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How to stop baneling bust as p?

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
Tookie22
Profile Joined May 2010
United States187 Posts
July 10 2010 14:56 GMT
#1
hi,
im a zerg player who recently switched to p and have been doing really well. I love it but the one strategy i cant stop is baneling bust. they run like 4 banelings at my zealot explode him and send in 10 speedlings and devastate my economy. I always did this against t as z but never thought it to be a viable strategy for protoss. so how do you guys stop it?
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
morimacil
Profile Joined March 2010
France921 Posts
July 10 2010 14:58 GMT
#2
Sentries stop all early aggression from zerg players if you wanna turtle.
dj.ricecakes
Profile Joined July 2010
United States252 Posts
July 10 2010 15:02 GMT
#3
chrono boost a sentry after you scout the build?
TECH MOTHER FUCKERS TECH!
JaspluR
Profile Joined April 2010
Australia174 Posts
July 10 2010 15:39 GMT
#4
try to keep your scout alive as long as you can,
since you were a zerg player you will know the build orders pretty well
if you see a baneling nest you should chrono a sentry and maybe a stalker (its pretty standard for toss to chrono their first zealot then make 1sentry or stalker anyway)
if they have more banelings making the forcefield delay not enough you can wall off with another pylon for the time being and that will force the banelings to attack a buliding (more banelings to waste on a building rather than the zealot)
if he uses lings to attack your building you will have the sentry and stalker there
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 10 2010 15:50 GMT
#5
You can actually trap units in an open field with two force fields now, if you're fast enough. You kind of squeeze the units in between the force fields in a really tight space and they can't get out. Not sure how viable that will be against banelings/speedlings though.
lalala
EssayReader
Profile Joined May 2010
Korea (South)127 Posts
July 10 2010 20:14 GMT
#6
We Baneling Bust Protoss? Gotta try this out man....
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
July 10 2010 20:22 GMT
#7
What build have you been using where this happens to you? Banelings getting there when you only have 1 zealot seems kind of weird to me. I almost always get my core out as quick as I can after 1 zealot, and with a fast sentry this sort of thing shouldn't be a problem if you have a ramp.
Hi there. I'm in a cave, how bout you?
Xapti
Profile Joined April 2010
Canada2473 Posts
July 10 2010 20:52 GMT
#8
takes a long time to baneling bust with enough speedlings to do damage. By that point you could probably cast 4 separate force fields, after that, one could have more cannons/stalkers/zealots up to deal with it. Just need to keep zealots spaced out vs banes and it will be easy.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
prochobo
Profile Joined May 2010
United States232 Posts
July 10 2010 21:49 GMT
#9
Make more than 1 zealot next time. Use the first one as fodder and the 2nd one to plug your wall. There's no excuse to having only 1 zealot since any kind of baneling bust takes time to mass up.
sinn
Profile Joined May 2010
United States132 Posts
July 10 2010 23:06 GMT
#10
The problem with sentries in this matchup is...it requires you to have a PERFECT attention span. It really only takes the banelings around a second or two to walk up and pop your defending zealots...and by then you've already lost the game.

The key to preventing the baneling bust as protoss is base layout. Block the ramp with your cycore,a gateway, and a pylon (not fully). Leave a small path one space wide that leads out. Along this path, you can prevent the baneling bust with a simple TWO zealots - the trick is to SPACE THEM OUT very slightly so that if they pop one with banelings the other isn't touched by the splash. Also, make sure you have them hold position or they'll give ground
LastTemplar
Profile Joined August 2010
Argentina1 Post
August 05 2010 01:11 GMT
#11
hey sinn hi, but how do you leave out of your base with the stalkers? blink? another opcion?
excuse my english, i'm from argentina.
Thanks
SouthRawrea
Profile Joined June 2010
Canada608 Posts
Last Edited: 2010-08-05 02:24:11
August 05 2010 01:24 GMT
#12
It's only a baneling "bust" per se if you have walled off and I'm not sure how a zerg can take out your wall that early on if they've already used 4 banelings on your zealots...
Apollys
Profile Joined July 2010
United States278 Posts
August 05 2010 02:04 GMT
#13
I'm a protoss player and yes, i've lost to blings and it was really annoying. Slings will clear out your probe before you can scout the baneling nest, and the banelings will come before you get an observer. It's true that sentries will shut it down, but that's only if you're paying close attention/have map control, which is difficult vs zerg. I think, though, it comes down to just being attentive and reacting quickly, scout as much as possible, and always have couple sentries.
When you're feeling down, I'll be there to feel you up!
sexualSCV
Profile Joined May 2010
8 Posts
August 05 2010 03:01 GMT
#14
i play Z and this is a super good strat vs most 2 gates

the zealot almost always dies, you can easily just wait out the sentries, and their pylon is usually available as well

gg probes
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
August 05 2010 03:03 GMT
#15
build a bunch of overlapping shit on your choke and get stalker sentry and jam it in there.
omedius
Profile Joined May 2010
United States98 Posts
Last Edited: 2010-08-05 03:11:37
August 05 2010 03:07 GMT
#16
I've only had this done to me once but i had 2 immortals up and he just kept sending the blings at them while my zealots and stalkers just destroyed everything else. You really shouldn't have just one zealot up that far into a match.
Organizer of the BSG Cup for bronze-gold players on the NA sever
Thrasymachus725
Profile Joined April 2010
Canada527 Posts
August 05 2010 03:10 GMT
#17
Block with a Stalker, not a Zealot. Zerglings have a harder time getting through the Stalker than they do the Zealot anyway, and Banelings can't bust one down easily. The best way for you to kill banelings is for you to force them to hit your stalkers, or individual Zealots AWAY from your choke.

Also, if you have Zerglings in your economy, any combat units (Stalkers, Sentries, Zealots) nearby will draw attention from your probes. As long as you don't attack the Zerglings with your probes, they will ignore them unless they make a deliberate effort to focus fire them.
The meaning of life is to fight.
Champi
Profile Joined March 2010
1422 Posts
August 05 2010 03:13 GMT
#18
watch some of whitra and testers games against idra and u'll be able to see demonstrations of what these people have suggested to u
LF9
Profile Joined November 2009
United States537 Posts
Last Edited: 2010-08-05 03:17:02
August 05 2010 03:14 GMT
#19
On August 05 2010 10:11 LastTemplar wrote:
hey sinn hi, but how do you leave out of your base with the stalkers? blink? another opcion?
excuse my english, i'm from argentina.
Thanks

You research Warp Gates ASAP. Most Protoss players should be doing this anyhow. If you get beyond 2 gateways, you need to have warp gates.

Any yea, baneling busts aren't really viable against a good Protoss who is paying attention. Proper building placement and sticking units in the hole at your choke is almost always sufficient; add a sentry into the mix, and it's easy as pie.
sl0w
Profile Joined July 2010
United States447 Posts
Last Edited: 2010-08-05 04:11:45
August 05 2010 04:11 GMT
#20
On August 05 2010 12:14 LF9 wrote:
Show nested quote +
On August 05 2010 10:11 LastTemplar wrote:
hey sinn hi, but how do you leave out of your base with the stalkers? blink? another opcion?
excuse my english, i'm from argentina.
Thanks

You research Warp Gates ASAP. Most Protoss players should be doing this anyhow. If you get beyond 2 gateways, you need to have warp gates.

Any yea, baneling busts aren't really viable against a good Protoss who is paying attention. Proper building placement and sticking units in the hole at your choke is almost always sufficient; add a sentry into the mix, and it's easy as pie.


But assuming it's a tight block (nothing gets in or out), how do you get your probe out to expand? Or should you always leave a little leeway for a probe to fit through and use a zealot to block it?
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