• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:31
CET 15:31
KST 23:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 860 users

TvP thor banshee marine

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
roymarthyup
Profile Joined April 2010
1442 Posts
April 19 2010 21:56 GMT
#1
im a protoss main but was thinking about this being a good terran strategy vs toss 4-5gate early mass t1 timing attacks or 3gate 1 robo early mass t1 timing attack



heres how the general strategy would go. you play standard terran not cutting any scvs and wall off with 2 depots 1rax (more for scrap station). you get a fast thor which can comes out right before 6 minutes im not sure about the exact BO but some terrans do it against me as toss and the thor comes out right around the time i could get a void ray if i did a void ray rush. the bo has the terran pumping marines out of 1 rax behind the wall to beat back any fast zealot rush with a thor coming soon after. not sure on the exat bo but i can dig out some replays if need be . im sure many terran know the general build to do that


so after the thor comes out its good early because it 2shots zealots and stalkers and it 1shots sentrys. a single thor can take quiet a few toss units by itself killing them all while surviving to be repaired. but thors become weaker as the game goes on


i was thinking after you get that fast thor and expo to match the toss's expo, eventually you get to the lategame and i was thinking a good army combination going into lategame vs toss would be spending all of your gas on banshees while pumping what thors you can out of 1 factory, and spending your leftover minerals on marines with 2-3 medivacs to heal up between battle. the only thing you would upgrade would be marines attack, and possibly ship attacks. ground upgrades wouldnt be that great since you arent making that much thors

marines destroy void rays, your few thors will pwnzzzzz any pheonix, and the toss is not going to get carriers. but how does the army do against ground

most toss get heavy warp gate t1 armies against terran with psi storm, so you would have 2-3 thors in the front of battle to tank for a while and you wanna split your marines into 2-4 groups to avoid storm hitting too much of your units. by the time your thors die eventually your remaining army of high damage marines and banshees would clean up his ground force quickly.... or at least that would be the hope...

also getting cloak is a good idea not for the cloak, but because you want to constantly be using it to drain your banshees of all their energy. you want all your banshees to have the least amount of energy as possible so feedback does the least amount to your banshees as possible




my idea isnt really an all around strategy, its just a thought that marine/few thor/banshee/few medivac would be the ideal late game army terran should be trying to get against toss



so some terrans out there... try getting thor banshee marine against toss and see if it works out well or not
AraqirG
Profile Blog Joined December 2008
United States266 Posts
April 20 2010 01:54 GMT
#2
I'd be curious to see fast a BO and some plat replays.

I like the idea of FE after the thor (to get 4 gas), using the fast armory for air upgrades and transitioning into banshee/viking/marine. I'm gonna give this a try as soon as bnet is up.

The only thing I'd be worried about is you'd be hard pressed to hold off 4 warp gates +immortals.
sgeng
Profile Joined April 2010
United States78 Posts
Last Edited: 2010-04-20 02:17:22
April 20 2010 02:13 GMT
#3
An interesting build, Thors have energy too, and it's usually never used in battles, thus leaving it vulnerable to the HT because of feedback. Feedback is seriously underused, even when the situation calls for it.

Thors have a max of 200 energy, and most of the time it's never used in a battle, so it's basically 200 free dmg against the thor at the cost of only 50 energy for the HT. So the idea of going in Thor first to let them soak up dmg is actually a bad idea against someone who knows to feedback instead of storm.

BCs & Banshees also have 200 energy, Using feedback is actually MUCH better against Thor/Banshee/BC than the very nerfed psi storm (unless the Banshees use their energy with cloak as you mentioned). Especially since BCs and Thors especially tend to be too big to clump up for psi storm to work its magic effectively.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-04-20 02:18:59
April 20 2010 02:18 GMT
#4
Watch me vs Hasuobs from Razer Domination, on Metalopolis.

It's basically this exactly, except I get hellions instead of marines (and some ghosts), since I wanted to snipe hts with hellions, and they rape zealots.

Cliffnotes:
Feedback is very strong.
You should probably emp your own units.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
goswser
Profile Blog Joined May 2009
United States3548 Posts
April 20 2010 02:25 GMT
#5
Hrm I came up with a slight variation which hasn't been defeated yet(top 10 platinum EU accounts), where I tech fast armory with two early gasses, throw down a thor, then stop thor production, build two starports and get addons, begin continuous banshee production, add on a cc when you have enough mins, then start throwing down as many banshees and marauders as you can, adding on a third port and a 2nd rax, getting a 2nd thor, and pushing with a mass of banshee marauder and 2ish thors, maybe a few vikings if he goes for some phoenixes. It completely annihilates any ground based army, and counters air decently, you have to play reactive though.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
G3nXsiS
Profile Joined July 2009
United States656 Posts
April 20 2010 02:26 GMT
#6
Interesting build, but I find it quite inefficient against a colossus-stalker army with 2-3 immortals mixed in. The thor is a pretty good meat shield but the sheer range of the colossus is just too powerful for marines and with the thor being focused combined with its slow moving, its almost impossible for it to even fire at the colossus.

As for banshees, they get raped by mass stalkers with blink. What I would suggest is to go for a viking build instead of banshee. Its range makes it much better against the colossus and the marines can take down the stalkers pretty quickly while they are busy focusing on the thor.
Hope is the first step on the road to dissapointment
roymarthyup
Profile Joined April 2010
1442 Posts
April 20 2010 03:00 GMT
#7
yes feedback is very powerful it can basically 1shot your banshees and deal nice damage to your thors

a good gameplan to combat feedback would be to keep your thors as the front of your army. they more slow but it aint that slow they are slightly slower than a marine.

late late game your army would consist of about 4 thors, as much gas as you can spend on banshees, and the rest is marines. and 2-3 medivacs as you see fit


when the battle starts, your thors are in front and you would want your first action to be spamclicking all of your thors to use their 250mm ability on the closest unit whatever it is. it could be a zealot who cares. if you spamclick your thors to shoot 1 zealot with their spell, they will all drain their mana and load up their spell for a second and when the zealot dies the thors will have less energy and take less damage from feedback

at that point it would be about micro. the zealots are in front so if you make your thors shoot the zealot before templars can come up and feedback the thors then you will take less damage from feedback. or etc maybe the enemy will feedback first


as for banshees, you want cloak and between battles you want to constantly be cloaking all your banshees in order to drain their mana so they never go above 30 mana. the purpose of cloak isnt to cloak but to just drain your mana


2 stalkers cost 250 minerals 100 gas. 1 banshee 3 marines is 250 minerals 100 gas. cost per cost banshee/marine will handily destroy stalkers even with blink


i think this army composition will show lots of effectiveness in late game TvP however my main is protoss so i wouldnt know... if your main is T try it and post a replay if it sucks or is good... heh
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 20 2010 04:23 GMT
#8
Sounds like a beastly combination to deal with. I haven't seen thors and banshees in combination used against me as toss (30ish plat on US), but i'd wager this would require some real head-scratching to counter.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-04-20 04:53:22
April 20 2010 04:49 GMT
#9
HT counter all 3 .... Feedback thors weeeee feed back banshee storm the rines. Then get a bunch of stalkers cause again stalkers with blink > any air good vs rines and rape thors.

if you see him fast thor just hars with your first few stalkers to shoot walls kill the rines what not and ya get HT's and Stalkers and laugh.
Loving the beta !! Weeeeeeee
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 20 2010 06:19 GMT
#10
So how many HT is the P going to have there? Enough to feedback every thor before he uses 250mm while also feedbacking every banshee and casting enough storm to blanket every marine?

That sounds a little hyperbolic, to say the least. Chances are he won't have enough to do all that unless he's running a lot more expos and out-pacing your army size significantly.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
sgeng
Profile Joined April 2010
United States78 Posts
April 20 2010 06:44 GMT
#11
HT's aren't nearly as expensive as Thors, so he could easily have enough to deal with every Thor. Also, the 250mm cannon ability on the Thor has a bit of a delay before it actually starts to do damage, plus it is a channeled spell. Thus, even if you do manage to successfully cast the spell before HTs feedbacking you, the Thors are pretty much taken out of the battle for the first few crucial seconds, leaving them very vulnerable.
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 20 2010 07:00 GMT
#12
Yes, but we aren't talking about a few thors, we're talking about thor and banshees in numbers. HT aren't going to come out fully upgraded and ready to blast mutipul feedbacks. Nor would a protoss player build HT to the exclusion of other units. I think it's exaggeration at best to say "oh a toss will just feedback all 20 of my feedback-able units.
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Mauzel
Profile Joined December 2009
United States421 Posts
April 20 2010 07:09 GMT
#13
the idea is that they are supposed to be vulnerable. compared to your stimmed marines and many banshees, your ~4 thor have pretty low dps. they are there to add sheer HP to your army while your lowish hp marines and banshees do the dirty work.

this works on the same principles of how the standard muta->expand game plan worked:
get a handful of a powerful unit which is temporarily uncounterable just to expand, and later use them to soak up damage. i think we all know that 3 hat / 2 hat spire is pretty solid.
roymarthyup
Profile Joined April 2010
1442 Posts
April 20 2010 09:53 GMT
#14
banshees are 100gas each

thors are 200gas each



ht are 150gas each
sentry is 100gas each
stalker is 50gas each


usually your enemy will be getting healthy numbers of stalkers and sentrys (force field is god) so their ht numbers

you only make a few thors out of 1 factory. the rest of your gas is on banshees. as long as you have cloak and cloak your banshees constantly, the high templars casting feedback on your banshees wont be too bad for you


a high templar can be seen as having 100 energy (unupgraded) and 125 energy upgraded. because generally 1 templar will not live long enough during a equal skilled back and forth game to use up 125+ mana

so a upgraded templar can cast two feedbacks. given your banshees will always be using cloak and wont have more than 30 mana at any time thats at best turning 1 high templar into two feedbacks which is 60 damage. your thors will probably be taking 80 damage from feedbacks as long as you spamclick the ability fast right when battle starts against the most nearby unit

so if the ht uses a storm thats a storm + 30 dmg feedback, or if he uses two feedbacks he is dealing 60 damage for 150gas. not really a good deal at all. also i should be aware two ht's can turn into a archon with 350health (shields) and 25 damage so that should be accounted as well

it seems ht arent too bad for their cost when you factor in archons you get afterwards

but a toss cant really mass ht's since they are 150gas and he is getting stalkers and sentrys too. in the end... will it even out? i dont know.... a good terran would have to try it and see if its a good army or whatever
kme
Profile Joined March 2010
Serbia176 Posts
April 20 2010 14:24 GMT
#15
I use a similar strategy almost always with good success. The thing is, by going banshees you force your opponent to go stalkers, and stalkers are just terrible. Thors are also heavily underestimated, with +2 dmg upgrade they will one shot every toss unit after EMP except for immortals and colossus and for them it takes two shots. For the minerals you just have to balance marines and hellions depending on his army composition. EMP is of course a must, no matter what strategy you use.

The biggest problem with this type of army is bulkiness of thors. On some maps like kulas ravine that have a lot of chokes, positioning your army can be very hard for you while toss can easy position his colossi, add in force fields and it can be a nightmare. Ofc if your army is mostly air without many thors, this is a much lesser problem.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
Last Edited: 2010-04-20 15:12:57
April 20 2010 15:11 GMT
#16
On April 20 2010 11:18 FrozenArbiter wrote:
Watch me vs Hasuobs from Razer Domination, on Metalopolis.

It's basically this exactly, except I get hellions instead of marines (and some ghosts), since I wanted to snipe hts with hellions, and they rape zealots.

Cliffnotes:
Feedback is very strong.
You should probably emp your own units.



I'm curious, do you find yourself picking up cloak in the later stages of the game (ie: when he has high templar) to more effectively position for emping? Obviously he will have observers, but possibly with flanking, you may be able to catch him off guard sometimes.

Xoso
Profile Joined April 2010
41 Posts
April 20 2010 15:28 GMT
#17
I don't think this strategy would work very well unless the P went a heavy robo build. Any good amount of HT's would dominate most of the army via FB and storm. If I'm on two base I will have atleast 8 templars spread out so an EMP would not be too effective. Even if the Thor Banshee energey is drained, FB and storm is an instant cast and the marines will melt to storm. I think a better army composition would be viking banshee marine. This has happened to me where the the T will snipe all the obs so the banshees get a bunch of free shots even after I had 3 obs in my control group. Of course this can be countered by having more obs and FB'ing the banshees however usually the timing of the push comes before I have sufficient HT's or obs.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 20 2010 15:41 GMT
#18
On April 21 2010 00:11 QueueQueue wrote:
Show nested quote +
On April 20 2010 11:18 FrozenArbiter wrote:
Watch me vs Hasuobs from Razer Domination, on Metalopolis.

It's basically this exactly, except I get hellions instead of marines (and some ghosts), since I wanted to snipe hts with hellions, and they rape zealots.

Cliffnotes:
Feedback is very strong.
You should probably emp your own units.



I'm curious, do you find yourself picking up cloak in the later stages of the game (ie: when he has high templar) to more effectively position for emping? Obviously he will have observers, but possibly with flanking, you may be able to catch him off guard sometimes.


For ghosts? Yes, but I don't think you have the gas for that if you mech (unless you have a 3rd) so I'm not doing pure mech anymore~_~
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
STS17
Profile Joined April 2010
United States1817 Posts
April 20 2010 16:08 GMT
#19
I think it sounds like a fun build but I am a little weary of how easily the HT seem to counter this build. Marines and Banshees provide the DPS for this build and HT will easily nullify the marine's DPS - either by killing them outright with storm or using storms to force them to spend more time running then shooting.

To keep feedback from crippling the thors you have to spamclick the 250mm cannon to target what is likely an inconsequential unit in their army (like a zealot) meaning for 6 seconds his observer and a few pheonix can heavily damage your banshees or stalkers can blink in and wreck them.

I feel like Banshee/Marauder/Marine or Banshee/Viking/Marauder would be a much better formation, as Marauders can take a hit or two from a storm and the army as a whole is very mobile (and does a ton of damage to ground to boot)
Platinum Level Terran - Take my advice from that perspective
Floophead_III
Profile Joined September 2009
United States1832 Posts
April 20 2010 16:23 GMT
#20
Banshee/thor/hellion would be far superior. Marines suck in every way possible vs protoss due to guardian shield and later vulnerability to coli's and storm. Hellions give your army added mobility and mop up HT/zealots faster than any unit in the game. In addition if you need more you can just flood from factories instead of making a round of thors.
Half man, half bear, half pig.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
April 20 2010 17:33 GMT
#21
Do the thors even stand a chance once immortals are out?
Insanious
Profile Blog Joined April 2010
Canada1251 Posts
April 20 2010 17:44 GMT
#22
If you have the thors, and the star ports, why would you not just Thor drop? We all know that Thor drop vs Protoss is very powerful... they kill probes like no tomorrow, 250mm cannon one hits a pylon.

To me, it just seems counter intuitive to want mass rax, factories, and starports in a single build. Wouldn't it be better to just focus on two of the production buildings instead of all 3?

We all know thor + marauders is very powerful

bio + banshees also very powerful

But getting thors + bio + air seems to me like you will be missing out on:

- Medivacks since you will be making banshees
- very weak vs mass stalker immortals... since well immortals sort of eat thors, and stalkers are very good vs bio and air.

- - -

I don't have a key yet, but it just seems like just straight mm&m or mech would be a lot stronger strat then trying to focus on air, bio, and mech.
If you want to help me out... http://signup.leagueoflegends.com/?ref=4b82744b816d3
xnub
Profile Joined August 2009
Canada610 Posts
Last Edited: 2010-04-20 19:39:49
April 20 2010 19:38 GMT
#23
On April 20 2010 15:19 WorkersOfTheWorld wrote:
So how many HT is the P going to have there? Enough to feedback every thor before he uses 250mm while also feedbacking every banshee and casting enough storm to blanket every marine?

That sounds a little hyperbolic, to say the least. Chances are he won't have enough to do all that unless he's running a lot more expos and out-pacing your army size significantly.



Don't need all HT's. Stalkers are there to clear up what the HT's can't get cause stalkers rape all 3 to. Then when your stalker army is big and shit add on more and more HT's he will prob get the point after like 6 or so that he needs to switch up or lose.

+ his build is alot more gas needed then stalker HT
Loving the beta !! Weeeeeeee
altek
Profile Joined April 2010
United States1 Post
April 21 2010 00:23 GMT
#24
On April 21 2010 02:33 Slunk wrote:
Do the thors even stand a chance once immortals are out?


If they have too many immortals compared to your thors, it can become a problem. The 250mm cannon 1 shots immortals.
xnub
Profile Joined August 2009
Canada610 Posts
April 21 2010 05:16 GMT
#25
On April 21 2010 09:23 altek wrote:
Show nested quote +
On April 21 2010 02:33 Slunk wrote:
Do the thors even stand a chance once immortals are out?


If they have too many immortals compared to your thors, it can become a problem. The 250mm cannon 1 shots immortals.


Ya but it takes so long to go off unless he is going way to many Immortals the stalkers / w/e else he has in his army will just kill the thors anyways. Lots times you watch the thors die before the 250mm goes off lol. Maybe one on one and all but in army vs army its not allways the greatest
Loving the beta !! Weeeeeeee
PanzerDragoon
Profile Joined March 2010
United States822 Posts
April 21 2010 06:39 GMT
#26
On April 21 2010 02:33 Slunk wrote:
Do the thors even stand a chance once immortals are out?

Thors one shot stun immortals, so no.
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Christmas Eve Games
SHIN vs Percival
Creator vs Scarlett
WardiTV1169
Rex133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko459
mouzStarbuck 143
Rex 133
Livibee 100
trigger 33
StarCraft: Brood War
Britney 55639
Sea 14497
Bisu 2054
Horang2 1979
Aegong 1681
Hyun 932
Larva 688
Stork 420
Soma 390
firebathero 364
[ Show more ]
actioN 362
Mini 306
Snow 266
Shuttle 260
BeSt 254
hero 225
Rush 199
ggaemo 169
JYJ 145
Barracks 77
Pusan 55
sas.Sziky 38
PianO 36
HiyA 35
ToSsGirL 33
sorry 29
Shinee 26
soO 25
Movie 20
Terrorterran 18
Noble 15
GoRush 14
Sacsri 14
zelot 11
scan(afreeca) 10
SilentControl 7
JulyZerg 7
Dota 2
XcaliburYe1192
syndereN522
League of Legends
rGuardiaN134
Counter-Strike
zeus1698
edward132
Super Smash Bros
Mew2King130
Other Games
singsing2149
hiko441
Happy323
Hui .249
crisheroes151
XaKoH 86
BRAT_OK 35
Organizations
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1756
League of Legends
• Jankos4572
• Nemesis1640
Upcoming Events
Replay Cast
18h 29m
WardiTV Invitational
21h 29m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.