Awesome xD
PvT - Nearly unbeatable unit combo? - Page 3
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Orpheus
United States35 Posts
Awesome xD | ||
Bosko
United States155 Posts
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Orcmaniac
Canada17 Posts
On May 02 2010 05:32 Bosko wrote: As someone already mentioned, seems like it would get stomped by sentries/zealots. maybe voidray zealot but zealot sentry wouldnt, like I said earlier if you see ton of zeal stop tank and make hellion with the upgrade dmg also zeal dont do too hot vs banshee. the point is its another good build you can use instead of marauder every game because most toss have adapted pretty well to marauder by now. | ||
jamvng
Canada244 Posts
On May 02 2010 05:36 Orcmaniac wrote: maybe voidray zealot but zealot sentry wouldnt, like I said earlier if you see ton of zeal stop tank and make hellion with the upgrade dmg also zeal dont do too hot vs banshee. the point is its another good build you can use instead of marauder every game because most toss have adapted pretty well to marauder by now. I don't know if toss would continue void ray production if he opened stargate if he saw that many marines in the first push. It seems like the strength of this build is being able to transition to any tech option to counter the protoss' unit composition. | ||
BeMannerDuPenner
Germany5638 Posts
but i like the idea of having a safish opening that opens up your entire tech. | ||
Trump
United States350 Posts
The gods smiled down upon me and granted me 4 protoss matches in a row. I didn't go "hard raven" and I also didn't go reactor on barracks. I just made sure to go for a fast factory w/tech lab (for tanks without siege mode) and a starport (for 1 viking to scout, and then possible tech lab into raven) It has gone pretty amazing. Protoss metagame looks very stalker heavy right now and tanks (unsieged) crush them...especially with a point defense drone. I also played someone with sentry/zealot, in which I diabolically laughed, made another factory w/reactor and massed hellion (w/hellion upgrade). Never seen zealots die so fast before. I think this may be the next level up after mass marauder. Very flexible and possibly even stronger than mass marauder. And, void ray is a lot less exploitable because you have a viking out. | ||
Buzz Lightyear
United States24 Posts
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Feefee
Canada556 Posts
Game 3 you were incredibly late on activating guardian shield (reduces marine damage from 6 to 4, and all he had was marines, one tank, and one banshee) and you attacked into a horrible choke. And I think you still would've won if you hadn't retreated for no reason. It really doesn't seem like such a strong build. It's very late expo, very weak to early pressure, and it relies heavily on marine damage which gets reduced by 30% with guardian shield. Chargelot sentry would do perfectly fine against this build as long as you don't let him siege up outside your natural. Heck, what you did in game 1 and 3 worked too, it just was as poorly executed as it can get =P. Not to criticize, I know things can get hectic in a game. | ||
Bosko
United States155 Posts
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RandomAccount#49059
United States2140 Posts
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Jabanoss
Sweden19 Posts
On May 02 2010 08:17 Buzz Lightyear wrote: IMO I think this type of army is what Blizzard wants. Several different units combined into one force destroying other armies that only focus on making 2 or 3 units. Oh so Protoss is the non-varied race now, that's new. On a serious note however I still think void rays, zealots and stalkers will rape this, but who knows. I have unfortunately not yet encounter this( both happy and sad :/ ) | ||
WorkersOfTheWorld
United States619 Posts
On May 02 2010 10:02 stormtemplar wrote: don't have SC2 here so I can't check, but don't PDDs have energy? Go templar tech, feedback the revens, and get the PDDs too, and storm with remaining energy and you'll roll him. No reason that ghosts can't be added to this mix if you see templar tech. That's the beauty of the build. Every single unit, barring the battle cruiser, is very close at hand. If you're loosing to templar with this build you need to get better with emp. I've been playing with it most of the day, and i'm pretty sold on it being the best terran build (both in terms of being safe and dynamic/fun) in PvT. In-fact it's so dynamic i'm seriously considering playing terran. This build really explores diversity and tech switching in a way that protoss just can't do because of the absurd number of necessary upgrades and tech structures required. Think about it, what would happen if a toss went single gate, cyber, robo, council, templar archive, stargate, all in one fel swoop, while producing a few units from each? For one thing, he wouldn't be able to afford many units for all the gas he spent (certainly couldn't single-base it). For another, he'd still not have access to dt's or colossi, both of which need their own buildings, and he'd spend a hell of a lot more time building structures with the extra 3 buildings (not to mention the fact he has to squeeze them all on a few pylons). | ||
Craton
United States17235 Posts
On May 02 2010 00:41 halpmeh wrote: that's called metagame No, it's not. http://en.wikipedia.org/wiki/Metagaming | ||
RandomAccount#49059
United States2140 Posts
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WorkersOfTheWorld
United States619 Posts
On May 02 2010 10:54 stormtemplar wrote: Honestly though, emp 6-10 templar before they can feedback the HUGE ravens and PDDs? A quick toss could really outfeedback you lol? The timing of his first push is around 7 mins. You'd be damn lucky to have A templar at that point, to say nothing of 10. At the point when you'd have that many templar, it's safe to assume he'd have enough ghosts to counter, or you'd have to seriously out-micro him. | ||
Nerdrage
United States55 Posts
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WorkersOfTheWorld
United States619 Posts
On May 02 2010 12:03 Nerdrage wrote: Do you thin Nony's phoenix build would work against this well? Not at all. | ||
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NonY
8748 Posts
Show replays? The only replay I have playing against this while doing the Phoenix build I end up winning but my opponent was behind when we entered mid game so it wasn't really fair. Keep in mind that with the Phoenix build, there's no need to keep making Phoenixes or do anything with the Stargate after the first Phoenix. At worst, it's paying 300/250 for some excellent scouting (and even in that case, the Terran usually takes some anti-Phoenix measures based on seeing just one). I have only really found two types of builds that are good against the Phoenix build: builds that hit me before I can get the strength of Phoenixes going, builds that are vulnerable to hard rushes but strong if they survive (and no hard rush is coming from the Phoenix build so they'll definitely survive). This isn't really either of them. As a Protoss facing this build, what I need the most is constant scouting to know how much I can invest in econ and what units to build. I'm guessing Observers would be constantly sniped thanks to Ravens. The Phoenix build might still be my preference. | ||
Caphe
Vietnam10817 Posts
On May 02 2010 01:49 avilo wrote: you guys just caught on to this? ![]() 12 rax 13 gas 15 OC essentially, "standard economy build" and with first 100 gas factory, next 50 gas reactor on barracks. from there, continuous marine production from your barracks, starport, use the fact to tech lab it, then tech lab the fact again, 1 raven, continuous tank production (no siege), and that is it. from there, you have many options and transitions you can do, as well as being able to stop every single all-in build protoss can throw at you, including 4-5 warpgate all-ins. ![]() yep, I watched a replay of you doing this build few days ago. And It is a powerful build against Protoss. You mentioned that this build is originated from the Asia server. Is there any solid counter to this build from Asia server as well? | ||
QueueQueue
Canada1000 Posts
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