• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:52
CEST 15:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN2The Memories We Share - Facing the Final(?) GSL19Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)13Weekly Cups (May 12-18): Clem sweeps WardiTV May3
StarCraft 2
General
Can anyone explain to me why u cant veto a matchup The Memories We Share - Facing the Final(?) GSL Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN Karma, Domino Effect, and how it relates to SC2. Code S RO12 Preview: Cure, Zoun, Solar, Creator
Tourneys
[GSL 2025] Code S:Season 2 - RO12 - Group B EWC 2025 Regional Qualifiers (May 28-June 1) DreamHack Dallas 2025 [GSL 2025] Code S:Season 2 - RO12 - Group A RSL: Revival, a new crowdfunded tournament series
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Practice Partners (Official) GG Lan Party Bulgaria (Live in about 3 hours) BGH auto balance -> http://bghmmr.eu/ Battle.net is not working Will foreigners ever be able to challenge Koreans?
Tourneys
[ASL19] Grand Finals Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile Monster Hunter Wilds Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Customize Sidebar...

Website Feedback

Closed Threads



Active: 18936 users

PvT way to deal with EMP - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 23 24 25 Next All
statikg
Profile Joined May 2010
Canada930 Posts
June 11 2010 19:34 GMT
#61
Man I must have missed all the insta terran victories going on in which the terran just builds whatever they want, mix in a few ghosts, press E and win. Silly me. It must instead be the case that there are just more skilled protoss players and everyone terran is n00b and thats whats balancing the games out.

The point that you guys are missing is that if there are choices which are equal or superior to ghosts based on the situation, then there is balance - unless you want to make the bib argument that terran are just better then protoss in general...lol.
Bibdy
Profile Joined March 2010
United States3481 Posts
June 11 2010 19:37 GMT
#62
It should be a slower projectile, so its more than a matter of e-click. Put some decision-making in there beyond "BLOB OF BLUE/PURPLE BARS E-CLICK FUUUUUUUUU"? At least Psi Storm has some decision-making involved by having to place it on key positions that can inflict the most damage by planning 4 seconds in advance or places where you want to deny your opponent movement - at the front to either prevent him, or do more damage if he rushes forward, or at the back to prevent/inflict more damage if he's retreating.

If it was a projectile, you'd have to lead targets, pick key ones and get less benefit by just spamming it all over the place mindlessly (like Psi Storm).

Either that or just reduce the range a bit so the Protoss consumes his Psi Storm energy to counter the EMP, not the Ghost. All too often you'll micro perfectly and spend that energy to drain the Ghost(s), only to have every single EMP get off anyway. Now you've got no energy, no shield and you wounded a few Ghosts. Whoopie.

The common suggestion of turning EMP into a research to delay the timing push doesn't fix the overall problem of it being too easy to use, and too strong of an effect when its in play, and would just make the Terran upgrade system even more crazy.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 19:41:27
June 11 2010 19:39 GMT
#63
On June 12 2010 04:34 statikg wrote:
Man I must have missed all the insta terran victories going on in which the terran just builds whatever they want, mix in a few ghosts, press E and win. Silly me. It must instead be the case that there are just more skilled protoss players and everyone terran is n00b and thats whats balancing the games out.

The point that you guys are missing is that if there are choices which are equal or superior to ghosts based on the situation, then there is balance - unless you want to make the bib argument that terran are just better then protoss in general...lol.


Maybe you've missed them because you lack the creativity to use them yourself and stick to what everyone else is raging about (presumably 1/1/1)? You only play your own TvP battles after all. You never see it from the other perspective.

Want to know what Protoss players REALLY shit their pants over? Big Terran blobs with a handful of everything. 8 Siege Tanks? Piss easy to beat. 6 Siege Tanks and 2 Vikings? Ut oh. 4 Siege Tanks, 2 Vikings and 2 Ghosts? Now we're in trouble.
link0
Profile Joined March 2010
United States1071 Posts
June 11 2010 19:48 GMT
#64
On June 12 2010 04:20 link0 wrote:
The advantages HT have over ghosts:

1. Can warp in at any expansion or at the front lines with enough energy to immediately cast a storm.
2. Has feedback which is great against medivacs, thors, ghosts, banshees, and BCs
3. Can transform into an archon after energy is used up or if EMPed.
3. Although Psi storm does damage over time instead of instantly like EMP, it does 100% damage to marines and 75% damage to Marauders. Whereas EMP deals 33% damage to zealots and 50% damage to stalkers and sentries.
4. Terran units are smaller so they clump much more than Toss units. Therefore a Storm will hit many more targets.

So no, Ghosts are not better than HT. They are both great support unit.


As I have stated earlier, PSI storm does MUCH more damage than EMP. And the instant warp-in + storm is awesome.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 19:55 GMT
#65
On June 12 2010 04:34 statikg wrote:
Man I must have missed all the insta terran victories going on in which the terran just builds whatever they want, mix in a few ghosts, press E and win. Silly me. It must instead be the case that there are just more skilled protoss players and everyone terran is n00b and thats whats balancing the games out.

The point that you guys are missing is that if there are choices which are equal or superior to ghosts based on the situation, then there is balance - unless you want to make the bib argument that terran are just better then protoss in general...lol.


I'm not missing your point. It's just your point is irrelevant to the thread: Toss has no workable solution to EMP.

I will ignore your first paragraph because I've never made such statements. I will simply say it is the typical "terran-only-player-going-hyper-defensive" response.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 19:56 GMT
#66
On June 12 2010 04:48 link0 wrote:
As I have stated earlier, PSI storm does MUCH more damage than EMP. And the instant warp-in + storm is awesome.


I don't know why we're even talking about HTs and Psi Storms.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 20:02:31
June 11 2010 19:58 GMT
#67
EMP can be used to reveal cloaked units like DTs and Observers and counters all of our caster-units just like Feedback does to yours. A Storm might have smaller targets to hit, but EMP has a radius 50% larger, which makes its area of effect 125% larger, so even if the unit sizes are larger, its still hitting just as many units. Not to mention, those smaller units filling up your army are only 1 food a piece. Ours always cost at least 2.

Listing differences doesn't take the discussion anywhere. Yes, they're great support units, but the difference in an upfront 30-50% burst drop in total life to everything it hits compared to a 50-100% drop over 4 seconds is absolutely enormous. Yeah, we can instagib a lot of Stimmed Marines in a short space of time. You can instagib all of our Zealots just as quickly with one volley of Siege Tank fire after an EMP.

Burst-damage is how you kill things quickly. Almost nothing in the Protoss army is particularly bursty. Units with low fire-rates, but high damage like Siege Tanks, Marauders, Vikings and Banshees, and spells like EMP make the Terran army inflict an utterly incredible amount of damage on the first volley, which destroys Protoss hopes of having longer micro-oriented battles where they can make full use of their spells and shields, awkward time-sensitive mechanics like the Void Ray, strong but short range damage of the Immortal and so on.

Doesn't do any good to split your opponent's force in half when you've just lost half of it in the first volley. Doesn't do any good to Psi Storm a bunch of stuff to 20% when you've got nothing left to finish it off. Doesn't do any good to have a recharging shield mechanic when nothing you have has any shields to begin with!
Apolo
Profile Joined May 2010
Portugal1259 Posts
Last Edited: 2010-06-11 20:13:27
June 11 2010 20:12 GMT
#68
On June 12 2010 04:20 link0 wrote:
The advantages HT have over ghosts:

1. Can warp in at any expansion or at the front lines with enough energy to immediately cast a storm.
2. Has feedback which is great against medivacs, thors, ghosts, banshees, and BCs
3. Can transform into an archon after energy is used up or if EMPed.
4. Although Psi storm does damage over time instead of instantly like EMP, it does 100% damage to marines and 75% damage to Marauders. Whereas EMP deals 33% damage to zealots and 50% damage to stalkers and sentries.
5. Terran units are smaller so they clump much more than Toss units. Therefore a Storm will hit many more targets.

So no, Ghosts are not better than HT. They are both great support unit.


That's just stating what the HT does, but not saying how it is an advantage. And for that to be any good for this discussion it should come with another list of "disadvantages of HT over ghost".

1. That's true, after we built the gateway, cybernetics, twilight, templar archives, researched Psionic Storm and Khaydarin Amulet.
2. True
3. Which means they do nothing for 12s, while the battle is going on, while the ghosts are still shooting. And with their big size, slow speed and short range, they generally don't do much more than trying to reach the opponents army.
4. 100% no. Rarely do you see any good terran player lose his marines in one storm. Even bad players know they have to move. A storm won't usually take more than 20-50%. The time it takes to deal the 80 damage are 4 full seconds. That's a lot of time.
5. Hitting more targets doesn't matter. A storm could hit 15 marines, if they dodge it they won't lose as much as an undodgeable emp on protoss army.
statikg
Profile Joined May 2010
Canada930 Posts
June 11 2010 20:25 GMT
#69
Whoopadee it must be very hard to have a conversation with you as you seem unable to follow the a changing topic. That said perhaps you should consider that there is not supposed to be a hard counter to EMP. Instead, try to follow as the debate changes to what you can do to win the game even if you do get hit by EMP.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 20:34 GMT
#70
I never said you can't win if you're hit by EMP. I never complained about EMP being OPed. I am not looking for a hard counter. ALL I'VE ASKED FOR IS A WORKABLE SOLUTION TO PREVENT OR MITIGATE THE EFFECTS OF EMP.

It's hard to have a conversation with me when you're setting up strawmen all the time. I give up.
cive
Profile Blog Joined May 2010
Canada370 Posts
June 11 2010 20:52 GMT
#71
Umm, I watched most of pxplay and gom tournaments and ghosts are pretty rare to see because protoss is just always richer and should be richer (its a lot easier for us, protoss, to expand to our natural before them because of the risk that terran has in their first battle). Terrans on the other hand r poorer and each ghost is a huge hit on the gas, not to mention its a queue on techlab'ed rax. EMP also does dmg to existing protoss units and its so much easier and faster to reinforce than our Terran opponents. when a battle starts we are almost always fighting with the original army + popping all gateway cool downs vs. terran's original army. As long as u continue to expand calling the terran out to fight in the middle, terran has to do so much more than protoss (siege + stim + emp + concave + dodge storms + attack vs. attack + storm + warpgate spam).

EMP is an awesome skill but its better at hardening the edge they gained. Our first or 2nd push timing with two immortals almost always get there before terran has more than a single EMP shots. as long as both army wipes in that battle he wont have too many ghosts in their next battle.
Play Terran
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 20:57 GMT
#72
On June 12 2010 05:25 statikg wrote:
Whoopadee it must be very hard to have a conversation with you as you seem unable to follow the a changing topic. That said perhaps you should consider that there is not supposed to be a hard counter to EMP. Instead, try to follow as the debate changes to what you can do to win the game even if you do get hit by EMP.

Don't even bother Whoopadee doesn't want to talk about ways to deal with it he simple wants it nerfed/changed to the point in which its useless, Aka HunterSeeker 2.0.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-06-11 21:02:12
June 11 2010 20:57 GMT
#73
On June 12 2010 05:52 cive wrote:
Umm, I watched most of pxplay and gom tournaments and ghosts are pretty rare to see because protoss is just always richer and should be richer (its a lot easier for us, protoss, to expand to our natural before them because of the risk that terran has in their first battle).


The way I see it, that just means people need to start experimenting with them more. I don't feel the LEAST bit safe to expand if my opponent is getting a bio ball with one or two early Ghosts. I like getting an early Observer and finding out what he's doing before I commit to any tech path or expand. When I spot the bio ball+Ghost composition, all thoughts of expanding and teching go completely out of the window.

I think many Terrans really, really underestimate how strong these guys are during an early offensive. Simple M&M blobs are already frightening enough because you absolutely need to fight them at the right location, have the right number of Sentries to stop them kiting and have enough Zealots in your composition to tank for you and I don't think a single one of our Tier 2 options is as deadly as a single Ghost is when added to an M&M blob.

Maps with large choke points in, or around, your base or natural make an early ghost push absolutely devastating. Scrap Station and Metalopolis spring to mind. How do you Force Field the army in half when there's barely any natural obstructions to complete the split?
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 21:08 GMT
#74
On June 12 2010 05:57 GodIsNotHere wrote:
Don't even bother Whoopadee doesn't want to talk about ways to deal with it he simple wants it nerfed/changed to the point in which its useless, Aka HunterSeeker 2.0.


Sigh. I made one suggestion, and it was very far from your ridiculous portrayal in your attempt to make me look bad. I swear I feel like I'm having discussions with jr high people
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
Last Edited: 2010-06-11 21:21:16
June 11 2010 21:17 GMT
#75
On June 12 2010 06:08 whoopadeedoo wrote:
Show nested quote +
On June 12 2010 05:57 GodIsNotHere wrote:
Don't even bother Whoopadee doesn't want to talk about ways to deal with it he simple wants it nerfed/changed to the point in which its useless, Aka HunterSeeker 2.0.


Sigh. I made one suggestion, and it was very far from your ridiculous portrayal in your attempt to make me look bad. I swear I feel like I'm having discussions with jr high people

Not a ridiculous idea? Your idea would make it so EMP was worthless once a Protss got any number of sentrys. So yeah it does sound a bit stupid I'm sorry but it does and its just a poor idea.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Pking
Profile Joined May 2010
Sweden142 Posts
Last Edited: 2010-06-11 21:50:19
June 11 2010 21:46 GMT
#76
On June 12 2010 06:17 GodIsNotHere wrote:
Show nested quote +
On June 12 2010 06:08 whoopadeedoo wrote:
On June 12 2010 05:57 GodIsNotHere wrote:
Don't even bother Whoopadee doesn't want to talk about ways to deal with it he simple wants it nerfed/changed to the point in which its useless, Aka HunterSeeker 2.0.


Sigh. I made one suggestion, and it was very far from your ridiculous portrayal in your attempt to make me look bad. I swear I feel like I'm having discussions with jr high people

Not a ridiculous idea? Your idea would make it so EMP was worthless once a Protss got any number of sentrys. So yeah it does sound a bit stupid I'm sorry but it does and its just a poor idea.


Actually I think his idea was OK, if we assume the EMP is OP. As it is now, if the sentry casts guardian shield it stays up even if the ghost EMPs the sentry. He suggest the EMP is stopped by the GS but disables it in the progress, which makes EMP still useful (it takes away GS) but makes it harder to actually EMP units. A terran can still engage and EMP the protoss army before GS is cast. If that is too big of a nerf, make it so one EMP disables all GS that it hits (not just the one it hits first).. so to hit an protoss army protected by GS you need two EMP shots rather than one.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 21:50 GMT
#77
Removing GS against MM is no small tradeoff (a 100 energy spell taken out with a 75 energy spell). It certainly does not make EMP worthless.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
June 11 2010 21:54 GMT
#78
On June 12 2010 06:46 Pking wrote:

Actually I think his idea was OK, if we assume the EMP is OP. As it is now, if the sentry casts guardian shield it stays up even if the ghost EMPs the sentry. He suggest the EMP is stopped by the GS but disables it in the progress, which makes EMP still useful (it takes away GS) but makes it harder to actually EMP units. A terran can still engage and EMP the protoss army before GS is cast. If that is too big of a nerf, make it so one EMP disables all GS that it hits (not just the one it hits first).. so to hit an protoss army protected by GS you need two EMP shots rather than one.


My suggestion is that the EMP takes out every GS that is within the EMP AoE radius. A smart EMP could take out multiple GS. It's a really big tradeoff for Toss (certainly not heavily tilted for toss like GodIsNotHere is trying to imply. In fact, if you crunch the numbers, I wouldn't be surprised if this actually favors Terran in many situations. But at least it gives Toss a workable option against EMP.
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
June 11 2010 22:08 GMT
#79
What about cutting the energydrain to a maximum of 100 instead of all and remove the ability to reveal cloaked units (with turrets, OC's and even Ravens i wonder why they do this in the first place)?
GodIsNotHere
Profile Joined April 2010
Canada395 Posts
June 11 2010 22:10 GMT
#80
On June 12 2010 06:54 whoopadeedoo wrote:
Show nested quote +
On June 12 2010 06:46 Pking wrote:

Actually I think his idea was OK, if we assume the EMP is OP. As it is now, if the sentry casts guardian shield it stays up even if the ghost EMPs the sentry. He suggest the EMP is stopped by the GS but disables it in the progress, which makes EMP still useful (it takes away GS) but makes it harder to actually EMP units. A terran can still engage and EMP the protoss army before GS is cast. If that is too big of a nerf, make it so one EMP disables all GS that it hits (not just the one it hits first).. so to hit an protoss army protected by GS you need two EMP shots rather than one.


My suggestion is that the EMP takes out every GS that is within the EMP AoE radius. A smart EMP could take out multiple GS. It's a really big tradeoff for Toss (certainly not heavily tilted for toss like GodIsNotHere is trying to imply. In fact, if you crunch the numbers, I wouldn't be surprised if this actually favors Terran in many situations. But at least it gives Toss a workable option against EMP.

Brainstorm this idea if you want but please don't imply this change would be beneficial to Terran in anyway shape or form.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.
Prev 1 2 3 4 5 6 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
12:30
K-cup France
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 69
Vindicta 66
StarCraft: Brood War
Britney 28322
Calm 5226
Bisu 3139
Sea 3075
Rain 2527
Shuttle 2363
Horang2 1156
Hyuk 973
actioN 490
Zeus 440
[ Show more ]
Stork 310
Soulkey 305
Mini 224
firebathero 111
Mind 75
Rush 67
TY 51
ToSsGirL 38
JulyZerg 29
Killer 21
GoRush 17
Sacsri 17
SilentControl 16
Mong 16
Free 13
soO 12
IntoTheRainbow 9
Icarus 6
Bale 6
Dota 2
Gorgc4936
qojqva2313
Dendi1936
Fuzer 292
XcaliburYe250
BabyKnight83
PGG 81
League of Legends
rGuardiaN73
Counter-Strike
markeloff723
edward143
Super Smash Bros
Mew2King126
Heroes of the Storm
XaKoH 67
Other Games
singsing2172
B2W.Neo1460
hiko452
XBOCT444
DeMusliM435
Happy419
crisheroes393
ArmadaUGS87
QueenE77
ToD77
KnowMe67
Liquid`VortiX19
Organizations
StarCraft 2
angryscii 49
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Dystopia_ 5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• FirePhoenix0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 5445
• WagamamaTV605
League of Legends
• Jankos2092
Upcoming Events
Road to EWC
2h 8m
Road to EWC
8h 8m
Road to EWC
19h 8m
Road to EWC
20h 8m
Road to EWC
1d 8h
Road to EWC
1d 19h
Road to EWC
2 days
Online Event
2 days
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
2 days
Replay Cast
3 days
[ Show More ]
Replay Cast
4 days
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S1
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.