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PvT - Nearly unbeatable unit combo? - Page 3

Forum Index > StarCraft 2 Strategy
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Orpheus
Profile Joined April 2010
United States35 Posts
May 01 2010 20:25 GMT
#41
I can't believe I'm only learning of this build today. Promptly rolled the first protoss I came across in about 12 minutes.

Awesome xD
It begins...
Bosko
Profile Joined February 2010
United States155 Posts
May 01 2010 20:32 GMT
#42
As someone already mentioned, seems like it would get stomped by sentries/zealots.
Orcmaniac
Profile Joined January 2003
Canada17 Posts
May 01 2010 20:36 GMT
#43
On May 02 2010 05:32 Bosko wrote:
As someone already mentioned, seems like it would get stomped by sentries/zealots.


maybe voidray zealot but zealot sentry wouldnt, like I said earlier if you see ton of zeal stop tank and make hellion with the upgrade dmg also zeal dont do too hot vs banshee. the point is its another good build you can use instead of marauder every game because most toss have adapted pretty well to marauder by now.
=O
jamvng
Profile Joined October 2008
Canada244 Posts
May 01 2010 20:46 GMT
#44
On May 02 2010 05:36 Orcmaniac wrote:
Show nested quote +
On May 02 2010 05:32 Bosko wrote:
As someone already mentioned, seems like it would get stomped by sentries/zealots.


maybe voidray zealot but zealot sentry wouldnt, like I said earlier if you see ton of zeal stop tank and make hellion with the upgrade dmg also zeal dont do too hot vs banshee. the point is its another good build you can use instead of marauder every game because most toss have adapted pretty well to marauder by now.


I don't know if toss would continue void ray production if he opened stargate if he saw that many marines in the first push. It seems like the strength of this build is being able to transition to any tech option to counter the protoss' unit composition.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
May 01 2010 23:01 GMT
#45
so far like the opening even tho i varied it alot and only played pretty bad toss so far cause i lost like 7 games in a row yesterday .

but i like the idea of having a safish opening that opens up your entire tech.
life of lively to live to life of full life thx to shield battery
Trump
Profile Joined April 2010
United States350 Posts
May 01 2010 23:04 GMT
#46
I figured I'd give this a try since it sounded interesting and mass marauder was starting to get old (and had weaknesses)

The gods smiled down upon me and granted me 4 protoss matches in a row. I didn't go "hard raven" and I also didn't go reactor on barracks. I just made sure to go for a fast factory w/tech lab (for tanks without siege mode) and a starport (for 1 viking to scout, and then possible tech lab into raven)

It has gone pretty amazing. Protoss metagame looks very stalker heavy right now and tanks (unsieged) crush them...especially with a point defense drone.

I also played someone with sentry/zealot, in which I diabolically laughed, made another factory w/reactor and massed hellion (w/hellion upgrade). Never seen zealots die so fast before.


I think this may be the next level up after mass marauder. Very flexible and possibly even stronger than mass marauder. And, void ray is a lot less exploitable because you have a viking out.
Friendship is Magic! <3
Buzz Lightyear
Profile Joined March 2010
United States24 Posts
May 01 2010 23:17 GMT
#47
IMO I think this type of army is what Blizzard wants. Several different units combined into one force destroying other armies that only focus on making 2 or 3 units.
none
Feefee
Profile Joined November 2009
Canada556 Posts
May 01 2010 23:41 GMT
#48
Game 1 and game 3 you shouldn't have lost (only watched those 2). In game 1 you saw him move out, with an army size that you could've absolutely crushed. Instead of engaging him midway you sat in your base, let him siege up 4 tanks below your cliff, let him get 2 more down there and then you basically fed him your army. If you had a-moved across the map when you saw him moving out you would've annihilated him.

Game 3 you were incredibly late on activating guardian shield (reduces marine damage from 6 to 4, and all he had was marines, one tank, and one banshee) and you attacked into a horrible choke. And I think you still would've won if you hadn't retreated for no reason.
It really doesn't seem like such a strong build. It's very late expo, very weak to early pressure, and it relies heavily on marine damage which gets reduced by 30% with guardian shield. Chargelot sentry would do perfectly fine against this build as long as you don't let him siege up outside your natural. Heck, what you did in game 1 and 3 worked too, it just was as poorly executed as it can get =P. Not to criticize, I know things can get hectic in a game.
Bosko
Profile Joined February 2010
United States155 Posts
May 02 2010 00:55 GMT
#49
I tried it a few times, and I gotta say, it makes me want to play the game again. I was getting so sick of seeing balls of Marauders it was hard to convince myself to play. This doesn't seem OP but rather, its another option Terran have vs. Protoss.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
May 02 2010 01:02 GMT
#50
--- Nuked ---
Jabanoss
Profile Joined March 2010
Sweden19 Posts
Last Edited: 2010-05-02 01:45:49
May 02 2010 01:45 GMT
#51
On May 02 2010 08:17 Buzz Lightyear wrote:
IMO I think this type of army is what Blizzard wants. Several different units combined into one force destroying other armies that only focus on making 2 or 3 units.

Oh so Protoss is the non-varied race now, that's new.

On a serious note however I still think void rays, zealots and stalkers will rape this, but who knows.
I have unfortunately not yet encounter this( both happy and sad :/ )
dunno lol
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 02 2010 01:47 GMT
#52
On May 02 2010 10:02 stormtemplar wrote:
don't have SC2 here so I can't check, but don't PDDs have energy? Go templar tech, feedback the revens, and get the PDDs too, and storm with remaining energy and you'll roll him.


No reason that ghosts can't be added to this mix if you see templar tech. That's the beauty of the build. Every single unit, barring the battle cruiser, is very close at hand. If you're loosing to templar with this build you need to get better with emp.

I've been playing with it most of the day, and i'm pretty sold on it being the best terran build (both in terms of being safe and dynamic/fun) in PvT. In-fact it's so dynamic i'm seriously considering playing terran. This build really explores diversity and tech switching in a way that protoss just can't do because of the absurd number of necessary upgrades and tech structures required.

Think about it, what would happen if a toss went single gate, cyber, robo, council, templar archive, stargate, all in one fel swoop, while producing a few units from each? For one thing, he wouldn't be able to afford many units for all the gas he spent (certainly couldn't single-base it). For another, he'd still not have access to dt's or colossi, both of which need their own buildings, and he'd spend a hell of a lot more time building structures with the extra 3 buildings (not to mention the fact he has to squeeze them all on a few pylons).
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Craton
Profile Blog Joined December 2009
United States17275 Posts
May 02 2010 01:52 GMT
#53
On May 02 2010 00:41 halpmeh wrote:
that's called metagame


No, it's not.

http://en.wikipedia.org/wiki/Metagaming
twitch.tv/cratonz
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
May 02 2010 01:54 GMT
#54
--- Nuked ---
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 02 2010 02:13 GMT
#55
On May 02 2010 10:54 stormtemplar wrote:
Honestly though, emp 6-10 templar before they can feedback the HUGE ravens and PDDs? A quick toss could really outfeedback you


lol? The timing of his first push is around 7 mins. You'd be damn lucky to have A templar at that point, to say nothing of 10.

At the point when you'd have that many templar, it's safe to assume he'd have enough ghosts to counter, or you'd have to seriously out-micro him.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Nerdrage
Profile Joined December 2009
United States55 Posts
May 02 2010 03:03 GMT
#56
If any toss has tried strategies against this build please share. Do you thin Nony's phoenix build would work against this well?
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
May 02 2010 03:47 GMT
#57
On May 02 2010 12:03 Nerdrage wrote:
Do you thin Nony's phoenix build would work against this well?


Not at all.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
NonY
Profile Blog Joined June 2007
8751 Posts
May 02 2010 04:13 GMT
#58
On May 02 2010 12:47 WorkersOfTheWorld wrote:
Show nested quote +
On May 02 2010 12:03 Nerdrage wrote:
Do you thin Nony's phoenix build would work against this well?


Not at all.

Show replays? The only replay I have playing against this while doing the Phoenix build I end up winning but my opponent was behind when we entered mid game so it wasn't really fair.

Keep in mind that with the Phoenix build, there's no need to keep making Phoenixes or do anything with the Stargate after the first Phoenix. At worst, it's paying 300/250 for some excellent scouting (and even in that case, the Terran usually takes some anti-Phoenix measures based on seeing just one).

I have only really found two types of builds that are good against the Phoenix build: builds that hit me before I can get the strength of Phoenixes going, builds that are vulnerable to hard rushes but strong if they survive (and no hard rush is coming from the Phoenix build so they'll definitely survive). This isn't really either of them.

As a Protoss facing this build, what I need the most is constant scouting to know how much I can invest in econ and what units to build. I'm guessing Observers would be constantly sniped thanks to Ravens. The Phoenix build might still be my preference.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
May 02 2010 04:18 GMT
#59
On May 02 2010 01:49 avilo wrote:
you guys just caught on to this? it is a good opening build TvP. I will have to post a replay pack or something, the build for people wondering is:

12 rax
13 gas
15 OC

essentially, "standard economy build" and with first 100 gas factory, next 50 gas reactor on barracks.

from there, continuous marine production from your barracks, starport, use the fact to tech lab it, then tech lab the fact again, 1 raven, continuous tank production (no siege), and that is it.

from there, you have many options and transitions you can do, as well as being able to stop every single all-in build protoss can throw at you, including 4-5 warpgate all-ins.


yep, I watched a replay of you doing this build few days ago. And It is a powerful build against Protoss.
You mentioned that this build is originated from the Asia server. Is there any solid counter to this build from Asia server as well?
Terran
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 02 2010 05:21 GMT
#60
Haven't heard, nor seen this build before. Looks fun! Can't wait to start practicing it.

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