• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:37
CET 05:37
KST 13:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1665 users

T vs proxy forge/gate/cannon/zealot - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 26 2010 02:10 GMT
#41
to anyone wondering how effective this is, watch NonY's replay pack posted in the replays thread. He does it to most of the terran players he plays against, and wins all of them.

http://www.sc2rc.com/index.php/replay/show/2381
http://www.sc2rc.com/index.php/replay/show/2382
http://www.sc2rc.com/index.php/replay/show/2383
http://www.sc2rc.com/index.php/replay/show/2385
http://www.sc2rc.com/index.php/replay/show/2386

steamrolled every time
next week on Everybody Loves HypnoToad:
Diaspora
Profile Joined April 2010
United States140 Posts
Last Edited: 2010-04-26 02:30:54
April 26 2010 02:28 GMT
#42
This is my match versus Nony. I know the build is defendable. However I'm posting it just so people see how difficult it is to fend off. It just takes practicing against this exact build and extremely precise micro. For those who say "Go for the pylon!" It doesn't work if you've seen the replay. It's really the gateway that needs to die. The bunker CANNOT protect everything. So placement of the bunker needs to protect as much as you can. Even in the replay I don't think I could've placed the bunker better. If anything I didn't burn the gateway down and lost to many units due to imperfect micro.

All in all it's a build that Terran needs to practice to beat, I highly doubt most people can fend against it the first time they step against it. (I certainly couldn't)

http://www.sc2rc.com/index.php/replay/show/2387

EDIT: Didnt realize someone posted the replay already, Oh well.
Opti
Profile Joined April 2010
United States155 Posts
April 26 2010 03:03 GMT
#43
Ive seen this done to one of the streamers here on TL, he did defend against it with bunkers and insanely good micro, however in the end he just lost too much to harass to catch back up economically, so he did lose.

Not sure what to do vs this to be honest, at best it seems like you can do damage control and pray your opponent slips up with his teching/production at his normal base (ie he doesnt focus 100% on his proxy) but aside from that .. gl.
kidcrash
Profile Joined September 2009
United States623 Posts
April 26 2010 03:21 GMT
#44
The protoss wants you to pull all your scvs when this happens. Right click attack ONE scv on the probe and remain calm. Build a bunker as close to the pylon as possible, as to cover everything. Pull an scv to repair when needed, 2-4 if things get heavy. As your bunker fills do not be afraid to build a second one if needed, remember you can salvage these later. Again, bunker positioning is extremely important, put them straight in the toss' face. I've built as many as 3 bunkers to deal with a persistent toss before.
NonY
Profile Blog Joined June 2007
8751 Posts
April 26 2010 03:25 GMT
#45
I think I know what I'd do as T but I'm gonna hold off on saying anything until I can see it work. The Protoss basically has a response to everything that the Terran can try to do, but if the Terran starts to do one thing and then does another, it can kinda be tricky. Toss has to make a million little decisions based on the T's responses and I think there is a combo of things Terran can do to catch Toss off guard
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
G0liath36O
Profile Joined April 2010
United States3 Posts
April 26 2010 03:26 GMT
#46
i agree, there isnt enough time to be able to kill the gateway with an scv as well as keep a good economy
i guess just keep an scv patrolling around the perimeter of your base, youll still lose mineral mining time but youll be able to save yourself from early zealots
Fall Back To The Shadows
Jonoman92
Profile Blog Joined September 2006
United States9104 Posts
April 26 2010 04:02 GMT
#47
I've had this happen to me on scrap station a few times where it's impossible to wall off too quickly and it is just about IMPOSSIBLE to come out ahead. Even if you survive they will likely be able to kill more than enough scvs to make up for the small econ hit they took for proxy'ing you.

(In my experience on scrap station the proxy was done in the area between your nat and your main that you don't see when you head straight to your opponent's main.)

I mean even if you scout it and get a 2nd rax immediately and pump marines the first 3 zeals can get a few scvs. Then he can pylon in your main and start warping in cannons which is hard to deal with when he has 5 zealots so quickly and you are barely surviving with a bunker+marines.
imBLIND
Profile Blog Joined December 2006
United States2626 Posts
Last Edited: 2010-04-26 04:35:57
April 26 2010 04:32 GMT
#48
On April 26 2010 10:45 faction123 wrote:
I'd really like to see a high level replay where the terran attacks the gateway first. So far all i've seen is Nony doing it vs far worse players who attack the pylon.


Platinum level @ oasis
Do not go for the pylon; it'll just turn into the doomgate build in BW.
Bunkers are okay, but you need at least 2 of them and hope he doesn't cannon you.
Imo, the optimal way to do it on large maps is to kill the gateways. On smaller maps, I'd consider lifting off to another expansion and ignoring his proxy b/c you can counter him faster.
im deaf
HolyOnes
Profile Joined March 2010
Australia52 Posts
April 26 2010 09:33 GMT
#49
The best way I found to counter this is to first not freak out.

I get one scv to attack the probe and one to attack the pylon once it starts warping in. Continue to get a marine asap and get a bunker set up as well asap in range of his buildings. Hopefully you will kill the probe, or have a near dead pylon, or a bunker with a rine tucked in I found this the greatest way to survive and keep youre economy up.

Sometimes you might have to rush all youre scvs over to finish off the pylon, but the cost of pylon plus the gate thats underpowered is more cost to the protoss then to you taking scvs off the minerals for a second
Its not you its me 0_o
Yaros
Profile Joined April 2010
Australia48 Posts
April 26 2010 13:31 GMT
#50
I don't know for sure, but couldn't this rush be countered with a reaper rush?
Fear is a product of imagination.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 26 2010 14:05 GMT
#51
Has to be earlier than a 10 rax or you will get your addon blocked
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
the-darkest-templar
Profile Joined February 2009
United States32 Posts
April 26 2010 14:06 GMT
#52
On April 26 2010 22:31 Yaros wrote:
I don't know for sure, but couldn't this rush be countered with a reaper rush?


Yeah, we've established that. A reaper rush will kill this attack without issue. But going 12 rax isn't a reaper rush, which is the point of this thread.
Diaspora
Profile Joined April 2010
United States140 Posts
April 26 2010 14:08 GMT
#53
Theres another interesting thing that you'll see in my replay above. Even if the forge is unpowered protoss can still make photon canons, just a note.
fafalecureuil
Profile Joined January 2010
France69 Posts
Last Edited: 2010-04-26 15:08:11
April 26 2010 15:06 GMT
#54
On April 26 2010 13:32 imBLIND wrote:

Platinum level @ oasis


The protoss has 35 APM, lose the probe vs SCVs, chrono boost an empty gate while not canceling a zealot in the other dying gate and it's on desert oasis which has a very long distance between bases.
Fujitsi
Profile Joined April 2010
Belgium65 Posts
April 26 2010 15:13 GMT
#55
I had this happen to me today and finally managed to take my own base back by building a factory with tech lab and making a siege tank. I killed the 2 or 3 pylons first, disabling his 5 cannons and 2 gateways.
Counterpushed, but he switched to DT's and raped me anyways
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 26 2010 15:16 GMT
#56
On April 26 2010 11:28 Diaspora wrote:
This is my match versus Nony. I know the build is defendable. However I'm posting it just so people see how difficult it is to fend off. It just takes practicing against this exact build and extremely precise micro. For those who say "Go for the pylon!" It doesn't work if you've seen the replay. It's really the gateway that needs to die. The bunker CANNOT protect everything. So placement of the bunker needs to protect as much as you can. Even in the replay I don't think I could've placed the bunker better. If anything I didn't burn the gateway down and lost to many units due to imperfect micro.

All in all it's a build that Terran needs to practice to beat, I highly doubt most people can fend against it the first time they step against it. (I certainly couldn't)

http://www.sc2rc.com/index.php/replay/show/2387

EDIT: Didnt realize someone posted the replay already, Oh well.


yah, seems like just practicing vs it is good, though it is a wtf strong build that is stupid+insane that they literally can just make a pylon vs your 12 rax in your base, in your face, and get away with it. Just lol.

On April 26 2010 11:03 fafalecureuil wrote:
Show nested quote +
On April 26 2010 04:35 avilo wrote:
Ok, here is the replay, I am sure other players are wondering wtf to do too
http://www.sc2rc.com/index.php/replay/show/2340


When a probe early comes into your base, chase it with one SCV.
When you see the proxy pylon, stop SCV production and make a barrack (and reproduce SCVs).
Before the 1st chrono-zealot spawn: You have enough time to make a bunker and repulse or kill the drone with your first marine.
It's good to kill the pylon because you will kill the probe too.

On a smaller map, it would be more difficult.


Did you read the thread at all or did you come in assuming no one tried that?

On April 26 2010 12:25 Liquid`NonY wrote:
I think I know what I'd do as T but I'm gonna hold off on saying anything until I can see it work. The Protoss basically has a response to everything that the Terran can try to do, but if the Terran starts to do one thing and then does another, it can kinda be tricky. Toss has to make a million little decisions based on the T's responses and I think there is a combo of things Terran can do to catch Toss off guard


lol, the good ol "I have a sweet secret super duper counter and am a top level player but I do not want to share my information in the strat forums!" good one nony!

but yah, I am thinking the best response now is to completely and utterly ignore it, proxy a rax outside your main, get reapers, and go kill all their probes, and evac all your SCVS from your main and take another base for an advanage. Otherwise, just seems just takes a fucking insane amount of effort for the little required on the toss's part @_@.

On April 26 2010 13:02 Jonoman92 wrote:
I've had this happen to me on scrap station a few times where it's impossible to wall off too quickly and it is just about IMPOSSIBLE to come out ahead. Even if you survive they will likely be able to kill more than enough scvs to make up for the small econ hit they took for proxy'ing you.

(In my experience on scrap station the proxy was done in the area between your nat and your main that you don't see when you head straight to your opponent's main.)

I mean even if you scout it and get a 2nd rax immediately and pump marines the first 3 zeals can get a few scvs. Then he can pylon in your main and start warping in cannons which is hard to deal with when he has 5 zealots so quickly and you are barely surviving with a bunker+marines.


yeh, it is pretty impossible to be ahead at all. This build way worse than SC1 proxy gates, where you would be about even, or slightly behind, or slightly ahead from them doing it and you stopping it. But here, FORTY FIVE HP SCVS, and the chronoboost make you WAAAAY behind, even if you stop it.

I think the non-existent strategy help that Nony was alluding to, was proxying a rax outside of your main the instant that we see they are doing this tactic, and then going reapers from there on offense.

that is the only thing I can think of that would ideally put you ahead or on even footing in a very scrambly game afterwards.

so...they proxy the gate in your face, once you see, immediately proxy a rax with scouting scv or another scv somewhere outside ur base, or float a rax out. Then tech lab it and go for reapers while stalling any damage to your SCV line in your main.

with your first rax, bunker/marine, and hold while you go do damage to their main. Here is where the little decisions and scouting information the toss has to do come in as nony said.

If they do not scout the outside rax, you basically are going to kill all their probes with 1-3 reapers, and then you move your base, for freewin.

If they do know what you are doing, then they will have to make tight little decisions on whether to place their first cannon in your base or at their base, which in itself, should allow you to accumulate reapers outside of your base and from there you either decide to bring them back to your main to help, or harrass them.

seems very difficult either way for such a stupid easy build toss can do.
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-04-26 15:18:34
April 26 2010 15:17 GMT
#57
On April 27 2010 00:13 Fujitsi wrote:
I had this happen to me today and finally managed to take my own base back by building a factory with tech lab and making a siege tank. I killed the 2 or 3 pylons first, disabling his 5 cannons and 2 gateways.
Counterpushed, but he switched to DT's and raped me anyways


This is not going to work if you are playing someone executing the build well like nony does.
edit: well, it might be possible to defend absolutely perfectly till a tank, but you are going to lose marines/scvs all along the way, and then lose anyways.
Sup
ThisIsJimmy
Profile Joined July 2004
United States546 Posts
April 26 2010 15:39 GMT
#58
When you scout the proxy gates you have 2 choices. You can either try and kill his gateways with most of your scvs (difficult if you scout it late) or you can rush to reaper and attack his base. If you don't think you can kill the gateways fast enough before a zealot comes out then I would go for the fast reaper. Definetly do not attack pylons though, that never works unless you magically killed his probe
Twitter @_ThisIsJimmy_
Stropheum
Profile Joined January 2010
United States1124 Posts
April 26 2010 15:41 GMT
#59
I'd say maybe drop a bunker somewhere right in his pylon field. Based on the timing i'm assuming from your description, you should at least be able to get 2 marines out by the time the gateway/forge finishes while teching to marauder. This means you can get protected marines constantly attacking his buildings while you keep pumping marines. If he manages to get a cannon up, send scv's to repair the bunker and micro them away if the scv's start getting focus fired. If he makes zealots and goes for your mineral line, pull the marines out of the bunker. From my thinking eventually you can get more bunkers up and just force the proxy out and then you're ahead. Since bunkers are basically free this shouldn't set you back very far, so once the proxy is gone, collect all those minerals and pump a few more marine/marauder
puril
Profile Joined April 2010
United States43 Posts
April 26 2010 15:41 GMT
#60
if the player is good, he wont let you kill his probe so dont bother unless he hands it to you. it takes ~4 scv's to kill a pylon or canon soon after it starts to warp in, try 5 if you spot it a little later. at that point you have to pull in 8-10 scv's or lose. make sure you stop mining gas. if you have the time/resource, you can try bunkering his proxy and do the scv's switcharoo.

a lot of people who proxy gate/forge lock their pylon at the edge of a cliff so you cant get next to it, this is really hard for the terran, there is not much to do. you can pull all your scv's to kill the gateway and lose to something else later, pull just some of the probes, and lose to zealot/canon.

here's an idea that i have not tested. just continue your build to reapers, bunker your command center to slow zealot harass and eventually lift to avoid canons, kill the protoss's main base with reapers, then float your command center to a natural or high yield. while he takes your original main base, hold map control with reapers.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 186
StarCraft: Brood War
Britney 27029
Shuttle 907
Tasteless 34
Noble 30
Icarus 9
Dota 2
NeuroSwarm84
Super Smash Bros
hungrybox479
Other Games
summit1g14210
JimRising 586
ViBE131
C9.Mang0121
Organizations
Other Games
gamesdonequick1102
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH54
• davetesta25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1571
• Stunt315
Upcoming Events
WardiTV Korean Royale
7h 23m
OSC
12h 23m
Replay Cast
18h 23m
Replay Cast
1d 4h
Kung Fu Cup
1d 7h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 18h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.