support.
I am the Town Medic.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2010-07-13 05:28:53
July 13 2010 05:23 GMT
#8
I don't think a "counter" exists. And that's the way it should be... It comes down to control and whatnot. Storms are not as lethal as they used to be, so you shouldn't have a hard time just pulling back and letting his zealots eat the brunt of the storm.

Really though, should post a replay
Administrator~ Spirit will set you free ~
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
July 13 2010 05:24 GMT
#9
It's frustrating that the counter seems to be just surprise them before they can use their units.

I like the roach burrow move since I generally get roaches to deal with 2 gates and such. Also I tend to avoid mutas because that is just another unit needing gas and it tends to deplete roach counts drastically.
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
July 13 2010 05:43 GMT
#10
in the mid-game, upgraded tunneling speedroaches are probably the best unit to use. They can withstand almost 2 full storms, and can quickly move out of storms, and burrow to regen.

Lategame, ultras all the way.
next week on Everybody Loves HypnoToad:
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
July 13 2010 05:50 GMT
#11
New strat ! Snipe those with mutas was working really fine ! just won a game by doing it ! those slow bastards are not so tight with the rest of the units so sniping them should not be to hard for anyone
Yes I am
Kratisto
Profile Joined June 2008
United States199 Posts
July 13 2010 06:09 GMT
#12
Protoss player hero. Roaches don't go down quickly to storm like Hydras do. Mutas are quick enough to micro away, and your opponent will have less money sunk into Stalkers and Sentries if he doesn't see it coming, so you might be able to do some sniping. Mobility is key in minimizing damage taken from Storm, so spreading creep would probably be (especially) beneficial.

High Templar are "Light". A well-placed baneling can melt a thousand gas worth of poorly-placed templar. It might be worth experimenting with baneling bombing and baneling traps for situations where you're not incredibly lucky or your opponent hilariously incompetent. Banelings aren't great against Zealots, but at least they'll be doing full damage.
caldo149
Profile Blog Joined April 2009
United States469 Posts
July 13 2010 06:38 GMT
#13
On July 13 2010 14:50 Buffy wrote:
New strat ! Snipe those with mutas was working really fine ! just won a game by doing it ! those slow bastards are not so tight with the rest of the units so sniping them should not be to hard for anyone

That's not new, it's a tactic used a lot in Broodwar ZvP, often seen with in the 3 hatch spire -> 5 hatch hydra build. It's a great idea in BW and SC2, although i can't imagine it being as effective without BW Muta control.
Hellions are my homeboys
Jacobs Ladder
Profile Joined May 2010
United States1705 Posts
July 13 2010 07:36 GMT
#14
Roach Ling is decent. Roaches don't get clobbered by storms and storming lings is a good way to kill your own units.
N(o)sarcasm
Profile Joined July 2010
11 Posts
July 13 2010 08:10 GMT
#15
On July 13 2010 15:09 Kratisto wrote:
Protoss player hero. Roaches don't go down quickly to storm like Hydras do. Mutas are quick enough to micro away, and your opponent will have less money sunk into Stalkers and Sentries if he doesn't see it coming, so you might be able to do some sniping. Mobility is key in minimizing damage taken from Storm, so spreading creep would probably be (especially) beneficial.

High Templar are "Light". A well-placed baneling can melt a thousand gas worth of poorly-placed templar. It might be worth experimenting with baneling bombing and baneling traps for situations where you're not incredibly lucky or your opponent hilariously incompetent. Banelings aren't great against Zealots, but at least they'll be doing full damage.


Not great in one versus one, I agree. Though how often do you see a zerg going one baneling versus one zealot? Pending that great program which lets you do tests, I'd say next to zero. Banelings, en masse, can destroy nearly all ground forces in one fell swoop. The only preventive tactics I know of is force field or mass siege. I am a player of all races, and have been on the giving and receiving end of a group of 30 or so baneling literally rolling in and decimating all but the strongest of units. In most cases, this leaves the immortal, colossus, thor, and ultra, as well as any air units for obvious reasons standing. As a zerg player, if you already have your main force built. That is, you have your muta, hydra, or roach accompanied by any of the viable choices, it's quite easy to macro up more zergling at your disposal, which will reach the destination of your choice in seconds, pending their speed upgrade. This can, and often times will end the game. In the case of you having the units necessary to deal with it. Often times this can leave a zerg fairly beat morally. That is, they -wanted- and -expected- the baneling ball to destroy most of your stuff, and although their army may be enough to defeat said army, they feel sort of helpless against the onslaught. Sometimes this can lead to less micro, as I've witnessed.

Aside from the one versus one, this quoted poster makes several valid and great points. Roaches are great to soak up storms, just be careful not to rely on them too much, as colossus and stalker can potentially destroy swarm after swarm of them. =D In what you're trying to deal with though, if you find the infestor tactic to be too gas heavy, then this is a viable option as well. It's really just about what you have at your disposal with x amount of minerals and x amount of gas.
Ouga
Profile Joined March 2008
Finland645 Posts
July 13 2010 08:14 GMT
#16
Roaches. I can understand why so few tosses go for templars instead of robo, because storms tend to do very little profitable dmg if opponent army is based on roaches. Burrowing down and jumping back up in middle of his army doesn't hurt much either, since he doesn't have high dmg dealers such as immos usually with this build.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 13 2010 08:38 GMT
#17
My personal experience is mutas. Run in your ground troops, run in mutas and shift+click all his HT. Run back your ground troops. Try to run away with mutas that survive and then attack with all.

Two tricks with this. 1. Do it on creep. 2. Do it somewhere where you have enough space to run in and out without sacrificing your base or anything like that.

Zerg sucks at defending and fighting at his base
LuCiD37
Profile Joined July 2010
United States150 Posts
July 13 2010 08:49 GMT
#18
Thanks again to everyone for all of the advice.
It definitely seems like roaches are the proper (and the most likely and applicable counter- being that having a roach warren is not uncommon at this stage in the game, while and infestor pit or a spire may or may not actually be up).


"Roaches. I can understand why so few tosses go for templars instead of robo, because storms tend to do very little profitable dmg if opponent army is based on roaches. Burrowing down and jumping back up in middle of his army doesn't hurt much either, since he doesn't have high dmg dealers such as immos usually with this build." - Ouga

Interestingly, in the game I played right before I made this post (and the one which brought me to make the post) I encountered a mixture of immortals and High Templar (along, of course, with a mixture of typical warpgate units). So I obviously am in a bit of a dilemma in that situation if I do go mass roaches. However, I suppose it would not be a bad idea to stick with a roach/hydra build with a generally stronger emphasis on roaches and be quicker on the burrow for both my hydras and my roaches when storms are placed. Unfortunately, I am still vulnerable to an observer in that situation.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2010-07-13 09:02:49
July 13 2010 09:01 GMT
#19
If he mixes immortals and HT then he has not enough of both. In that case have creep spread and lead him to waste storm mana and then fight him.

Storm is basically good for killing hydras, and hydras kill all but storm (well and colossi but we are not talking about those here :D).
LuCiD37
Profile Joined July 2010
United States150 Posts
July 13 2010 09:15 GMT
#20
On July 13 2010 18:01 -Archangel- wrote:
If he mixes immortals and HT then he has not enough of both. In that case have creep spread and lead him to waste storm mana and then fight him.

Storm is basically good for killing hydras, and hydras kill all but storm (well and colossi but we are not talking about those here :D).


That sounds right, but what about him expanding? If I am restricted to fighting this composition on creep- I have to wait until my creep has been spread to his base. Yes, I can augment the speed of that process by using overlords and queens more effectively, but can I realistically have creep right outside his main bases where I need it in time?

I think what you are saying works if it's on my side of the map, but becomes a bit more iffy when I am off creep.

But I guess, like you said, "If he mixes immortals and HT then he has not enough of both", and so I am safe with roaches and lings and using those units offensively (both on and off of creep).

Another thing, are hydras altogether out of the equation vs. storm? Perhaps have them in the back and wait until the HTs are compromised?

Sorry for my questions becoming very situational
preaCor
Profile Joined April 2010
Germany80 Posts
July 13 2010 10:33 GMT
#21
Ultras are barely touched by psi storms. Since storm damage does not stack you can just wade through them. I think it takes like 7 full duration psi-storms to kill an Ultralisk?

Basically if the enemy has a big army with HT support I check for how much anti air he has. If his army is AA heavy I go ultras, if not I go mass muta and snipe the HTs asap.

And never forget that you MUST outmacro a protoss opponent when it gets to lategame in order to stay ahead. His 200 food are - in general - better than your 200 food.
Pity is free, envy must be earned.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 13 2010 10:41 GMT
#22
On July 13 2010 18:15 LuCiD37 wrote:

That sounds right, but what about him expanding? If I am restricted to fighting this composition on creep- I have to wait until my creep has been spread to his base. Yes, I can augment the speed of that process by using overlords and queens more effectively, but can I realistically have creep right outside his main bases where I need it in time?

I think what you are saying works if it's on my side of the map, but becomes a bit more iffy when I am off creep.

But I guess, like you said, "If he mixes immortals and HT then he has not enough of both", and so I am safe with roaches and lings and using those units offensively (both on and off of creep).

Another thing, are hydras altogether out of the equation vs. storm? Perhaps have them in the back and wait until the HTs are compromised?

Sorry for my questions becoming very situational


Basically engaging on creep is what you have to do. How will you manage to creep everywhere? Get more queens. By the time you he has HT you should have enough creep to allow you to have enough mobility to contain him. From there on just expand and overpower him or kite his storms. Another strat that I've seen working quite well is transitioning into ultra/roach build. This tends to melt anything really.

Hydras aren't useless once he has HTs but as he gets more and more HTs capable of storms Hydras lose their effectiveness really quickly even if you micro them on creep. So you can still go hydra early on but you have to transition out of it if you think the HTs numbers will get too high for your hydra to handle. Same way that hydra are ok vs 1 colossi.
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2010-07-13 11:10:31
July 13 2010 11:10 GMT
#23
The counter is the same as in BW you either snipe HTs with mutas or learn to dodge the storms . You can always try sniping them with burrowed roaches , banelings or whatever before the fight .
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2010-07-13 12:31:42
July 13 2010 12:30 GMT
#24
By my count 6 storms are enough to kill all your hydras in one battle. So if he has 6 HT or more hydras become pretty useless. But if you have no hydras he can just overrun you with gateway units as zealot/stalker/FF(I didn't say sentry because a sentry without FF is basically useless in this part of the game) kill lings and roaches easy.

And yes, without creep do not even try to fight HT's (or colossi) with hydras. In these cases they cannot run away or survive that.
cerebralz
Profile Joined August 2009
United States443 Posts
July 13 2010 12:49 GMT
#25
For this reason, i tend not to make hydras vs P if i see templar tech. I usually stick to muta/ling/roach, defending until i can get brood lords. Lately i've been being patient, just getting by until i've got the econ for hive tech, then unloading. One game i even let the P kill my natural without a fight because saving my army was crucial when the brood lords popped, to totally overwhelm him and win the game.

Don't underestimate mass muta vs. P. +1 easily makes the muta ball extremely destructive. As long as you can fight together, lings and roaches can soak up most of the stalker damage while you pick off all his temps, then stalkers, then sentries. It takes a lot for P to switch gears to defend against mass muta if he's gone for templars. I usually don't show my hand until i've got enough gas to make 8-12 mutas. Mutas can endlessly dodge storms while picking apart his army. Just don't lose track of your flock and A-move them into a bunch of stalkers.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
July 13 2010 12:51 GMT
#26
I either go banelings, because he will have a lot of zealots and templars are also light, or I go roaches because of the high HP, ultras would work great too.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
July 13 2010 13:21 GMT
#27
I really hate roaches as Z. They are nullified by a few forcefields unless you have ultras. How are roaches ever going to kill something if they cant reach them? A roach heavy army just dont have any damage unless you catch him by suprise with burrow.

Mutas to snipe HT's probably works best, or Broodlord / ultra heavy army. HT + colossus melt any pre-t3 units (since ultras take so long to get he may very well have both)
England will fight to the last American
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 13 2010 13:30 GMT
#28
On July 13 2010 22:21 KaiserJohan wrote:
Mutas to snipe HT's probably works best, or Broodlord / ultra heavy army. HT + colossus melt any pre-t3 units (since ultras take so long to get he may very well have both)


Trying to get both will just make you lose. The tech and gas required is INSANE.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
July 13 2010 13:33 GMT
#29
I have the key which you seek. So pay attention. It may not make sense at first, but you'll need to think it over. If your thinking is correct, you'll come to the same conclusion.

The counter to high templar... is creep.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Achaia
Profile Joined July 2010
United States643 Posts
July 13 2010 14:00 GMT
#30
I like the idea of having Mutas to snipe the HTs and I like the idea of having a more Roach heavy army if you're facing HTs to soak up Psi storm damage and I like the idea of Infestors to NP the HTs and cast Psi Storm on his own army. When it all comes down to it though I guess it will come to whether or not you have the ability to micro these units. As Plexa said there doesn't really seem to be a "counter" per say. It seems the counter is just to slightly adjust unit composition and micro well.
http://www.youtube.com/SCBattleGrounds
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
July 13 2010 14:54 GMT
#31
Just get some broodlords for the auto win. But other than that good micro, spread your creep as far across the map as you can, muta sniping, etc.
Doubt is the venom that has paralyzed humanity.
hyped
Profile Joined April 2010
United States135 Posts
July 13 2010 15:13 GMT
#32
Brood lords and ultra's are great, but while you're still on roaches, it's all about the concave. Have your roaches in the most wide open area as possible. Do the attack->move while attack is on cooldown thing until his army is completely surrounded (his army should be smaller since he invested in HT's and you have mostly roaches), forcing the toss to either storm on his own units or use waaaay more storms trying to hit your units but not his. I hope this explanation made sense.
Chex
Profile Joined May 2010
United States87 Posts
July 13 2010 15:34 GMT
#33
Plexa is absolutely correct. There is no counter. Frankly your best bet is to just micro out of the storms and, as suggested in previous responses, adopt a more roach heavy army. Definitely get burrowed movement and then you can simply burrow through storms and micro your Hydras which are much more fragile.

Also consider banelings. If he's going HT's then he has a primarily gateway army and Banelings will wreck them. Another composition that works with banelings would be baneling, infestor, zergling, ultra with some roaches or hydras if you can.

My one comment on Ultras is that you need to be careful about heavy Chargelots. They will really hurt your ultras bad (banelings should fix this problem though).
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 13 2010 15:36 GMT
#34
The same counter that was in SCBW, dont fucking amove and sit under it, move your hydras out of the way or spread them and itwont do as much damage

I played vs storm with mass hydras and microing storm did very little, especially considering hydras survive with 1 hp if they take full damage now
Artillery spawned from the forges of Hell
TwistedHelix
Profile Joined July 2010
United States50 Posts
July 13 2010 15:42 GMT
#35
If going mass roach, be sure not to get caught with 1 control group syndrome. 2 or 3 groups will allow the roaches to spread out and get concave faster. If the concave can quickly become only 1 or 2 rows deep, storm will have a lesser effect.
.Soul
Profile Joined April 2010
Canada81 Posts
July 13 2010 15:42 GMT
#36
Yeah, from my experience in watching games and VoD's it seems that the best way to avoid getting wrecked by storm is to either dodge it, or snipe the HT's beforehand. Roaches also seem to work well just because they have so much HP and can regen it back while burrowed.
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
July 13 2010 15:51 GMT
#37
Burrowed roaches with tunneling claws! That, or make 6 mutas to snipe the HTs before you engage his army. It's the very same tactic seen in Brood War.
Skyro
Profile Joined May 2010
United States1823 Posts
July 13 2010 15:55 GMT
#38
Protoss player here who uses HT tech a lot to combat hydras and here's my thoughts:

-Fighting on creep, as mentioned several times already.

-Fighting in wide open areas. Anywhere units have to clump up to get through is good for storm.

-Ultras don't really work as if they are going HT you can automatically expect a healthy dose of zealots as a mineral sink and archons morphed from energy-depleted HT.

-Infestors are great but moreso for fungal growth for the zealots. HT are cheaper and can feedback Infestors, who aren't like ghosts which are hard to spot in a clump of units. It can work but not cost effective IMO.

-Mutas can also work, but also not very cost effective. Protoss players can lay down storms on your mutas and weaken them a down then just morph into archons, who counter mutas hard. Mutas can move out of storms but due to how acceleration/deceleration works in thsi game storms still hurt mutas quite a bit.

-Roaches do tank storms better than hydras but don't really counter HT. Zealots and storms still do well vs roaches.

-Burrow is great if you can catch them w/o an observer, but it's not something you can count on every game.

-Best bet to "counter" HT is simply trying to dictate where you fight his army (wide open area, preferably on creep), and flanking his HT with speedlings. Speedlings are extremely cost-effective, and are cheap enough to not compromise your army composition. Make him waste his storms on the cheap zerglings and force him to morph into archons or lose his HT.
Taniard
Profile Joined June 2010
United States114 Posts
July 13 2010 16:08 GMT
#39
On July 13 2010 14:23 Plexa wrote:
I don't think a "counter" exists. And that's the way it should be... It comes down to control and whatnot. Storms are not as lethal as they used to be, so you shouldn't have a hard time just pulling back and letting his zealots eat the brunt of the storm.

Really though, should post a replay


yeah pretty much. There is no set "counter" and all of the suggestions are just ideas to better help your control. One thing though, just make sure not to leave hydras out off of creep against templar, or they will get owned cuz they are so slow.
An amateur practices until he can get it right, a professional practices until he can't get it wrong.
CryMore
Profile Joined March 2010
United States497 Posts
July 13 2010 16:35 GMT
#40
Creep is a good way to fight HTs. As long as your roach/hydra/ultra is on creep they will easily be able to dodge storm. Another good way is to get mutalisks to snipe HTs similar to broodwar.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Noocta
Profile Joined June 2010
France12578 Posts
July 13 2010 17:11 GMT
#41
Just for the fact, burrowed roaches with tunneling claw upgrade outregen a storm.
So if u can't dodge it, just burrow :d
" I'm not gonna fight you. I'm gonna kick your ass ! "
dignity
Profile Blog Joined May 2010
Canada908 Posts
July 13 2010 17:49 GMT
#42
As mentioned, ultralisks can take several storms and still live. If your opponent is going for templars, he would have lots of zealots because the build is gas heavy and so ultralisks would rip through most of his army.

As bad as people say ultralisks are, they are quite cost effective in terms of the damage they deal when massed and used with other units as support.
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2010-07-13 17:52:24
July 13 2010 17:51 GMT
#43
On July 14 2010 02:11 Noocta wrote:
Just for the fact, burrowed roaches with tunneling claw upgrade outregen a storm.
So if u can't dodge it, just burrow :d


Are you sure? I thought roaches w/ the upgrade regen 10HP/sec? Note that storm actually ticks every .5 seconds, which makes it 20DPS/sec.

And on a practical level while I think the upgrade would be useful for recovering damaged roaches from storm, is burrowing your roaches in the middle of battle where his whole army is DPS'ing you really a good idea? I've never had it done vs me, personally.
Noocta
Profile Joined June 2010
France12578 Posts
July 13 2010 17:56 GMT
#44
well, i don't really think burrowing during the battle is a good idea but i know for fact that with the upgrade they outregen storms.
" I'm not gonna fight you. I'm gonna kick your ass ! "
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 13 2010 17:59 GMT
#45
Roaches used to out regen storm before the nerfs I think. Now they don't but quite a lot of the damage is negated.
eNyoron
Profile Joined September 2009
United States170 Posts
July 13 2010 20:08 GMT
#46
Don't forget baneling carpet bombing - clears out sentries and HTs if they don't have enough anti air to instagib the overlords.
0sm9sm8sm... the beginning of the end.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
July 13 2010 20:23 GMT
#47
Have a burrowed infestor and when the battles about to start, unburrow it and fungal growth the templar. Then you can Engage the templar-less army. If he backs off, try to go for the templar since theyre tempararily stuck.

An even better way is after fungal growthing launching a few ITs, but that would require more than one infestor for sure.
happyness
Profile Joined June 2010
United States2400 Posts
July 13 2010 20:30 GMT
#48
I could be wrong, but I thought if you burrow you take no damage from storm.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
July 13 2010 20:32 GMT
#49
If he goes HT's he probably isn't going air units. Just don't build hydras. Lots of roaches.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Skyro
Profile Joined May 2010
United States1823 Posts
July 13 2010 20:33 GMT
#50
On July 14 2010 05:30 happyness wrote:
I could be wrong, but I thought if you burrow you take no damage from storm.


This is incorrect. I have stormed hydras who were burrowed plenty of times and know it works because when they die they show their death animation above ground (and leave a corpse, etc. etc.).
Normal
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