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[G] Terran- A complete overview - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
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Rinrun
Profile Joined April 2010
Canada3509 Posts
April 24 2010 15:02 GMT
#61
I read the entire thing (Yup, sat here for a while). My goodness this is THE guide for Terrans.
Sheds a new light on SC2 for me; hopefully I can take this into the game.
MBC/Liquid/TSM always.
mynameisbean
Profile Joined April 2010
Australia82 Posts
April 24 2010 16:33 GMT
#62

I don't even have the beta, and I understood everything.

GREAT article. Now im REALLY looking forward to the beta!! =D

You aint worth a Bean. - Poke.
BlommaN
Profile Blog Joined April 2010
Sweden19 Posts
April 24 2010 20:07 GMT
#63
Awesome article! Thank you man <3 =)
Strong will always over power the weak, and the smart will always over power the strong // Mike Tyson
Owarida
Profile Joined April 2010
United States333 Posts
April 24 2010 21:54 GMT
#64
First hand, playing ZvT....His strat is solid. Do this you should beat almost every zerg at high end play.


Stop baneling bust, defend, attack when zerg does expo x3 with that make up of army.....I have nightmares about it...
aiyeeta
Profile Joined June 2007
United States199 Posts
April 24 2010 23:20 GMT
#65
Great article! I was struggling so hard with Terran since the timings for efficiency boggle my mind. This thread really helped bring my game up a level.
"...And that was the first time I got crabs"
.Soul
Profile Joined April 2010
Canada81 Posts
April 25 2010 01:37 GMT
#66
Woo! Thanks for posting this, I found it really useful!
No_eL
Profile Joined July 2007
Chile1438 Posts
April 25 2010 04:31 GMT
#67
incredible thread... really useful and well maded.
Beat after beat i will become stronger.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
Last Edited: 2010-04-27 13:31:35
April 27 2010 13:30 GMT
#68
Hey everyone- just so you all know the thread is not dying- just been a bit busy for updates for the past few days. Good news (and bad news) is that im rank 1 platinum since the reset... bad news is i've totally cheezed my way to the top and 5 of my 6 losses are to zerg (the other is to a toss).

The cheeze is the 8 rax proxy reaper strat (using bunkers), and im currently 13-1 with it vs terran and toss, and 0-2 with it vs zerg. ill toss up a replay pack once i get a few mins to myself.

Zoltan!

A quick edit: Since im SOOO bad vs zerg recently- im gonna practice my brains out and do a second TvZ writeup, and try to break down that matchup a bit farther.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 27 2010 13:41 GMT
#69
I'm curious what the OP think sabout Collosi against his bio build since they aren't mentioned anywhere in the PvT section. I find that they rape bio-mech hard (even if you try to FF with vikings your bio just melts).
Locus
Profile Joined April 2010
Australia1 Post
Last Edited: 2010-04-27 15:03:08
April 27 2010 15:02 GMT
#70
I have a quick question on orbital commands - given the mineral return from mules - is it ever viable to build an extra command center / orbital command purely for the extra mule minerals / scans, ie not for accessing additional resources?

Yes you could put it at an expo - but often you refrain from that because you could't defend the expo at the time, eg if under map control pressure.

Zoltan
Profile Blog Joined March 2010
United States656 Posts
April 27 2010 16:04 GMT
#71
Added an addition to the PvZ section- its long (about 4 pages of word text), but probably worth the read for anyone haveing trouble with zergs.

Onslaught- i find vikings DO handle colossi nicely, especially after they've been EMP'd. A little micro to run ur infantry away while the colossi get sniped by the vikings *usually from the sides to avoid stalker fire* is enough. Honestly also, i havent been in a TvP thats lasted more than 7 min in the last week, Proxy reaper is broken right now.

Locus- No, but kindof. If you are planning to take a 3rd at some point and have the money to build a CC--> OC now, you might as well. The return from mules will pay for the oc once it has used 150 energy + the time of the mules harvesting.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
AnImA
Profile Joined April 2010
United States5 Posts
April 27 2010 16:32 GMT
#72
Hey there,

thank you SO much for this thread, thus far its been extremely useful! I was wondering though could we get a Build Order for the TvZ, since the build orders have been working so far against TvT and TvP.

Thanks!
Topazas
Profile Joined March 2010
Lithuania86 Posts
April 27 2010 16:34 GMT
#73
Very nice, thanks!
Toads
Profile Blog Joined February 2009
Canada1795 Posts
April 27 2010 16:39 GMT
#74
really nice post. Picture would be nice
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Zoltan
Profile Blog Joined March 2010
United States656 Posts
April 27 2010 18:15 GMT
#75
And my 3rd update today (been slow at work - just went through and edited some outdated info and made a couple changes. Nothing huge but a small section added to unsieged tanks, as well as a bullet for ghosts and a note on marauder shell upgrades.

Zoltan!
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Korpze
Profile Joined March 2010
United States27 Posts
April 28 2010 00:11 GMT
#76
Thanks soo much for this!
roemy
Profile Joined April 2010
Germany432 Posts
April 28 2010 19:36 GMT
#77
with the HSM corrected i have my doubts it is still as omgwtfbbq as last week. in effect, it's become 40% weaker....
rock is fine.. paper could need a buff, but scissors have to be nerfed
eXigent.
Profile Blog Joined February 2007
Canada2419 Posts
April 28 2010 19:53 GMT
#78
On April 29 2010 04:36 roemy wrote:
with the HSM corrected i have my doubts it is still as omgwtfbbq as last week. in effect, it's become 40% weaker....


what do you mean? What affected the HSM? and where are you pulling this % from?
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-04-29 09:25:00
April 29 2010 09:22 GMT
#79
"-Sensor towers can spot for your siege tanks, even without vision if you have a red blip on your map your siege tank can shoot."

This is wrong, i had a game today in a TvT on steppes, i hid my tanks behind the shrub with my army, and i had a sensor tower there.

So my enemy approached, i saw red dots, but no firing, only when i could see them where my tanks shooting

And a orbital command without mining, just for mules would "pay" itself off in 3 mules, not a good investment as its not really paying for itself, its rather using your resources quicker
Zoltan
Profile Blog Joined March 2010
United States656 Posts
April 29 2010 14:39 GMT
#80
On April 29 2010 18:22 Snowfield wrote:
"-Sensor towers can spot for your siege tanks, even without vision if you have a red blip on your map your siege tank can shoot."

This is wrong, i had a game today in a TvT on steppes, i hid my tanks behind the shrub with my army, and i had a sensor tower there.

So my enemy approached, i saw red dots, but no firing, only when i could see them where my tanks shooting



Hey- could you PM the link to the replay for this- i wanna check it out because as far as I am aware this is still working (it may have changed in patch 9)-

Thanks-

Zoltan!
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
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