[G] Ghost mech Terran vs Protoss - Page 14
Forum Index > StarCraft 2 Strategy |
Shaithis
United States383 Posts
| ||
Hatsu
United Kingdom474 Posts
The main problem with this build is that, in my opinion, it is quite passive. And carriers are a huge, huge pain to deal with. Yes I know you can kill probes and nukes expansions, but the protoss still has a lot of opportunities to expand. That said, it's a bloody awesome build and its far, far more fun to play than the various iterations of MMM/ghost out there. | ||
avilo
United States4100 Posts
![]() ![]() ![]() it is still a very viable playstyle, i'll have to update the guide about thor usage with ghostmech (when im not lazy). | ||
RandomBS
United States130 Posts
| ||
KrissirK
United States63 Posts
| ||
ekhie
Finland14 Posts
| ||
whatthemate
Australia51 Posts
I noticed avilo got tons of gas early. | ||
InfusedTT.DaZe
Romania693 Posts
| ||
ekhie
Finland14 Posts
It's just that the build and play you pulled off was somewhat different from the stuff you outlined in the original post - can you share some thoughts about this? You did say you need to update the original post, so I'll be waiting that to unfold. :-) I apologize if I'm asking stupid questions but I'm still quite new to SC2, so I'm trying to absorb as much information as possible. | ||
avilo
United States4100 Posts
On August 12 2010 15:08 Lunzela wrote: What about that game against....forgot where u lost Avilo? against 5 carriers , u made thors -_-' any way the ideea to defeat this build is try to go late game and go mass carriers(because he will not have vikings if he thinks u go standard Stalker/Chargelots/Immortal etc...) Obviously thors suck versus carriers, but in that ladder game I decided to TRY them - and it just happened to be a game that was casted even though it was a pretty bad game. (also iirc, I didn't scan or scout the protoss guy's main for tech for like 5 min lol, deserved to lose that one). How do you think I have this refined down pretty well now? ![]() ![]() | ||
avilo
United States4100 Posts
On August 12 2010 15:40 ekhie wrote: You seem to have corporated Thors into your play, any specific reason for this? Also, you opened up with a Marauder instead of Marines. These are of course little things but I'm so friggin' curious about slightest nyances that I just can't help myself asking these questions. ;-P It's just that the build and play you pulled off was somewhat different from the stuff you outlined in the original post - can you share some thoughts about this? You did say you need to update the original post, so I'll be waiting that to unfold. :-) I apologize if I'm asking stupid questions but I'm still quite new to SC2, so I'm trying to absorb as much information as possible. ah, just like everyone else i tweak things a lot, so I test different units and things to see how someone will react differently, and to see how many units you can have at a certain time etc. the thors are really good versus void rays and pretty much anything, a lot of protoss players have gotten used to hellion harrass, so it's just another way to switch things up too pouring all your minerals into thors instead of hellions. the fundamental ideas and unit composition are the same though. mainly the thors inclusion really does very good against the mass void ray switches later in the game (thors+emp+turrets). | ||
link0
United States1071 Posts
I'm tryin to make ghost+mech work vs Toss too. God damn it's hard. | ||
Svizcy
Slovenia300 Posts
I like playing like this but at same time i find it very hard to get to my next expo after the natural one. Will watch the 2 of your replays now and perhaps i learn something. ![]() good day, svizcy | ||
Shaithis
United States383 Posts
On August 12 2010 15:08 Lunzela wrote: What about that ![]() ![]() ![]() ![]() Simply put, "he thinks u go xxx" is not diamond-caliber play. You HAVE to scout. Minerals are not as important for this build, so you should be scanning a LOT. Every time you do a drop, you should be getting some good info on what he is doing. Rule of thumb that if you see a carrier beacon, it's time to get some vikings (even if he only got it for flux vanes / air upgrades). You should have 1-2 reactors already, so just swap your starport. Don't make too many vikings though, mix it up with turrets and a few thors so you do not leave yourself open to a tech switch. Also, carriers are expensive and take a long time to deploy. If you ever get "ambushed" by a carrier masser, you are doing it wrong; watch your replay to pick up on all of your missed opportunities to harass their economy and force them to build lower-tier units. On August 12 2010 19:36 link0 wrote: Wait, how do thors beat Void Rays? VRs are armored and are the direct hard counter to thors (and many other things). Unless he clumps his VRs likea chump or has some ridiculous number of the, I don't see how VRs work. I'm tryin to make ghost+mech work vs Toss too. God damn it's hard. VRs are hardly a direct counter to thors. It's a given that mass VRs beat mass thors (with micro), however a few thors backed by marines, ghosts, turrets and vikings will have no problem. On August 12 2010 20:06 Svizcy wrote: Yea i'm trying Ghost mech also and my problem is that toss just outexpands me, but then usses his units just to prevent me from taking third expo and so on until i am forced to move out. I like playing like this but at same time i find it very hard to get to my next expo after the natural one. Will watch the 2 of your replays now and perhaps i learn something. ![]() good day, svizcy You HAVE to harass their economy. Hellion drops, banshees, anything. Probes have to die, or you will definitely get outproduced. | ||
Sorkoas
549 Posts
1 base: Marines, Ghosts + some Marauders. 2 base: Marines, Ghosts, Tanks, Vikings + some Marauders and a Raven or two (2x PDD or even seeker missiles, why not?), possibly some Thors as well 3 base: Ghosts, Tanks, Vikings, Thors + some Marines Marauders and Ravens 4 base: Later tier focus, of cvourse Bio into heavy mech transitions. Might wanna get some medivacs and hellions up for mobility + harass options. Even teching cloaked banshees might be a good idea since you have your raven(s) to snipe observers and all. I'll throw up some replays when I have had some good matches. I haven't actually been able to practise this well since game went retail due to lack of gaming time. Thoughts? | ||
TheFinalWord
Australia790 Posts
Also I've just noticed that you said put first 100 gas on factory while I normally get reactor for barracks first. Is this a must or personal preference? One more question, how many vikings should you have to counter collosi/ if you scout a robotics bay. I'm having the most trouble with collosi right now. Once again thanks, great build got me to 400 elo diamond, and hopefully further in the future. ![]() edit: I noticed this build doesn't have the marine numbers mid game to counter pheonix's, is this when its a good time to build thors, or should I put down barracks? | ||
mieke
United States11 Posts
![]() | ||
NorwegianRage
United States71 Posts
On August 13 2010 01:29 mieke wrote: Here's my latest attempt at this strategy. After reviewing it, I realize that I could be gaining map control in several points of the match and made it that much easier but this strategy is still new to me so I would appreciate all feedback. ![]() Just watched this replay. Build execution is pretty solid imo but there were a couple things you did I'm not so sure about. For one why is it necessary to drop the hellions from a medievac? This map provides a great flanking path of approach already. Also I was left feeling as if you could have been doing more to harass, (auto-turrets, cloaked banshees, more sneaky hellion shenanigans) this build and this execution of this build demonstrate the power vs gateway and robo units. Can someone upload a replay vs mass voidrays? I having some trouble with these in my own practice games. | ||
mieke
United States11 Posts
| ||
Sorkoas
549 Posts
Edit: Sorry, of course ment ravens and not reapers. ![]() | ||
| ||