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[Z]The Infestor - Fun stuff and other facts - Page 3

Forum Index > StarCraft 2 Strategy
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figq
Profile Blog Joined May 2010
12519 Posts
June 16 2010 16:42 GMT
#41
On June 17 2010 00:51 mlbrandow wrote:
can you chain neural parasite?

I.e., in a ZvZ, NP an enemy's Infestor and use that to NP one of his units?
Yes.
If you stand next to my head, you can hear the ocean. - Day[9]
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-06-19 20:00:03
June 19 2010 19:57 GMT
#42
On June 15 2010 21:43 Whole wrote:
I think if you Mind Control something at the same moment it gets picked up by a drop ship, your that unit stays mind controlled for an infinite range. I think I read something similar to that effect that involved infinite range MC and dropships. Maybe someone should test?
Yes, made it finally. The idea is that it must be picked AND dropped WHILE the infestor's tentacle approaches to Neuro Parasite the unit. Tried it successfully vs all 3 races and their dropships; it works flawlessly. But the problem is, you need the opponent for some reason to pick and drop the unit very fast, and you need to target NP that unit exactly before that. So it's nearly impossible to "apply" that trick, just don't be surprised if it happens by accident, and you get to walk the enemy unit everywhere. You still cannot load it in ships, and cannot move your infestor, but the unit itself can move without range limit.
If you stand next to my head, you can hear the ocean. - Day[9]
Fyrewolf
Profile Joined January 2010
United States1533 Posts
June 19 2010 21:20 GMT
#43
On June 15 2010 01:54 Nightbiscuit wrote:

Useful stuff:

-You can mind control a point defense drone and get all its benefits. Or better yet, mind control a raven and throw one out yourself.



Damn, my PDD based air vs zerg build has another weakness. They pretty much can't kill it except with infested terran and it works on all zerg range except roaches/brood lords, negating anti-air. Damn you infestors! At least PDD has insanely good range and can sit behind my units.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
evilduky666
Profile Joined February 2010
United States101 Posts
June 30 2010 17:44 GMT
#44
I have a question about the whole medvac thing... what happens if you NP a medvac that has enemy units inside it already? do they die or do you gain control of them too?
STS17
Profile Joined April 2010
United States1817 Posts
June 30 2010 17:55 GMT
#45
If you NP an overlord does your opponent lose the supply it gives? do you gain it?

If so, could be used to supply block him temporarily, such as just when you are attacking so he can't reinforce as quickly
Platinum Level Terran - Take my advice from that perspective
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
June 30 2010 18:22 GMT
#46
On July 01 2010 02:44 evilduky666 wrote:
I have a question about the whole medvac thing... what happens if you NP a medvac that has enemy units inside it already? do they die or do you gain control of them too?


this has been answered many times, in this very thread even...
please try and read a bit before asking questions.

in short, if you NP Any kind of transport, all load/unload abilities are unusable, so if it has units inside you cannot unload them, and you cannot put any other kind of unit inside it.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
June 30 2010 18:23 GMT
#47
On July 01 2010 02:55 STS17 wrote:
If you NP an overlord does your opponent lose the supply it gives? do you gain it?

If so, could be used to supply block him temporarily, such as just when you are attacking so he can't reinforce as quickly


This is actually an interesting question, but given the fact that normal NPed units will still take up supply for the original owner, leads me to believe there would be no supply change as a result of this.
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