• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:49
CEST 12:49
KST 19:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !16Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results
Tourneys
$1,400 SEL Season 3 Ladder Invitational GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) $5,000 WardiTV Spring Championship 2026 Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 BGH Auto Balance -> http://bghmmr.eu/ Lights Ro.8 Review (asl s21) BW General Discussion vespene.gg — BW replays in browser
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne ZeroSpace Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1663 users

PvT way to deal with EMP - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 23 24 25 Next All
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 22:18:21
June 11 2010 22:17 GMT
#81
You could remove a whole buttload of GSs from play without having to target-fire the Sentries, and can still double-tap a spot with EMP to remove shield/energy from it if you have to. Its not like the Protoss is going to be able to bring up a second wave of GS between the time it takes you to launch two consecutive shots.

Isn't GS the reason you guys don't like building Marines, and then complain about how Void Rays are too hard to counter?
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 22:18 GMT
#82
On June 12 2010 07:08 CruelZeratul wrote:
What about cutting the energydrain to a maximum of 100 instead of all and remove the ability to reveal cloaked units (with turrets, OC's and even Ravens i wonder why they do this in the first place)?

EMP only removes 100 energy as it is right now.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
trucejl
Profile Joined May 2010
120 Posts
Last Edited: 2010-06-11 22:21:47
June 11 2010 22:20 GMT
#83
emp will eventually be changed in the future bc its just too strong right now. just look at the void ray nerf, it was basically scout ppl n ull be fine but they choose to nerf instead. with ghost even if u scout, its still hard to play around. i bet some of those same ppl that cried void ray left n right when told to scout n micro r saying micro against ghost which is 100x harder.

maybe something like have it come with remove shield but require research to have remove energy too
cive
Profile Blog Joined May 2010
Canada370 Posts
June 11 2010 22:21 GMT
#84
Whats the point in discussing how the game change for us to deal EMP? Especially when toss r winning a lot at higher levels? we have such an advantage with extremely simple macro. Really well placed pylons or a warp prism and chrono boost is an extreme edge we have over T. sure they take out half our health and we cant do anything about it but we have more than enough tools to indirectly counter that. Hallucination is an awesome idea as well.
Play Terran
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 22:22:58
June 11 2010 22:21 GMT
#85
On June 12 2010 07:18 GodIsNotHere wrote:
Show nested quote +
On June 12 2010 07:08 CruelZeratul wrote:
What about cutting the energydrain to a maximum of 100 instead of all and remove the ability to reveal cloaked units (with turrets, OC's and even Ravens i wonder why they do this in the first place)?

EMP only removes 100 energy as it is right now.


No it doesn't. It removes all energy and 100 shields, which is like all of the shields of everything but Carriers, Collossi, buildings and Motherships.


"Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time."
trucejl
Profile Joined May 2010
120 Posts
June 11 2010 22:25 GMT
#86
On June 12 2010 07:21 cive wrote:
Whats the point in discussing how the game change for us to deal EMP? Especially when toss r winning a lot at higher levels? we have such an advantage with extremely simple macro. Really well placed pylons or a warp prism and chrono boost is an extreme edge we have over T. sure they take out half our health and we cant do anything about it but we have more than enough tools to indirectly counter that. Hallucination is an awesome idea as well.


chrono boost should not be part of any balance discussion since terran has mule, supply drop n scan.

toss has warp in, terran has reactors for double production.

n a well executed drop ship is same as warp prism

hallucination is a decent idea but when u have both that n warp gate finished, they should have mult emp rdy
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 22:26 GMT
#87
The big problem with this GS idea is that people seem to think the entire Protoss army will only have 1 sentry which I'm pretty sure is not the case. Pretty sure this change would do one thing an that is if the Terran wanted to go Bio/Ghost he'd have to invest twice as much Gas/Minerals which would take a huge chunk out of the Marine/Marauder count even more so if he invested in Cloak to try an sneak in a clean EMP. I just wouldn't see a reason to get Ghost, it would be a lot more effective just to go Mech an from the 3-4 post this week crying over how overpowered that is I image thats not what people want to see happen.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 11 2010 22:26 GMT
#88
My problem with EMP is that even if it doesn't hit my Templars, and just smashes my Chargelots + Stalker support, I still lose the battle, even with Storm going off (and being micro'd out of).

When you are prepared, there's no such thing as pressure.
trucejl
Profile Joined May 2010
120 Posts
June 11 2010 22:30 GMT
#89
for gs idea to work, it should be like remove gs n reduce energy dmg n shield dmg somewhat. it shouldnt outright block emp. maybe like 50 energy n 50 shield
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 22:46 GMT
#90
This isn't a balance/OP issue (at least not for me). It's simply about giving Toss a workable solution to prevent/mitigate EMP. But I think I've said this already
whoopadeedoo
Profile Joined June 2010
United States427 Posts
Last Edited: 2010-06-11 22:58:27
June 11 2010 22:54 GMT
#91
On June 12 2010 07:26 GodIsNotHere wrote:
The big problem with this GS idea is that people seem to think the entire Protoss army will only have 1 sentry which I'm pretty sure is not the case. Pretty sure this change would do one thing an that is if the Terran wanted to go Bio/Ghost he'd have to invest twice as much Gas/Minerals which would take a huge chunk out of the Marine/Marauder count even more so if he invested in Cloak to try an sneak in a clean EMP. I just wouldn't see a reason to get Ghost, it would be a lot more effective just to go Mech an from the 3-4 post this week crying over how overpowered that is I image thats not what people want to see happen.


What this change will do is delay EMP's early advantage (before Toss has a chance to exploit macro advantage) and give Toss an option to deal with EMP instead of just having to take it without being able to do anything to stop it. The ability to shut down GS in an AoE radius is pretty f'ing powerful for MMG Terrans; -2 range damage adds up very fast for MM balls. I have no desire to unilaterally buff Toss (even if you do not believe me, I'm a Terran player too). FYI: Ghosts don't need cloak to fire off a clean EMP. The thing has a f'ing range of 10 (+2 radius).


On June 12 2010 07:30 trucejl wrote:
for gs idea to work, it should be like remove gs n reduce energy dmg n shield dmg somewhat. it shouldnt outright block emp. maybe like 50 energy n 50 shield


Removing GS and taking out half energy and shield is in OP territory. MM armies would absolutely steamroll toss if this change occurred.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 23:05 GMT
#92
I'm pretty sure if you ask any Terran I don't think any of them would pick the GS change over how it is now and this is not saying how it is now isn't a bit over the top. Also with the GS protection HT would just have free reign an the Terran would spend 90% of this time dodging storms since he wouldn't be able to stop them.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 23:13:42
June 11 2010 23:09 GMT
#93
You'd just need to invest the energy in double-tapping the same spot. First one removes the GS, second one drains the shield and energy. The odds of bringing up a second shield before the second EMP hits is incredibly unlikely.

You still have the range and 'hiding inside the M&M blob' advantage over Feedback, so a Protoss can't stop every single one getting off, just like you won't be able to stop every Psi Storm, but you can stop some of it and so can we.

That's much more balanced than "Find Ghosts in clusterfuck, cast Feedback on them and pray he doesn't cast EMP before your slow-ass HT closes the range gap or gets mauled by a Siege Tank".
whoopadeedoo
Profile Joined June 2010
United States427 Posts
Last Edited: 2010-06-11 23:22:45
June 11 2010 23:13 GMT
#94
On June 12 2010 08:05 GodIsNotHere wrote:
I'm pretty sure if you ask any Terran I don't think any of them would pick the GS change over how it is now and this is not saying how it is now isn't a bit over the top. Also with the GS protection HT would just have free reign an the Terran would spend 90% of this time dodging storms since he wouldn't be able to stop them.


Kinda like Ghosts have free reign now? LOL. Now you're getting it In case you didn't know: Psi Storms range is 6 (+1.5 radius). EMP range is 10 (+2 radius).

At least you can dodge Psi Storms.

Seriously, play some toss. I think you'll understand where I'm coming from. I switched from Toss to Terran because I wanted to see how the other side played. As Toss, the most frustrating battles are against Terran, and I know this is often said by Zerg players too. What I found is not that Terran is OP, but Terran is easier and more forgiving to play effectively then P or Z.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 23:19 GMT
#95
A lot people seem to think storms are pretty weak from how everyone seems to be talking about them, Sure you might not get the full damage out of them but the results of it causing the enemy to move can't be overlooked. It gives you plenty of free shots, and breaks any form of concave which in most cases will be devastating. Also, so now theres Siege tanks in this scenario? because if wanna do this "What if" game things can be spun in many different directions but right now most people are talking about that early to mid game Ghost/Bio push vs Gateway/Templar.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 23:23 GMT
#96
On June 12 2010 08:13 whoopadeedoo wrote:
Show nested quote +
On June 12 2010 08:05 GodIsNotHere wrote:
I'm pretty sure if you ask any Terran I don't think any of them would pick the GS change over how it is now and this is not saying how it is now isn't a bit over the top. Also with the GS protection HT would just have free reign an the Terran would spend 90% of this time dodging storms since he wouldn't be able to stop them.


Kinda like Ghosts have free reign? LOL. In case you didn't know: Psi Storms range is 6. EMP range is 10.

At least you can dodge Psi Storms.

Seriously, play some toss. I think you'll understand where I'm coming from. I switched from Toss to Terran because I wanted to see how the other side played. As Toss, the most frustrating battles are against Terran, and I know this is often said by Zerg players too. What I found is not that Terran is OP, but Terran is easier and more forgiving to play effectively then P or Z.

I do play Protoss but I do play Terran more.(Can't stand Zerg at all) Protoss just feels boring if you ask me.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 23:24 GMT
#97
I'm not arguing Storms are weak or EMP is more powerful than Storm (though I could make a good argument for this). I'm just arguing you can't do anything about EMPs as Toss. This is not true of HTs or any other unit/spells. I'm not sure how many different ways I need to say this to get through
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 23:25 GMT
#98
BTW, thank you for giving me something to do on this slow Friday at work :D Worldcup means no one else is working and I'm bored out of my mind today.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 23:26 GMT
#99
On June 12 2010 08:13 whoopadeedoo wrote:
Show nested quote +
On June 12 2010 08:05 GodIsNotHere wrote:
I'm pretty sure if you ask any Terran I don't think any of them would pick the GS change over how it is now and this is not saying how it is now isn't a bit over the top. Also with the GS protection HT would just have free reign an the Terran would spend 90% of this time dodging storms since he wouldn't be able to stop them.


Kinda like Ghosts have free reign now? LOL. Now you're getting it In case you didn't know: Psi Storms range is 6 (+1.5 radius). EMP range is 10 (+2 radius).

True the range & area of affect should be made equal, I doubt anyone would argue other wise.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 23:31:20
June 11 2010 23:28 GMT
#100
On June 12 2010 08:19 GodIsNotHere wrote:
A lot people seem to think storms are pretty weak from how everyone seems to be talking about them, Sure you might not get the full damage out of them but the results of it causing the enemy to move can't be overlooked. It gives you plenty of free shots, and breaks any form of concave which in most cases will be devastating. Also, so now theres Siege tanks in this scenario? because if wanna do this "What if" game things can be spun in many different directions but right now most people are talking about that early to mid game Ghost/Bio push vs Gateway/Templar.


So I because I put "or mauled by a Siege Tank" the argument goes out of the window?

Its more like two possible situations:

Bio Ball + Ghosts vs Gateway units and maybe an Immortal or Void Ray (you NEVER have an HT here...ever)

or

Gigantic army made of everything, Ghosts included vs Gigantic army made of everything, HTs included

My point there was, they're not ONLY useful in an early push. In a late-game battle with two massive armies colliding, when we DO have HTs there to 'counter' the Ghosts, its still a massive coin-toss to use Feedback because you have the range advantage with both the spell itself, and the rest of your army.

We just get range 9 Collossi that kill Ghosts in what, 4 (8) shots? You get range 13 tanks that squish our HTs in two.
Prev 1 2 3 4 5 6 7 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 178
Ryung 52
Lowko2
StarCraft: Brood War
Bisu 1075
Horang2 640
Jaedong 542
Nal_rA 425
Larva 263
actioN 217
Soulkey 176
Light 168
Rush 153
Soma 139
[ Show more ]
ToSsGirL 133
Mini 123
EffOrt 122
Pusan 103
BeSt 89
Liquid`Ret 70
ggaemo 64
ZerO 53
Hyuk 39
Mong 37
Hyun 34
Mind 28
Sharp 26
JulyZerg 25
Shinee 25
910 22
sorry 22
hero 21
Barracks 17
Bale 17
HiyA 14
soO 14
Noble 12
ajuk12(nOOB) 11
GoRush 11
Movie 8
Terrorterran 7
Dota 2
Gorgc3462
XaKoH 581
XcaliburYe49
Counter-Strike
olofmeister1609
shoxiejesuss1026
allub244
markeloff69
x6flipin5
Other Games
singsing1461
byalli541
B2W.Neo310
crisheroes210
Pyrionflax197
Trikslyr19
ZerO(Twitch)13
Organizations
Counter-Strike
PGL967
StarCraft: Brood War
lovetv 20
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Gemini_19 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2296
• Jankos1149
Upcoming Events
Kung Fu Cup
11m
RotterdaM178
IntoTheiNu 15
WardiTV Qualifier
3h 11m
GSL
22h 41m
Cure vs sOs
SHIN vs ByuN
Replay Cast
1d 13h
GSL
1d 22h
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Spring Champion…
3 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Classic vs SHIN
Rogue vs Bunny
BSL
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Flash vs Soma
RSL Revival
4 days
BSL
5 days
Patches Events
5 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSCL: Masked Kings S4
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.