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[G / D] Deciding between weapon and armor upgrades - Page 2

Forum Index > StarCraft 2 Strategy
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RavenNevermore
Profile Joined July 2010
Canada66 Posts
Last Edited: 2010-07-02 16:45:43
July 02 2010 16:44 GMT
#21


If I understand what you're saying, then you're correct (it doesn't compound). Interceptors do 5 damage originally and get 1 damage per upgrade. That's 100% + 20% per upgrade.


Not sure if this is a well known fact, but I'll say it anyway.

Carriers Interceptors actually do 5 damage x2. Meaning 10 damage a strike. Meaning that each interceptor recieves 2 damage for each upgrade.

A fully upgraded interceptor deals 16 damage per interceptor strike on an unarmored target.
Also meaning a carrier gains +16 damage per level of upgrade, also adding to a total of +48 damage with full upgrades. I believe this is the highest of any unit.

Naturally all of this is heavily reduced by armor, but if you are building carriers, it should be a non-issue, ALWAYS get attack upgrades.
Calamity
Profile Joined June 2010
Canada161 Posts
July 02 2010 17:07 GMT
#22
I usually go by the rule if i'm fighting a bunch of weak units (lings) or units that hit twice every hit or quick attack speed. I'll go armor first. Armor is more important in early game since your enemy won't have a lot of units that do big damage per hit like Immortals.
Betaaaa!!!!!!!!!!!
Toast.yum
Profile Joined May 2010
51 Posts
July 02 2010 17:34 GMT
#23
On July 03 2010 01:23 Farewelltoarms wrote:
Can someone express the second bolded part in a formula rather than words? I read it 3 times but I still don't really understand it.


If your army's total damage output from an attack upgrade is less than the damage output of a single unit (for example, if you have 10 marines and 3 thors, giving your thors weapon upgrades will not increase damage as much as just having another thor), then it is more important to your individual units alive.
If your opponent has a lot of units whose total damage is not affected much by the loss of a single unit (like a bunch of zerglings), it is more important to increase your thors' effective HP against them than it is to try to reduce the damage by killing of zerglings.

Since both of these things are true - each of your units matters a lot and each of their units doesn't matter as much - armor is more important, because you want to increase your effective HP rather than have the ability to kill of zerglings faster (which weapon upgrades don't even do since thors already 1 shot zerglings).

Everyone should also read this comment, as it explains a concept I'm going to delve into later.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-07-02 20:32:10
July 02 2010 20:08 GMT
#24
A note about immortals: incoming high-damage attacks will be reduced to 10 regardless of armor upgardes, making armor upgrades doubly ineffective against high-damage/low-speed units.
Still vs low-damage attacks (eg: lings, the menace of immortals), the armor upgrade helps immortals a lot. Probably obvious, but wanted to clarify, in case some reader translates the text into "armor upgrades never help immortals", which isn't what was stated of course.

I think immortals are perfect example for when upgrade effectiveness radically depends on the enemy army composition. Vs some units the armor upgrade of immortals is absolutely useless, vs other units it becomes absolutely critical.

That's probably my favorite property of upgrades - how they can turn around all kinds of "hard counters". Wouldn't it be super fun to throw an army of +3 armor immortals right into the claws of an ocean of +0 damage lings, just so they realize that each of their hits causes only 1 damage, and there won't be toss for dinner.

If the percentage of your army's total damage output done by a single unit is less than the percentage damage output a weapon upgrade gives to your whole army
I think you meant "more", instead of "less". Check it out, or I might have gotten it wrong. You use this as premise for armor upgrade, so you want a single unit to be important alive, and you want weapon upgrade to not be important for your army, which is the opposite of what the "if"" clause contains.
To be frank, I don't see how these 2 sides of the inequality are properly comparable; maybe it's better to just say that you want one to be high and the other to be low.
If you stand next to my head, you can hear the ocean. - Day[9]
Leeoku
Profile Joined May 2010
1617 Posts
July 02 2010 20:33 GMT
#25
On July 03 2010 01:23 Farewelltoarms wrote:
Can someone express the second bolded part in a formula rather than words? I read it 3 times but I still don't really understand it.

this means if the percentage damage the 1 unit deals is does not efficiently kill the other units significantly faster then it is worth it for armour. using his example of lings and immortals. if you are zerg, it is better to pump armour first since the armour upgrade is given to ALL the lings and only so many lings can attack that 1 immortal at a time. In essence, it is better to get armour as zerg (especially if you go both melee and ranged units) and attack for everyone else first
stanik
Profile Blog Joined June 2010
Canada213 Posts
July 03 2010 19:48 GMT
#26
On July 02 2010 20:00 Marou wrote:
Show nested quote +
On July 02 2010 09:38 stanik wrote:
Banshee vs SCV(no armor) = 2 hits
Banshee vs SCV(+1 armor) = 3 hits

DT vs SCV(no armor) = 1 hit
DT vs SCV(+1 armor) = 2 hits

Probes and Drones still get 2 hit by banshees and 1 hit by DTs, even with the +1 ground upgrade.

Banshee vs Marine(no armor) = 2 hits
Banshee vs Marine(+1 armor) = 3 hits


Interesting, especially as a terran. Wich upgrade do we have to get for SCV ? is it the infantry one or the vehicle one ?


The scvs get their armor from the infantry armor upgrade. Note that they do not get +1 attack from the infantry weapons upgrade.



TSM
Profile Blog Joined June 2010
Great Britain584 Posts
July 03 2010 19:55 GMT
#27
it depends what you're going against, you get armor if the thing has two attacks, and attacks the rest of the time
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
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