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[G] Ghost mech Terran vs Protoss - Page 17

Forum Index > StarCraft 2 Strategy
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Prev 1 15 16 17 All
jamvng
Profile Joined October 2008
Canada244 Posts
September 05 2010 21:58 GMT
#321
On September 06 2010 05:45 Floophead_III wrote:
Show nested quote +
On September 06 2010 05:12 jamvng wrote:
On September 02 2010 14:52 Floophead_III wrote:
On September 02 2010 14:39 link0 wrote:
On September 01 2010 11:57 Floophead_III wrote:
I've fallen out of favor with this playstyle for everyone's information. It takes too long to rebuild a useful mech army lategame and because tanks are 3 food you can't even get a reasonably stronger army thanks to immortals. The lack of a useful mineral sink (cause honestly, hellions aren't good vs anything not zealot/sentry/ht/dt/probe) is also difficult to deal with. Vultures had way more utility.

I've been favoring starports nowadays vs protoss. Banshees are overpowered and vikings are great too. BCs are freaking awesome (though nerfbat will make them a little less so). I think that having good infantry/mech support is essential, but starport units are too good vs protoss to not make.


Glad you've come to your senses.


Well it was more a result of finding out that skymech is better. It's not so much that ghostmech is bad, it's just not the best solution. I still think a biomech transition from bio into a style more closely resembling ghostmech is extremely strong. I also think that ghostmech style openings into skymech or biomech transitions are very strong, especially because of the defensive strength of any mech build. It's very easy to take an expansion and hold it.

What concerns me the most is that terran really only appears to have 4 options, and 2 have been pretty much exhausted at this point as deadend strategies.

Pure bio doesn't work vs colossi or storm/immo/chargelot. It just reaches a point of ineffectiveness.
Pure ghostmech has too many issues with adaptivity and can't be aggressive enough.

Which leaves us with skymech and biomech. Right now the natural progression from 2/3 rax openings seems to be into biomech, and the natural progression from factory openings seems to be either biomech or skymech. With the emerging 2 base protoss style, I think we'll see a pretty dramatic shift in TvP metagame soon.

Of course I could be completely wrong too. =P


You make it sound like terran doesn't have that many options...which I would probably say that Terran has the most variety in terms of unit compositions/strategies.

I wouldn't agree with bio and ghostmech being "unviable" either. I could see what you mean though if you meant biomech/skymech are more "effective" atm, but that doesn't mean that pure bio or pure mech aren't viable.


I only am talking about lategame, when protoss gets his tech out and has his 3rd up. My problems are not earlygame, nor in the 2 base vs 2 base metagame. However if you don't kill/cripple toss and the game is forced longer into a 3 base vs 3 base game, bio loses a lot of its strength, and mech's immobility starts to really hurt you. You're just not going to win direct confrontations with protoss with pure bio or be able to defend all your expansions and pressure with mech at that point.

I have had some good success with biomech, since hellions do a good job of sniping HTs, harassing expos, and killing zealots. Tanks do well to hold down key positions and in general just do a ton of damage. However you're not so immobile that if you get caught out of position you lose right there, and you have dropships for continued harass.

Skymech has done well for me but I still run into serious issues vs storm as the game goes longer. It's also so gas heavy and there is no mineral sink so you're forced into making marines (useless vs storm) or hellions (not terribly strong vs stalkers which are the bulk of the protoss army). There's just no synergy.

It's a bizarre matchup, and I really don't like the way it plays at the moment.


I guess I see what you mean. When Toss gets T3, MMM isn't as strong. But people use it still because of it's versatility and mobility. You can drop here and there, and reinforce super fast with bio. Not to mention it's really cost effective even vs storm if you stim micro well. (***I personally don't like bio that much, but I know it's viable, hence the massive use of it in most TvP matches)

Late game, I can still see mech working, especially with maps where you can split the map in half with tanks (use sensor towers and turrets also) and slow push. Especially since most of the maps are so small. It's so easy to do on say Steppes of War, Delta Quadrant, etc.
shagrat5000
Profile Joined August 2010
United States24 Posts
September 23 2010 18:51 GMT
#322
This strategy is imbalanced.
ScienceRob
Profile Joined April 2010
United States382 Posts
September 23 2010 18:55 GMT
#323
You just have to react properly to it. Especially with the decrease of seige mode to light units this strat might as well be declared dead.
Carpe Diem
frantic.cactus
Profile Joined April 2010
New Zealand164 Posts
Last Edited: 2010-09-24 05:53:02
September 24 2010 05:51 GMT
#324
Yo rob did you miss the part where you make a fucktonne of hellions?

Btw avilo i love this Build/strat/whatever. Terran mech gives me a hard on ^^

Could you please post some more up to date rep's? especially of heavy ghost usage =D

I mean if you're still using this strat and if not maybe you could dust off an old gem?
Terran it up since 2007
ChickenLips
Profile Blog Joined May 2010
2912 Posts
September 25 2010 14:35 GMT
#325
On September 24 2010 03:55 ScienceRob wrote:
You just have to react properly to it. Especially with the decrease of seige mode to light units this strat might as well be declared dead.


Sarens (the guy that barely lost 2-3 to IdrA) did this strategy against a friend of mine yesterday.

[url blocked]
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 02 2010 16:37 GMT
#326
How does this strat hold up in light of the recent patch?
Korwaque
Profile Joined November 2010
Germany14 Posts
November 03 2010 14:55 GMT
#327
Any updates of this strat since the recent patch?
"You grow up the day you have your first real laugh - at yourself" Ethel Barrymore
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
November 25 2010 02:45 GMT
#328
also replay links are not working anymore.

Maybe rehost
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Pyro22
Profile Joined July 2010
Canada3 Posts
December 10 2010 08:44 GMT
#329
Is this strategy relevant anymore with all the developments of the modern age? I've still been trying to do it but it requires an immense amount of patience...
freetgy
Profile Joined November 2010
1720 Posts
December 10 2010 09:06 GMT
#330
imho mech is strong, it's ability to contain is really great, you just need to know to use that advantage so it wins you the game.
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
December 10 2010 09:29 GMT
#331
I remember reading this strat a while ago. I think marine/banshee/raven or marine/banshee/tank/raven has overtaken pure mech.
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