• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:04
CET 03:04
KST 11:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1476 users

PvT - Nearly unbeatable unit combo? - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 13 Next All
Kyuki
Profile Joined February 2008
Sweden1867 Posts
May 03 2010 16:03 GMT
#101
You dont get it, even if you cant hoover a Observer above the opponent when he moves out you can detect when he sieges with proper movement and general scouting (watchtower control etc) (Stalkers outrun anything that is Terran unstimmed) and simply outright crush it right there with a good blink. If the push dies, the game is over.
Mada Mada Dane
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 03 2010 16:09 GMT
#102
On May 04 2010 01:03 Kyuki wrote:
You dont get it, even if you cant hoover a Observer above the opponent when he moves out you can detect when he sieges with proper movement and general scouting (watchtower control etc) (Stalkers outrun anything that is Terran unstimmed) and simply outright crush it right there with a good blink. If the push dies, the game is over.


What I don't get is how this P is getting fast obs and blink that early. Or how blink is going to "crush" a PDD.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Grimmer20
Profile Joined May 2010
United States2 Posts
Last Edited: 2010-05-03 16:27:40
May 03 2010 16:26 GMT
#103

http://bit.ly/bZHT40 - This was the closest I came, I did a 3 Warpgate / tech timing.

[/QUOTE]


I watched this replay. I'm ranked 2nd in Gold 1v1 as Terran so I have some good advice. In first 2/3 of game you blow all your units pushing a terran choke point with a wall up and tanks behind it. Think about this for a second, you're preventing half your units from attacking. You should have put down a 3rd expansion and sat your units in his expo so at the point of contact he will be just exiting his choke and you will have the greatest firing arc. Not to mention while hitting his unites while moving they will be partially dragged out in a line meaning you don't encounter the correct terran "ball" that he had set up in his base. The 3rd expo would have let you out macro the shit of him.

Second, against his high amount of marines I think 2-3 colossi would be very beneficial. That guy never got stim or hp upgrade or medivacs. If he focuses your colossi with banshees so be it, but micro colossi back, exposing the banshees over all your void walkers and focus fire them down. Either way those colossi would mow down the marines or force him to suicide his air.

I played toss in sc1 and what about the zealot drop on tanks from behind? Dropping 4 zealots on his tanks while engaging in the front with voids / colossi would decimate him. Or if you can manually have the zealots charge to the tanks do that.

Just a few thoughts.


newbcake
Profile Joined March 2010
United States57 Posts
May 03 2010 16:27 GMT
#104
I don't see how mass stalkers could lose to this. Keep harassing the shit out of him since he has no marauders. He has to use PDD when he tries to leave his base, then keep engaging him as he makes his way to your base. By the time he gets to your side of the map, he'll be out of PDD and out several marines as well. If you just let him waltz to your base with a 200 mana raven, yeah, of course you're in trouble. But I don't see this any different than letting a 200 mana infestor or 200 mana HT waltz to your base before engaging.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 03 2010 16:57 GMT
#105
On May 04 2010 01:27 newbcake wrote:
I don't see how mass stalkers could lose to this. Keep harassing the shit out of him since he has no marauders. He has to use PDD when he tries to leave his base, then keep engaging him as he makes his way to your base. By the time he gets to your side of the map, he'll be out of PDD and out several marines as well. If you just let him waltz to your base with a 200 mana raven, yeah, of course you're in trouble. But I don't see this any different than letting a 200 mana infestor or 200 mana HT waltz to your base before engaging.


What's to keep him from just pushing out far enough to shut down your harass and take an expo? You're only going to have a harder time winning as the game gets longer.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
xDaunt
Profile Joined March 2010
United States17988 Posts
May 03 2010 17:10 GMT
#106
On May 04 2010 01:57 WorkersOfTheWorld wrote:
Show nested quote +
On May 04 2010 01:27 newbcake wrote:
I don't see how mass stalkers could lose to this. Keep harassing the shit out of him since he has no marauders. He has to use PDD when he tries to leave his base, then keep engaging him as he makes his way to your base. By the time he gets to your side of the map, he'll be out of PDD and out several marines as well. If you just let him waltz to your base with a 200 mana raven, yeah, of course you're in trouble. But I don't see this any different than letting a 200 mana infestor or 200 mana HT waltz to your base before engaging.


What's to keep him from just pushing out far enough to shut down your harass and take an expo? You're only going to have a harder time winning as the game gets longer.


If the terran is teching up to raven's (and I see him doing it with my obs), then I will already have expanded and be ahead economically. I'm more than happy to let him play catch-up all game long.

I strongly disagree with the proposition that protoss has a harder time beating a terran as the game drags on. Once protoss unlocks all of his tier 3 tech (particularly templar and colossi), he is in the driver's seat against terrans. I find that the trickiest part of PvT is weathering a terran timing attack that hits just before I get psi storm online. Once the AoE comes online, however, bio balls simply melt, especially marine-heavy bio balls.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-05-03 17:16:37
May 03 2010 17:16 GMT
#107
On May 04 2010 02:10 xDaunt wrote:
Show nested quote +
On May 04 2010 01:57 WorkersOfTheWorld wrote:
On May 04 2010 01:27 newbcake wrote:
I don't see how mass stalkers could lose to this. Keep harassing the shit out of him since he has no marauders. He has to use PDD when he tries to leave his base, then keep engaging him as he makes his way to your base. By the time he gets to your side of the map, he'll be out of PDD and out several marines as well. If you just let him waltz to your base with a 200 mana raven, yeah, of course you're in trouble. But I don't see this any different than letting a 200 mana infestor or 200 mana HT waltz to your base before engaging.


What's to keep him from just pushing out far enough to shut down your harass and take an expo? You're only going to have a harder time winning as the game gets longer.


If the terran is teching up to raven's (and I see him doing it with my obs), then I will already have expanded and be ahead economically. I'm more than happy to let him play catch-up all game long.

I strongly disagree with the proposition that protoss has a harder time beating a terran as the game drags on. Once protoss unlocks all of his tier 3 tech (particularly templar and colossi), he is in the driver's seat against terrans. I find that the trickiest part of PvT is weathering a terran timing attack that hits just before I get psi storm online. Once the AoE comes online, however, bio balls simply melt, especially marine-heavy bio balls.


Uh.. I can tell you as a Platinum player for several months that it is most certainly true, our longer games vs. T are more often losses than shorter games. In point of fact, unless you are facing something newbish like a bio-ball @ 35 mins, you are going to be hard pressed to pull a win.

No idea how you think the terran is going to play catch-up because he build a single starport with a tech lab either.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
jamvng
Profile Joined October 2008
Canada244 Posts
May 03 2010 17:19 GMT
#108
On May 04 2010 01:03 Kyuki wrote:
You dont get it, even if you cant hoover a Observer above the opponent when he moves out you can detect when he sieges with proper movement and general scouting (watchtower control etc) (Stalkers outrun anything that is Terran unstimmed) and simply outright crush it right there with a good blink. If the push dies, the game is over.


If Terran has a Raven with his army how are you goin to sneak an observer to see his army w/o it getting killed. And if you do, he'll know that you'll know and adjust.
Orcmaniac
Profile Joined January 2003
Canada17 Posts
Last Edited: 2010-05-03 17:35:09
May 03 2010 17:33 GMT
#109
quote:
If the terran is teching up to raven's (and I see him doing it with my obs), then I will already have expanded and be ahead economically. I'm more than happy to let him play catch-up all game long.

You are seriously underestimating how fast the 1st push will come. Ive played against toss who went like gate-nexus-whatever and he got crushed by this. If you expand you cannot also have obs blink and an army to delay me. Ill be on your front door before you know it. Tons of ppl are making up strategy on how they would crush the build but have you tested it ? again im sure this is beatable and the best way is probably to stall and mass expo and tech to templar but if you get too greedy or get cocky you will lose to it. Oh and I also beat someone who went mass stalker and tried to harrass using blink and he lost badly but I think he wasnt very good, he didnt try to delay me nearly enough.

=O
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 03 2010 17:40 GMT
#110
It is beatable, but it forces the protoss to play a longer and more macro heavy games than he's used to. That's the primary strength of the build (related to how flexible it is). Not only are most toss unfamiliar with this playstyle, but I believe toss late-game to be pretty underwhelming in combatting an equally teched terran opponent. I think we won't really know how much this changes the matchup until more Terran are using it.

I'm planning to use this build all week and see what i can come up with. I'm not as comfortable with terran yet, but i'll at least get to guage the reaction of more protoss players than just practicing with a couple friends.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Kyuki
Profile Joined February 2008
Sweden1867 Posts
Last Edited: 2010-05-03 17:51:24
May 03 2010 17:48 GMT
#111
On May 04 2010 01:09 WorkersOfTheWorld wrote:
Show nested quote +
On May 04 2010 01:03 Kyuki wrote:
You dont get it, even if you cant hoover a Observer above the opponent when he moves out you can detect when he sieges with proper movement and general scouting (watchtower control etc) (Stalkers outrun anything that is Terran unstimmed) and simply outright crush it right there with a good blink. If the push dies, the game is over.


What I don't get is how this P is getting fast obs and blink that early. Or how blink is going to "crush" a PDD.


Who said you were going for obs? The claim here is that "I cant see what he is doing, I'm blind and getting demolished!"
If you open with fast stalkers, pinch into the terran and see his tech pattern (which you certainly can do with fast stalkers) you can transition into a 2-3 gate, council into blink, 4-gate mass stalker and Punish him When he moves out.

Do it when he sieges, he'll die. Not saying it doenst require skill, you need awesome timing. Just like in SC1 when T sieges.
Mada Mada Dane
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
Last Edited: 2010-05-03 17:56:30
May 03 2010 17:56 GMT
#112
On May 04 2010 02:48 Kyuki wrote:
Show nested quote +
On May 04 2010 01:09 WorkersOfTheWorld wrote:
On May 04 2010 01:03 Kyuki wrote:
You dont get it, even if you cant hoover a Observer above the opponent when he moves out you can detect when he sieges with proper movement and general scouting (watchtower control etc) (Stalkers outrun anything that is Terran unstimmed) and simply outright crush it right there with a good blink. If the push dies, the game is over.


What I don't get is how this P is getting fast obs and blink that early. Or how blink is going to "crush" a PDD.


Who said you were going for obs? The claim here is that "I cant see what he is doing, I'm blind and getting demolished!"
If you open with fast stalkers, pinch into the terran and see his tech pattern (which you certainly can do with fast stalkers) you can transition into a 2-3 gate, council into blink, 4-gate mass stalker and Punish him When he moves out.

Do it when he sieges, he'll die. Not saying it doenst require skill, you need awesome timing. Just like in SC1 when T sieges.


Explain what you mean by "pinch into the terran and see his tech pattern." I have no idea what you're thinking is going to happen when some fast stalkers run into a bunch of marines and a tank or two at his choke. Do you really expect to push into his base at that point? You won't get any scouting info other than the fact he has marines and a tank, and unless you take advantage immidiately, he's free to change his army comp quickly, while you have to tech in order to do so.

If you think there is a timing window, post a replay where you exploit it. I'm definitly not seeing any point in this build where early agression would be rewarded with a win.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
xDaunt
Profile Joined March 2010
United States17988 Posts
May 03 2010 18:08 GMT
#113
On May 04 2010 02:40 WorkersOfTheWorld wrote:
It is beatable, but it forces the protoss to play a longer and more macro heavy games than he's used to. That's the primary strength of the build (related to how flexible it is). Not only are most toss unfamiliar with this playstyle, but I believe toss late-game to be pretty underwhelming in combatting an equally teched terran opponent. I think we won't really know how much this changes the matchup until more Terran are using it.

I'm planning to use this build all week and see what i can come up with. I'm not as comfortable with terran yet, but i'll at least get to guage the reaction of more protoss players than just practicing with a couple friends.


Isn't this what I've been saying all along? If you see the terran teching heavily, take an expo, and abuse your resource advantage.

And again, I really don't see how protoss late game is underwhelming by any stretch of the imagination. The only late game terran units that a protoss player has difficulty killing are battlecruisers (and no, void rays are not the answer). Everything else, particularly terran ground armies, are very beatable by protoss.
Snowfield
Profile Blog Joined April 2010
1289 Posts
May 03 2010 18:12 GMT
#114
Its a good strat, but obviously not unbeatable
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 03 2010 18:19 GMT
#115
On May 04 2010 03:08 xDaunt wrote:
Show nested quote +
On May 04 2010 02:40 WorkersOfTheWorld wrote:
It is beatable, but it forces the protoss to play a longer and more macro heavy games than he's used to. That's the primary strength of the build (related to how flexible it is). Not only are most toss unfamiliar with this playstyle, but I believe toss late-game to be pretty underwhelming in combatting an equally teched terran opponent. I think we won't really know how much this changes the matchup until more Terran are using it.

I'm planning to use this build all week and see what i can come up with. I'm not as comfortable with terran yet, but i'll at least get to guage the reaction of more protoss players than just practicing with a couple friends.


Isn't this what I've been saying all along? If you see the terran teching heavily, take an expo, and abuse your resource advantage.

And again, I really don't see how protoss late game is underwhelming by any stretch of the imagination. The only late game terran units that a protoss player has difficulty killing are battlecruisers (and no, void rays are not the answer). Everything else, particularly terran ground armies, are very beatable by protoss.


Then you should play more macro games against terran. You will be suprised at the results. It changes the matchup significantly when the game isn't over at the 10 min mark.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
xDaunt
Profile Joined March 2010
United States17988 Posts
May 03 2010 18:28 GMT
#116
On May 04 2010 03:19 WorkersOfTheWorld wrote:
Show nested quote +
On May 04 2010 03:08 xDaunt wrote:
On May 04 2010 02:40 WorkersOfTheWorld wrote:
It is beatable, but it forces the protoss to play a longer and more macro heavy games than he's used to. That's the primary strength of the build (related to how flexible it is). Not only are most toss unfamiliar with this playstyle, but I believe toss late-game to be pretty underwhelming in combatting an equally teched terran opponent. I think we won't really know how much this changes the matchup until more Terran are using it.

I'm planning to use this build all week and see what i can come up with. I'm not as comfortable with terran yet, but i'll at least get to guage the reaction of more protoss players than just practicing with a couple friends.


Isn't this what I've been saying all along? If you see the terran teching heavily, take an expo, and abuse your resource advantage.

And again, I really don't see how protoss late game is underwhelming by any stretch of the imagination. The only late game terran units that a protoss player has difficulty killing are battlecruisers (and no, void rays are not the answer). Everything else, particularly terran ground armies, are very beatable by protoss.


Then you should play more macro games against terran. You will be suprised at the results. It changes the matchup significantly when the game isn't over at the 10 min mark.


Dude, are you not reading what I'm saying? Let me make the obvious clear for you: when I am talking about late game terran against late game protoss, I necessarily am talking about a macro-oriented game.

To make things even more clear, let me just say that almost all of my PvT's are macro-oriented. I don't bother with cute timing pushes against terrans because I don't like hitting terran hard-points. I'd rather engage the terran in the open, so I take expansions and establish map control instead of attacking into his main or a hardened natural. This is what I did in SC1 and this still what I do in SC2, even though it really isn't as necessary. Nevertheless, it's the safe play.

From my experience as a platinum player, gateway units, when supplemented with immortals, colossi, and high templar, are perfectly capable of crushing late game terran armies. The only late game terran tech that gives me trouble is battlecruisers. However, most terrans do not build battlecruisers and stick to the ground instead.

Now, please elaborate on what exactly makes late-game protoss tech weak against late-game terran tech?
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 03 2010 18:35 GMT
#117
On May 04 2010 03:28 xDaunt wrote:
Now, please elaborate on what exactly makes late-game protoss tech weak against late-game terran tech?


Effective EMP and PDD use shuts down protoss late game. Addin battle cruisers is a nail in the coffin. Hardened shield becomes increasingly weaker as the game drags on. Emp becomes stronger due to the fact there is limited space to spread units out. PDD becomes stronger is the toss shifts toward a stalker heavy build to compensate for air units. Once enough tanks, banshees, or marauders take to the feild, there is little to be done with a protoss ground army. We obviously cannot take to the air since vikings effectively counter every air unit we produce except pre-charged void-rays, and that isn't something you can rely on.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
CowGoMoo
Profile Joined December 2006
United States428 Posts
May 03 2010 18:36 GMT
#118
HTs love Terrans that spend all their gas on Ravens instead of Ghosts.

Try Obs into Charge/HTs and robo for Warp Prisms/harass later on instead of the usual Immo/Col tech. More Zeals less Stalkers. Stalkers are pretty bad against most ground units in a direct fight, and are atrocious if he has PDs.
xDaunt
Profile Joined March 2010
United States17988 Posts
May 03 2010 18:44 GMT
#119
On May 04 2010 03:35 WorkersOfTheWorld wrote:
Show nested quote +
On May 04 2010 03:28 xDaunt wrote:
Now, please elaborate on what exactly makes late-game protoss tech weak against late-game terran tech?


Effective EMP and PDD use shuts down protoss late game. Addin battle cruisers is a nail in the coffin. Hardened shield becomes increasingly weaker as the game drags on. Emp becomes stronger due to the fact there is limited space to spread units out. PDD becomes stronger is the toss shifts toward a stalker heavy build to compensate for air units. Once enough tanks, banshees, or marauders take to the feild, there is little to be done with a protoss ground army. We obviously cannot take to the air since vikings effectively counter every air unit we produce except pre-charged void-rays, and that isn't something you can rely on.


As CGM just said: high templar. Yeah, you need to watch for invisible ghosts EMP'ing you, but that's what observers are for. Just pay attention to your army and you'll be fine.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 03 2010 18:47 GMT
#120
Pretty sure you can Feedback PDDs.

You can never have too many HTs in PvT.
Prev 1 4 5 6 7 8 13 Next All
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
CranKy Ducklings171
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft391
RuFF_SC2 149
ProTech128
Nina 52
StarCraft: Brood War
Artosis 710
Shuttle 621
NaDa 45
Noble 35
Dota 2
NeuroSwarm29
LuMiX1
Counter-Strike
fl0m1330
taco 275
Super Smash Bros
AZ_Axe128
Mew2King65
Other Games
summit1g14818
shahzam628
JimRising 451
C9.Mang0201
ViBE135
Maynarde132
fpsfer 1
Organizations
Other Games
gamesdonequick920
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• davetesta13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21138
Upcoming Events
The PondCast
7h 56m
RSL Revival
7h 56m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
9h 56m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
9h 56m
PiGosaur Monday
22h 56m
RSL Revival
1d 7h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 9h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.