• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:26
CEST 00:26
KST 07:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th103Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. Changing from 12 to 8 is just asking for StarCraft StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Soma's ASL Finals Review OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4688 users

TvT Cloak Banshee Rush - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 Next All
Shaithis
Profile Joined March 2010
United States383 Posts
May 14 2010 20:57 GMT
#41
On May 15 2010 05:44 XXXSmOke wrote:
This build is meh to risky, Vikings are way better, I always do reactor port to mass vikings and I just laugh at any dual port banshee builds even with cloack I will destroy them all. Turrets, scan GG banshee. At the same time Viking harass is extremely powerful. I can kill the same amount of workers that banshees do just as fast with a few vikings.


How do you destroy cloaked banshees with vikings when you can't shoot them? Did you read the thread at all??
xnub
Profile Joined August 2009
Canada610 Posts
May 14 2010 21:04 GMT
#42
When they pop out they don't have alot of cloak time and like any good terran you save up a scan for the push then if you see from the push no tech lab on starport you use it for mule.

1 scan is all you need then by time you need 2nd eng bay should have been done and turrents should be up because you get them to put up a block in on the terran if he has tanks as well or what not.

1 basnhess will get ya like 5 scv maybe but i have found it can get you nothing and just F you in long run cause if the first few sec does not work with them then its just GG most times : /
Loving the beta !! Weeeeeeee
philoernic
Profile Joined October 2009
Canada18 Posts
May 14 2010 21:07 GMT
#43
Banshee smells like cheese, decent players who scouts it can easily come out ahead...you know I think it doesnt even need to be scouted... owell go ahead; they fly, they shoot things, they cloak. nice. If only the pilot dont have that egg shaped helmet or i would banshee spam versus everything.

Anyways It seems to me like tank/viking is the only way to go in tvt.
It auto blocks banshee
anyone know how mass marauders counter tank/viking openings, or if thor/tank can fight this?
AeonFlux
Profile Joined March 2010
Ukraine101 Posts
May 14 2010 21:11 GMT
#44
guyz it seems u didnt watch replay that i posted at the 1st page. just watch it and u ll understand that vikings ant turrets are useless.

BEFORE POST SOME SHIT WATCH REPLAY
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
May 14 2010 21:47 GMT
#45
After reading many replies in this thread I have given up hope of any sort of strategic discussion in these forums :/
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
Last Edited: 2010-05-14 22:29:50
May 14 2010 22:27 GMT
#46

On May 15 2010 06:11 AeonFlux wrote:
guyz it seems u didnt watch replay that i posted at the 1st page. just watch it and u ll understand that vikings ant turrets are useless.

BEFORE POST SOME SHIT WATCH REPLAY

Yeah so I watched your replay.... I recommend to everyone else, don't bother with it. If you see it, you'll understand.

Banshee cloak rush is decent but if you over-commit you are all-in and that can fail super easy. In your case you chose all in, but the blue terran didn't know what the fuck he was doing so this was a poor example. By the time you pushed out with all those marines and scvs, a good terran player sould have been able to shut down that banshee harass with 2-3 turrets, 1-2 scan, and a lot less vikings WHILE producing tanks and scouting.

And don't say you would have shot down his tanks with your banshees. Good luck when there is 4 vikings and a turret protecting them. And it doesn't matter how many marines you have, 4-5 correctly placed tanks will rape any number of marines you could have sent.

You got lucky in that rep. You should only use 2-3 banshees to harass and keep his scv count low, and bring them back when they are almost dead, while building an army and expansion. That is what a banshee opening is.
USER WAS SEXUALLY ABUSED FOR THIS POST.
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 14 2010 22:32 GMT
#47
Ghost or raven is the way to go. Turrets and scan are panic solutions that ends up costing you a lot and if you rely on them for more than one minute then you are dead because they are too easy to go around.
The only thing you should feel when you shoot someone... is the recoil
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
May 14 2010 23:00 GMT
#48
Fast banshee cloak is a very strong solid opening that allows you to put pressure on opponent AND scout him without a scan AND expand.

No it's not an auto win build, but its a solid opening that transitions into anything else very fast.
Spoof
Profile Joined April 2010
United States46 Posts
May 14 2010 23:46 GMT
#49
Doesn't fast cloak lose if the other guy rushes standard banshees?
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
May 14 2010 23:46 GMT
#50
With Terrans getting vikings early, this strategy is very susceptible to failing. There's 2 main ways that it fails:

1) enemy scouts it early enough, builds 2 turrets and can't be harassed. Techs to viking.
2) Makes a fast viking followed by a raven.

Seeing a starport with a tech lab is enough for the enemy to start preparing. You state how the first banshee will die to a good Terran, but the second will have free reign. Well, if you build a banshee while the enemy builds a viking, and you build your second while the enemy gets his raven out, there isn't as much free reign as you'd hope for. Fast cloaked banshees worked for me very well early in the beta, but with high level players it CAN be difficult to pull off. People that lose to this now are just people too greedy to spend money on turrets or a raven.

But it's really funny when someone goes 3rax and you destroy everything :D
Sup.
Fluxx
Profile Joined July 2008
Netherlands58 Posts
May 14 2010 23:48 GMT
#51
Two port banshee is a pretty horrible build.

The reasons for this are, it is easy scoutable and it really does not transition properly into other builds as stated before.

If your opponent goes 2 rax, fac, 1 starport build + engineering bay, he can not only defend without any damage to his base, he can contain you without any problem too.

A 2 starport banshee with cloak build means, you wont have any addons on your factory or barracks.
You can only build marines + hellions + command center.

So no marauders, no siege tanks, no tech.
If I build 2-3 turrets in my base, and then setup in front of your base with a marine/rauder mix and 2 vikings + some scv's with turrets you can not do a single thing.

In the meanwhile I have build my Command center, made it an orbital command and now I got the base advantage.

It is a lie the build transits properly into any other build, since you are stuck with 2 starports with techlabs on it.

Why would you want 2 starports in TvT?
You want either mech upgrades, vikings, tanks, marauder upgrades, medivac's, marine upgrades and maybe a raven.

Going heavy air against Terran is suicide. E.O.D.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
Last Edited: 2010-05-15 03:23:32
May 15 2010 03:20 GMT
#52
On May 15 2010 08:48 Fluxx wrote:
Two port banshee is a pretty horrible build.

The reasons for this are, it is easy scoutable and it really does not transition properly into other builds as stated before.

If your opponent goes 2 rax, fac, 1 starport build + engineering bay, he can not only defend without any damage to his base, he can contain you without any problem too.

A 2 starport banshee with cloak build means, you wont have any addons on your factory or barracks.
You can only build marines + hellions + command center.

So no marauders, no siege tanks, no tech.
If I build 2-3 turrets in my base, and then setup in front of your base with a marine/rauder mix and 2 vikings + some scv's with turrets you can not do a single thing.

In the meanwhile I have build my Command center, made it an orbital command and now I got the base advantage.

It is a lie the build transits properly into any other build, since you are stuck with 2 starports with techlabs on it.

Why would you want 2 starports in TvT?
You want either mech upgrades, vikings, tanks, marauder upgrades, medivac's, marine upgrades and maybe a raven.

Going heavy air against Terran is suicide. E.O.D.

Don't try to act smart if your not even going to read the opening post. This is a one port cloak into expansion build. Since banshee production is stopped after the second, a terran that spent resources on turrets or vikings will have useless units for a while as you will be focusing on more of a tank/thor/mm defense(depending on what opponents unit composition is).

The point of this build is to force the other terran into either scanning over muling, over panicking(which leads to producing units he normally wouldn't, thus changing his build), and to give yourself a strong offensive and defensive unit in the early game.

I give up...
Impervious
Profile Blog Joined March 2009
Canada4218 Posts
May 15 2010 03:39 GMT
#53
I get it. I've been doing this kind of thing for basically every 1v1 game I've played (against all 3 races).

I'll open with a 10 rax 10 depot with a fast OC opening, getting 1 Marauder for defending against several different types of early rushes. I then get 1 Reaper if I feel I need more scouting information, but from that point, I'm pumping Marines from 2 Barracks, as money allows, trying to skimp on the Marauders at this point.

I'll go straight into a 2 port opening (using the Factory to make both tech labs), getting 2 banshees, then cloak, then 2 more (if I can, if not, I'll be making Vikings or Medivacs at this point). Right when the Banshees finish, I have enough money to expand, and the Banshees should give me complete map control, at least temporarily.

It seems pretty safe, and reliable, because even if you don't kill a whole lot, you force your opponent into doing something they don't want to do (sit with their army and detecting units in their base, or build static defenses to protect themselves). And by getting a 2nd rax before I go for the banshees, I can be safe against most early pushes, or at least delay them long enough for the first 2 banshees to come out and help.

And, from there, I can transition into whatever I want..... Granted, I'm a low plat player..... But it seems solid. Maybe not ideal, but solid. And simple.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
May 15 2010 03:44 GMT
#54
this build transitions well... why woudlnt it? u can lift off addons and replace fact with starport..or rax or whatever.

I duno I dont rly like thors vs banshees either, banshees deal so much dmg so fast while thor deals low damage with splash (recently nerfed against armored air) . Thor deals with harassment well tho, but almost every TvT lately has for me has been Who can handle their vikings the best and/or containment strategies with tanks
"I like turtles"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-05-15 05:13:19
May 15 2010 05:12 GMT
#55
Arnold, Banshee's are light so the nerf doesn't affect them at all (tho when the patch notes were first released, I was raging :D), although in general they were hugely nerfed vs T I think (now need 3 shots vs marauders, tanks etc).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AeonFlux
Profile Joined March 2010
Ukraine101 Posts
Last Edited: 2010-05-15 07:52:01
May 15 2010 07:51 GMT
#56
here i just won vs 2 fast thors

[image loading]


cas thors have no detection so bashee have 1st srike which kills 1st thor.then he scans but 1 thor cant do anything.
StyX
Profile Joined March 2010
France23 Posts
May 15 2010 10:57 GMT
#57
On May 15 2010 14:12 FrozenArbiter wrote:
Arnold, Banshee's are light so the nerf doesn't affect them at all (tho when the patch notes were first released, I was raging :D), although in general they were hugely nerfed vs T I think (now need 3 shots vs marauders, tanks etc).

How do you handle the cloak ? Do you prefer eng bay or raven ? And how do you choose between pushing with some rines/tanks/thor/raven and expanding ? I mean it depends on what your opponent is doing obviously, but what makes you go one way or the other ?
Darthturtle
Profile Joined May 2009
United States718 Posts
Last Edited: 2010-05-15 12:33:21
May 15 2010 12:21 GMT
#58
On May 15 2010 16:51 AeonFlux wrote:
here i just won vs 2 fast thors

[image loading]


cas thors have no detection so bashee have 1st srike which kills 1st thor.then he scans but 1 thor cant do anything.



Just the fact that you said this proves your opponent was bad. Banshees have first strike so thor dies? Are you serious? You'd need like twenty 'first strikes' to kill a thor before he gets you. If at any point he bothered to scan and/or repair, then his first thor would have lived.

Let's not even get into the fact that at the time of his push, he had 700 extra gas and two macro buildings. He was also consistently late with the turrets and bad with the decision making. You killed a copper player.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 15 2010 12:26 GMT
#59
On May 15 2010 19:57 StyX wrote:
Show nested quote +
On May 15 2010 14:12 FrozenArbiter wrote:
Arnold, Banshee's are light so the nerf doesn't affect them at all (tho when the patch notes were first released, I was raging :D), although in general they were hugely nerfed vs T I think (now need 3 shots vs marauders, tanks etc).

How do you handle the cloak ? Do you prefer eng bay or raven ? And how do you choose between pushing with some rines/tanks/thor/raven and expanding ? I mean it depends on what your opponent is doing obviously, but what makes you go one way or the other ?

Unless you are thor dropping, you probably need to get engineering bay before raven. Turrets don't have great range, but their detection range is still good (longer than they can shoot).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
AeonFlux
Profile Joined March 2010
Ukraine101 Posts
Last Edited: 2010-05-15 16:05:33
May 15 2010 16:01 GMT
#60
my opponent was about 50th place platinum. btw i m too about 50 place in plat (i play not much, about 0-5 games a day)

but my problem is not tvt, in tvt i have about 90% win rate, but i lose much to imba zerg and imba toss

banshee make 22 damage to thor (2x(12-1 armro)) so 10 banshee kill thor (400 hp) in two hits. (so u have no time to scan)
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech112
StarCraft: Brood War
Artosis 405
NaDa 16
Dota 2
LuMiX1
League of Legends
Doublelift5951
Counter-Strike
taco 584
Super Smash Bros
Mew2King63
Other Games
summit1g13049
Grubby4400
Liquid`RaSZi3710
hungrybox377
KnowMe73
kaitlyn42
ForJumy 16
fpsfer 4
Organizations
Other Games
gamesdonequick1425
BasetradeTV196
Counter-Strike
PGL131
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 58
• musti20045 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
1h 34m
Wardi Open
13h 34m
Monday Night Weeklies
17h 34m
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 11h
WardiTV Spring Champion…
1d 12h
Maestros of the Game
1d 17h
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
Maestros of the Game
2 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
3 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
4 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.