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[Q] Terran counter to immortals?

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
SpiderWaffle
Profile Joined December 2008
United States125 Posts
June 16 2010 11:07 GMT
#1
I've tried marauder, banshee, and thor, but none of those seem to work very well, marauders get stormed and die very fast, banshees don't kill them faster enough, and thor just seems like soft counter at best and they die really fast sentry/stalker/storm.

The only thing I've found that works well is if you can emp their shields before they get in range of your tanks. This seems to be what the Pros do too. Is this the only way to counter immortals?

I haven't tried BCs but I think they would be too ineffective against guardian shield stalker, void ray.
http://students.washington.edu/blakep/SCBW/replays/
St3MoR
Profile Joined November 2002
Spain3256 Posts
June 16 2010 11:12 GMT
#2
EMP is the best solution imho

devastating vs P
Prophet in TL of the Makoto0124 ways
Rea
Profile Joined June 2010
Germany88 Posts
June 16 2010 11:13 GMT
#3
stimmed marauder, marines, ghost, banshee, bc, helions all kill immortals costeffective
(`.*(C=(`.´Q)
Mizzet
Profile Joined June 2010
Singapore47 Posts
June 16 2010 11:17 GMT
#4
There's nothing quite as effective as a well aimed EMP.
Latham
Profile Blog Joined May 2007
9572 Posts
Last Edited: 2010-06-16 11:34:48
June 16 2010 11:23 GMT
#5
If you're doing an early/mid timing push, marines would be your best bet. Later you should just mix in ghosts and emp.

You can try using marines throughout the whole match, but make sure he doesn't have HTs and snipe colossi before engaging him with your imba range 9 vikings. Spread your tanks well and make sure to engage him with meatshields for the tanks. Hellions maras anything will do fine as long as your tanks will have the time to shoot. If you have the gas, get banshees too. Even though they're expensive and get sniped easily their DPS is great and they are a very good unit well worth their price overall.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
Last Edited: 2010-06-16 11:32:24
June 16 2010 11:26 GMT
#6
You tried to counter immortals with thors?!? Immortals hard counter thors into the ground. Immortals also counter marauders.

Marines own immortals, and EMP.

edit: I'm also wondering how you're playing people who get sentry/stalker/immortal/high templar. They must have like 10k minerals left over.
Cheezy
Profile Joined May 2009
Sweden112 Posts
Last Edited: 2010-06-16 11:35:26
June 16 2010 11:29 GMT
#7
The counters are so obvious, How'd you manage to... not figure them out by yourself ;<
Marines and EMP.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 16 2010 11:34 GMT
#8
Well I mean there's no ultimate solution, all have some weaknesses. Even EMP, if you do it before the immos get in range, the P can just back his units off and wait until the shields have regened.

Marines are quite good vs immos, marauders hold their own but zealot+immo will help the immo out loads to make the AI kill the zealots first while with +1 dmg upgrade and stim, immos 2 shot marauders.

TL:DR if the P is immo heavy, be marine heavy or make sure to have enough EMP to go around.
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 16 2010 11:44 GMT
#9
Do EMP, and his immortals become a pile of money wanting to be taken down. Marines work good as well.
baytripper
Profile Joined May 2010
United States170 Posts
June 16 2010 11:56 GMT
#10
On June 16 2010 20:13 Rea wrote:
stimmed marauder, marines, ghost, banshee, bc, helions all kill immortals costeffective


hellions are HORRIBLE against immortals. no preigniter bonus and minimal splash since they're so large. even after EMP you need four of them to take out one immortal. four stimmed marines is half the cost and half the supply and does the job just as well.

the rest i agree with, but it's worth noting that marines do MUCH better than marauders against them (200/0/4 to kill an EMPed immortal with marines vs 300/75/6 with marauders). if they go immortal before colossus or charge, you can really punish them with marines.
baytripper
Profile Joined May 2010
United States170 Posts
June 16 2010 11:59 GMT
#11
On June 16 2010 20:34 Zarahtra wrote:
Well I mean there's no ultimate solution, all have some weaknesses. Even EMP, if you do it before the immos get in range, the P can just back his units off and wait until the shields have regened


maybe if you're meching, but with stim and concussive shell, there's no way a slow-ass immortal is getting away with his life
Krowser
Profile Joined August 2007
Canada788 Posts
June 16 2010 12:13 GMT
#12
On June 16 2010 20:26 shawabawa wrote:
You tried to counter immortals with thors?!? Immortals hard counter thors into the ground. Immortals also counter marauders.

Marines own immortals, and EMP.

edit: I'm also wondering how you're playing people who get sentry/stalker/immortal/high templar. They must have like 10k minerals left over.


Maybe he was using the 250mm cannon.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
soverRR
Profile Joined May 2010
Sweden348 Posts
June 16 2010 12:20 GMT
#13
Actually the 250mm cannons is very useful against Immortals and is handy if you're going very heavy mech and mass rines or ghosts would require a long transition route. Otherwise, marines and EMP is definitely the best way to deal with mass immos. Banshees are viable, and I definitely does not agree that they do not kill them "fast enough."

Although in these situations I do miss lockdown. ^_^
Salty
Profile Joined June 2010
United States90 Posts
June 16 2010 13:22 GMT
#14
Pure marines with stim can tank down one immortal pretty easily. marines with ghost emp own them outright.
Needs more salt.
EnderCN
Profile Joined May 2010
United States499 Posts
June 16 2010 13:28 GMT
#15
EMP makes immortals useless, not that they are very good in the first place.
baytripper
Profile Joined May 2010
United States170 Posts
June 16 2010 13:55 GMT
#16
yeah come to think of it wtf @ banshees not killing anything fast enough

they have higher single-target DPS than siege tanks, they're one of the most damaging units in the game. four banshees can kill an immortal in <4 seconds, i dunno how fast you were expecting.

i mean, you need the ravens/vikings/cloak/etc to protect them, but if they stay alive they kill things obscenely fast.

i'm not sure i would make them specifically to counter immortals (since honestly i've never had issue dealing with immortals), but they're really useful in the matchup anyway if you want to work 5 or 6 of them into a build.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
June 16 2010 14:01 GMT
#17
On June 16 2010 20:59 baytripper wrote:
Show nested quote +
On June 16 2010 20:34 Zarahtra wrote:
Well I mean there's no ultimate solution, all have some weaknesses. Even EMP, if you do it before the immos get in range, the P can just back his units off and wait until the shields have regened


maybe if you're meching, but with stim and concussive shell, there's no way a slow-ass immortal is getting away with his life

Zealots and/or FF(if you didn't catch all the sentries in EMP) make that seemingly easy. Sure a loss, but getting those shields back up on your units, esp. the immos is by far more important.
baytripper
Profile Joined May 2010
United States170 Posts
June 16 2010 14:43 GMT
#18
On June 16 2010 23:01 Zarahtra wrote:
Show nested quote +
On June 16 2010 20:59 baytripper wrote:
maybe if you're meching, but with stim and concussive shell, there's no way a slow-ass immortal is getting away with his life

Zealots and/or FF(if you didn't catch all the sentries in EMP) make that seemingly easy. Sure a loss, but getting those shields back up on your units, esp. the immos is by far more important.


eh, if there are already ghosts and large marine numbers out, your immortal was a big fat waste of money and keeping him alive another 60 seconds isn't going to help you much

if anything keeping the zealots alive would be my priority, two zealots can kill more marines than an immortal. yeah, they benefit slightly less from having shields, but they're still the better unit in that situation.

that's true that force field does let you retreat in a few situations where you'd normally be dead, but it's not something you can rely on, especially in the stage of the game where you would actually have immortals v terran.
Cibron
Profile Joined March 2010
Sweden253 Posts
June 16 2010 15:04 GMT
#19
marines, marines and more marines. Dont even need shield & stim upgrade! Cost effective and completely own immortals!

EMP for additional fun!
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Krowser
Profile Joined August 2007
Canada788 Posts
June 16 2010 15:48 GMT
#20
Just to repeat what everyone said.

EMP. It removes 100 shield, Immortals have 100 shield. So it turns off their Hardened shields in 1 hit. After that, it's just a big stalker that can't shoot in the air.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
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