• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:45
CET 01:45
KST 09:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
BGE Stara Zagora 2026 announced11[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2
StarCraft 2
General
BGE Stara Zagora 2026 announced SC: Evo Complete - Ranked Ladder OPEN ALPHA When will we find out if there are more tournament Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge
Tourneys
Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3 Tenacious Turtle Tussle [Alpha Pro Series] Nice vs Cure $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Which season is the best in ASL? soO on: FanTaSy's Potential Return to StarCraft
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Game Theory for Starcraft How to stay on top of macro? Current Meta PvZ map balance
Other Games
General Games
Nintendo Switch Thread The Perfect Game Stormgate/Frost Giant Megathread Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1372 users

PvT way to deal with EMP - Page 5

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 23 24 25 Next All
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 22:18:21
June 11 2010 22:17 GMT
#81
You could remove a whole buttload of GSs from play without having to target-fire the Sentries, and can still double-tap a spot with EMP to remove shield/energy from it if you have to. Its not like the Protoss is going to be able to bring up a second wave of GS between the time it takes you to launch two consecutive shots.

Isn't GS the reason you guys don't like building Marines, and then complain about how Void Rays are too hard to counter?
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 22:18 GMT
#82
On June 12 2010 07:08 CruelZeratul wrote:
What about cutting the energydrain to a maximum of 100 instead of all and remove the ability to reveal cloaked units (with turrets, OC's and even Ravens i wonder why they do this in the first place)?

EMP only removes 100 energy as it is right now.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
trucejl
Profile Joined May 2010
120 Posts
Last Edited: 2010-06-11 22:21:47
June 11 2010 22:20 GMT
#83
emp will eventually be changed in the future bc its just too strong right now. just look at the void ray nerf, it was basically scout ppl n ull be fine but they choose to nerf instead. with ghost even if u scout, its still hard to play around. i bet some of those same ppl that cried void ray left n right when told to scout n micro r saying micro against ghost which is 100x harder.

maybe something like have it come with remove shield but require research to have remove energy too
cive
Profile Blog Joined May 2010
Canada370 Posts
June 11 2010 22:21 GMT
#84
Whats the point in discussing how the game change for us to deal EMP? Especially when toss r winning a lot at higher levels? we have such an advantage with extremely simple macro. Really well placed pylons or a warp prism and chrono boost is an extreme edge we have over T. sure they take out half our health and we cant do anything about it but we have more than enough tools to indirectly counter that. Hallucination is an awesome idea as well.
Play Terran
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 22:22:58
June 11 2010 22:21 GMT
#85
On June 12 2010 07:18 GodIsNotHere wrote:
Show nested quote +
On June 12 2010 07:08 CruelZeratul wrote:
What about cutting the energydrain to a maximum of 100 instead of all and remove the ability to reveal cloaked units (with turrets, OC's and even Ravens i wonder why they do this in the first place)?

EMP only removes 100 energy as it is right now.


No it doesn't. It removes all energy and 100 shields, which is like all of the shields of everything but Carriers, Collossi, buildings and Motherships.


"Creates an electromagnetic pulse that does 100 damage to shields and drains all energy from units in a targeted area. Cloaked units hit by EMP are revealed for a short time."
trucejl
Profile Joined May 2010
120 Posts
June 11 2010 22:25 GMT
#86
On June 12 2010 07:21 cive wrote:
Whats the point in discussing how the game change for us to deal EMP? Especially when toss r winning a lot at higher levels? we have such an advantage with extremely simple macro. Really well placed pylons or a warp prism and chrono boost is an extreme edge we have over T. sure they take out half our health and we cant do anything about it but we have more than enough tools to indirectly counter that. Hallucination is an awesome idea as well.


chrono boost should not be part of any balance discussion since terran has mule, supply drop n scan.

toss has warp in, terran has reactors for double production.

n a well executed drop ship is same as warp prism

hallucination is a decent idea but when u have both that n warp gate finished, they should have mult emp rdy
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 22:26 GMT
#87
The big problem with this GS idea is that people seem to think the entire Protoss army will only have 1 sentry which I'm pretty sure is not the case. Pretty sure this change would do one thing an that is if the Terran wanted to go Bio/Ghost he'd have to invest twice as much Gas/Minerals which would take a huge chunk out of the Marine/Marauder count even more so if he invested in Cloak to try an sneak in a clean EMP. I just wouldn't see a reason to get Ghost, it would be a lot more effective just to go Mech an from the 3-4 post this week crying over how overpowered that is I image thats not what people want to see happen.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 11 2010 22:26 GMT
#88
My problem with EMP is that even if it doesn't hit my Templars, and just smashes my Chargelots + Stalker support, I still lose the battle, even with Storm going off (and being micro'd out of).

When you are prepared, there's no such thing as pressure.
trucejl
Profile Joined May 2010
120 Posts
June 11 2010 22:30 GMT
#89
for gs idea to work, it should be like remove gs n reduce energy dmg n shield dmg somewhat. it shouldnt outright block emp. maybe like 50 energy n 50 shield
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 22:46 GMT
#90
This isn't a balance/OP issue (at least not for me). It's simply about giving Toss a workable solution to prevent/mitigate EMP. But I think I've said this already
whoopadeedoo
Profile Joined June 2010
United States427 Posts
Last Edited: 2010-06-11 22:58:27
June 11 2010 22:54 GMT
#91
On June 12 2010 07:26 GodIsNotHere wrote:
The big problem with this GS idea is that people seem to think the entire Protoss army will only have 1 sentry which I'm pretty sure is not the case. Pretty sure this change would do one thing an that is if the Terran wanted to go Bio/Ghost he'd have to invest twice as much Gas/Minerals which would take a huge chunk out of the Marine/Marauder count even more so if he invested in Cloak to try an sneak in a clean EMP. I just wouldn't see a reason to get Ghost, it would be a lot more effective just to go Mech an from the 3-4 post this week crying over how overpowered that is I image thats not what people want to see happen.


What this change will do is delay EMP's early advantage (before Toss has a chance to exploit macro advantage) and give Toss an option to deal with EMP instead of just having to take it without being able to do anything to stop it. The ability to shut down GS in an AoE radius is pretty f'ing powerful for MMG Terrans; -2 range damage adds up very fast for MM balls. I have no desire to unilaterally buff Toss (even if you do not believe me, I'm a Terran player too). FYI: Ghosts don't need cloak to fire off a clean EMP. The thing has a f'ing range of 10 (+2 radius).


On June 12 2010 07:30 trucejl wrote:
for gs idea to work, it should be like remove gs n reduce energy dmg n shield dmg somewhat. it shouldnt outright block emp. maybe like 50 energy n 50 shield


Removing GS and taking out half energy and shield is in OP territory. MM armies would absolutely steamroll toss if this change occurred.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 23:05 GMT
#92
I'm pretty sure if you ask any Terran I don't think any of them would pick the GS change over how it is now and this is not saying how it is now isn't a bit over the top. Also with the GS protection HT would just have free reign an the Terran would spend 90% of this time dodging storms since he wouldn't be able to stop them.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 23:13:42
June 11 2010 23:09 GMT
#93
You'd just need to invest the energy in double-tapping the same spot. First one removes the GS, second one drains the shield and energy. The odds of bringing up a second shield before the second EMP hits is incredibly unlikely.

You still have the range and 'hiding inside the M&M blob' advantage over Feedback, so a Protoss can't stop every single one getting off, just like you won't be able to stop every Psi Storm, but you can stop some of it and so can we.

That's much more balanced than "Find Ghosts in clusterfuck, cast Feedback on them and pray he doesn't cast EMP before your slow-ass HT closes the range gap or gets mauled by a Siege Tank".
whoopadeedoo
Profile Joined June 2010
United States427 Posts
Last Edited: 2010-06-11 23:22:45
June 11 2010 23:13 GMT
#94
On June 12 2010 08:05 GodIsNotHere wrote:
I'm pretty sure if you ask any Terran I don't think any of them would pick the GS change over how it is now and this is not saying how it is now isn't a bit over the top. Also with the GS protection HT would just have free reign an the Terran would spend 90% of this time dodging storms since he wouldn't be able to stop them.


Kinda like Ghosts have free reign now? LOL. Now you're getting it In case you didn't know: Psi Storms range is 6 (+1.5 radius). EMP range is 10 (+2 radius).

At least you can dodge Psi Storms.

Seriously, play some toss. I think you'll understand where I'm coming from. I switched from Toss to Terran because I wanted to see how the other side played. As Toss, the most frustrating battles are against Terran, and I know this is often said by Zerg players too. What I found is not that Terran is OP, but Terran is easier and more forgiving to play effectively then P or Z.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 23:19 GMT
#95
A lot people seem to think storms are pretty weak from how everyone seems to be talking about them, Sure you might not get the full damage out of them but the results of it causing the enemy to move can't be overlooked. It gives you plenty of free shots, and breaks any form of concave which in most cases will be devastating. Also, so now theres Siege tanks in this scenario? because if wanna do this "What if" game things can be spun in many different directions but right now most people are talking about that early to mid game Ghost/Bio push vs Gateway/Templar.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 23:23 GMT
#96
On June 12 2010 08:13 whoopadeedoo wrote:
Show nested quote +
On June 12 2010 08:05 GodIsNotHere wrote:
I'm pretty sure if you ask any Terran I don't think any of them would pick the GS change over how it is now and this is not saying how it is now isn't a bit over the top. Also with the GS protection HT would just have free reign an the Terran would spend 90% of this time dodging storms since he wouldn't be able to stop them.


Kinda like Ghosts have free reign? LOL. In case you didn't know: Psi Storms range is 6. EMP range is 10.

At least you can dodge Psi Storms.

Seriously, play some toss. I think you'll understand where I'm coming from. I switched from Toss to Terran because I wanted to see how the other side played. As Toss, the most frustrating battles are against Terran, and I know this is often said by Zerg players too. What I found is not that Terran is OP, but Terran is easier and more forgiving to play effectively then P or Z.

I do play Protoss but I do play Terran more.(Can't stand Zerg at all) Protoss just feels boring if you ask me.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 23:24 GMT
#97
I'm not arguing Storms are weak or EMP is more powerful than Storm (though I could make a good argument for this). I'm just arguing you can't do anything about EMPs as Toss. This is not true of HTs or any other unit/spells. I'm not sure how many different ways I need to say this to get through
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 23:25 GMT
#98
BTW, thank you for giving me something to do on this slow Friday at work :D Worldcup means no one else is working and I'm bored out of my mind today.
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 23:26 GMT
#99
On June 12 2010 08:13 whoopadeedoo wrote:
Show nested quote +
On June 12 2010 08:05 GodIsNotHere wrote:
I'm pretty sure if you ask any Terran I don't think any of them would pick the GS change over how it is now and this is not saying how it is now isn't a bit over the top. Also with the GS protection HT would just have free reign an the Terran would spend 90% of this time dodging storms since he wouldn't be able to stop them.


Kinda like Ghosts have free reign now? LOL. Now you're getting it In case you didn't know: Psi Storms range is 6 (+1.5 radius). EMP range is 10 (+2 radius).

True the range & area of affect should be made equal, I doubt anyone would argue other wise.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 23:31:20
June 11 2010 23:28 GMT
#100
On June 12 2010 08:19 GodIsNotHere wrote:
A lot people seem to think storms are pretty weak from how everyone seems to be talking about them, Sure you might not get the full damage out of them but the results of it causing the enemy to move can't be overlooked. It gives you plenty of free shots, and breaks any form of concave which in most cases will be devastating. Also, so now theres Siege tanks in this scenario? because if wanna do this "What if" game things can be spun in many different directions but right now most people are talking about that early to mid game Ghost/Bio push vs Gateway/Templar.


So I because I put "or mauled by a Siege Tank" the argument goes out of the window?

Its more like two possible situations:

Bio Ball + Ghosts vs Gateway units and maybe an Immortal or Void Ray (you NEVER have an HT here...ever)

or

Gigantic army made of everything, Ghosts included vs Gigantic army made of everything, HTs included

My point there was, they're not ONLY useful in an early push. In a late-game battle with two massive armies colliding, when we DO have HTs there to 'counter' the Ghosts, its still a massive coin-toss to use Feedback because you have the range advantage with both the spell itself, and the rest of your army.

We just get range 9 Collossi that kill Ghosts in what, 4 (8) shots? You get range 13 tanks that squish our HTs in two.
Prev 1 2 3 4 5 6 7 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft486
Nathanias 38
StarCraft: Brood War
NaDa 79
ivOry 15
Dota 2
syndereN680
monkeys_forever169
Counter-Strike
minikerr50
Other Games
summit1g17239
Grubby5985
Mew2King130
ToD109
ViBE51
Organizations
Other Games
gamesdonequick2174
Dota 2
PGL Dota 2 - Main Stream186
Other Games
BasetradeTV113
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• HeavenSC 96
• Hupsaiya 42
• musti20045 35
• davetesta23
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 43
• RayReign 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22595
League of Legends
• Doublelift4242
Other Games
• tFFMrPink 7
Upcoming Events
Sparkling Tuna Cup
9h 16m
WardiTV Korean Royale
11h 16m
Zoun vs SHIN
TBD vs Reynor
TBD vs herO
Solar vs TBD
BSL 21
19h 16m
Hawk vs Kyrie
spx vs Cross
Replay Cast
23h 16m
Wardi Open
1d 11h
Monday Night Weeklies
1d 16h
StarCraft2.fi
1d 16h
Replay Cast
1d 23h
Wardi Open
2 days
StarCraft2.fi
2 days
[ Show More ]
PiGosaur Monday
3 days
Wardi Open
3 days
StarCraft2.fi
3 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
BSL 21
6 days
Sziky vs OyAji
Gypsy vs eOnzErG
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.