The 8 pylon, enlighten me - Page 2
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NB
Netherlands12045 Posts
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Ftrunkz
Australia2474 Posts
On June 14 2010 11:18 Reignyo wrote: Just as a side-note as i dotn wish to create a thread, If one is trying to go double gate early zealot cheese/push/opening w/e you wanna call it (people always say its cheese but its not usually all in, day9 does it when he played FE doesnt he? My questions about double gate are: If youre looking to just flat out win the game with double gate early zealots, what is the optimum supply to build the pylon, and 2 gateways on? I've seen people double gatign as late as 12 and 14, while others are 10 pylon, 10 gate and 10 gating. Anyone done some testing to see which is best? Which is best from a 2 gate into forge into nexus build, which is best to just win the game right there? is it best to pylon and 9 for the better eco and gate slightly later? is it best to 10 pylon? I would like some opinions on the matter ![]() 10 pylon 10 gate 10 gate is the more/most all in version and has the bestt chance of winning outright. However if the zealot rush fails you are usually quite behind economically and will struggle in the mid game. Testers recent build (that is REALLY strong, he took idra 3-0 with this in the recent series they played, Ive won about 80% of games using this against high level zergs) 9 pylon 13 gate 15 gate, chronoing the nexus once for you eleventh and twelth probe, pylon on 14/15(I can't remember - basically when u can afford it) and cutting probes at 16 to get the zealot, then resuming probes again, build a pylon at 18 and chrono your 2nd and 3rd zealots (which should start aprox at the same time) as well as your 4th and 5th zealots, gets 5 zealots in their face really early for really nice pressure whilst barely cutting probes and allowing you to expand whenever your prefer (personally I do after my first 5). | ||
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Ftrunkz
Australia2474 Posts
I suggest you play around with 13 15 gates in yabot to get it down, but against ling only defence it forces a LOT of lavaa into lings very early, and even High level zergs have a rough time getting the right amount of defence against it, if he opts for roach defense you can even opt to transition into a 4 gate stalker army after your initialy zealots (instead of expanding) which can be incredibly difficult for zergs as well as they don't get the opportunity to pump drones in the early-early game to have the income to pump roaches for the zealot stalker army, just make sure you engage lings with the zealots and try to keep the stalkers focussing on roaches, don't just a move and have lings flank your stalkers whilst zealots are fairy tapping roaches. | ||
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Markwerf
Netherlands3728 Posts
CB shaves 10 secs off building time over a 30 sec period. Pretty significant when you are continue building afterwards, its almost insignificant if you follow it up with idle time though. People who CB on 8 for example just don't get it. Your 9th and 10th pylon will be out slightly faster netting you about 10-15 minerals. That hardly matters for your timing on the rest. CBing after the pylon finishes means a long boost in probes though as you don't follow up with idle time then which can easily mean hundreds of minerals over the course of a game. If you go 10 gate you're better off saving the CB's for your gate or probe production AFTER the first pylon finishes... For the rest what everyone said is right 9 pylon for eco builds 10 pylon if you want to go 10 gate. All other builds suck as 8 pylon is strictly worse then 9 pylon in basically everything. | ||
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