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[G] Nydus Mining - Page 2

Forum Index > StarCraft 2 Strategy
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SturmAddict
Profile Joined October 2009
Malaysia176 Posts
March 13 2010 23:43 GMT
#21
so with micro, you get a 100/100 hatcery (+100/200) which builds in 20 seconds.

Awesome.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
March 13 2010 23:57 GMT
#22
from the dupe thread (closed)
It should be possible in SC1 too tho, right? with a nydus canal.. Or does the canal take away the mineral from the drone in SC1? I dont remember.

except you can't have a nydus canal without creep, which generally implies hatchery If you already have a hatch there..
hugman
Profile Joined June 2009
Sweden4644 Posts
March 14 2010 00:09 GMT
#23
On March 14 2010 08:13 love1another wrote:
Show nested quote +
On March 14 2010 03:30 hugman wrote:
That you can defend it more easily. Seems like it'll require a bit too much micromanagement though

You remember how you have to go back to your base for macro every 10 seconds in SC:BW? Why can't you, instead, just press 4 hotkeys?


I'm not saying you can't I'm saying it's a trade-off.
RisingTide
Profile Joined December 2008
Australia769 Posts
March 14 2010 00:48 GMT
#24
Advantages:
- A mining operation can be up in 20s rather than 100s for a hatch
- Often you'll be getting a nydus at a faraway expansion anyway, so you save 300m
- Can be placed behind the mineral line, so it may be harder for your opponent to spot (creep may give-away though)
- You don't need to deal with destructible rocks on high-yield expansions
- It's much easier to get a nydus worm to an island/blocked expo than it is to get a drone
- Drones are able to get out of dodge if attacked

Drawbacks
- Requires extensive macro (but, as someone said, probably less than worker macro in scbw)
- Much less durable than a hatchery
- No larva from a hatchery (although you could build an extra in your main)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-14 01:20:25
March 14 2010 01:05 GMT
#25
May I be the first to say I believe this could be abused HARD by top-level players.

people are also forgetting that if you need to defend one of these "Nydus-expos", there is a worm already there, you can simply move your whole army through it.

I predict eventual abuse and patching, even though this style of play will be very tough to get used to.


What I am imagining is a central hatchery cluster (base and nat) supporting several (3-4) nydus expansions. A large army is waiting at the central hub to deploy instantly to any expansion.

1. It would be nearly impossible to break any of these expos due to the response time. With decent OV placement zerg should know far in advance where the enemy is targeting.

2. Drones would be nearly impossible to kill or harass due to being able to escape into the network instantly.

3. If an expansion WAS taken down, it can be rebuilt or replaced in 20 seconds for nearly nothing.




APM
I think this setup if definitely possible for any high apm player due to the fact that this setup effectively removes most of the army positioning and movement and simply replaces it with nydus macro, I dont actually think overall apm required for this would be higher. All you have to do is mash nydus hotkeys, keep alert, and send 200 hydralisks into the network when threatened




-The only thing that could kill/limit this strat is if nydus mining efficiency turn out to be very low-
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 14 2010 01:16 GMT
#26
i think whats next is to test how fast 16drones with hatchery expansion mines in relative to 16drone nydus expansion. i wonder how much slower it mines. if anyone could figure this out (if anyone its some guy from tl xD) i think that would be very informative
Progamerpls no copy pasterino
RisingTide
Profile Joined December 2008
Australia769 Posts
March 14 2010 01:22 GMT
#27
On March 14 2010 10:05 sob3k wrote:


What I am imagining is a central hatchery cluster (base and nat) supporting several (3-4) nydus expansions. A large army is waiting at the central hub to deploy instantly to any expansion.



Unfortunately due to the nature of the nydus network being global you can only really have one nydus expo, unless you want to try manually exiting drones, but that would just be silly. Still, this has a lot of potential with an island or high yield expo.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
March 14 2010 01:54 GMT
#28
This looks like a pain in the ass, but it still sounds a lot easier than some of the macro tasks SC:BW professionals manage. If Flash can macro off so many barracks and keep scvs mining off of 3 bases then this is no problem ^_^
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-14 02:51:01
March 14 2010 02:28 GMT
#29
On March 14 2010 10:22 RisingTide wrote:
Show nested quote +
On March 14 2010 10:05 sob3k wrote:


What I am imagining is a central hatchery cluster (base and nat) supporting several (3-4) nydus expansions. A large army is waiting at the central hub to deploy instantly to any expansion.



Unfortunately due to the nature of the nydus network being global you can only really have one nydus expo, unless you want to try manually exiting drones, but that would just be silly. Still, this has a lot of potential with an island or high yield expo.


just got back from testing, you can have any number of nydus expos based on a single network.

SETUP
1. make network touching main hatch
2. make as many worms at expos as you want
3. set up queues to-and-from-minerals and network-to-hatch
4. load the network with all your drones
5. hotkey the worm "heads" to 1
6. hotkey network to 2

HOW TO MACRO
1. press: 1d
-drones will come out of all your "heads" at the same rate, splitting them evenly between expos automatically. Then they return to the "heads" due to the queue.
2. press: 2d
-the network will unload all drones, returning the cash to your main hatchery.
3. REPEAT

Macroing basically consists of hitting 1d.....wait......2d....wait.....repeat

THIS IS REALLLLY EASY!


EDIT: I forgot about MBS...now its even easier.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-03-14 02:56:27
March 14 2010 02:43 GMT
#30
On March 14 2010 10:16 MorroW wrote:
i think whats next is to test how fast 16drones with hatchery expansion mines in relative to 16drone nydus expansion. i wonder how much slower it mines. if anyone could figure this out (if anyone its some guy from tl xD) i think that would be very informative



ok I tested this, I wasnt being very accurate at all but this is how it went for me, should still be interesting for rough estimations:

after 5 minutes I got 900 mins, excluding the costs of the nydus(with 16 drones)
I could have been a bit faster unloading drones but I dont think anyone busy with a real late game would be able to do so.

doing a normal hatch it took me 4 minutes to get those 900 mins, including the cost (and drone sending + building time)of the hatchery. I did however start mining with 16 drones the second the hatchery was done, which is prolly never gonna happen in a real game.
beep boop
Simple
Profile Blog Joined February 2009
United States801 Posts
March 14 2010 02:44 GMT
#31
sounds like a pretty cool idea, but wouldnt that tie up your nydus network? if youre using it to mine from afar then that would limit troop movement through it
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 14 2010 02:49 GMT
#32
On March 14 2010 11:43 7mk wrote:
Show nested quote +
On March 14 2010 10:16 MorroW wrote:
i think whats next is to test how fast 16drones with hatchery expansion mines in relative to 16drone nydus expansion. i wonder how much slower it mines. if anyone could figure this out (if anyone its some guy from tl xD) i think that would be very informative



ok I tested this, I wasnt being very accurate at all but this is how it went for me, should still be interesting for rough estimations:

after 5 minutes I got 900 mins, excluding the costs of the nydus(with 16 drones)
I could have been a bit faster unloading drones but I dont think anyone busy with a real late game would be able to do so.

doing a normal hatch it took me 4 minutes to get those 900 mins, including the cost of the hatchery. I did however start mining with 16 drones the second the hatchery was done, which is prolly never gonna happen in a real game.


..so, it's not all that great by itself but I could still see the use.. actually I've pondered the usefulness of using nydus to send your drone to your expansion to build the hatch.. in the meantime you could be mining like this (particularly useful on gold mins) but the added benefit is once the hatch is done you already have a nydus entrance for quick defense (the assumption being this is a far away expansion)
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 14 2010 02:56 GMT
#33
On March 14 2010 11:49 BladeRunner wrote:
Show nested quote +
On March 14 2010 11:43 7mk wrote:
On March 14 2010 10:16 MorroW wrote:
i think whats next is to test how fast 16drones with hatchery expansion mines in relative to 16drone nydus expansion. i wonder how much slower it mines. if anyone could figure this out (if anyone its some guy from tl xD) i think that would be very informative



ok I tested this, I wasnt being very accurate at all but this is how it went for me, should still be interesting for rough estimations:

after 5 minutes I got 900 mins, excluding the costs of the nydus(with 16 drones)
I could have been a bit faster unloading drones but I dont think anyone busy with a real late game would be able to do so.

doing a normal hatch it took me 4 minutes to get those 900 mins, including the cost of the hatchery. I did however start mining with 16 drones the second the hatchery was done, which is prolly never gonna happen in a real game.


..so, it's not all that great by itself but I could still see the use.. actually I've pondered the usefulness of using nydus to send your drone to your expansion to build the hatch.. in the meantime you could be mining like this (particularly useful on gold mins) but the added benefit is once the hatch is done you already have a nydus entrance for quick defense (the assumption being this is a far away expansion)


yeah I thought about that too.
another advantage would be that you could immediately start mining with as many drones as you want to.
beep boop
diggurd
Profile Blog Joined May 2007
Norway346 Posts
March 14 2010 02:58 GMT
#34
On March 14 2010 08:57 MamiyaOtaru wrote:
from the dupe thread (closed)
Show nested quote +
It should be possible in SC1 too tho, right? with a nydus canal.. Or does the canal take away the mineral from the drone in SC1? I dont remember.

except you can't have a nydus canal without creep, which generally implies hatchery If you already have a hatch there..


what if a hatchery died, but you managed to hide a drone - run back and build a nydus. like say on an island xp. it could be done, but its not as easy as it is in sc2.

i think this is going to be used alot for so many, many reasons. :D wonder if blizzard thought of that.
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 14 2010 03:02 GMT
#35
Completely off topic:
+ Show Spoiler +
On March 13 2010 19:17 HDstarcraft wrote:
Idea originally from gandr13189 aka Mike Litoris

Did anybody else catch this?
posting on liquid sites in current year
love1another
Profile Blog Joined December 2009
United States1844 Posts
Last Edited: 2010-03-14 03:17:32
March 14 2010 03:12 GMT
#36
On March 14 2010 08:57 MamiyaOtaru wrote:
from the dupe thread (closed)
Show nested quote +
It should be possible in SC1 too tho, right? with a nydus canal.. Or does the canal take away the mineral from the drone in SC1? I dont remember.

except you can't have a nydus canal without creep, which generally implies hatchery If you already have a hatch there..

False. You can worm anywhere you have sight. As of the latest patch.
And regardless, overlords can drop creep, so the distinction between sight/creep is in most cases trivial.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2010-03-14 03:16:31
March 14 2010 03:14 GMT
#37
Amazing emergency tactic if you are being contained (which often means there's a bit less to do apm-wise anyway), especially if your opponent thinks you are mined out in your main; you could macro up a decent force or get an expo up pretty fast using this trick.

edit- also worth noting as the trick doesn't have to be used constantly, just long enough for a hatchery to complete, or whatever, meaning that you could send whatever extra drones you have to mine efficiently, without over-saturating your main/mining base.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-14 03:27:13
March 14 2010 03:25 GMT
#38
Ok, I tested myself...

16 drones, 8 blue crystals

RESULT:

-5 Minutes of Nydus Mining: 1275min

-5 Minutes Normal Mining: 4025min

Normal mining is over 315% better.

This strat may be dead.


well...its better than distance mining...maybe
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 14 2010 03:33 GMT
#39
Realize that this is (much) more efficient if you immediately unload drones, rather than waiting every 16 seconds.

Someone with incredible APM go try this. You basically have to hit the hotkeys as often as possible to ensure maximum mining.

We can't get accurate pro-level efficiency of this without...well, taking a pro-level player (or pro-esque APM player)
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2010-03-14 03:36:02
March 14 2010 03:34 GMT
#40
On March 14 2010 12:25 sob3k wrote:
Ok, I tested myself...

16 drones, 8 blue crystals

RESULT:

-5 Minutes of Nydus Mining: 1275min

-5 Minutes Normal Mining: 4025min

Normal mining is over 315% better.

This strat may be dead.


well...its better than distance mining...maybe

Can you do another test for me? (I don't have a beta, I would test this myself if I could) What if you put 3 nydus worms at the same expansion? One of the limiting factors of mining speed is the speed at which drones exit the nyduses, so maybe increasing the number of worms up front (and paying more) would increase output speed. You might have to add worms next to the hatch as well... 2athatch/2atexpo might double the speed?
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