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[Z]The Infestor - Fun stuff and other facts - Page 2

Forum Index > StarCraft 2 Strategy
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Whole
Profile Blog Joined May 2010
United States6046 Posts
June 15 2010 12:43 GMT
#21
I think if you Mind Control something at the same moment it gets picked up by a drop ship, your that unit stays mind controlled for an infinite range. I think I read something similar to that effect that involved infinite range MC and dropships. Maybe someone should test?
onmach
Profile Blog Joined March 2009
United States1241 Posts
June 15 2010 13:52 GMT
#22
Actually, your medvac post made me think. Can you heal spine/spore crawlers with medvacs? They are biological, but they are also structures. Actually I would imagine you could heal any zerg unit or structure if you could heal any of them.

A zerg with medvacs would be a pretty tough cookie to break. Something to keep in mind.
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
June 15 2010 14:03 GMT
#23
On June 15 2010 22:52 onmach wrote:
Actually, your medvac post made me think. Can you heal spine/spore crawlers with medvacs? They are biological, but they are also structures. Actually I would imagine you could heal any zerg unit or structure if you could heal any of them.

A zerg with medvacs would be a pretty tough cookie to break. Something to keep in mind.

I haven't tested this but I would guess you can't heal structures.

You can heal every zerg unit though.
figq
Profile Blog Joined May 2010
12519 Posts
June 15 2010 14:10 GMT
#24
Medivacs can't target structures. Only queens can heal zerg bio structures. But yes, medivacs are great support for the zerg army, which is all bio units /incl. flying/. TZ-teams in 2v2 should definitely use that.

About the infinite mind control exploit, it seems they fixed it, or I'm not doing it right - you can get the NP so close to the load action, that the infestor's tentacle switches from ground up to the dropship, for a moment... but even then the NP just fails.
If you stand next to my head, you can hear the ocean. - Day[9]
YourMom
Profile Joined April 2010
Romania565 Posts
June 15 2010 14:18 GMT
#25
fungal growth cloaked units (i think it also removes cloaking), very useful.
I'm very good at making carriers.
codewarrior
Profile Joined April 2010
United States52 Posts
June 15 2010 14:47 GMT
#26
On June 15 2010 23:18 YourMom wrote:
fungal growth cloaked units (i think it also removes cloaking), very useful.


FG also hits burrowed units. I don't know if it reveals them, but it stops burrowed roaches from going anywhere.
figq
Profile Blog Joined May 2010
12519 Posts
June 15 2010 15:38 GMT
#27
FG reveals burrowed and cloaked, for the duration of the spell.
EMP reveals cloaked, but not burrowed.
Psi storm does not reveal.
All hit though.
If you stand next to my head, you can hear the ocean. - Day[9]
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-06-15 16:16:43
June 15 2010 16:16 GMT
#28
maybe it was already said, but there was a thread about fungal growthing (killing) the opponent's larvae, this way blocking his production
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
PointBlank
Profile Joined June 2010
Canada13 Posts
June 15 2010 16:57 GMT
#29
I've been thinking about NP, and I've got a question, I figure this would be the best place to ask it. What happens if you NP an SCV building a structure? Do you get control of the building? or can you cancel it?
P00RKID
Profile Joined December 2009
United States424 Posts
Last Edited: 2010-06-15 17:38:36
June 15 2010 17:20 GMT
#30
The NP is channeled, so if the Infestor gets picked up by the Phoenix it will cancel the mind control.

Also Frenzy stops slows / snares / stuns / mind control, so try using frenzy on a pack of Banelings to keep them from getting slowed by Marauders or an enemy fungal growth.

The banelings will also get an extra damage boost but I'm not sure what the number is at in game, but with a little calculation, I think a frenzy baneling will do 25 (+18.75 to light) so 43.75 to light units, enough to kill drones and probes, but not SCV in one hit. With +1 melee 27.25 (+ 21.25light) = 48.5 enough to kill marines (without shields) and SCVs one hit.

A Frenzy Baneling will do 100 damage to buildings without upgrades. Supply depot has 350HP. 3banes + 1frenzy bane will do 340 damage, leaving the supply depot at 10hp (14 if you consider armor of the building).

This is starting to get into a lot of math and calculations, but you get the idea. Banelings + frenzy has potential. And the frenzy on banelings not only gives them a large damage boost, but gives them a better chance to reach the target, assuming they are using fungal growth, etc. (thus doing more damage just by not dieing before reaching the target)
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-06-17 10:17:13
June 15 2010 18:31 GMT
#31
Frenzy stops/prevents Phoenix's Graviton Beam (category: snares, perhaps). Of course, Frenzy only works on biological units, but still nice - even if your unit (say worker) gets picked up, frenzy it, and it will drop down.

Frenzied Ultralisk kills 1-on-1 Thor who focused it with 250mm Strike Cannons (since the frenzy disables the stun effect and the Ultra can reach the Thor), and survives barely with 2 HP.

Frenzy only stops immobilizing side-effects of spells that hit the unit itself, but for example does not break Force Fields, and of course does not prevent any additional damage (from Fungal Growth, 250 Strike Cannons).

edit:
Frenzied units do not avoid the Vortex trap. ( ! )
If you stand next to my head, you can hear the ocean. - Day[9]
extempest
Profile Joined May 2010
Canada77 Posts
June 15 2010 20:30 GMT
#32
a quick question, when you neutral parasite an scv, do you need to NP the whole time when they build the CC? or u could just order it to build CC and leave it and the scv still builds the CC (unless the enemy cancels it).

also when u NP does the enemy have the sight of the neutral parasited unit?
always reaching
firebound12
Profile Joined March 2010
Canada274 Posts
Last Edited: 2010-06-15 21:37:07
June 15 2010 21:34 GMT
#33
On June 16 2010 05:30 extempest wrote:
a quick question, when you neutral parasite an scv, do you need to NP the whole time when they build the CC? or u could just order it to build CC and leave it and the scv still builds the CC (unless the enemy cancels it).

also when u NP does the enemy have the sight of the neutral parasited unit?


Have to test for the sight, but scv will stop building if you cancel the NP. the building will be yours.

On June 15 2010 23:47 codewarrior wrote:
Show nested quote +
On June 15 2010 23:18 YourMom wrote:
fungal growth cloaked units (i think it also removes cloaking), very useful.


FG also hits burrowed units. I don't know if it reveals them, but it stops burrowed roaches from going anywhere.


stop them from burrowing and unburrowing too. Wish it can stop vikings to transform and stalker to blink

also, burrowing your infestor when fighting big battles will mostly prevent ghosts to be blind as to where to EMP! Even if T have detector it is hard to know where to EMP. Snipe and feedback would also be hard to do against burrowed infestor! :D
Xapti
Profile Joined April 2010
Canada2473 Posts
June 15 2010 21:47 GMT
#34
Point defence drone doesn't do much TvZ for either the terran or the zerg owner. Marauders and hydras are like the only ground attack, the rest is like muta, corruptor, banshee, thor's air, viking's air. What's funny though is that zerg essentially cannot kill a point defense drone (infested terrans simply do not count)

This could have use in corruptor-BL play, but i doubt either side has much room for gasy units like ravens and infestors. Not only that, but when it comes to NP a PDD, not only do terrans have a range advantage (9 on vikings and far more than 9 on tanks), but PDDs can be placed BEHIND the units and still protect them. Siege tanks would fry an infestor before it could even NP, let alone stay alive once it NPed (that's pretty much zergs story NP anything, lol.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 15 2010 23:31 GMT
#35
--- Nuked ---
Wonderballs
Profile Joined April 2010
Canada253 Posts
June 15 2010 23:47 GMT
#36
can you mind control a mind controlling infestor?
I thought Jesus would come back before Starcraft 2.
Wonderballs
Profile Joined April 2010
Canada253 Posts
June 15 2010 23:50 GMT
#37
can you mind control a mind controlling infestor?
I thought Jesus would come back before Starcraft 2.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
June 16 2010 00:36 GMT
#38
On June 16 2010 08:50 Wonderballs wrote:
can you mind control a mind controlling infestor?


Yes, it breaks its MC and you MC it
Nuda Veritas
firebound12
Profile Joined March 2010
Canada274 Posts
Last Edited: 2010-06-16 01:31:12
June 16 2010 00:47 GMT
#39
On June 16 2010 08:31 Barrin wrote:
It would be cool if you could mind control a medivac/warp prism and then pick up the infestor and run around with it since you're not actually breaking the connection :D


You can't pick up with a mind controlled transport.

On June 16 2010 09:36 VelRa_G wrote:
Show nested quote +
On June 16 2010 08:50 Wonderballs wrote:
can you mind control a mind controlling infestor?


Yes, it breaks its MC and you MC it


It doesnt break the MC. You cannot MC an already MC'ed infestor, but you can MC the MC'ing infestor.

Red and Blue example:
> NP being cast

1R -> 2B
1R - 2R
3B -> 1R - 2R
3B - 1B - 2R

On June 16 2010 05:30 extempest wrote:
also when u NP does the enemy have the sight of the neutral parasited unit?


I checked. You lose the sight of that Nped unit

Other fun facts
Hum... an infestor can frenzy itself so that he cannot be NP or FG'ed
funny graphic bug that came up when I morph NP'ed enemy zergling into baneling (I morphed it when it was running):

[image loading]
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
June 16 2010 15:51 GMT
#40
can you chain neural parasite?

I.e., in a ZvZ, NP an enemy's Infestor and use that to NP one of his units?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
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