On September 06 2010 05:45 Floophead_III wrote:
I only am talking about lategame, when protoss gets his tech out and has his 3rd up. My problems are not earlygame, nor in the 2 base vs 2 base metagame. However if you don't kill/cripple toss and the game is forced longer into a 3 base vs 3 base game, bio loses a lot of its strength, and mech's immobility starts to really hurt you. You're just not going to win direct confrontations with protoss with pure bio or be able to defend all your expansions and pressure with mech at that point.
I have had some good success with biomech, since hellions do a good job of sniping HTs, harassing expos, and killing zealots. Tanks do well to hold down key positions and in general just do a ton of damage. However you're not so immobile that if you get caught out of position you lose right there, and you have dropships for continued harass.
Skymech has done well for me but I still run into serious issues vs storm as the game goes longer. It's also so gas heavy and there is no mineral sink so you're forced into making marines (useless vs storm) or hellions (not terribly strong vs stalkers which are the bulk of the protoss army). There's just no synergy.
It's a bizarre matchup, and I really don't like the way it plays at the moment.
I only am talking about lategame, when protoss gets his tech out and has his 3rd up. My problems are not earlygame, nor in the 2 base vs 2 base metagame. However if you don't kill/cripple toss and the game is forced longer into a 3 base vs 3 base game, bio loses a lot of its strength, and mech's immobility starts to really hurt you. You're just not going to win direct confrontations with protoss with pure bio or be able to defend all your expansions and pressure with mech at that point.
I have had some good success with biomech, since hellions do a good job of sniping HTs, harassing expos, and killing zealots. Tanks do well to hold down key positions and in general just do a ton of damage. However you're not so immobile that if you get caught out of position you lose right there, and you have dropships for continued harass.
Skymech has done well for me but I still run into serious issues vs storm as the game goes longer. It's also so gas heavy and there is no mineral sink so you're forced into making marines (useless vs storm) or hellions (not terribly strong vs stalkers which are the bulk of the protoss army). There's just no synergy.
It's a bizarre matchup, and I really don't like the way it plays at the moment.
I guess I see what you mean. When Toss gets T3, MMM isn't as strong. But people use it still because of it's versatility and mobility. You can drop here and there, and reinforce super fast with bio. Not to mention it's really cost effective even vs storm if you stim micro well. (***I personally don't like bio that much, but I know it's viable, hence the massive use of it in most TvP matches)
Late game, I can still see mech working, especially with maps where you can split the map in half with tanks (use sensor towers and turrets also) and slow push. Especially since most of the maps are so small. It's so easy to do on say Steppes of War, Delta Quadrant, etc.