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How to stop baneling bust as p?

Forum Index > StarCraft 2 Strategy
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Tookie22
Profile Joined May 2010
United States187 Posts
July 10 2010 14:56 GMT
#1
hi,
im a zerg player who recently switched to p and have been doing really well. I love it but the one strategy i cant stop is baneling bust. they run like 4 banelings at my zealot explode him and send in 10 speedlings and devastate my economy. I always did this against t as z but never thought it to be a viable strategy for protoss. so how do you guys stop it?
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
morimacil
Profile Joined March 2010
France921 Posts
July 10 2010 14:58 GMT
#2
Sentries stop all early aggression from zerg players if you wanna turtle.
dj.ricecakes
Profile Joined July 2010
United States252 Posts
July 10 2010 15:02 GMT
#3
chrono boost a sentry after you scout the build?
TECH MOTHER FUCKERS TECH!
JaspluR
Profile Joined April 2010
Australia174 Posts
July 10 2010 15:39 GMT
#4
try to keep your scout alive as long as you can,
since you were a zerg player you will know the build orders pretty well
if you see a baneling nest you should chrono a sentry and maybe a stalker (its pretty standard for toss to chrono their first zealot then make 1sentry or stalker anyway)
if they have more banelings making the forcefield delay not enough you can wall off with another pylon for the time being and that will force the banelings to attack a buliding (more banelings to waste on a building rather than the zealot)
if he uses lings to attack your building you will have the sentry and stalker there
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 10 2010 15:50 GMT
#5
You can actually trap units in an open field with two force fields now, if you're fast enough. You kind of squeeze the units in between the force fields in a really tight space and they can't get out. Not sure how viable that will be against banelings/speedlings though.
lalala
EssayReader
Profile Joined May 2010
Korea (South)127 Posts
July 10 2010 20:14 GMT
#6
We Baneling Bust Protoss? Gotta try this out man....
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
July 10 2010 20:22 GMT
#7
What build have you been using where this happens to you? Banelings getting there when you only have 1 zealot seems kind of weird to me. I almost always get my core out as quick as I can after 1 zealot, and with a fast sentry this sort of thing shouldn't be a problem if you have a ramp.
Hi there. I'm in a cave, how bout you?
Xapti
Profile Joined April 2010
Canada2473 Posts
July 10 2010 20:52 GMT
#8
takes a long time to baneling bust with enough speedlings to do damage. By that point you could probably cast 4 separate force fields, after that, one could have more cannons/stalkers/zealots up to deal with it. Just need to keep zealots spaced out vs banes and it will be easy.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
prochobo
Profile Joined May 2010
United States232 Posts
July 10 2010 21:49 GMT
#9
Make more than 1 zealot next time. Use the first one as fodder and the 2nd one to plug your wall. There's no excuse to having only 1 zealot since any kind of baneling bust takes time to mass up.
sinn
Profile Joined May 2010
United States132 Posts
July 10 2010 23:06 GMT
#10
The problem with sentries in this matchup is...it requires you to have a PERFECT attention span. It really only takes the banelings around a second or two to walk up and pop your defending zealots...and by then you've already lost the game.

The key to preventing the baneling bust as protoss is base layout. Block the ramp with your cycore,a gateway, and a pylon (not fully). Leave a small path one space wide that leads out. Along this path, you can prevent the baneling bust with a simple TWO zealots - the trick is to SPACE THEM OUT very slightly so that if they pop one with banelings the other isn't touched by the splash. Also, make sure you have them hold position or they'll give ground
LastTemplar
Profile Joined August 2010
Argentina1 Post
August 05 2010 01:11 GMT
#11
hey sinn hi, but how do you leave out of your base with the stalkers? blink? another opcion?
excuse my english, i'm from argentina.
Thanks
SouthRawrea
Profile Joined June 2010
Canada608 Posts
Last Edited: 2010-08-05 02:24:11
August 05 2010 01:24 GMT
#12
It's only a baneling "bust" per se if you have walled off and I'm not sure how a zerg can take out your wall that early on if they've already used 4 banelings on your zealots...
Apollys
Profile Joined July 2010
United States278 Posts
August 05 2010 02:04 GMT
#13
I'm a protoss player and yes, i've lost to blings and it was really annoying. Slings will clear out your probe before you can scout the baneling nest, and the banelings will come before you get an observer. It's true that sentries will shut it down, but that's only if you're paying close attention/have map control, which is difficult vs zerg. I think, though, it comes down to just being attentive and reacting quickly, scout as much as possible, and always have couple sentries.
When you're feeling down, I'll be there to feel you up!
sexualSCV
Profile Joined May 2010
8 Posts
August 05 2010 03:01 GMT
#14
i play Z and this is a super good strat vs most 2 gates

the zealot almost always dies, you can easily just wait out the sentries, and their pylon is usually available as well

gg probes
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 05 2010 03:03 GMT
#15
build a bunch of overlapping shit on your choke and get stalker sentry and jam it in there.
omedius
Profile Joined May 2010
United States98 Posts
Last Edited: 2010-08-05 03:11:37
August 05 2010 03:07 GMT
#16
I've only had this done to me once but i had 2 immortals up and he just kept sending the blings at them while my zealots and stalkers just destroyed everything else. You really shouldn't have just one zealot up that far into a match.
Organizer of the BSG Cup for bronze-gold players on the NA sever
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
August 05 2010 03:10 GMT
#17
Block with a Stalker, not a Zealot. Zerglings have a harder time getting through the Stalker than they do the Zealot anyway, and Banelings can't bust one down easily. The best way for you to kill banelings is for you to force them to hit your stalkers, or individual Zealots AWAY from your choke.

Also, if you have Zerglings in your economy, any combat units (Stalkers, Sentries, Zealots) nearby will draw attention from your probes. As long as you don't attack the Zerglings with your probes, they will ignore them unless they make a deliberate effort to focus fire them.
The meaning of life is to fight.
Champi
Profile Joined March 2010
1422 Posts
August 05 2010 03:13 GMT
#18
watch some of whitra and testers games against idra and u'll be able to see demonstrations of what these people have suggested to u
LF9
Profile Joined November 2009
United States537 Posts
Last Edited: 2010-08-05 03:17:02
August 05 2010 03:14 GMT
#19
On August 05 2010 10:11 LastTemplar wrote:
hey sinn hi, but how do you leave out of your base with the stalkers? blink? another opcion?
excuse my english, i'm from argentina.
Thanks

You research Warp Gates ASAP. Most Protoss players should be doing this anyhow. If you get beyond 2 gateways, you need to have warp gates.

Any yea, baneling busts aren't really viable against a good Protoss who is paying attention. Proper building placement and sticking units in the hole at your choke is almost always sufficient; add a sentry into the mix, and it's easy as pie.
sl0w
Profile Joined July 2010
United States447 Posts
Last Edited: 2010-08-05 04:11:45
August 05 2010 04:11 GMT
#20
On August 05 2010 12:14 LF9 wrote:
Show nested quote +
On August 05 2010 10:11 LastTemplar wrote:
hey sinn hi, but how do you leave out of your base with the stalkers? blink? another opcion?
excuse my english, i'm from argentina.
Thanks

You research Warp Gates ASAP. Most Protoss players should be doing this anyhow. If you get beyond 2 gateways, you need to have warp gates.

Any yea, baneling busts aren't really viable against a good Protoss who is paying attention. Proper building placement and sticking units in the hole at your choke is almost always sufficient; add a sentry into the mix, and it's easy as pie.


But assuming it's a tight block (nothing gets in or out), how do you get your probe out to expand? Or should you always leave a little leeway for a probe to fit through and use a zealot to block it?
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2010-08-05 04:39:50
August 05 2010 04:35 GMT
#21
i am 18 in my diamond league NA server

i actually really like doing this in response to a 2 gate rush. when i scout the 2 gate i stop drone production completely favoring lings and getting speed. when the zealots arrive i fight with everything i can to hold it off while making a baneling nest. if the protoss waits and builds up like 5 or 6 zealots befor attacking he risks losing all his zealots to bling sling which completely dominates any kind of pure zealot build.

either way the follow up is to send 2 slings up the ramp followed by four or five banelings to wipe out any zealots that may have been positioned on the ramp after the rush got killed off. followed by non stop speedling macro rallied to the main. i prefer to target pylons and buildings in the choke over probes unless the chance really presents itself. obviously im not gonna ignore the probes if i can totally trap and kill them all, but with a smaller number of lings they can just run the probes away costing you valuable time you could be attacking somthing... or even worse surrounding your small number of lings with probes and killing them.

on to the op!!!!
i think the best way to deal with this if you lose your early zealots from your 2 gate is to
1. micro your zealots so that only one takes dmg from banelings. balled up zealots get raped by splash damage.
2. remember that gateways hp triple that of a pylon, favor protecting your pylons over gateways since pylons are gonna be the second choice for banelings.
3. get your core up after your first or second gateway to insure a stalker. stalkers take much much less damage from banelings and can really shut a bust down big time.


the white ra v tester game in the kotb was fucking epic. i have been playing around with that sort of zerg play as well with mixed results.
there are 10 types of people in this world, those who understand binary and those who dont.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 05 2010 04:47 GMT
#22
If you only have 1 zealot at the time 4 banelings hit, I think you need to be worried about more than just banelings.

You need to double gate at the start, and pump out mass zealots. Banelings are almost never resource efficient vs zealots since zealots have so much HP and are easy to spread.
cerebralz
Profile Joined August 2009
United States443 Posts
Last Edited: 2010-08-05 05:01:26
August 05 2010 04:59 GMT
#23
As a zerg player i drool when i see 2 gate, because this works so well. A couple of things can beat the bust though so it's not like foolproof or anything.

If you 2gate'd you must throw up a cyber core and chrono boost a sentry and/or chrono boost warp gate immediately. What you have to do is force the zerg to reveal how many banelings he will make. 5 banelings will kill 3-5 zealots and the pylon wall so you need to be careful. If you show sentry/stalker, he won't make as many banelings and try to power through you with speedling. Once he does that warp in zealots and block his escape route. Poke him camping right outside your base with a stalker. If you see lots of banelings just more sentry stalker, you must force field well. Other than that, retreat and dance your zealots around as much as possible. It may be that he miss clicks and explodes his banes doing minimal damage. If he wastes banelings on buildings without killing zealots you're in good shape.

If you 1 gate cyber core'd, it's much easier to stop. Sentry's can buy enough time to get 1-2 cannons at your choke. Block the cannons with stalkers and the bust is pretty much dead.

What i don't recommend toss doing is using pylons as part of the wall if its the only pylon powering your gateways. It's a recipe for disaster as all of a sudden you can't make units because 5 banelings took out your zealots AND production buildings. Hide one or maybe 2 pylons behind to power your structures, ensuring you will have them operational.
CuChullain
Profile Joined February 2010
Switzerland85 Posts
August 05 2010 05:00 GMT
#24
Build first Pylon on ramp and build like a "channel" behind the ramp.
As your scout sees early pool or baneling, go for early forge and build 1-2 cannons behind the buildings.
Go for early sentry with chrono boost and stalkers.
I know that you have to build an extra building and the core, but Z can't go for Baneling that fast as well.

Use a group for the cannon! to snipe banelings.
Use the channel you've built with the buildigns to snipe of banelings, and walk back, snipe, walk back.
Scorpius2501
Profile Joined May 2010
Australia7 Posts
August 05 2010 05:10 GMT
#25
Leave a 1 space gap and get a stalker or zealot to hold position while standing in that 1 blockspace choke point. Also build your buildings so that your high HP buildings like your gateway, forge or cyber core is at the front taking the brunt of the damage, and if you have pylons build them in a line behind one another so that even if they take one out the other plyons are still blocking. I can honestly stay that I've never been ling bling busted since phase 2 and retail.
Honor guide me.
divinesage
Profile Joined April 2010
Singapore649 Posts
August 05 2010 05:16 GMT
#26
I think one of the largest issues here is that it only takes a few seconds of not looking at the wall and the banelings bust through already, like some posters have previously mentioned. If your screen is always at the wall then usually the toss will be able to easily handle the baneling bust.
Deleted User 39582
Profile Joined August 2008
317 Posts
Last Edited: 2010-08-05 06:10:07
August 05 2010 06:08 GMT
#27
It's very hard to stop. You need to get a fast gas, and pump sentries asap! You have to keep all your attention on your ramp untill the threat is averted. As a zerg player, I've also had a lot of difficulty dealing with 2-gate wall ins at the nat. You put 1 cannon back there and nothing can ever break in, although it hinders your economy.

Keep in mind, when zerg does a baneling bust, they usually pool around 12, and stop pumping drones at all once it finishes, which means, if you survive at all, you've pretty much won the game right there.

Hope that helped
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
August 07 2010 13:30 GMT
#28
I have tons of problems with this build. Its fairly hard to see it coming, due to lings killing your scout, but I try to play safe anyway, wall-off my ramp with a Gate/Pylon, and a Zealot blocking the hole. I also get a Sentry out ASAP. And then they come with a ton of Banelings and Zerglings. I just never have enough Force Fields to keep them away until I can get the units I need to defend it. I guess the key is to somehow scout it early, and add another Gateway sooner, but scouting Zerg after they have lings and a queen out is just really tough.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
comis
Profile Joined April 2010
United States333 Posts
August 07 2010 16:06 GMT
#29
Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.

1 sentry nullifies the strategy and wins you the game due to econ advantage.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
Last Edited: 2010-08-07 16:32:03
August 07 2010 16:31 GMT
#30
On August 08 2010 01:06 comis wrote:
Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.

1 sentry nullifies the strategy and wins you the game due to econ advantage.

1 sentry? You don't know what you are talking about. Your first sentry would have enough for 1 Force Field, and assuming you weren't able to scout it (which is likely), that would be your one and only Force Field during this time period. And one Force Field won't save you, when they can just wait out the Force Field, and then go up your ramp.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
comis
Profile Joined April 2010
United States333 Posts
August 07 2010 16:39 GMT
#31
On August 08 2010 01:31 Sentenal wrote:
Show nested quote +
On August 08 2010 01:06 comis wrote:
Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.

1 sentry nullifies the strategy and wins you the game due to econ advantage.

1 sentry? You don't know what you are talking about. Your first sentry would have enough for 1 Force Field, and assuming you weren't able to scout it (which is likely), that would be your one and only Force Field during this time period. And one Force Field won't save you, when they can just wait out the Force Field, and then go up your ramp.


1 forcefield is enough time to chrono another sentry. And then another. And then another.
mrfixij
Profile Joined July 2010
United States18 Posts
August 07 2010 16:41 GMT
#32
One trick I've found in my random travels is trying to split the banelings with a well timed FF. If you can keep your scout alive long enough, you can pull him back to a watch tower. Having some sort of unit give you a little outside scouting is exactly what you need. From there, try to get a FF up after you see the incoming units. Most of your construction should be going on near your ramp anyways, so your attention shouldn't be leaving that area. FF to split the banes, at worst you'll lose a zealot and damage a pylon. Advance stalkers and attack any lings and banes that get stuck in the confusion. He's back to square 1 again after the FF dissipates, and is a little bit behind because he has less blings and slings.
Random: because lets face it: I suck as all three races
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
August 07 2010 16:43 GMT
#33
On August 08 2010 01:39 comis wrote:
Show nested quote +
On August 08 2010 01:31 Sentenal wrote:
On August 08 2010 01:06 comis wrote:
Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.

1 sentry nullifies the strategy and wins you the game due to econ advantage.

1 sentry? You don't know what you are talking about. Your first sentry would have enough for 1 Force Field, and assuming you weren't able to scout it (which is likely), that would be your one and only Force Field during this time period. And one Force Field won't save you, when they can just wait out the Force Field, and then go up your ramp.


1 forcefield is enough time to chrono another sentry. And then another. And then another.

A Force Field lasts for 15 seconds. It takes a Sentry like 40 seconds to be produced. Are you telling me that you can Chrono Boost a Sentry and get it out in under 15 seconds?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
comis
Profile Joined April 2010
United States333 Posts
Last Edited: 2010-08-07 16:52:46
August 07 2010 16:48 GMT
#34
Nickel and dime me over a couple seconds if you want but my point is any P player above silver league will be able to counter this with a minimal amount of scouting and 1 sentry (unless as you pointed out he for some reason made 0 sentry before seeing baneling and is still only on 1 gate - aka: below silver league).
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
August 07 2010 16:50 GMT
#35
On August 08 2010 01:43 Sentenal wrote:
Show nested quote +
On August 08 2010 01:39 comis wrote:
On August 08 2010 01:31 Sentenal wrote:
On August 08 2010 01:06 comis wrote:
Friend of mine has gotten to top of his Diamond league by nothing but 9 pool / baneling busts. It's embarrassing that P players lose to this so consistently.

1 sentry nullifies the strategy and wins you the game due to econ advantage.

1 sentry? You don't know what you are talking about. Your first sentry would have enough for 1 Force Field, and assuming you weren't able to scout it (which is likely), that would be your one and only Force Field during this time period. And one Force Field won't save you, when they can just wait out the Force Field, and then go up your ramp.


1 forcefield is enough time to chrono another sentry. And then another. And then another.

A Force Field lasts for 15 seconds. It takes a Sentry like 40 seconds to be produced. Are you telling me that you can Chrono Boost a Sentry and get it out in under 15 seconds?


if you really want to nitpick, if u make a zealot and then a sentry I think you're gonna be able to do 2 forcefields by the time banelings come, not 1
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
August 07 2010 16:52 GMT
#36
Sentrys screw my baneling busts verus protoss so i dotn do it no more. 1 sentry gg baneling bust.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-08-07 16:56:09
August 07 2010 16:54 GMT
#37
I really don't know why Zerg don't use them more often. Even just a handful is enough to force a TON of forcefields to be made to protect their forces (meaning your Roaches and Hydras have soooo much less maneuvering problems - these things aren't infinite) and just plain stops all Zealot confrontation outright (either he hides them behind the force fields, or you destroy the entire blob of Zealots in an instant). Only when he's got Collossi AND intentionally focus-fires the things is it safe for Zealots to do anything.

Not normally worth it early in the game, if you're playing on a map with a tight choke point and you're playing a Protoss with some level of competance, but they're a fucking nightmare to deal with on maps with large choke-points (Scrap Station). Speedling/Baneling is like an instant win there, just like Marine/Ghost.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
August 07 2010 17:02 GMT
#38
On August 08 2010 01:48 comis wrote:
Nickel and dime me over a couple seconds if you want but my point is any P player above silver league will be able to counter this with a minimal amount of scouting and 1 sentry (unless as you pointed out he for some reason made 0 sentry before seeing baneling and is still only on 1 gate - aka: below silver league).

Unless as I pointed out? I know you want to try and make me look dumb, or bad, or whatever, but please don't intentionally mis-represent what I said. It is very normal for a Protoss to go zealot, and then 1 sentry in PvZ. And this is what I do. And then banelings get there, and you only have that 1 Sentry. I don't believe you would normally have enough energy for 2 Force Fields with that first one by the time Banelings arrive. In my most recent encounter with this, my Sentry didn't have enough for a second one.

And "nickel and dime over a couple of seconds"? At best, there is a 5 second window, possibly even more depending in reaction time and if you even have an available chrono boost. And 5 seconds is plenty of time to run banelings up a ramp.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
ChaosWielder
Profile Blog Joined April 2010
United States166 Posts
August 07 2010 17:09 GMT
#39
I dealt with bling bust as P a few times during beta, and I didn't have much trouble with it.

Sentries, in a way, hard counter blings. FF stops the bust, and hallucinations--you can probably tech to it before pushing out--trick the blings into detonating early. Have good control, and you should be okay. If they move their blings instead of A+move, to dodge the hallucinations, then they'll get too many cheap shots thrown on them by stalker/sentry.

Watch out for burrow, though, if he goes lair. 3 blings will crush your sentries.
comis
Profile Joined April 2010
United States333 Posts
August 07 2010 17:14 GMT
#40
On August 08 2010 02:02 Sentenal wrote:
Show nested quote +
On August 08 2010 01:48 comis wrote:
Nickel and dime me over a couple seconds if you want but my point is any P player above silver league will be able to counter this with a minimal amount of scouting and 1 sentry (unless as you pointed out he for some reason made 0 sentry before seeing baneling and is still only on 1 gate - aka: below silver league).

Unless as I pointed out? I know you want to try and make me look dumb, or bad, or whatever, but please don't intentionally mis-represent what I said. It is very normal for a Protoss to go zealot, and then 1 sentry in PvZ. And this is what I do. And then banelings get there, and you only have that 1 Sentry. I don't believe you would normally have enough energy for 2 Force Fields with that first one by the time Banelings arrive. In my most recent encounter with this, my Sentry didn't have enough for a second one.

And "nickel and dime over a couple of seconds"? At best, there is a 5 second window, possibly even more depending in reaction time and if you even have an available chrono boost. And 5 seconds is plenty of time to run banelings up a ramp.


Yea and as I said, if you're bad enough to have 1 gateway by the time your first sentry is out then baneling bust might work on you. Even then it's a big *might*.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
August 07 2010 17:19 GMT
#41
On August 08 2010 02:14 comis wrote:
Show nested quote +
On August 08 2010 02:02 Sentenal wrote:
On August 08 2010 01:48 comis wrote:
Nickel and dime me over a couple seconds if you want but my point is any P player above silver league will be able to counter this with a minimal amount of scouting and 1 sentry (unless as you pointed out he for some reason made 0 sentry before seeing baneling and is still only on 1 gate - aka: below silver league).

Unless as I pointed out? I know you want to try and make me look dumb, or bad, or whatever, but please don't intentionally mis-represent what I said. It is very normal for a Protoss to go zealot, and then 1 sentry in PvZ. And this is what I do. And then banelings get there, and you only have that 1 Sentry. I don't believe you would normally have enough energy for 2 Force Fields with that first one by the time Banelings arrive. In my most recent encounter with this, my Sentry didn't have enough for a second one.

And "nickel and dime over a couple of seconds"? At best, there is a 5 second window, possibly even more depending in reaction time and if you even have an available chrono boost. And 5 seconds is plenty of time to run banelings up a ramp.


Yea and as I said, if you're bad enough to have 1 gateway by the time your first sentry is out then baneling bust might work on you. Even then it's a big *might*.

So you think that any Protoss who doesn't 2gate is bad?
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
August 07 2010 17:20 GMT
#42
optimalyl vs banelings u need to block your ramp with buildings (pylons etc) to have bane waste on them, and use forcefields to prevent lings from charging in
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
comis
Profile Joined April 2010
United States333 Posts
August 07 2010 17:25 GMT
#43
On August 08 2010 02:19 Sentenal wrote:
Show nested quote +
On August 08 2010 02:14 comis wrote:
On August 08 2010 02:02 Sentenal wrote:
On August 08 2010 01:48 comis wrote:
Nickel and dime me over a couple seconds if you want but my point is any P player above silver league will be able to counter this with a minimal amount of scouting and 1 sentry (unless as you pointed out he for some reason made 0 sentry before seeing baneling and is still only on 1 gate - aka: below silver league).

Unless as I pointed out? I know you want to try and make me look dumb, or bad, or whatever, but please don't intentionally mis-represent what I said. It is very normal for a Protoss to go zealot, and then 1 sentry in PvZ. And this is what I do. And then banelings get there, and you only have that 1 Sentry. I don't believe you would normally have enough energy for 2 Force Fields with that first one by the time Banelings arrive. In my most recent encounter with this, my Sentry didn't have enough for a second one.

And "nickel and dime over a couple of seconds"? At best, there is a 5 second window, possibly even more depending in reaction time and if you even have an available chrono boost. And 5 seconds is plenty of time to run banelings up a ramp.


Yea and as I said, if you're bad enough to have 1 gateway by the time your first sentry is out then baneling bust might work on you. Even then it's a big *might*.

So you think that any Protoss who doesn't 2gate is bad?


No, I'm saying by the time your sentry is done you should have a second gate. Unless you're doing what? 1 gate 3 robo? 1 gate 2 stargate? What strategy are you doing that involves a single gateway by T2?
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
Last Edited: 2010-08-07 17:34:00
August 07 2010 17:33 GMT
#44
On August 08 2010 02:25 comis wrote:
Show nested quote +
On August 08 2010 02:19 Sentenal wrote:
On August 08 2010 02:14 comis wrote:
On August 08 2010 02:02 Sentenal wrote:
On August 08 2010 01:48 comis wrote:
Nickel and dime me over a couple seconds if you want but my point is any P player above silver league will be able to counter this with a minimal amount of scouting and 1 sentry (unless as you pointed out he for some reason made 0 sentry before seeing baneling and is still only on 1 gate - aka: below silver league).

Unless as I pointed out? I know you want to try and make me look dumb, or bad, or whatever, but please don't intentionally mis-represent what I said. It is very normal for a Protoss to go zealot, and then 1 sentry in PvZ. And this is what I do. And then banelings get there, and you only have that 1 Sentry. I don't believe you would normally have enough energy for 2 Force Fields with that first one by the time Banelings arrive. In my most recent encounter with this, my Sentry didn't have enough for a second one.

And "nickel and dime over a couple of seconds"? At best, there is a 5 second window, possibly even more depending in reaction time and if you even have an available chrono boost. And 5 seconds is plenty of time to run banelings up a ramp.


Yea and as I said, if you're bad enough to have 1 gateway by the time your first sentry is out then baneling bust might work on you. Even then it's a big *might*.

So you think that any Protoss who doesn't 2gate is bad?


No, I'm saying by the time your sentry is done you should have a second gate. Unless you're doing what? 1 gate 3 robo? 1 gate 2 stargate? What strategy are you doing that involves a single gateway by T2?

1gate robo, add 2 gates, do an Immortal push. Or at least, that was the plan. Banelings arrived around the time I would generally start my robotics, which means that I'm still on 1gate at the time.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
TrueIsAwesome
Profile Joined April 2010
Finland160 Posts
August 07 2010 17:37 GMT
#45
You don't even need sentries.

Don't use your pylon as a wall, build it a bit further from the ramp, then either use 2 gates or gate + cybernetics to make a 1 hex (or whatever you call them) wide entrance, which you then block with a zealot or stalker. You will probably lose the Z/S if he still tries to bust it, but since you will have 3-4 gateway units of your choosing at the moment he's busting (Unless you were afk for 2 minutes or something), you're in no trouble. Replace the blown up unit the moment it's gone and you're fine.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
August 07 2010 18:02 GMT
#46
1 banlings cost 50/25 and do 20 splash to a armor unit.

it takes 9 to kill 1 stalker.

remember that and have 1 stalker in the Sparta gate while the rest of ur unit 2-3 range back from that stalker.

if the zerg is stupid enough to waste 9 banlings on 1 stalker, than he already lost the eco game.

Do not block the front with a group if zealots. do not leave ur ramp while open. thats all u need to know.
JudgeDred
Profile Joined August 2010
United States1 Post
Last Edited: 2010-08-07 18:09:22
August 07 2010 18:08 GMT
#47
Practically every Zerg player using the Baneling Bust loses when I'm playing Protoss.

If you have at least 1 Sentry and 1 Stalker at your front door, Banelings are pretty much worthless. You should also have some buildings blocking your ramp just in case.

After the Zerg player's attempt, they will be so short on resources your swift counter attack will pretty much end the game. Of course, this is only if they don't go roaches or lair tech during their initial attack.
Cerion
Profile Joined May 2010
213 Posts
August 07 2010 18:24 GMT
#48
On August 08 2010 02:37 TrueIsAwesome wrote:
You don't even need sentries.

Don't use your pylon as a wall, build it a bit further from the ramp, then either use 2 gates or gate + cybernetics to make a 1 hex (or whatever you call them) wide entrance, which you then block with a zealot or stalker. You will probably lose the Z/S if he still tries to bust it, but since you will have 3-4 gateway units of your choosing at the moment he's busting (Unless you were afk for 2 minutes or something), you're in no trouble. Replace the blown up unit the moment it's gone and you're fine.


This is accurate.

If you're worried more about 6/8 pool, using the pylon to ramp block can help, but it becomes a liability against banelings much like terran supply depots.
FoUsTy
Profile Joined August 2010
France45 Posts
August 07 2010 19:14 GMT
#49
On July 10 2010 23:56 kzr22 wrote:
hi,
im a zerg player who recently switched to p and have been doing really well. I love it but the one strategy i cant stop is baneling bust. they run like 4 banelings at my zealot explode him and send in 10 speedlings and devastate my economy. I always did this against t as z but never thought it to be a viable strategy for protoss. so how do you guys stop it?



I got the same problem when i begin...

Pylon 9 like all the time send the probe at base scooted, if you see zerg taking a gaz you can suspect he goes on ling roach or ling baneling. So you go gate 12 gaz 14 core 15 pylon 16. And take warpgate as soon as core is done and chronoboost first zealot then pump 2 sentry then stalker. You neeed 2/3 sentry for FF your choke and one zealot too bloke with stalker for damage.
If you want i can upload one rep which on i trani this. Now i never lose against this.
Aeneas_
Profile Joined July 2010
United States23 Posts
August 09 2010 20:17 GMT
#50
Yeah fousty if you could upload a replay or send it to me or something that would help alot.
"Rome wasn't built in a day."
FoUsTy
Profile Joined August 2010
France45 Posts
Last Edited: 2010-08-09 20:45:29
August 09 2010 20:41 GMT
#51
AH :s i'm sorry i don't got one :s
But when i make a game like this i will upload you one no prob!
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