9/10 Depot (build at ramp only if rax+CC isn't a complete wall-in)
12/19 Rax (at ramp)
16/19 CC (at ramp)
16/19 Marine
18/19 Orbital command
18/19 Marine
18/19 Supply depot
19/19 Refinery
From here the build becomes your own - you can go double gas to get a fast factory, grab an engie bay for a fast PF, lay down some more rax, etc etc.
One thing I highly reccomend is to move your rax at the bottom of your ramp, and build a bunker sandwhiched between your rax (now at the bottom of your ramp) and your command center (now positioned to mine at the natural). Ideally, this forces a runby to go all the way around the CC to go up your ramp to attack (all while taking potshots from the bunker). This may require additional buildings depending on the map and spawning location.
Now I don't really have any replays because my terran play beyond early game is godawful (poor macro and building management) and my connection to bnet is flaky at best. So I'd really appreciate it if people who actually main terran and like a macro style of play could try this build out and give feedback/replays. Note that this build doesn't come from blind theorycrafting, I've actually used the BO tester along with the BOs of early aggression builds (chrono zealot and 10 pool are held of fine, 8 pool depends on rush distance but you usually get off by the skin of your teeth).
Edit: whoops... this belongs in SC2 Strategy, doesn't it?