• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:57
CEST 23:57
KST 06:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End1Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 539 Thunder Dome Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion Best Games Kespa era
Tourneys
ASL Season 22 LIVESTREAM with English Commentary CSLAN 4 is Coming! [ASL22] Ro24 Group A [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10835 users

T vs proxy forge/gate/cannon/zealot - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-04-26 15:55:51
April 26 2010 15:55 GMT
#61
On April 27 2010 00:41 puril wrote:
if the player is good, he wont let you kill his probe so dont bother unless he hands it to you. it takes ~4 scv's to kill a pylon or canon soon after it starts to warp in, try 5 if you spot it a little later. at that point you have to pull in 8-10 scv's or lose. make sure you stop mining gas. if you have the time/resource, you can try bunkering his proxy and do the scv's switcharoo.

a lot of people who proxy gate/forge lock their pylon at the edge of a cliff so you cant get next to it, this is really hard for the terran, there is not much to do. you can pull all your scv's to kill the gateway and lose to something else later, pull just some of the probes, and lose to zealot/canon.

here's an idea that i have not tested. just continue your build to reapers, bunker your command center to slow zealot harass and eventually lift to avoid canons, kill the protoss's main base with reapers, then float your command center to a natural or high yield. while he takes your original main base, hold map control with reapers.


do people not read posts anymore lol. I said that like three posts ago.
Sup
Xursian
Profile Joined April 2010
Canada94 Posts
April 26 2010 15:55 GMT
#62
Essentially when I go scout the zerg, if i see a drone leaving the base and i know i can beat him there, I'll block his early expo for the longest time, It does work... que up little triangles for him to run around so he stays alive...

What if you pulled 3 SCV's, put 1 to chase the probe, 2 to Guard the pylon energy circle, Essentially, the idea would be to use the other 2 to block the probes attempt to gateway, and even if you needed to use two more SCV's to block, Losing 5 SCV's from production to ensure his proxy would fail should be worth it. You could put 1 in top area zone, bottom, left, right, and QUE run them around... plus you have the one chasing his probe, so you'll see if he tries to reproxy anywhere, and won't get surprised.

That would be safer then trying to kill the pylon, (provided the blocking works), because he could get his gateway and rebuild a pylon afterward. and Much more eco friendly then pulling all your SCV's to kill off his crap... which is never a good idea.. ever.. If he gives up, he's gotta build his base over in his main, setting him behind a bit, and a few reapers should be able to rip him apart unless hes got well placed cannons.

It's theory, I'd have to put this to the test, I think I could hold this off with 3 SCV's, which would set him back a lot more then it would me, You would have to be very quick with reactions and know how to micro well...

I can't wait for it to happen to me, to really see how viable this would be, Ideas?
WTFs with Barracks NERF?
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 26 2010 15:57 GMT
#63
On April 27 2010 00:55 Xursian wrote:
Essentially when I go scout the zerg, if i see a drone leaving the base and i know i can beat him there, I'll block his early expo for the longest time, It does work... que up little triangles for him to run around so he stays alive...

What if you pulled 3 SCV's, put 1 to chase the probe, 2 to Guard the pylon energy circle, Essentially, the idea would be to use the other 2 to block the probes attempt to gateway, and even if you needed to use two more SCV's to block, Losing 5 SCV's from production to ensure his proxy would fail should be worth it. You could put 1 in top area zone, bottom, left, right, and QUE run them around... plus you have the one chasing his probe, so you'll see if he tries to reproxy anywhere, and won't get surprised.

That would be safer then trying to kill the pylon, (provided the blocking works), because he could get his gateway and rebuild a pylon afterward. and Much more eco friendly then pulling all your SCV's to kill off his crap... which is never a good idea.. ever.. If he gives up, he's gotta build his base over in his main, setting him behind a bit, and a few reapers should be able to rip him apart unless hes got well placed cannons.

It's theory, I'd have to put this to the test, I think I could hold this off with 3 SCV's, which would set him back a lot more then it would me, You would have to be very quick with reactions and know how to micro well...

I can't wait for it to happen to me, to really see how viable this would be, Ideas?


I think you need to play the game more if you are seriously "trying to block pylon energy circles." lol. You were kidding right?

best bet so far is an out of base tech labbed rax for reapers it seems.
Sup
sysrpl
Profile Joined February 2010
United States222 Posts
Last Edited: 2010-04-26 16:19:49
April 26 2010 16:19 GMT
#64
Whatever you do, don't let this happen:

starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
Last Edited: 2010-04-26 16:28:07
April 26 2010 16:24 GMT
#65
i do this in my placement matches to get games over quick... just make a bunker and repair it and you win. don't bother pulling scv unless you know you can kill the probe as the P loses less money than you would. If you kill the probe it's gg. If the bunker goes up it's gg. Just make sure your rax is in a spot that you can get marines int he bunker w/ out dying.

edit: By place a bunker i mean place it next to the gateway/pylon. that way no matter if he sends zealots to your scv his shit is getting shut down. use 1 marine in the bunker and the rest to defend your scv... if he pulls zealots back to ur bunker help it.. common sense
fafalecureuil
Profile Joined January 2010
France69 Posts
April 26 2010 19:23 GMT
#66
On April 27 2010 00:16 avilo wrote:
Show nested quote +
On April 26 2010 11:03 fafalecureuil wrote:
On April 26 2010 04:35 avilo wrote:
Ok, here is the replay, I am sure other players are wondering wtf to do too
http://www.sc2rc.com/index.php/replay/show/2340


When a probe early comes into your base, chase it with one SCV.
When you see the proxy pylon, stop SCV production and make a barrack (and reproduce SCVs).
Before the 1st chrono-zealot spawn: You have enough time to make a bunker and repulse or kill the drone with your first marine.
It's good to kill the pylon because you will kill the probe too.

On a smaller map, it would be more difficult.


Did you read the thread at all or did you come in assuming no one tried that?

I have watched your replay and read the thread. Please re-read my answer and re-watch your replay.
Biribiri
Profile Joined February 2010
Canada21 Posts
April 26 2010 19:34 GMT
#67
what's the fastest that you can rush a planetary fortress for your main?
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
Last Edited: 2010-04-26 19:39:57
April 26 2010 19:39 GMT
#68
On April 27 2010 04:34 Biribiri wrote:
what's the fastest that you can rush a planetary fortress for your main?



You can get it up around the time his 3rd or 4th zealot is coming up, but its range doesn't cover cannons.
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
April 26 2010 19:46 GMT
#69
it's a pretty tough strat indeed, the only thing i can see working properly is a proxy reaper rush ;S - although that's gambling alot.
Snowfield
Profile Blog Joined April 2010
1289 Posts
April 26 2010 19:54 GMT
#70
pull all your probes and kill the pylons / gateway, its the only way
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 26 2010 20:00 GMT
#71
Is the barracks already being built by the time he puts down the inyoface pylon? Just wondering
Kill the Deathball
4Servy
Profile Joined August 2008
Netherlands1542 Posts
April 26 2010 20:02 GMT
#72
I again think this has alot to do with the maps and spawn positions, if your gas is like to the exit of your base you can get a nice rax/depot placement with a choke were you can make a bunker in or micro a bite and struggle on. Its defenatly not easy but you got a chance here.

If you spawn crapy though like on insonlator in the bottom there is like almost nothing you can do imo, I lost vs White-ra today when he 2x gated me and you cant kill the pylon cause the gates block it. I nearly had perfect reply for as far as my knowledge goes imo I did outmicro him, got my bunker up and even a fac later but your going to lose so much money its almost impossible to stop the 2x stalker chrono boosted.
I beaten him before by going to his main with the first helion but this time he had a pylon/core block up so its basicly gg from there.
sgeng
Profile Joined April 2010
United States78 Posts
April 26 2010 20:02 GMT
#73
Use your illusion.

On a more serious note, I had this happen to me on a 2v2 on twilight fortress match. Two toss tried to cannon rush us and my partner left early. (I had a 11 rax i believe, so it's not exactly a 12 rax, but the logic applies). I'm not gonna talk about zealot proxies since I haven't had much experience with them. But against a cannon rush it's not so difficult provided you're smart and don't throw away scvs/marines in a blind panic to kill the cannons.

You should try to get an orbital command up if you can. This allows mules to be called down, therefore freeing up some scvs to fight without hurting your econ too much. Also, in order to rush you so quickly, you can bet that the toss player is very low on worker count. Cannons being a static defense, it's hard for the other player to mount a considerable defense of his own. If you can, try to ignore his cannons as much as possible (float your CC if you need to) and go for a base race. If possible, a factory with siege tanks will really help out.

The point is to not lose your head upon seeing the cannon rush, especially if you are terran, since most of your buildings are mobile. Obviously, the same can't really be applied to a gateway/zeal rush.

I would upload a replay, but i have to get to class now.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
April 26 2010 20:04 GMT
#74
how the heck you reach siege tanks vs a double proxy gate or a gate/cannon attack?
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 26 2010 20:06 GMT
#75
i had this happen to me yesterday on Kulas Ravine. which isnt even a 2 player map.

everything he says is perfectly accurate. clearly a earlier than 12 rax rapes this build, but to play safe like that can put you behind if they dont proxy which is rare.
Snowfield
Profile Blog Joined April 2010
1289 Posts
April 26 2010 20:08 GMT
#76
Block pylon energy circles rofl, best of the day
TFlame
Profile Joined March 2010
United States25 Posts
April 26 2010 20:09 GMT
#77
Who says 12 rax is viable vs cheese? Kind of like a 13-14 gate is vulnerable to cheese, as is a 14 pool (though not as much). I 10 gate every game against zerg and do fine because of zealot harass - 10 rax is same principle against P. I think the answer is obvious and in front of your face (10 rax), it's the unwillingness to accept solutions that involve a bit of risk, even against strategies that themselves involve risk, that creates whiny-ness which in turn results in bad patches.
You yarg and you blarg and you end up with shyarg.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
Last Edited: 2010-04-26 20:17:41
April 26 2010 20:15 GMT
#78
If barraks hasn't been built yet u could build it Where his pylon power would be, then with a few scvs u could block the areas in which he could build a gateway. I don't even think u would need that many, u could also throw down another supply if u got the dough.

Would this work?

U could even try lifting the cc and landing it within his to-be pylon power. Do a little distance mining, shouldn't be too far if it's inyoface
Kill the Deathball
sgeng
Profile Joined April 2010
United States78 Posts
April 26 2010 20:19 GMT
#79
On April 27 2010 05:04 4Servy wrote:
how the heck you reach siege tanks vs a double proxy gate or a gate/cannon attack?


Assuming that you've gotta your refinery while your barracks was building, it's not too difficult as long as you don't panic and pull your scvs off gas and your base isn't too compact. Cannon pushes are very slow. to get a tank it's just 225 gas, which isn't that much. To get siege tech it will be 125 gas(100 for the research and 25 for the addon). Unless you let him cannon close enough that he can hit your refinery, that's only 350 gas. As long as you have a few marines&scvs making sure the cannons aren't coming too fast, it isn't too difficult. (You'll suffer loses of course, but assuming the toss player commits to the cheese, he won't have anything to deal with the tanks)
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 26 2010 21:08 GMT
#80
On April 27 2010 05:09 TFlame wrote:
Who says 12 rax is viable vs cheese? Kind of like a 13-14 gate is vulnerable to cheese, as is a 14 pool (though not as much). I 10 gate every game against zerg and do fine because of zealot harass - 10 rax is same principle against P. I think the answer is obvious and in front of your face (10 rax), it's the unwillingness to accept solutions that involve a bit of risk, even against strategies that themselves involve risk, that creates whiny-ness which in turn results in bad patches.


Read the original post! Everyone already knows 8-10 rax reaper will crush something like this if protoss does it. That is not what the damn discussion is about.

Saying, "oh, open blindly 8-10 rax reaper every game is the counter to a strat" is ridiculous. People are discussing how to best deal with it if you go 12 rax, which is pretty much the standard. 8-10 rax is a blind build order win/loss. No one cares about that, it happens. We want the best way to counter this build with a 12 rax.

Saying, "oh go 8-10 rax" does not help the discussion at all.
Sup
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
CSLAN Day 2
Airneanach220
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub63
StarCraft: Brood War
scan(afreeca) 17
Dota 2
XaKoH 760
League of Legends
Doublelift4963
JimRising 362
Counter-Strike
summit1g6506
fl0m2292
Super Smash Bros
Mew2King102
Heroes of the Storm
Liquid`Hasu470
Other Games
gofns15564
Grubby2020
Liquid`RaSZi1735
Mlord456
elazer99
RotterdaM95
ROOTCatZ43
Organizations
Other Games
gamesdonequick1133
BasetradeTV68
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 165
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21719
Other Games
• imaqtpie1685
• Shiphtur378
Upcoming Events
OSC
2h 3m
Afreeca Starleague
12h 3m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
13h 3m
The Patches Monday
18h 3m
Afreeca Starleague
1d 12h
Sharp vs Shinee
Action vs Shine
GSL
1d 13h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
Proleague 2026-08-16
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.