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[G] Nydus Mining

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 Next All
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-03-13 18:11:02
March 13 2010 10:17 GMT
#1
Hey all, just recently got a message on youtube who had a pretty neat idea. I don't want to steal any credit from him so here's exactly what he told me. (I'll be posting a video of the trick on my youtube account in a few hours)

+ Show Spoiler +
Found a cool zerg trick

1. Make a nydus worm As close to your hatchery

2. Place the next one at the gas and minerals of a expansion you want to use.

3. Set rally from the one next to your hatchery to the hatchery and back

4. Set rally on the next one to the minerals (and gas if you want to) and back

5. Set both ends to a control

6. get a timer that goes off every 16 secs

7. take the hot key for unload wait 3 sec's and hit i again

8. repeat every 16 secs

You will be running a mining operation across the map using your nydus network
I have tested this and if you place both ends as close a possible to there destinations it is even faster then the normal way, as long as your fast a hitting the hot keys.

So to recap you can Nydus mine but only hit 4 keys every 16 secs.

Now why this is a good idea if you have you main and natural and Nydus mine you are set for the whole game easy, so it lets you save money on a 3rd expansion and keeps your dones safe, and you can spend the money you would use on a new base on units and defense.

i find most useful on getting the gold base early on.

Idea originally from gandr13189 aka Mike Litoris


I just tried this out in game, and it actually works really well. I can see this being an advanced late game macro mechanic for zerg platinum level players. I'll post a link to the video once its up.



UPDATE: Video is now up:
YouTube.com/HDstarcraft
peetah
Profile Joined August 2005
Sweden88 Posts
March 13 2010 10:24 GMT
#2
Haha, nice idea. I would love to see a video of this in action.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 13 2010 10:24 GMT
#3
mmm, late game you usually have so so so so sooooooooooo much to do that i dont see this becoming an effective way to expand (with the apm requirement), however this definitely has its use in those low-econ late-game situations (where both you and your open have had a slug fest and you're both almost out of minerals at all your bases, but there are still lots of expansions left, but you cannot possible afford to waste 300mins on a new nexus).

Cool idea =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-03-13 10:29:08
March 13 2010 10:28 GMT
#4
On March 13 2010 19:24 peetah wrote:
Haha, nice idea. I would love to see a video of this in action.


I'm going to sleep now, but the video is rendered and uploading. It should be up in a few hours?

My youtube is in my sig.
YouTube.com/HDstarcraft
Disarray
Profile Blog Joined December 2007
United States1164 Posts
March 13 2010 10:35 GMT
#5
remember, nydus exits cost 100m 100g. I'd think that at almost any point in the game, a player would rather just spend the 300m to throw down a hatch there.
Input limit reached. Please wait to perform more actions.
LF9
Profile Joined November 2009
United States537 Posts
March 13 2010 17:26 GMT
#6
Why does it require 3 threads just to explain a useless trick that slows down mining efficiency?
XXehh
Profile Joined May 2009
Canada122 Posts
March 13 2010 17:39 GMT
#7
When both players are starving for money, it isnt just about efficiency. Think about this. You use the worm to kill an expo and then can instantly start mining from it. Can change a whole game easily.
Senix
Profile Joined October 2004
Germany149 Posts
March 13 2010 18:01 GMT
#8
They should make unloading the nydus worm autocast. So you can actually use this in competitive play and not be forced to split your attention.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 13 2010 18:04 GMT
#9
I can see this being useful in 1 in 10,000 games...
Moderator
Rhinoceros
Profile Joined March 2010
United States7 Posts
March 13 2010 18:07 GMT
#10
On March 14 2010 03:04 Chill wrote:
I can see this being useful in 1 in 10,000 games...


Agreed. The worm cost(100m, 100g?) far outweighs any potential gain IMO. Why not just build a hatchery and defend it if you're really 'starving' for minerals. If you do that then you can easily get gas from it, as well as pump out more units from the hatch itself.

Also, I find that minerals are much easier to get in SC2, gas seems to be the resource I'm forced to mass expand for.
Rhinoceroses dont wear shirts.
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
March 13 2010 18:10 GMT
#11
Ok, the video is now up. I know some of you guys are skeptical, but check out the video and you can see how fast the mining really is. It only requires 4 actions every 10 or so seconds.
http://www.youtube.com/watch?v=4SCRVrypnPs
YouTube.com/HDstarcraft
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 13 2010 18:20 GMT
#12
wow thats so freaking cool hahaha but seems impractical to manage?! like you will surely be busy diong other things..
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-03-13 18:22:22
March 13 2010 18:21 GMT
#13
On March 14 2010 03:20 alffla wrote:
wow thats so freaking cool hahaha but seems impractical to manage?! like you will surely be busy diong other things..



Is it really impractical to manage? We're always spamming around at the high level, surely it wouldn't be hard to press 3d and 4d every 10 or so seconds. And I would imagine a pro gamer being able to take advantage of this, especially on high yield minerals.
YouTube.com/HDstarcraft
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 13 2010 18:22 GMT
#14
That would be a good idea if Nydus Worms were cheap, but they're far more expensive than hatcheries since Zerg usually has a surplus of minerals and a shortage of gas, and it's a pretty big hassle.
Kakisho
Profile Joined January 2010
United States240 Posts
March 13 2010 18:22 GMT
#15
One reason why this is useful is because you can mine from high-yield without having to protect a hatchery which can often be vulnerable (due to map layout around high-yield).

In any case where both players have mined out their main and maybe their expo where there aren't a lot of minerals then this becomes a way that you can safely mine from an expo that would normally be taken by your opponent. If they come over to the expansion you could immediately bring in troops or just run away all your workers.

You can also use this to mine from your opponent's expo if it's behind destructible rocks. Keeping an eye on it means by the time they begin to finish killing it off you can either have your army waiting on the other side, or just run away.
Cold wind, chilling.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 13 2010 18:27 GMT
#16
Lets say you decide to expand to a island map. What are the advantages of putting down a nydus worm first instead of hatch?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
hugman
Profile Joined June 2009
Sweden4644 Posts
March 13 2010 18:30 GMT
#17
That you can defend it more easily. Seems like it'll require a bit too much micromanagement though
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 22:59 GMT
#18
it would probably be used for sure if to golden minerals
Progamerpls no copy pasterino
love1another
Profile Blog Joined December 2009
United States1844 Posts
March 13 2010 23:13 GMT
#19
On March 14 2010 03:30 hugman wrote:
That you can defend it more easily. Seems like it'll require a bit too much micromanagement though

You remember how you have to go back to your base for macro every 10 seconds in SC:BW? Why can't you, instead, just press 4 hotkeys?
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 23:36 GMT
#20
On March 14 2010 08:13 love1another wrote:
Show nested quote +
On March 14 2010 03:30 hugman wrote:
That you can defend it more easily. Seems like it'll require a bit too much micromanagement though

You remember how you have to go back to your base for macro every 10 seconds in SC:BW? Why can't you, instead, just press 4 hotkeys?

wasnt it abit more complicated than that? gotta jump around on the screen so much instead of just f2, so it feels harder than sc1 macro

and while u do this u gotta inject ur hatcheries with larva all the time, or does that spell have autocast?
Progamerpls no copy pasterino
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