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T vs proxy forge/gate/cannon/zealot - Page 5

Forum Index > StarCraft 2 Strategy
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givemefive
Profile Joined April 2010
United States300 Posts
Last Edited: 2010-04-26 21:44:01
April 26 2010 21:42 GMT
#81
Here is a 12-13 rax replay of a proxy gate/cannon getting beat.
I watched it happen to my roommate last night.

My friend has a lot of experience trying to counter builds like this because he told me he couldn't beat proxies and so I did them to him for a bunch of games and also did them against terrans on Bnet so we could figure out the most effective counter.

My friend is a top 8 platinum player. D+ ICCup, etc. 140apm

http://www.sc2rc.com/index.php/replay/show/2436

NightOne
Profile Joined March 2010
Canada215 Posts
April 26 2010 22:03 GMT
#82
if your rax finishes before or around the same time as his gateway finishes.. throw down 2 or 3 bunkers while ur marine is buildling.. he can't stop all 3... .. recycle the ones u don't use... if he builds cannon.. 3 scvs take down a cannon just as it finishes warping in... don't overestimate how much money he is spending on doing this.. he only has as much money as you do so while u lose mining time by pulling scvs off your minerals, he loses minerals by losing buildings... also.. i would sick an scv on the probe permanantly.. keep him running it around.. who knows, if your opponent is incompetent he won't have enough apm and could lose the probe or "sarcrifice" apm for probe micro...

this isn't an impossible to beat strategy at all and its pretty much an all-in for the protoss... its hard but not impossible.. kind of like orb's kryptonite... 8-rax reaper rush.. etc.. not impossible at all.
4Servy
Profile Joined August 2008
Netherlands1542 Posts
April 27 2010 05:55 GMT
#83
8rax reaper rush is ezpz to stop compared to a proxy rush like this or anysort of 2 gate inbase proxy bulslhit :S.
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 27 2010 06:54 GMT
#84
On April 27 2010 06:42 givemefive wrote:
Here is a 12-13 rax replay of a proxy gate/cannon getting beat.
I watched it happen to my roommate last night.

My friend has a lot of experience trying to counter builds like this because he told me he couldn't beat proxies and so I did them to him for a bunch of games and also did them against terrans on Bnet so we could figure out the most effective counter.

My friend is a top 8 platinum player. D+ ICCup, etc. 140apm

http://www.sc2rc.com/index.php/replay/show/2436


Is 12 rax standard?
I was under the impression that 11 rax is standard.

I know you want to 12 rax and are looking for ways to defend this with a 12 rax, but you can't be so close minded. It's like complaining that you can't beat lurkers if you have late detection in SC1.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Kanan
Profile Joined April 2010
United States56 Posts
April 27 2010 07:22 GMT
#85
Haven't read all the replies so apologize if this is redundant, not gonna go through 5 pages for something so simple.

Looks like you haven't done your homework! Check the range on the units and buildings involved, motivates you to get gas earlier for marauders, which you had plenty of time to do. Otherwise, you did great. You were fine after you killed his gateway as long as you got some gas to go with it.

And yes kill that first pylon with 4 SCVs or more. It sets him back quite a bit, and in this case, would have at least bought you a lot more room. Good luck.
gedassan
Profile Joined March 2010
Lithuania83 Posts
April 27 2010 08:45 GMT
#86
I would love to try and defend against this while using the 12 rax build.
I usually do 12 barracks as this allows me not to cut scv's while getting all the early buildings and sending 1 scout after the first supply depot.

So far I can only theorycraft.

The question is, when does the first pylon come up. I imagine he is sending the probe at once, like for the 6rax reaper rush, which means pylon can be started at about ~50% of my first supply finished (depends on the map distance). At that point I have 9 scvs and the supply depot half done, an scv on the way.

Decisions, decisions. I could cancel the scv and rax right there, or I could wait and get the 10th scv and rax then. Sure the probe will be harassing, but that we can micro around. It becomes a 10 rax build, and I could then adapt from there? I hope some protoss in the copper division are reading and I will see this come up against me soon
The way is made clear when viewed from above.
gibb
Profile Joined March 2010
Sweden288 Posts
April 27 2010 09:08 GMT
#87
On a map with a close natural could you just let him tower up while you bunker your nat and then lift off and not waste any mining time except what you loose from transferring the command center?
Manners.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
April 27 2010 09:16 GMT
#88
lift off, move to his base, and make a planetary fortress
Can't believe I'm still here playing this same game
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
Last Edited: 2010-04-27 11:57:25
April 27 2010 11:49 GMT
#89
On April 27 2010 18:16 Luddite wrote:
lift off, move to his base, and make a planetary fortress


And hope your internet connection is > his since it'll end in a tie...
Red Alert
Profile Joined June 2009
United States119 Posts
April 27 2010 20:08 GMT
#90
On April 27 2010 15:54 DeCoup wrote:
Show nested quote +
On April 27 2010 06:42 givemefive wrote:
Here is a 12-13 rax replay of a proxy gate/cannon getting beat.
I watched it happen to my roommate last night.

My friend has a lot of experience trying to counter builds like this because he told me he couldn't beat proxies and so I did them to him for a bunch of games and also did them against terrans on Bnet so we could figure out the most effective counter.

My friend is a top 8 platinum player. D+ ICCup, etc. 140apm

http://www.sc2rc.com/index.php/replay/show/2436


Is 12 rax standard?
I was under the impression that 11 rax is standard.

I know you want to 12 rax and are looking for ways to defend this with a 12 rax, but you can't be so close minded. It's like complaining that you can't beat lurkers if you have late detection in SC1.

uh, did you finish the replay mayhaps?
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