On May 03 2010 11:13 McCrank wrote:
So what exactly is so dangerous with robo opening?
So what exactly is so dangerous with robo opening?
This build?
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WorkersOfTheWorld
United States619 Posts
On May 03 2010 11:13 McCrank wrote: Show nested quote + On May 03 2010 11:09 WorkersOfTheWorld wrote: Not against Terran. It's safer to buid a stargate and void ray, even if he knows it's coming. So what exactly is so dangerous with robo opening? This build? | ||
Yamoth
United States315 Posts
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WorkersOfTheWorld
United States619 Posts
On May 03 2010 11:34 Yamoth wrote: Not sure if the people who used this build against me are noobish or something but I totally curb stomp this unit composition with nothing more than speedlots with like 5 phoenixes. Is there something about this build that is so special that speedlots can't handle? Hellions wouldn't be hard to switch to and would rock the zeals. 5 phoenix... isn't gunna do much if they build marines or vikings at all. If the player is building exactly x marines, x tank, 1 raven, and push, he's a newb and he's not understanding this build. It's meant to be flexible, and give you the option of using a lot of diffirent units. It's not meant to win with the particular unit comp you saw in one game or another. | ||
Yamoth
United States315 Posts
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WorkersOfTheWorld
United States619 Posts
On May 03 2010 11:54 Yamoth wrote: Hellion are easy to deal with if you just add a couple stalkers to your mix and have the phoenixes takes them out of combat as your two army engage. What I want to point out is that this build he mention is very tech heavy and that mean that there will be many timing windows where you can move in with your lower tech army and dominate. With that army composition, I don't see why any toss in their right mind would just sit in base and let the terran have map control. What about map control? He's turtling with that build until around 7-8 mins. P has map control if he wants it. T will probably be scouting with scan. I'd probably proxy stargate vs. this build. Show a lot of zeals, and try to convince them to skimp on AA. If you see a very weak timing window in there to exploit, be my guest to point it out. I highly doubt a 4gate would do any damage to that open and i know a 2 immo rush would be useless. I think the best bet is the void ray proxy, but these days that's so predictable. | ||
Knee_of_Justice
United States388 Posts
Showing him a Phoenix could force him to make Vikings instead of banshees, but don't expect it to work all the time. Then you can roll him with Zeals and sentries. | ||
Yamoth
United States315 Posts
Furthermore, if I know this is the build he going for, there nothing stopping me from making a single voidray to break the blockage and walk up his base with my superior ground army. Once again, this terran build doesn't seem at all that scary to me, I think the only reason the toss player is loosing was because he not punishing the terran for fast teching. | ||
No_eL
Chile1438 Posts
i suffer so much against toss, i will try to incorporate raven to my games. | ||
avilo
United States4100 Posts
On May 03 2010 12:27 Yamoth wrote: First of, the only reason he would be able to reach tech that fast up while turtleing was is by diverting all the gas that other terran used to make marauder to making tanks and fast teching to raven. And I don't know about any other player out there, but a marauderless terran army is a joke verus any decent toss player. What I would do in this situation is to use the phoenix for sight and use my stalker to break down the supply walling. Once that is gone, I walk my zealots and stalker up the base and mop them up. Furthermore, if I know this is the build he going for, there nothing stopping me from making a single voidray to break the blockage and walk up his base with my superior ground army. Once again, this terran build doesn't seem at all that scary to me, I think the only reason the toss player is loosing was because he not punishing the terran for fast teching. I do not think you have ever seen me play then ![]() | ||
ShadowDrgn
United States2497 Posts
http://files.lostanarchy.com/Starcraft II/Replays/RasT AxsP 1base raven.SC2Replay | ||
sob3k
United States7572 Posts
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Orcmaniac
Canada17 Posts
On May 03 2010 13:18 No_eL wrote: nice build im really surprised about apm difference and game results! i suffer so much against toss, i will try to incorporate raven to my games. haha I know my apm is pathetic I was hoping ppl would not check the apm ![]() | ||
Tleaf
Canada181 Posts
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BrTarolg
United Kingdom3574 Posts
Sorry guys, i havnt found how to beat it yet I think 5 gate ZS can hold it off but its not ideal and not as cost effective as i would like it to be, Probably needs to be a 4 gate ZS with twilight charge My friend has amazing voidray and stalker micro and seems to be able to pick off marines (he brings his first ray with 2 stalker + zealot, charges on the zealot and constantly outranges marines with his ray) Problem is the tanks are really devastating you and need incredible micro to do this | ||
Snowfield
1289 Posts
haha, just did this build and Protoss went fast DTs... BO win much? ![]() | ||
yanot
France130 Posts
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Cynthedic
United States34 Posts
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Kyuki
Sweden1867 Posts
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Orcmaniac
Canada17 Posts
On May 03 2010 22:45 Kyuki wrote: I seriously think mass stalker + blink will crush this are you kidding? mass stalker is so easy with this build...if you make ton of stalker you are playing right into the strenght of this build marine tank and PDD, maybe if you micro and blink out alot you can stall it but crush it? not even close. | ||
WorkersOfTheWorld
United States619 Posts
On May 03 2010 13:37 ShadowDrgn wrote: This build came up in another thread and I tried a variant of it on Axslav. He crushed it pretty hard with 1 gate robo expand just by pulling a dozen probes and using guardian shield + FF. It probably would have gone better for me if I had went raven first and pushed with 2 tanks because then he wouldn't have had his second and third gateways up pumping units in time. http://files.lostanarchy.com/Starcraft II/Replays/RasT AxsP 1base raven.SC2Replay What was the point of building banshee when you knew he had all those stalkers? Seems like you didn't modify your open to the situation at hand. Stalker mass and immos and you also never built a ghost academy. That and Axslav just plain out-played you. | ||
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