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i am 18 in my diamond league NA server
i actually really like doing this in response to a 2 gate rush. when i scout the 2 gate i stop drone production completely favoring lings and getting speed. when the zealots arrive i fight with everything i can to hold it off while making a baneling nest. if the protoss waits and builds up like 5 or 6 zealots befor attacking he risks losing all his zealots to bling sling which completely dominates any kind of pure zealot build.
either way the follow up is to send 2 slings up the ramp followed by four or five banelings to wipe out any zealots that may have been positioned on the ramp after the rush got killed off. followed by non stop speedling macro rallied to the main. i prefer to target pylons and buildings in the choke over probes unless the chance really presents itself. obviously im not gonna ignore the probes if i can totally trap and kill them all, but with a smaller number of lings they can just run the probes away costing you valuable time you could be attacking somthing... or even worse surrounding your small number of lings with probes and killing them.
on to the op!!!! i think the best way to deal with this if you lose your early zealots from your 2 gate is to 1. micro your zealots so that only one takes dmg from banelings. balled up zealots get raped by splash damage. 2. remember that gateways hp triple that of a pylon, favor protecting your pylons over gateways since pylons are gonna be the second choice for banelings. 3. get your core up after your first or second gateway to insure a stalker. stalkers take much much less damage from banelings and can really shut a bust down big time.
the white ra v tester game in the kotb was fucking epic. i have been playing around with that sort of zerg play as well with mixed results.
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If you only have 1 zealot at the time 4 banelings hit, I think you need to be worried about more than just banelings.
You need to double gate at the start, and pump out mass zealots. Banelings are almost never resource efficient vs zealots since zealots have so much HP and are easy to spread.
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As a zerg player i drool when i see 2 gate, because this works so well. A couple of things can beat the bust though so it's not like foolproof or anything.
If you 2gate'd you must throw up a cyber core and chrono boost a sentry and/or chrono boost warp gate immediately. What you have to do is force the zerg to reveal how many banelings he will make. 5 banelings will kill 3-5 zealots and the pylon wall so you need to be careful. If you show sentry/stalker, he won't make as many banelings and try to power through you with speedling. Once he does that warp in zealots and block his escape route. Poke him camping right outside your base with a stalker. If you see lots of banelings just more sentry stalker, you must force field well. Other than that, retreat and dance your zealots around as much as possible. It may be that he miss clicks and explodes his banes doing minimal damage. If he wastes banelings on buildings without killing zealots you're in good shape.
If you 1 gate cyber core'd, it's much easier to stop. Sentry's can buy enough time to get 1-2 cannons at your choke. Block the cannons with stalkers and the bust is pretty much dead.
What i don't recommend toss doing is using pylons as part of the wall if its the only pylon powering your gateways. It's a recipe for disaster as all of a sudden you can't make units because 5 banelings took out your zealots AND production buildings. Hide one or maybe 2 pylons behind to power your structures, ensuring you will have them operational.
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Build first Pylon on ramp and build like a "channel" behind the ramp. As your scout sees early pool or baneling, go for early forge and build 1-2 cannons behind the buildings. Go for early sentry with chrono boost and stalkers. I know that you have to build an extra building and the core, but Z can't go for Baneling that fast as well.
Use a group for the cannon! to snipe banelings. Use the channel you've built with the buildigns to snipe of banelings, and walk back, snipe, walk back.
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Leave a 1 space gap and get a stalker or zealot to hold position while standing in that 1 blockspace choke point. Also build your buildings so that your high HP buildings like your gateway, forge or cyber core is at the front taking the brunt of the damage, and if you have pylons build them in a line behind one another so that even if they take one out the other plyons are still blocking. I can honestly stay that I've never been ling bling busted since phase 2 and retail.
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I think one of the largest issues here is that it only takes a few seconds of not looking at the wall and the banelings bust through already, like some posters have previously mentioned. If your screen is always at the wall then usually the toss will be able to easily handle the baneling bust.
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It's very hard to stop. You need to get a fast gas, and pump sentries asap! You have to keep all your attention on your ramp untill the threat is averted. As a zerg player, I've also had a lot of difficulty dealing with 2-gate wall ins at the nat. You put 1 cannon back there and nothing can ever break in, although it hinders your economy.
Keep in mind, when zerg does a baneling bust, they usually pool around 12, and stop pumping drones at all once it finishes, which means, if you survive at all, you've pretty much won the game right there.
Hope that helped
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I have tons of problems with this build. Its fairly hard to see it coming, due to lings killing your scout, but I try to play safe anyway, wall-off my ramp with a Gate/Pylon, and a Zealot blocking the hole. I also get a Sentry out ASAP. And then they come with a ton of Banelings and Zerglings. I just never have enough Force Fields to keep them away until I can get the units I need to defend it. I guess the key is to somehow scout it early, and add another Gateway sooner, but scouting Zerg after they have lings and a queen out is just really tough.
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Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.
1 sentry nullifies the strategy and wins you the game due to econ advantage.
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On August 08 2010 01:06 comis wrote: Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.
1 sentry nullifies the strategy and wins you the game due to econ advantage. 1 sentry? You don't know what you are talking about. Your first sentry would have enough for 1 Force Field, and assuming you weren't able to scout it (which is likely), that would be your one and only Force Field during this time period. And one Force Field won't save you, when they can just wait out the Force Field, and then go up your ramp.
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On August 08 2010 01:31 Sentenal wrote:Show nested quote +On August 08 2010 01:06 comis wrote: Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.
1 sentry nullifies the strategy and wins you the game due to econ advantage. 1 sentry? You don't know what you are talking about. Your first sentry would have enough for 1 Force Field, and assuming you weren't able to scout it (which is likely), that would be your one and only Force Field during this time period. And one Force Field won't save you, when they can just wait out the Force Field, and then go up your ramp.
1 forcefield is enough time to chrono another sentry. And then another. And then another.
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One trick I've found in my random travels is trying to split the banelings with a well timed FF. If you can keep your scout alive long enough, you can pull him back to a watch tower. Having some sort of unit give you a little outside scouting is exactly what you need. From there, try to get a FF up after you see the incoming units. Most of your construction should be going on near your ramp anyways, so your attention shouldn't be leaving that area. FF to split the banes, at worst you'll lose a zealot and damage a pylon. Advance stalkers and attack any lings and banes that get stuck in the confusion. He's back to square 1 again after the FF dissipates, and is a little bit behind because he has less blings and slings.
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On August 08 2010 01:39 comis wrote:Show nested quote +On August 08 2010 01:31 Sentenal wrote:On August 08 2010 01:06 comis wrote: Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.
1 sentry nullifies the strategy and wins you the game due to econ advantage. 1 sentry? You don't know what you are talking about. Your first sentry would have enough for 1 Force Field, and assuming you weren't able to scout it (which is likely), that would be your one and only Force Field during this time period. And one Force Field won't save you, when they can just wait out the Force Field, and then go up your ramp. 1 forcefield is enough time to chrono another sentry. And then another. And then another. A Force Field lasts for 15 seconds. It takes a Sentry like 40 seconds to be produced. Are you telling me that you can Chrono Boost a Sentry and get it out in under 15 seconds?
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Nickel and dime me over a couple seconds if you want but my point is any P player above silver league will be able to counter this with a minimal amount of scouting and 1 sentry (unless as you pointed out he for some reason made 0 sentry before seeing baneling and is still only on 1 gate - aka: below silver league).
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On August 08 2010 01:43 Sentenal wrote:Show nested quote +On August 08 2010 01:39 comis wrote:On August 08 2010 01:31 Sentenal wrote:On August 08 2010 01:06 comis wrote: Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.
1 sentry nullifies the strategy and wins you the game due to econ advantage. 1 sentry? You don't know what you are talking about. Your first sentry would have enough for 1 Force Field, and assuming you weren't able to scout it (which is likely), that would be your one and only Force Field during this time period. And one Force Field won't save you, when they can just wait out the Force Field, and then go up your ramp. 1 forcefield is enough time to chrono another sentry. And then another. And then another. A Force Field lasts for 15 seconds. It takes a Sentry like 40 seconds to be produced. Are you telling me that you can Chrono Boost a Sentry and get it out in under 15 seconds?
if you really want to nitpick, if u make a zealot and then a sentry I think you're gonna be able to do 2 forcefields by the time banelings come, not 1
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Sentrys screw my baneling busts verus protoss so i dotn do it no more. 1 sentry gg baneling bust.
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I really don't know why Zerg don't use them more often. Even just a handful is enough to force a TON of forcefields to be made to protect their forces (meaning your Roaches and Hydras have soooo much less maneuvering problems - these things aren't infinite) and just plain stops all Zealot confrontation outright (either he hides them behind the force fields, or you destroy the entire blob of Zealots in an instant). Only when he's got Collossi AND intentionally focus-fires the things is it safe for Zealots to do anything.
Not normally worth it early in the game, if you're playing on a map with a tight choke point and you're playing a Protoss with some level of competance, but they're a fucking nightmare to deal with on maps with large choke-points (Scrap Station). Speedling/Baneling is like an instant win there, just like Marine/Ghost.
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On August 08 2010 01:48 comis wrote: Nickel and dime me over a couple seconds if you want but my point is any P player above silver league will be able to counter this with a minimal amount of scouting and 1 sentry (unless as you pointed out he for some reason made 0 sentry before seeing baneling and is still only on 1 gate - aka: below silver league). Unless as I pointed out? I know you want to try and make me look dumb, or bad, or whatever, but please don't intentionally mis-represent what I said. It is very normal for a Protoss to go zealot, and then 1 sentry in PvZ. And this is what I do. And then banelings get there, and you only have that 1 Sentry. I don't believe you would normally have enough energy for 2 Force Fields with that first one by the time Banelings arrive. In my most recent encounter with this, my Sentry didn't have enough for a second one.
And "nickel and dime over a couple of seconds"? At best, there is a 5 second window, possibly even more depending in reaction time and if you even have an available chrono boost. And 5 seconds is plenty of time to run banelings up a ramp.
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I dealt with bling bust as P a few times during beta, and I didn't have much trouble with it.
Sentries, in a way, hard counter blings. FF stops the bust, and hallucinations--you can probably tech to it before pushing out--trick the blings into detonating early. Have good control, and you should be okay. If they move their blings instead of A+move, to dodge the hallucinations, then they'll get too many cheap shots thrown on them by stalker/sentry.
Watch out for burrow, though, if he goes lair. 3 blings will crush your sentries.
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On August 08 2010 02:02 Sentenal wrote:Show nested quote +On August 08 2010 01:48 comis wrote: Nickel and dime me over a couple seconds if you want but my point is any P player above silver league will be able to counter this with a minimal amount of scouting and 1 sentry (unless as you pointed out he for some reason made 0 sentry before seeing baneling and is still only on 1 gate - aka: below silver league). Unless as I pointed out? I know you want to try and make me look dumb, or bad, or whatever, but please don't intentionally mis-represent what I said. It is very normal for a Protoss to go zealot, and then 1 sentry in PvZ. And this is what I do. And then banelings get there, and you only have that 1 Sentry. I don't believe you would normally have enough energy for 2 Force Fields with that first one by the time Banelings arrive. In my most recent encounter with this, my Sentry didn't have enough for a second one. And "nickel and dime over a couple of seconds"? At best, there is a 5 second window, possibly even more depending in reaction time and if you even have an available chrono boost. And 5 seconds is plenty of time to run banelings up a ramp.
Yea and as I said, if you're bad enough to have 1 gateway by the time your first sentry is out then baneling bust might work on you. Even then it's a big *might*.
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