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As Im watching videos of high skilled player, I noticed most great players have apm of about 150 and up to 350. Mine as well as most average players are up around 40 apm.
I know high apm benefits players especially during mid and late game when you're hassling around with multiple expansions, harrasment, etc. Which is my major down fall when playing this game. My short game is decent, but mid and late game I'm horrid.
What are you guys doing at the very beginning of the game, with all your clicking. Are you randomly pushing buttons, or is there a purpose? How do you guys press your cntrl group when setting groups? Cuz it easily takes me about 3-5 sec just to press cntrl + a number. I have to use my thumb to press the cntrl key. I see top players set their cntrl groups in a split second.
How do you keep yourself organized in your mid and late game? I tend to be very unorganized, forgetting to cntrl group stuff, especially when things get very intense. My buildings tend to be everywhere in my main base, and adding more, I just put it anywhere there is space. Also, my troops tend to get spread out due to defending against harrasments and such.
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You press the control key with your left pinkey. How the hell do you do it with your thumb?
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ctrl keys are for noobs assign ctrl to your middle mouse button and you will never go back
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Well, with a laptop there is an Fn key on the outside, Cntrl on the inside, makes it difficult. Also, dislocated my pinkey a long while ago, and is never the same again.
Edit: You can assign keys in SC2 currently? I have yet found how too change my key bindings.
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Keep your stuff together and you will do better, whether it be your production buildings, troops, depots, hotkeys, whatever. Just keep it together.
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NICE nver thought about the middle mouse key my mouse is the logitech lx8 I have 2 side buttons I disabled because they were pissing me off maybe I'll reassign one of them. I think for organization keep stuff together and wall off your main by surrounding it tightly inside with other buildings. Also just practice build orders a lot, after you know a few really well then you can start being creative.
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On April 04 2010 11:18 andynewin wrote: NICE nver thought about the middle mouse key my mouse is the logitech lx8 I have 2 side buttons I disabled because they were pissing me off maybe I'll reassign one of them. dont do it when i used those buttons on that mouse...they were just placed so horribly for constant usage that it just killed my ability (what little of it i had at the time) to micro
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The beginning APM in the first minute or so of the game is all spam, don't look into that. Its having the first 4 hotkeys or something all being the nexus/CC/hatchery and selecting the workers over and over. If you do that and constantly hit the first 4 numbers with 4 fingers of your left hand and selecting workers you'll hit 300 APM in the first minute. Its a good way to keep your fingers warm at the start.
As for mid and late game, I like to already have a hotkey set up in mind. Since i'm a protoss player, I have all of my nexus' (nexi?) set to 1, grunt army set to 2, 3-sentries, 4- high templar. W is warpgates automatically and if I have a robotics at that point it gets assigned the 2 slot and army people move to being 3, 4, and 5. Thats generally how I work hotkeys.
Building placement just takes practice. You'll notice as you play more and more that you just end up having more time since it requires less time to perform an action since you've practiced it so much. You can use that time to spend a half second choosing a specific spot for whatever building your building. You can also just watch some pro games and see the general layout of the buildings they have and that'll give you an idea for how to work it. For example, a lot of terrans have all of their factories or barracks layed out so they all fit within one game screen and won't block any units.
Hope this helps.
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just put 4 units on ctrl 1-4 then piano key through them while selecting your scvs randomly with your mouse by boxing them real quick -> 500 apm
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there's a lot of terrible advice in this thread. DONT map CTRL to ur middle mouse button. and DONT make ur nexus/cc/hatch "1" on ur hotkeys
1) its called mechanics, you'll get better with practice.
2) use your pinky to hit ctrl, and set the HK with whichever finger you prefer, unless your going to set something to like 098, then go to the right side of the keyboard, use your thumb to hit CTRL and your middle finger to hit the number.
3) early game is just spam to stay warm. dont do that until you're set in your mechanics or you'll fuck urself up. its actually possible to be bad at spam.
4) if youre accidentally hitting the wrong key (ala Fn/windows/caps lock) buy yourself a cheap 10$ keyboard with some nice responsiveness to it and pluck out the keys that arent important like this
http://starfeeder.gameriot.com/blogs/Tasteless/Secrets-of-StarCraft-Pro-Gamers-The-competitive-keyboard
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pro tip. APM is so worthless in sc2. Im platinum i average 100. Just need enough to macro and do basic shit. MUCH MUCH MUCH less apm required then sc1
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On April 04 2010 17:33 Storm) wrote: pro tip. APM is so worthless in sc2. Im platinum i average 100. Just need enough to macro and do basic shit. MUCH MUCH MUCH less apm required then sc1
Totally depends on the race you play. Z for examplei s the high apm race, easy 150+apm 100% usefull. Everything below is simply not ideal, setting tumors setting all the overlords, using 3+queens all the time etc you ll never do that with 100apm.
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On April 04 2010 17:42 TheDna wrote:Show nested quote +On April 04 2010 17:33 Storm) wrote: pro tip. APM is so worthless in sc2. Im platinum i average 100. Just need enough to macro and do basic shit. MUCH MUCH MUCH less apm required then sc1 Totally depends on the race you play. Z for examplei s the high apm race, easy 150+apm 100% usefull. Everything below is simply not ideal, setting tumors setting all the overlords, using 3+queens all the time etc you ll never do that with 100apm.
uh, actually at the moment terran (going bio) requires the highest apm because they have the shortest unit build times and have the disadvantage of being able to mass queue
i actually think Zerg is the slowest race right now because all you have to do is worry about your queens and have every hatchery (which is like 3 unit producing structures TOTAL) on one hotkey.
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On April 04 2010 17:42 TheDna wrote:Show nested quote +On April 04 2010 17:33 Storm) wrote: pro tip. APM is so worthless in sc2. Im platinum i average 100. Just need enough to macro and do basic shit. MUCH MUCH MUCH less apm required then sc1 Totally depends on the race you play. Z for examplei s the high apm race, easy 150+apm 100% usefull. Everything below is simply not ideal, setting tumors setting all the overlords, using 3+queens all the time etc you ll never do that with 100apm. you sure can if you dont waste it on shit like spamboxing or spammoving your units, spam selecting your buildings etc
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On April 04 2010 17:45 mOnion wrote:Show nested quote +On April 04 2010 17:42 TheDna wrote:On April 04 2010 17:33 Storm) wrote: pro tip. APM is so worthless in sc2. Im platinum i average 100. Just need enough to macro and do basic shit. MUCH MUCH MUCH less apm required then sc1 Totally depends on the race you play. Z for examplei s the high apm race, easy 150+apm 100% usefull. Everything below is simply not ideal, setting tumors setting all the overlords, using 3+queens all the time etc you ll never do that with 100apm. uh, actually at the moment terran (going bio) requires the highest apm because they have the shortest unit build times and have the disadvantage of being able to mass queue i actually think Zerg is the slowest race right now because all you have to do is worry about your queens and have every hatchery (which is like 3 unit producing structures TOTAL) on one hotkey.
protoss requires more apm to macro well, terran requires more apm micro-wise, at least in pvt. Terran requires more micro in pvt battles then toss because of the whole stim+kite thing pvz may have more micro then tvz though, since you'll always want to be making each unit hit specific enemy units to maximize damage the race that requires the most apm overall is probably terran, though thats not saying its difficult to play, or that it even requires a huge amount more apm like it did in bw
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On April 04 2010 17:45 mOnion wrote:Show nested quote +On April 04 2010 17:42 TheDna wrote:On April 04 2010 17:33 Storm) wrote: pro tip. APM is so worthless in sc2. Im platinum i average 100. Just need enough to macro and do basic shit. MUCH MUCH MUCH less apm required then sc1 Totally depends on the race you play. Z for examplei s the high apm race, easy 150+apm 100% usefull. Everything below is simply not ideal, setting tumors setting all the overlords, using 3+queens all the time etc you ll never do that with 100apm. uh, actually at the moment terran (going bio) requires the highest apm because they have the shortest unit build times and have the disadvantage of being able to mass queue i actually think Zerg is the slowest race right now because all you have to do is worry about your queens and have every hatchery (which is like 3 unit producing structures TOTAL) on one hotkey.
If you watch the check interview for example he choose Zerg because the high apm fits him well.. I dont think producing has anything to do with apm as its never a apm problem. I think you totally underestimate what top players are doing or what has to be done to be good apm wise it has never anything to do with producing units. Even good 70-80apm players will produce units 100% of the time even in big fights.
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On April 04 2010 17:58 TheAntZ wrote:Show nested quote +On April 04 2010 17:45 mOnion wrote:On April 04 2010 17:42 TheDna wrote:On April 04 2010 17:33 Storm) wrote: pro tip. APM is so worthless in sc2. Im platinum i average 100. Just need enough to macro and do basic shit. MUCH MUCH MUCH less apm required then sc1 Totally depends on the race you play. Z for examplei s the high apm race, easy 150+apm 100% usefull. Everything below is simply not ideal, setting tumors setting all the overlords, using 3+queens all the time etc you ll never do that with 100apm. uh, actually at the moment terran (going bio) requires the highest apm because they have the shortest unit build times and have the disadvantage of being able to mass queue i actually think Zerg is the slowest race right now because all you have to do is worry about your queens and have every hatchery (which is like 3 unit producing structures TOTAL) on one hotkey. protoss requires more apm to macro well, terran requires more apm micro-wise, at least in pvt. Terran requires more micro in pvt battles then toss because of the whole stim+kite thing pvz may have more micro then tvz though, since you'll always want to be making each unit hit specific enemy units to maximize damage the race that requires the most apm overall is probably terran, though thats not saying its difficult to play, or that it even requires a huge amount more apm like it did in bw
yeh thats pretty much how i feel exactly x.x
If you watch the check interview for example he choose Zerg because the high apm fits him well.. I dont think producing has anything to do with apm as its never a apm problem. I think you totally underestimate what top players are doing or what has to be done to be good apm wise it has never anything to do with producing units.
you dont think producing more units has anything to do with apm?
if there were a reason to invent the word "wrongest", this would be it, cuz that is the wrongest thing i've ever heard.
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I think even low apm player are often able to have all the units produced the way they want it when they want it. So no i dont think producing units is an apm problem.I mean its very very easy to produce all the units you want whenever you want to whatever point you want even with very low apm so how can it be a apm problem.
However if you say producing MORE units thats obviously a macro porblem regarding optimal numbers of drones/expansions using abilitys and buildings etc so thats of course an apm problem. Hell the whole game is about producing the most units the fastest way kinda so it doesnt even make sense to formulate it that way..
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On April 04 2010 18:37 TheDna wrote: I think even low apm player are often able to have all the units produced the way they want it when they want it. So no i dont think producing units is an apm problem.I mean its very very easy to produce all the units you want whenever you want to whatever point you want even with very low apm so how can it be a apm problem.
However if you say producing MORE units thats obviously a macro porblem regarding optimal numbers of drones/expansions using abilitys and buildings etc so thats of course an apm problem. Hell the whole game is about producing the most units the fastest way kinda so it doesnt even make sense to formulate it that way..
producing units is a matter of keeping your money low which is DEFINITELY a problem for beginning players and even people who've been playing for years because its difficult to have the apm to engage a battle, go back to your base, make shit, and go back to the battle.
and i dont know what your 2nd paragraph is saying ^_^ so i choose to not address it!
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