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[Q] Spawning Pool Placement as Zerg

Forum Index > StarCraft 2 Strategy
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Gentlebite
Profile Joined May 2010
United States132 Posts
Last Edited: 2010-06-20 03:15:00
June 20 2010 02:30 GMT
#1
Which one seems more useful? Is it race based o-o
[image loading]

Poll: Which do you most use as Zerg most often?

B (69)
 
53%

A (55)
 
42%

C (7)
 
5%

131 total votes

Your vote: Which do you most use as Zerg most often?

(Vote): A
(Vote): B
(Vote): C




A:I think it prevents Reaper and units in general to go directly behind your mineral lines in early game, positioned closer to your ramp
B:Blocks a side of the Mineral line but back is exposed
C:Blocks some area of Hatchery and tops of mineral line if units are above, might have been better closer to ramp below

If you guys don't place it like A,B or C where do you place it, also on Dessert Oasis Sen placed his as far as possible and since it doesn't spread creep (I think it doesn't) why would you do that (Unless it gave more space for his defense against them Thor harass *~*)
PaddyPower
Profile Joined May 2010
United Kingdom82 Posts
June 20 2010 02:43 GMT
#2
definatly race based in my eyes, well in the good old days you would use B in ZVZ so you could stop them getting earlying lings while your roaches came out, but thats all my input !
i r pro
Paper117
Profile Joined June 2010
United States210 Posts
June 20 2010 02:46 GMT
#3

I usually place my pool kinda like A, but it's closer to the middle of the mineral arch.
I put evo chambers or my roach warren where B is. However, note that ultras have some difficulty getting out if you make a crescent moon type of shape with your resources/ hatch/ tech buildings.
C is where I put ultra or evo chambers.

Idk if these are the best, but that's what I do at least. : )
For the Swarm!
Draconicfire
Profile Joined May 2010
Canada2562 Posts
June 20 2010 02:47 GMT
#4
I normally place my pool behind my mineral lines, although I think it depends on matchups. Like position B should be better for zergling runbys, whereas position A would probally help vs reapers.
@Drayxs | Drayxs.221 | Drayxs#1802
Logo
Profile Blog Joined April 2010
United States7542 Posts
June 20 2010 02:47 GMT
#5
I'm not entirely sure, but I always would do B vs other zergs with the thought that it could allow for things like my queen to choke up the entrance to my mineral line giving me precious seconds to snipe any lings/blings.

Vs Protoss I like A or C depending on map. If Protoss gets an early zealot in my base I don't want them to be able to use my base as a choke so limiting the room behind the mineral line can be helpful. Otherwise something like C is fine.

As for Sen, my guess would be that on DO you don't want the spawning pool too close to the edge where it's vulnerable to some early harass or drops. If it was near the edge you could drop a thor on the low ground and pick it off from down there (using medivac to spot). Likewise if you put it further out you get more vision across your base area, could help in spotting some stuff.
Logo
onmach
Profile Blog Joined March 2009
United States1241 Posts
June 20 2010 02:52 GMT
#6
I prefer next to minerals in zvz to make the path for banelings just a bit longer and prevent complete surrounds on the pool itself. It doesn't really help much, but eh, better than nothing.

I put it up along the edge of the hatch in the other matchups. I want it close to my hatch if there are void rays or banshees around. I also don't want it behind my minerals because I'm likely to put another important piece of tech there and the last thing I want is for all of my unit enabling buildings to be sniped all at the same time in an attack.
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2010-06-20 03:09:02
June 20 2010 03:08 GMT
#7
B vs P/Z

A vs T

i never use C, just seems not a good placement at all.

edit:

on some maps it might change between a and b :>
A Man chooses, a slave obeys
OverSight
Profile Joined June 2010
United States104 Posts
June 20 2010 03:15 GMT
#8
I actually prefer B vs terran because I prefer to go for ling surrounds on helions or reapers behind my minerals. also forces helions farther into the mineral line to get a good shot off and that makes it easier to trap them. I think sen and some other fellas will position their pools at distant positions so that their opponents scouting overlord or probe has to journey deeper into their base to scout their timing.
I have learned and I will thusly crush people. -Day[9]
Hikari
Profile Blog Joined May 2010
1914 Posts
June 20 2010 03:23 GMT
#9
I place it in such a way that I can "wall in" a spine stalker between my hatch, refinery, and spawning pool if possible.
tfmdjeff
Profile Joined June 2010
United States170 Posts
June 20 2010 03:51 GMT
#10
I always use B. I can't count how many times walling in half of my mineral line has helped me. And for reaper harass, I don't know about you guys, but when there are reapers, I encourage them to go behind my mineral line. so much easier to pick off there...
EnderCN
Profile Joined May 2010
United States499 Posts
June 20 2010 04:25 GMT
#11
Pretty much always A, makes it harder to scout. I generally block my choke with a queen against other zerg so I'm not worried about my mineral line very much and reapers just really don't bother me. If Zealots somehow get into my mineral line the game is over regardless of where I put my pool.
ascoe
Profile Blog Joined June 2010
Korea (South)133 Posts
June 20 2010 04:40 GMT
#12
I've seen Sen put his pool on the edge of the creep in close positions on LT, which makes me think he uses it for a little bit more vision.

So, that or B
Jettster
Profile Joined July 2009
United States73 Posts
June 20 2010 04:46 GMT
#13
I like B for zvz, for everything else I prefer A.
It's not who you play, it's how you play.
Hazez
Profile Joined June 2010
7 Posts
Last Edited: 2010-06-20 04:48:48
June 20 2010 04:46 GMT
#14
Thought I'd throw this in as an option. In ZvZ I build my SP almost like C. Except I put it just far enough away that I can have a tight spine crawler in there. Also, my queen will fit in there with the spine crawler. Having a queen and spine crawler sandwiched by the hatch and SP is amazing for defense against a quick speedling harass. Also the biggest reason to put the SP behind the mineral line, is to slow down harassment. Without a spawning pool back there, properly micro'd hellions can do a lot more damage.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 20 2010 04:50 GMT
#15
I place my pool like sen because he is a baller and i like to think that i am as much of a baller as him. ;P
"Mudkip"
DemiSe
Profile Blog Joined May 2010
883 Posts
June 20 2010 05:33 GMT
#16
It's all race and unit depending. If I expect 6pool, I might put my pool at the location of "X", and If I expect reapers I put my pool at the location of "Y".
Let's See Who's Stronger, Your Tricks, Or My Skills.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2010-06-20 06:04:41
June 20 2010 06:02 GMT
#17
hmm. against terran, usually A but closer to the middle of the mineral line to help against reapers. otherwise B as part of a sort of psuedo wall around my workers, helps early game in general. and obviously on a map like desert oasis it'd be retarded to put my pool behind the mineral line so i put it more towards the middle of my base.
payed off security
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
June 20 2010 06:17 GMT
#18
I go similar to C in ZvZ so I can put my queen there and avoid a surround. T and P I will go usually A or B. I guess I don't put much thought into it
aka Siyko
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 20 2010 06:28 GMT
#19
I use B for Protoss and Zerg to help defend against lings and lots. I use A for Terran to defend against Reaper.
reprise
Profile Joined May 2010
Canada316 Posts
June 20 2010 09:22 GMT
#20
I use to use A for Reapers and B for just about everything else but I've learnt to deal with Reapers without it so I just use B all the time now.
for graphs of passion, and charts of stars
TSM
Profile Blog Joined June 2010
Great Britain584 Posts
June 20 2010 13:38 GMT
#21
its A always for me
The person to smile when everything goes wrong has found someone to blame it on - arthur bloch **** tl:dr *user was banned for this post*
Brazen[six]
Profile Joined June 2010
Canada203 Posts
June 20 2010 14:15 GMT
#22
Usually B for me as I like to put a spine crawler behind it, but occasionally I'll go A against terran.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-06-20 16:50:21
June 20 2010 16:47 GMT
#23
On June 20 2010 12:08 SolaX wrote:
B vs P/Z

A vs T

i never use C, just seems not a good placement at all.

edit:

on some maps it might change between a and b :>
This. With some variance occasionally. Note: my A is closer to the middle of the mineral line.

It's a trade-off between protecting workers / base composition, and protecting the SP itself.

My own initial plan for strategy also plays some role in this choice. If I'm going heavy lings in the first stages of the game, then protect the SP / expose workers; if lings won't be very important for me, then protect workers / expose SP. This philosophy kinda fits with the production pattern, because going higher tech also generally needs more workers, while lings could survive the loss of some workers in tough times.

Meanwhile, if anyone reasons this way too, then scouting A kinda gives info that he might be going more lings-heavy early on; and scouting B could be seen as higher probability for him to go teching.
If you stand next to my head, you can hear the ocean. - Day[9]
CraftyStars
Profile Joined June 2010
Canada47 Posts
June 20 2010 17:19 GMT
#24
I would use A most often, but B for stting up a choke point for my queen
"The queen forces a creep tumor out of her bowels" WTF?! Gotta love the Zerg
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
June 20 2010 17:27 GMT
#25
Always B in ZvZ because I go Roaches and if you place the Spawning pool about there with the Roach Warren to block off additional lings it funnels allt he lings into a small area making it piss easy to fend off ling runbys.
haitike
Profile Joined June 2009
Spain2722 Posts
June 20 2010 17:43 GMT
#26
B in ZvZ
A in ZvT
Both in ZvP
Genesis128
Profile Joined April 2010
Norway103 Posts
June 20 2010 18:04 GMT
#27
Lately I've been using this pool setup
[image loading]
for it's future look
+ Show Spoiler +

[image loading]

Of course, you could exchange the roach warren with evo chamber or whatever next buliding you put up.
I would rather have a bottle in front of me than a frontal lobotomy
Amandil
Profile Joined May 2010
United States58 Posts
June 20 2010 18:16 GMT
#28
B against zerg definately. The hard to reach spine crawler makes defending against zergling harasses much easier. Toss it doesn't really matter, but b would hold off zealot harasses better if you need to.
A is only good for stopping helions, but generally i prefer to do a queen/crawler block at the bottom of my ramp or just have speedlings on creep to deal with it. A is also very prone to air harassment, quite a few maps A will be near a cliff that makes it almost impossible to defend against banshees and void rays even if you have some aa out.
Gentlebite
Profile Joined May 2010
United States132 Posts
June 20 2010 19:43 GMT
#29
On June 21 2010 01:47 figq wrote:
Show nested quote +
On June 20 2010 12:08 SolaX wrote:
B vs P/Z

A vs T

i never use C, just seems not a good placement at all.

edit:

on some maps it might change between a and b :>
This. With some variance occasionally. Note: my A is closer to the middle of the mineral line.

It's a trade-off between protecting workers / base composition, and protecting the SP itself.

My own initial plan for strategy also plays some role in this choice. If I'm going heavy lings in the first stages of the game, then protect the SP / expose workers; if lings won't be very important for me, then protect workers / expose SP. This philosophy kinda fits with the production pattern, because going higher tech also generally needs more workers, while lings could survive the loss of some workers in tough times.

Meanwhile, if anyone reasons this way too, then scouting A kinda gives info that he might be going more lings-heavy early on; and scouting B could be seen as higher probability for him to go teching.


Wow that really is useful, scouting and to see where he places his SP might actually do tell what hes going for in a ZvZ
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