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PvT - Nearly unbeatable unit combo? - Page 5

Forum Index > StarCraft 2 Strategy
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WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 03 2010 02:31 GMT
#81
On May 03 2010 11:13 McCrank wrote:
Show nested quote +
On May 03 2010 11:09 WorkersOfTheWorld wrote:

Not against Terran. It's safer to buid a stargate and void ray, even if he knows it's coming.


So what exactly is so dangerous with robo opening?


This build?
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Yamoth
Profile Joined February 2009
United States315 Posts
May 03 2010 02:34 GMT
#82
Not sure if the people who used this build against me are noobish or something but I totally curb stomp this unit composition with nothing more than speedlots with like 5 phoenixes. Is there something about this build that is so special that speedlots can't handle?
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-05-03 02:47:34
May 03 2010 02:46 GMT
#83
On May 03 2010 11:34 Yamoth wrote:
Not sure if the people who used this build against me are noobish or something but I totally curb stomp this unit composition with nothing more than speedlots with like 5 phoenixes. Is there something about this build that is so special that speedlots can't handle?


Hellions wouldn't be hard to switch to and would rock the zeals. 5 phoenix... isn't gunna do much if they build marines or vikings at all. If the player is building exactly x marines, x tank, 1 raven, and push, he's a newb and he's not understanding this build. It's meant to be flexible, and give you the option of using a lot of diffirent units. It's not meant to win with the particular unit comp you saw in one game or another.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Yamoth
Profile Joined February 2009
United States315 Posts
May 03 2010 02:54 GMT
#84
Hellion are easy to deal with if you just add a couple stalkers to your mix and have the phoenixes takes them out of combat as your two army engage. What I want to point out is that this build he mention is very tech heavy and that mean that there will be many timing windows where you can move in with your lower tech army and dominate. With that army composition, I don't see why any toss in their right mind would just sit in base and let the terran have map control.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-05-03 03:07:34
May 03 2010 03:06 GMT
#85
On May 03 2010 11:54 Yamoth wrote:
Hellion are easy to deal with if you just add a couple stalkers to your mix and have the phoenixes takes them out of combat as your two army engage. What I want to point out is that this build he mention is very tech heavy and that mean that there will be many timing windows where you can move in with your lower tech army and dominate. With that army composition, I don't see why any toss in their right mind would just sit in base and let the terran have map control.


What about map control? He's turtling with that build until around 7-8 mins. P has map control if he wants it. T will probably be scouting with scan. I'd probably proxy stargate vs. this build. Show a lot of zeals, and try to convince them to skimp on AA.

If you see a very weak timing window in there to exploit, be my guest to point it out. I highly doubt a 4gate would do any damage to that open and i know a 2 immo rush would be useless. I think the best bet is the void ray proxy, but these days that's so predictable.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
May 03 2010 03:19 GMT
#86
I don't have beta but I could imagine that hallucination could mess with him a bit.

Showing him a Phoenix could force him to make Vikings instead of banshees, but don't expect it to work all the time. Then you can roll him with Zeals and sentries.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Yamoth
Profile Joined February 2009
United States315 Posts
May 03 2010 03:27 GMT
#87
First of, the only reason he would be able to reach tech that fast up while turtleing was is by diverting all the gas that other terran used to make marauder to making tanks and fast teching to raven. And I don't know about any other player out there, but a marauderless terran army is a joke verus any decent toss player. What I would do in this situation is to use the phoenix for sight and use my stalker to break down the supply walling. Once that is gone, I walk my zealots and stalker up the base and mop them up.

Furthermore, if I know this is the build he going for, there nothing stopping me from making a single voidray to break the blockage and walk up his base with my superior ground army. Once again, this terran build doesn't seem at all that scary to me, I think the only reason the toss player is loosing was because he not punishing the terran for fast teching.
No_eL
Profile Joined July 2007
Chile1438 Posts
May 03 2010 04:18 GMT
#88
nice build im really surprised about apm difference and game results!


i suffer so much against toss, i will try to incorporate raven to my games.
Beat after beat i will become stronger.
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 03 2010 04:23 GMT
#89
On May 03 2010 12:27 Yamoth wrote:
First of, the only reason he would be able to reach tech that fast up while turtleing was is by diverting all the gas that other terran used to make marauder to making tanks and fast teching to raven. And I don't know about any other player out there, but a marauderless terran army is a joke verus any decent toss player. What I would do in this situation is to use the phoenix for sight and use my stalker to break down the supply walling. Once that is gone, I walk my zealots and stalker up the base and mop them up.

Furthermore, if I know this is the build he going for, there nothing stopping me from making a single voidray to break the blockage and walk up his base with my superior ground army. Once again, this terran build doesn't seem at all that scary to me, I think the only reason the toss player is loosing was because he not punishing the terran for fast teching.


I do not think you have ever seen me play then
Sup
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
May 03 2010 04:37 GMT
#90
This build came up in another thread and I tried a variant of it on Axslav. He crushed it pretty hard with 1 gate robo expand just by pulling a dozen probes and using guardian shield + FF. It probably would have gone better for me if I had went raven first and pushed with 2 tanks because then he wouldn't have had his second and third gateways up pumping units in time.

http://files.lostanarchy.com/Starcraft II/Replays/RasT AxsP 1base raven.SC2Replay
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 03 2010 04:45 GMT
#91
The issue is not that this composition is uncounterable or anything, it doesn't absolutely rape toss or anything. The issue is that it seems to be significantly more cost effective than any protoss response I have seen so far.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Orcmaniac
Profile Joined January 2003
Canada17 Posts
May 03 2010 05:00 GMT
#92
On May 03 2010 13:18 No_eL wrote:
nice build im really surprised about apm difference and game results!


i suffer so much against toss, i will try to incorporate raven to my games.


haha I know my apm is pathetic I was hoping ppl would not check the apm I also didnt hotckey or change my waypoint buildings. Oh well it just show that the build is pretty good. and for ppl that think some unit combination would crush it then fine thats what the OP was interested in but ill say it again, the strenght of this build is thats its not set in stone you change your unit composition much more easily than if you went 4 rax MM for example. It is a safe opening vs pretty much all toss build after that its up to you to make it work.
=O
Tleaf
Profile Blog Joined March 2010
Canada181 Posts
Last Edited: 2010-05-03 05:30:42
May 03 2010 05:30 GMT
#93
did anyone challenge and beat this build?
BrTarolg
Profile Blog Joined June 2009
United Kingdom3574 Posts
May 03 2010 11:58 GMT
#94
Lol ive been getting crushed over and over again by this

Sorry guys, i havnt found how to beat it yet

I think 5 gate ZS can hold it off but its not ideal and not as cost effective as i would like it to be, Probably needs to be a 4 gate ZS with twilight charge

My friend has amazing voidray and stalker micro and seems to be able to pick off marines (he brings his first ray with 2 stalker + zealot, charges on the zealot and constantly outranges marines with his ray)
Problem is the tanks are really devastating you and need incredible micro to do this
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-05-03 12:25:15
May 03 2010 12:12 GMT
#95
I played this build a few times, and what seemed to work best vs it was colossus and forcefields

haha, just did this build and Protoss went fast DTs... BO win much?
yanot
Profile Joined March 2010
France130 Posts
Last Edited: 2010-05-03 12:34:22
May 03 2010 12:33 GMT
#96
this build ( marine / raven / tanks ) is hard countered by mass stalker + very offensive gameplay EARLY ON ( go hit&run with 2 stalkers+) + blink. without marauder you can't fight hit&run stalkers toe to toe, you will end up losing slowly.
Cynthedic
Profile Joined April 2010
United States34 Posts
May 03 2010 12:39 GMT
#97
how did you lose to a guy that moves 10 times slower than you.....literally.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
May 03 2010 13:45 GMT
#98
I seriously think mass stalker + blink will crush this
Mada Mada Dane
Orcmaniac
Profile Joined January 2003
Canada17 Posts
May 03 2010 15:39 GMT
#99
On May 03 2010 22:45 Kyuki wrote:
I seriously think mass stalker + blink will crush this


are you kidding? mass stalker is so easy with this build...if you make ton of stalker you are playing right into the strenght of this build marine tank and PDD, maybe if you micro and blink out alot you can stall it but crush it? not even close.
=O
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-05-03 16:07:14
May 03 2010 16:01 GMT
#100
On May 03 2010 13:37 ShadowDrgn wrote:
This build came up in another thread and I tried a variant of it on Axslav. He crushed it pretty hard with 1 gate robo expand just by pulling a dozen probes and using guardian shield + FF. It probably would have gone better for me if I had went raven first and pushed with 2 tanks because then he wouldn't have had his second and third gateways up pumping units in time.

http://files.lostanarchy.com/Starcraft II/Replays/RasT AxsP 1base raven.SC2Replay


What was the point of building banshee when you knew he had all those stalkers? Seems like you didn't modify your open to the situation at hand. Stalker mass and immos and you also never built a ghost academy. That and Axslav just plain out-played you.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
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