On June 17 2010 15:25 clickrush wrote:
I agree with your post. I have the exact same feeling and experience with immortals. their strength lies in dealing damage and not tanking. as soon as your opponent has some other units than highdamage-armored then hardened shields become useless. not to mention EMP.
but the marauder>immortal statement is completely false. It might be right early-midgame when foodcost isnt as important and if you can outproduce the protoss. but in term of costeffectiveness immortals are ahead. an MMM ball or ghost support is a different story. but the marauder itself cant do shit against immortals.
I agree with your post. I have the exact same feeling and experience with immortals. their strength lies in dealing damage and not tanking. as soon as your opponent has some other units than highdamage-armored then hardened shields become useless. not to mention EMP.
but the marauder>immortal statement is completely false. It might be right early-midgame when foodcost isnt as important and if you can outproduce the protoss. but in term of costeffectiveness immortals are ahead. an MMM ball or ghost support is a different story. but the marauder itself cant do shit against immortals.
Stims makes a big difference for the Marauders. They can toast Immortals pretty quick, and they don't die any quicker to Immortals despite the health drop of Stims. The ONLY situation in when an Immortal starts 2-shotting Stimmed Marauders, instead of 3-shotting, is if the Protoss has +3 weapon upgrades, and the Terran only has +0 or +1, which is pretty much never going to happen.