Sheds a new light on SC2 for me; hopefully I can take this into the game.
[G] Terran- A complete overview - Page 4
Forum Index > StarCraft 2 Strategy |
Rinrun
Canada3509 Posts
Sheds a new light on SC2 for me; hopefully I can take this into the game. | ||
mynameisbean
Australia82 Posts
I don't even have the beta, and I understood everything. GREAT article. Now im REALLY looking forward to the beta!! =D | ||
BlommaN
Sweden19 Posts
| ||
Owarida
United States333 Posts
Stop baneling bust, defend, attack when zerg does expo x3 with that make up of army.....I have nightmares about it... | ||
aiyeeta
United States199 Posts
| ||
.Soul
Canada81 Posts
| ||
No_eL
Chile1438 Posts
| ||
Zoltan
United States656 Posts
The cheeze is the 8 rax proxy reaper strat (using bunkers), and im currently 13-1 with it vs terran and toss, and 0-2 with it vs zerg. ill toss up a replay pack once i get a few mins to myself. Zoltan! A quick edit: Since im SOOO bad vs zerg recently- im gonna practice my brains out and do a second TvZ writeup, and try to break down that matchup a bit farther. | ||
On_Slaught
United States12190 Posts
| ||
Locus
Australia1 Post
Yes you could put it at an expo - but often you refrain from that because you could't defend the expo at the time, eg if under map control pressure. | ||
Zoltan
United States656 Posts
Onslaught- i find vikings DO handle colossi nicely, especially after they've been EMP'd. A little micro to run ur infantry away while the colossi get sniped by the vikings *usually from the sides to avoid stalker fire* is enough. Honestly also, i havent been in a TvP thats lasted more than 7 min in the last week, Proxy reaper is broken right now. Locus- No, but kindof. If you are planning to take a 3rd at some point and have the money to build a CC--> OC now, you might as well. The return from mules will pay for the oc once it has used 150 energy + the time of the mules harvesting. | ||
AnImA
United States5 Posts
thank you SO much for this thread, thus far its been extremely useful! I was wondering though could we get a Build Order for the TvZ, since the build orders have been working so far against TvT and TvP. Thanks! | ||
Topazas
Lithuania86 Posts
| ||
Toads
Canada1795 Posts
| ||
Zoltan
United States656 Posts
Zoltan! | ||
Korpze
United States27 Posts
| ||
roemy
Germany432 Posts
| ||
eXigent.
Canada2419 Posts
On April 29 2010 04:36 roemy wrote: with the HSM corrected i have my doubts it is still as omgwtfbbq as last week. in effect, it's become 40% weaker.... what do you mean? What affected the HSM? and where are you pulling this % from? | ||
Snowfield
1289 Posts
This is wrong, i had a game today in a TvT on steppes, i hid my tanks behind the shrub with my army, and i had a sensor tower there. So my enemy approached, i saw red dots, but no firing, only when i could see them where my tanks shooting And a orbital command without mining, just for mules would "pay" itself off in 3 mules, not a good investment as its not really paying for itself, its rather using your resources quicker | ||
Zoltan
United States656 Posts
On April 29 2010 18:22 Snowfield wrote: "-Sensor towers can spot for your siege tanks, even without vision if you have a red blip on your map your siege tank can shoot." This is wrong, i had a game today in a TvT on steppes, i hid my tanks behind the shrub with my army, and i had a sensor tower there. So my enemy approached, i saw red dots, but no firing, only when i could see them where my tanks shooting Hey- could you PM the link to the replay for this- i wanna check it out because as far as I am aware this is still working (it may have changed in patch 9)- Thanks- Zoltan! | ||
| ||