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Protoss Repair - Page 2

Forum Index > StarCraft 2 Strategy
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Prev 1 2 All
Rhyme
Profile Joined May 2010
United States1069 Posts
June 15 2010 16:50 GMT
#21
queens can spawn larva on other players' hatcheries. there's utility for ya.
dont ever say that
QueueQueue
Profile Joined July 2009
Canada1000 Posts
June 15 2010 16:57 GMT
#22
On June 14 2010 19:34 Cheerio wrote:
This is not true. They can look like they actually repair but they just enter the repair animation and nothing happens. It's a bug.


Unless things have changed over the past few patches, I know for a fact I have repaired partner's void rays before.
tathecat563
Profile Joined April 2010
United States96 Posts
June 15 2010 17:25 GMT
#23
It's not a huge difference since it repairs so ridiculously slow and costs a lot more resources than repairing terran units.

What's worse is if your SCVs repair the protoss units instead of the terran units during a smaller skirmish since the healing actually makes a difference in who comes out on top.

It is nice to repair things like Collossus though, I find myself repairing an allie's collosus quite often.
Hi
tfmdjeff
Profile Joined June 2010
United States170 Posts
June 16 2010 22:26 GMT
#24
Yeah, whenever i play terran in 2v2 i repair my friend's colossi and such. Medivacs can also zealots, i believe. I know they can heal zerg units.

Also, on a similar note, i think if you grant your partner control they can chronoboost some of your stuff. I only heard that from someone though, it could be wrong.

But yeah, each race seems to have mechanics that work on the others
Zerksys
Profile Blog Joined August 2009
United States569 Posts
June 17 2010 01:05 GMT
#25
On June 15 2010 19:21 figq wrote:
It's true - scvs can repair toss mechanical units. Unfortunately toss buildings are neither mech, nor bio, so their health can't be repaired/healed by anyone.

Note: this only restores the health, not the shields. This means a strong shield unit like Archon can't be supported efficiently by healing allies.


Shields regen quickly enough we don't need a "repair" function for shields lol. Also I don't believe archons are mechanical.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
September 20 2010 18:03 GMT
#26
I'm bumping this because the first page was mostly "does it work?" and then just one more page... Not enough for something this interesting imo. I have been starting to use this quite a lot being T/P 2v2 player. Can someone help me think of good uses for this?

We tried mass scv-stalker+immortal oriented pushes with me going hidden banshee and stuff like that. Didn't work well.

The best usage so far is just randomly repair stuff like immortals etc.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 20 2010 18:10 GMT
#27
Always nice to have repair on high HP low shield expensive units.... i.e. Colossus & Carrier.

And having like 10 scvs repairing a mothership is hilarious.
Yargh
Confuse
Profile Joined October 2009
2238 Posts
September 20 2010 18:30 GMT
#28
Tried this with mothership... um... : (

we won the game but not because of the repair. For some reason its slower on protoss units.
If we fear what we do not understand, then why is ignorance bliss?
Cerion
Profile Joined May 2010
213 Posts
September 20 2010 18:32 GMT
#29
What's worse than autorepairing SCVs which your units won't attack? CLOAKED repairing SCVs
Protoss_Carrier
Profile Joined September 2010
414 Posts
September 20 2010 18:49 GMT
#30
I wonder how zealot feels when he gets that massive zerg blood transfusion. Might be some blood type matching issue there.
Carrier has arrived.
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