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[G] Nydus Mining

Forum Index > StarCraft 2 Strategy
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HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-03-13 18:11:02
March 13 2010 10:17 GMT
#1
Hey all, just recently got a message on youtube who had a pretty neat idea. I don't want to steal any credit from him so here's exactly what he told me. (I'll be posting a video of the trick on my youtube account in a few hours)

+ Show Spoiler +
Found a cool zerg trick

1. Make a nydus worm As close to your hatchery

2. Place the next one at the gas and minerals of a expansion you want to use.

3. Set rally from the one next to your hatchery to the hatchery and back

4. Set rally on the next one to the minerals (and gas if you want to) and back

5. Set both ends to a control

6. get a timer that goes off every 16 secs

7. take the hot key for unload wait 3 sec's and hit i again

8. repeat every 16 secs

You will be running a mining operation across the map using your nydus network
I have tested this and if you place both ends as close a possible to there destinations it is even faster then the normal way, as long as your fast a hitting the hot keys.

So to recap you can Nydus mine but only hit 4 keys every 16 secs.

Now why this is a good idea if you have you main and natural and Nydus mine you are set for the whole game easy, so it lets you save money on a 3rd expansion and keeps your dones safe, and you can spend the money you would use on a new base on units and defense.

i find most useful on getting the gold base early on.

Idea originally from gandr13189 aka Mike Litoris


I just tried this out in game, and it actually works really well. I can see this being an advanced late game macro mechanic for zerg platinum level players. I'll post a link to the video once its up.



UPDATE: Video is now up:
YouTube.com/HDstarcraft
peetah
Profile Joined August 2005
Sweden88 Posts
March 13 2010 10:24 GMT
#2
Haha, nice idea. I would love to see a video of this in action.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
March 13 2010 10:24 GMT
#3
mmm, late game you usually have so so so so sooooooooooo much to do that i dont see this becoming an effective way to expand (with the apm requirement), however this definitely has its use in those low-econ late-game situations (where both you and your open have had a slug fest and you're both almost out of minerals at all your bases, but there are still lots of expansions left, but you cannot possible afford to waste 300mins on a new nexus).

Cool idea =]
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-03-13 10:29:08
March 13 2010 10:28 GMT
#4
On March 13 2010 19:24 peetah wrote:
Haha, nice idea. I would love to see a video of this in action.


I'm going to sleep now, but the video is rendered and uploading. It should be up in a few hours?

My youtube is in my sig.
YouTube.com/HDstarcraft
Disarray
Profile Blog Joined December 2007
United States1164 Posts
March 13 2010 10:35 GMT
#5
remember, nydus exits cost 100m 100g. I'd think that at almost any point in the game, a player would rather just spend the 300m to throw down a hatch there.
Input limit reached. Please wait to perform more actions.
LF9
Profile Joined November 2009
United States537 Posts
March 13 2010 17:26 GMT
#6
Why does it require 3 threads just to explain a useless trick that slows down mining efficiency?
XXehh
Profile Joined May 2009
Canada122 Posts
March 13 2010 17:39 GMT
#7
When both players are starving for money, it isnt just about efficiency. Think about this. You use the worm to kill an expo and then can instantly start mining from it. Can change a whole game easily.
Senix
Profile Joined October 2004
Germany149 Posts
March 13 2010 18:01 GMT
#8
They should make unloading the nydus worm autocast. So you can actually use this in competitive play and not be forced to split your attention.
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
March 13 2010 18:04 GMT
#9
I can see this being useful in 1 in 10,000 games...
Moderator
Rhinoceros
Profile Joined March 2010
United States7 Posts
March 13 2010 18:07 GMT
#10
On March 14 2010 03:04 Chill wrote:
I can see this being useful in 1 in 10,000 games...


Agreed. The worm cost(100m, 100g?) far outweighs any potential gain IMO. Why not just build a hatchery and defend it if you're really 'starving' for minerals. If you do that then you can easily get gas from it, as well as pump out more units from the hatch itself.

Also, I find that minerals are much easier to get in SC2, gas seems to be the resource I'm forced to mass expand for.
Rhinoceroses dont wear shirts.
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
March 13 2010 18:10 GMT
#11
Ok, the video is now up. I know some of you guys are skeptical, but check out the video and you can see how fast the mining really is. It only requires 4 actions every 10 or so seconds.
http://www.youtube.com/watch?v=4SCRVrypnPs
YouTube.com/HDstarcraft
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 13 2010 18:20 GMT
#12
wow thats so freaking cool hahaha but seems impractical to manage?! like you will surely be busy diong other things..
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
HDstarcraft
Profile Blog Joined May 2009
United States577 Posts
Last Edited: 2010-03-13 18:22:22
March 13 2010 18:21 GMT
#13
On March 14 2010 03:20 alffla wrote:
wow thats so freaking cool hahaha but seems impractical to manage?! like you will surely be busy diong other things..



Is it really impractical to manage? We're always spamming around at the high level, surely it wouldn't be hard to press 3d and 4d every 10 or so seconds. And I would imagine a pro gamer being able to take advantage of this, especially on high yield minerals.
YouTube.com/HDstarcraft
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 13 2010 18:22 GMT
#14
That would be a good idea if Nydus Worms were cheap, but they're far more expensive than hatcheries since Zerg usually has a surplus of minerals and a shortage of gas, and it's a pretty big hassle.
Kakisho
Profile Joined January 2010
United States240 Posts
March 13 2010 18:22 GMT
#15
One reason why this is useful is because you can mine from high-yield without having to protect a hatchery which can often be vulnerable (due to map layout around high-yield).

In any case where both players have mined out their main and maybe their expo where there aren't a lot of minerals then this becomes a way that you can safely mine from an expo that would normally be taken by your opponent. If they come over to the expansion you could immediately bring in troops or just run away all your workers.

You can also use this to mine from your opponent's expo if it's behind destructible rocks. Keeping an eye on it means by the time they begin to finish killing it off you can either have your army waiting on the other side, or just run away.
Cold wind, chilling.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
March 13 2010 18:27 GMT
#16
Lets say you decide to expand to a island map. What are the advantages of putting down a nydus worm first instead of hatch?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
hugman
Profile Joined June 2009
Sweden4644 Posts
March 13 2010 18:30 GMT
#17
That you can defend it more easily. Seems like it'll require a bit too much micromanagement though
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 22:59 GMT
#18
it would probably be used for sure if to golden minerals
Progamerpls no copy pasterino
love1another
Profile Blog Joined December 2009
United States1844 Posts
March 13 2010 23:13 GMT
#19
On March 14 2010 03:30 hugman wrote:
That you can defend it more easily. Seems like it'll require a bit too much micromanagement though

You remember how you have to go back to your base for macro every 10 seconds in SC:BW? Why can't you, instead, just press 4 hotkeys?
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 13 2010 23:36 GMT
#20
On March 14 2010 08:13 love1another wrote:
Show nested quote +
On March 14 2010 03:30 hugman wrote:
That you can defend it more easily. Seems like it'll require a bit too much micromanagement though

You remember how you have to go back to your base for macro every 10 seconds in SC:BW? Why can't you, instead, just press 4 hotkeys?

wasnt it abit more complicated than that? gotta jump around on the screen so much instead of just f2, so it feels harder than sc1 macro

and while u do this u gotta inject ur hatcheries with larva all the time, or does that spell have autocast?
Progamerpls no copy pasterino
SturmAddict
Profile Joined October 2009
Malaysia176 Posts
March 13 2010 23:43 GMT
#21
so with micro, you get a 100/100 hatcery (+100/200) which builds in 20 seconds.

Awesome.
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
March 13 2010 23:57 GMT
#22
from the dupe thread (closed)
It should be possible in SC1 too tho, right? with a nydus canal.. Or does the canal take away the mineral from the drone in SC1? I dont remember.

except you can't have a nydus canal without creep, which generally implies hatchery If you already have a hatch there..
hugman
Profile Joined June 2009
Sweden4644 Posts
March 14 2010 00:09 GMT
#23
On March 14 2010 08:13 love1another wrote:
Show nested quote +
On March 14 2010 03:30 hugman wrote:
That you can defend it more easily. Seems like it'll require a bit too much micromanagement though

You remember how you have to go back to your base for macro every 10 seconds in SC:BW? Why can't you, instead, just press 4 hotkeys?


I'm not saying you can't I'm saying it's a trade-off.
RisingTide
Profile Joined December 2008
Australia769 Posts
March 14 2010 00:48 GMT
#24
Advantages:
- A mining operation can be up in 20s rather than 100s for a hatch
- Often you'll be getting a nydus at a faraway expansion anyway, so you save 300m
- Can be placed behind the mineral line, so it may be harder for your opponent to spot (creep may give-away though)
- You don't need to deal with destructible rocks on high-yield expansions
- It's much easier to get a nydus worm to an island/blocked expo than it is to get a drone
- Drones are able to get out of dodge if attacked

Drawbacks
- Requires extensive macro (but, as someone said, probably less than worker macro in scbw)
- Much less durable than a hatchery
- No larva from a hatchery (although you could build an extra in your main)
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-14 01:20:25
March 14 2010 01:05 GMT
#25
May I be the first to say I believe this could be abused HARD by top-level players.

people are also forgetting that if you need to defend one of these "Nydus-expos", there is a worm already there, you can simply move your whole army through it.

I predict eventual abuse and patching, even though this style of play will be very tough to get used to.


What I am imagining is a central hatchery cluster (base and nat) supporting several (3-4) nydus expansions. A large army is waiting at the central hub to deploy instantly to any expansion.

1. It would be nearly impossible to break any of these expos due to the response time. With decent OV placement zerg should know far in advance where the enemy is targeting.

2. Drones would be nearly impossible to kill or harass due to being able to escape into the network instantly.

3. If an expansion WAS taken down, it can be rebuilt or replaced in 20 seconds for nearly nothing.




APM
I think this setup if definitely possible for any high apm player due to the fact that this setup effectively removes most of the army positioning and movement and simply replaces it with nydus macro, I dont actually think overall apm required for this would be higher. All you have to do is mash nydus hotkeys, keep alert, and send 200 hydralisks into the network when threatened




-The only thing that could kill/limit this strat is if nydus mining efficiency turn out to be very low-
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 14 2010 01:16 GMT
#26
i think whats next is to test how fast 16drones with hatchery expansion mines in relative to 16drone nydus expansion. i wonder how much slower it mines. if anyone could figure this out (if anyone its some guy from tl xD) i think that would be very informative
Progamerpls no copy pasterino
RisingTide
Profile Joined December 2008
Australia769 Posts
March 14 2010 01:22 GMT
#27
On March 14 2010 10:05 sob3k wrote:


What I am imagining is a central hatchery cluster (base and nat) supporting several (3-4) nydus expansions. A large army is waiting at the central hub to deploy instantly to any expansion.



Unfortunately due to the nature of the nydus network being global you can only really have one nydus expo, unless you want to try manually exiting drones, but that would just be silly. Still, this has a lot of potential with an island or high yield expo.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
March 14 2010 01:54 GMT
#28
This looks like a pain in the ass, but it still sounds a lot easier than some of the macro tasks SC:BW professionals manage. If Flash can macro off so many barracks and keep scvs mining off of 3 bases then this is no problem ^_^
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-14 02:51:01
March 14 2010 02:28 GMT
#29
On March 14 2010 10:22 RisingTide wrote:
Show nested quote +
On March 14 2010 10:05 sob3k wrote:


What I am imagining is a central hatchery cluster (base and nat) supporting several (3-4) nydus expansions. A large army is waiting at the central hub to deploy instantly to any expansion.



Unfortunately due to the nature of the nydus network being global you can only really have one nydus expo, unless you want to try manually exiting drones, but that would just be silly. Still, this has a lot of potential with an island or high yield expo.


just got back from testing, you can have any number of nydus expos based on a single network.

SETUP
1. make network touching main hatch
2. make as many worms at expos as you want
3. set up queues to-and-from-minerals and network-to-hatch
4. load the network with all your drones
5. hotkey the worm "heads" to 1
6. hotkey network to 2

HOW TO MACRO
1. press: 1d
-drones will come out of all your "heads" at the same rate, splitting them evenly between expos automatically. Then they return to the "heads" due to the queue.
2. press: 2d
-the network will unload all drones, returning the cash to your main hatchery.
3. REPEAT

Macroing basically consists of hitting 1d.....wait......2d....wait.....repeat

THIS IS REALLLLY EASY!


EDIT: I forgot about MBS...now its even easier.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
Last Edited: 2010-03-14 02:56:27
March 14 2010 02:43 GMT
#30
On March 14 2010 10:16 MorroW wrote:
i think whats next is to test how fast 16drones with hatchery expansion mines in relative to 16drone nydus expansion. i wonder how much slower it mines. if anyone could figure this out (if anyone its some guy from tl xD) i think that would be very informative



ok I tested this, I wasnt being very accurate at all but this is how it went for me, should still be interesting for rough estimations:

after 5 minutes I got 900 mins, excluding the costs of the nydus(with 16 drones)
I could have been a bit faster unloading drones but I dont think anyone busy with a real late game would be able to do so.

doing a normal hatch it took me 4 minutes to get those 900 mins, including the cost (and drone sending + building time)of the hatchery. I did however start mining with 16 drones the second the hatchery was done, which is prolly never gonna happen in a real game.
beep boop
Simple
Profile Blog Joined February 2009
United States801 Posts
March 14 2010 02:44 GMT
#31
sounds like a pretty cool idea, but wouldnt that tie up your nydus network? if youre using it to mine from afar then that would limit troop movement through it
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 14 2010 02:49 GMT
#32
On March 14 2010 11:43 7mk wrote:
Show nested quote +
On March 14 2010 10:16 MorroW wrote:
i think whats next is to test how fast 16drones with hatchery expansion mines in relative to 16drone nydus expansion. i wonder how much slower it mines. if anyone could figure this out (if anyone its some guy from tl xD) i think that would be very informative



ok I tested this, I wasnt being very accurate at all but this is how it went for me, should still be interesting for rough estimations:

after 5 minutes I got 900 mins, excluding the costs of the nydus(with 16 drones)
I could have been a bit faster unloading drones but I dont think anyone busy with a real late game would be able to do so.

doing a normal hatch it took me 4 minutes to get those 900 mins, including the cost of the hatchery. I did however start mining with 16 drones the second the hatchery was done, which is prolly never gonna happen in a real game.


..so, it's not all that great by itself but I could still see the use.. actually I've pondered the usefulness of using nydus to send your drone to your expansion to build the hatch.. in the meantime you could be mining like this (particularly useful on gold mins) but the added benefit is once the hatch is done you already have a nydus entrance for quick defense (the assumption being this is a far away expansion)
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 14 2010 02:56 GMT
#33
On March 14 2010 11:49 BladeRunner wrote:
Show nested quote +
On March 14 2010 11:43 7mk wrote:
On March 14 2010 10:16 MorroW wrote:
i think whats next is to test how fast 16drones with hatchery expansion mines in relative to 16drone nydus expansion. i wonder how much slower it mines. if anyone could figure this out (if anyone its some guy from tl xD) i think that would be very informative



ok I tested this, I wasnt being very accurate at all but this is how it went for me, should still be interesting for rough estimations:

after 5 minutes I got 900 mins, excluding the costs of the nydus(with 16 drones)
I could have been a bit faster unloading drones but I dont think anyone busy with a real late game would be able to do so.

doing a normal hatch it took me 4 minutes to get those 900 mins, including the cost of the hatchery. I did however start mining with 16 drones the second the hatchery was done, which is prolly never gonna happen in a real game.


..so, it's not all that great by itself but I could still see the use.. actually I've pondered the usefulness of using nydus to send your drone to your expansion to build the hatch.. in the meantime you could be mining like this (particularly useful on gold mins) but the added benefit is once the hatch is done you already have a nydus entrance for quick defense (the assumption being this is a far away expansion)


yeah I thought about that too.
another advantage would be that you could immediately start mining with as many drones as you want to.
beep boop
diggurd
Profile Blog Joined May 2007
Norway346 Posts
March 14 2010 02:58 GMT
#34
On March 14 2010 08:57 MamiyaOtaru wrote:
from the dupe thread (closed)
Show nested quote +
It should be possible in SC1 too tho, right? with a nydus canal.. Or does the canal take away the mineral from the drone in SC1? I dont remember.

except you can't have a nydus canal without creep, which generally implies hatchery If you already have a hatch there..


what if a hatchery died, but you managed to hide a drone - run back and build a nydus. like say on an island xp. it could be done, but its not as easy as it is in sc2.

i think this is going to be used alot for so many, many reasons. :D wonder if blizzard thought of that.
the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 14 2010 03:02 GMT
#35
Completely off topic:
+ Show Spoiler +
On March 13 2010 19:17 HDstarcraft wrote:
Idea originally from gandr13189 aka Mike Litoris

Did anybody else catch this?
posting on liquid sites in current year
love1another
Profile Blog Joined December 2009
United States1844 Posts
Last Edited: 2010-03-14 03:17:32
March 14 2010 03:12 GMT
#36
On March 14 2010 08:57 MamiyaOtaru wrote:
from the dupe thread (closed)
Show nested quote +
It should be possible in SC1 too tho, right? with a nydus canal.. Or does the canal take away the mineral from the drone in SC1? I dont remember.

except you can't have a nydus canal without creep, which generally implies hatchery If you already have a hatch there..

False. You can worm anywhere you have sight. As of the latest patch.
And regardless, overlords can drop creep, so the distinction between sight/creep is in most cases trivial.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2010-03-14 03:16:31
March 14 2010 03:14 GMT
#37
Amazing emergency tactic if you are being contained (which often means there's a bit less to do apm-wise anyway), especially if your opponent thinks you are mined out in your main; you could macro up a decent force or get an expo up pretty fast using this trick.

edit- also worth noting as the trick doesn't have to be used constantly, just long enough for a hatchery to complete, or whatever, meaning that you could send whatever extra drones you have to mine efficiently, without over-saturating your main/mining base.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-14 03:27:13
March 14 2010 03:25 GMT
#38
Ok, I tested myself...

16 drones, 8 blue crystals

RESULT:

-5 Minutes of Nydus Mining: 1275min

-5 Minutes Normal Mining: 4025min

Normal mining is over 315% better.

This strat may be dead.


well...its better than distance mining...maybe
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
March 14 2010 03:33 GMT
#39
Realize that this is (much) more efficient if you immediately unload drones, rather than waiting every 16 seconds.

Someone with incredible APM go try this. You basically have to hit the hotkeys as often as possible to ensure maximum mining.

We can't get accurate pro-level efficiency of this without...well, taking a pro-level player (or pro-esque APM player)
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2010-03-14 03:36:02
March 14 2010 03:34 GMT
#40
On March 14 2010 12:25 sob3k wrote:
Ok, I tested myself...

16 drones, 8 blue crystals

RESULT:

-5 Minutes of Nydus Mining: 1275min

-5 Minutes Normal Mining: 4025min

Normal mining is over 315% better.

This strat may be dead.


well...its better than distance mining...maybe

Can you do another test for me? (I don't have a beta, I would test this myself if I could) What if you put 3 nydus worms at the same expansion? One of the limiting factors of mining speed is the speed at which drones exit the nyduses, so maybe increasing the number of worms up front (and paying more) would increase output speed. You might have to add worms next to the hatch as well... 2athatch/2atexpo might double the speed?
posting on liquid sites in current year
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 14 2010 03:35 GMT
#41
On March 14 2010 12:33 Zeke50100 wrote:
Realize that this is (much) more efficient if you immediately unload drones, rather than waiting every 16 seconds.

Someone with incredible APM go try this. You basically have to hit the hotkeys as often as possible to ensure maximum mining.

We can't get accurate pro-level efficiency of this without...well, taking a pro-level player (or pro-esque APM player)

The 16 seconds is the speed at which it takes the drones to unload, mine, and reload. Depositing seems to be near instant, though the drones still go in and out one at a time.
posting on liquid sites in current year
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
March 14 2010 03:35 GMT
#42
On March 14 2010 12:25 sob3k wrote:
Ok, I tested myself...

16 drones, 8 blue crystals

RESULT:

-5 Minutes of Nydus Mining: 1275min

-5 Minutes Normal Mining: 4025min

Normal mining is over 315% better.

This strat may be dead.


well...its better than distance mining...maybe


The "strat" of nydus mining instead of expanding may be dead but this is still something very interesting / unexpected to know that could work well while building an expansion
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
March 14 2010 03:48 GMT
#43
Try it with 8 drones 8 crystals? If your second 8 drones have to wait for the first 8 to finish, it's going to delay the loading/unloading of the first 8.

Also how much can you mine in 80 seconds (not including drone transit)? That seems substantial. In fact super maynarding might be worth it if your drones take say 30 seconds to get to a far away expansion.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-14 04:01:32
March 14 2010 03:57 GMT
#44
On March 14 2010 12:33 Zeke50100 wrote:
Realize that this is (much) more efficient if you immediately unload drones, rather than waiting every 16 seconds.

Someone with incredible APM go try this. You basically have to hit the hotkeys as often as possible to ensure maximum mining.

We can't get accurate pro-level efficiency of this without...well, taking a pro-level player (or pro-esque APM player)


No, this is not how it works, you clearly don't understand how nydus network functions. If you simply "mash" the hotkeys for the head and the network, efficiency will be shit. Nydus is not like the original SC, it is not a point to point teleporter. If I tell the drones to go into the head, they are stored in the same "pool" as drones that go into the network. The only way to avoid doing nydus mining in batches would be to manually click on the head and network, and manually wireframe drop every drone individually while somehow figuring out which ones were holding minerals. This is not possible by ANY stretch of the imagination.

Do you even have beta?

On March 14 2010 12:34 SpiritoftheTunA wrote:
Show nested quote +
On March 14 2010 12:25 sob3k wrote:
Ok, I tested myself...

16 drones, 8 blue crystals

RESULT:

-5 Minutes of Nydus Mining: 1275min

-5 Minutes Normal Mining: 4025min

Normal mining is over 315% better.

This strat may be dead.


well...its better than distance mining...maybe

Can you do another test for me? (I don't have a beta, I would test this myself if I could) What if you put 3 nydus worms at the same expansion? One of the limiting factors of mining speed is the speed at which drones exit the nyduses, so maybe increasing the number of worms up front (and paying more) would increase output speed. You might have to add worms next to the hatch as well... 2athatch/2atexpo might double the speed?



I can tell you without testing that this wont help, the limiting factor is not the speed they come out, its the fact that you have to do them in batches and wait for most of them to be back in before returning to the hatch.

also:
The cost of 4 nydus: 450 minerals 500 gas

completely unfeasible.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 14 2010 04:51 GMT
#45
This trick has some very rare circumstances when it would be useful, plus your macro would have to be insane to pull this off on every cycle and take care of other tasks.
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-03-14 06:48:10
March 14 2010 06:36 GMT
#46
I don't think you will ever mine as quickly as a fully saturated hatchery. I'd actually like to see some statistics on this with various amounts of drones mining compared with a regular hatchery. I'm sure the trick will be useful in certain games. Mining high yield minerals with it sounds interesting.
It is not enough to conquer; one must learn to seduce.
hugman
Profile Joined June 2009
Sweden4644 Posts
March 14 2010 14:58 GMT
#47
On March 14 2010 12:12 love1another wrote:
Show nested quote +
On March 14 2010 08:57 MamiyaOtaru wrote:
from the dupe thread (closed)
It should be possible in SC1 too tho, right? with a nydus canal.. Or does the canal take away the mineral from the drone in SC1? I dont remember.

except you can't have a nydus canal without creep, which generally implies hatchery If you already have a hatch there..

False. You can worm anywhere you have sight. As of the latest patch.
And regardless, overlords can drop creep, so the distinction between sight/creep is in most cases trivial.


He didn't say worm; he was comparing with SC:BW
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-03-14 15:19:13
March 14 2010 15:18 GMT
#48
On March 14 2010 12:57 sob3k wrote:
Show nested quote +
On March 14 2010 12:33 Zeke50100 wrote:
Realize that this is (much) more efficient if you immediately unload drones, rather than waiting every 16 seconds.

Someone with incredible APM go try this. You basically have to hit the hotkeys as often as possible to ensure maximum mining.

We can't get accurate pro-level efficiency of this without...well, taking a pro-level player (or pro-esque APM player)


No, this is not how it works, you clearly don't understand how nydus network functions. If you simply "mash" the hotkeys for the head and the network, efficiency will be shit. Nydus is not like the original SC, it is not a point to point teleporter. If I tell the drones to go into the head, they are stored in the same "pool" as drones that go into the network. The only way to avoid doing nydus mining in batches would be to manually click on the head and network, and manually wireframe drop every drone individually while somehow figuring out which ones were holding minerals. This is not possible by ANY stretch of the imagination.

Do you even have beta?



No, that's not what he is saying. He is saying don't wait 16 seconds for the drones to load up and another 16 to return cargo as they finish in less time. HDstarcraft said to unload every 16 seconds which is wrong and it's what caused the confusion.
What HD meant was the complete cycle of unloading, mining, and unloading again to return cargo takes about 16 seconds.
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 14 2010 19:32 GMT
#49
Isnt it possible to unload faster? Even when for example a few drones are still outside mining? I mean.. if the whole cooldown is heavily affected by the speed they get out of a nydus and for big part no units are actually leaving the nydus, isnt it possible to load/unload more frequently. It isnt as if you need 16 seconds to unload 16 drones right?
Wut
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 14 2010 20:53 GMT
#50
copied my post from the other thread
-----
just messed around with this

If you hotkey all the drones you're using in the mining to a control group, the control group bar thats in the bottom middle of your screen tells you when all the drones are loaded into the canal/when you can press D

Say you have 12 drones and you're mining 6 high yield patches. Hotkey all your drones to 6. Hotkey nydus at gold mins to 4, hotkey hydus next to hatch to 5. Your 6 hotkey should be an icon of a drone with the number 12, telling you that you have 12 drones out on the map. When you put them into the nydus your hotkey goes blank, because the units are not on the map

as you unload your drones from the min nydus (hotkey 4), the drone control group hotkey counts up to the total (12) and then counts back down to null as the drones finish mining and go back into the nydus. Once the control group becomes null, press your hatchery nydus (5) and unload. Now your drone control group hotkey button will flash to 1 and null as drones exit and immediately reenter. Once the stops flashing all the drones have unloaded and you repeat the process

This way you don't have to count in your head 16 seconds, you just watch the screen


Its a LOT slower than normal mining

because you can't load and unload until all the drones have completed mining (or else you'll get weird issues with the nydus. The nydus only unload current units so you cant start unloading the hatch nydus once the first few min drones enter it, because the other min drones wont be unloaded) I would only have #patches +1 or 2 drones. Or else you'll get time issues of waiting for straggling miners to finish before you can unload them

this also means it requires more attention
Live, laugh, love
Kimani
Profile Joined February 2010
United States24 Posts
March 14 2010 21:05 GMT
#51
I think the best part of this is the ability to quickly and cheaply set up expansions. Think about this - when your expansion gets attacked you lose more than the hatchery - you'll probably lose the drones too. If you have 16 drones that's 1100 minerals total down the drain if you get attacked.

How about the alternative - use a Nydus worm and pull your drones out once you see them coming! You lose only 100/100, and you can start mining from a different expansion almost immediately.

Seems like an excellent strategy to me, even if it's slower than normal mining.
quote!
Yasser
Profile Joined March 2010
Germany27 Posts
March 14 2010 21:24 GMT
#52
This is so nice def. try this out aap.

very usefull thread thx
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 14 2010 21:28 GMT
#53
On March 15 2010 04:32 Koffiegast wrote:
Isnt it possible to unload faster? Even when for example a few drones are still outside mining? I mean.. if the whole cooldown is heavily affected by the speed they get out of a nydus and for big part no units are actually leaving the nydus, isnt it possible to load/unload more frequently. It isnt as if you need 16 seconds to unload 16 drones right?


Yes, you can begin unloading when drones are still not quite done mining. I did this for my test which is how I squeezed out a few hundred more mins than the prev tester. It doesn't matter though, its still blows compared to a hatchery.

On March 14 2010 12:25 sob3k wrote:
Ok, I tested myself...

16 drones, 8 blue crystals

RESULT:

-5 Minutes of Nydus Mining: 1275min

-5 Minutes Normal Mining: 4025min

Normal mining is over 315% better.

This strat may be dead.


well...its better than distance mining...maybe

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Bane_
Profile Joined October 2005
United Kingdom494 Posts
March 14 2010 21:56 GMT
#54
Might it not be a more interesting idea to use it as a way to get more gas instead of minerals? I suppose the extra cost and time needed for an extractor are fairly big negatives but any extra sources of gas are a good thing right?
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
March 14 2010 22:00 GMT
#55
I think that will be used a lot..despite demotivation users-.-
this trick is just insane..and remember a lot the nexus behind the minera line on BW
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
barraf
Profile Joined March 2010
Denmark17 Posts
March 14 2010 22:04 GMT
#56
this strat can really work on gold minerals in skilled hands. At least to start mining minerals, while hatchery is building. It makes possible to quickly break-even risky expansions. Third exp for zerg in such a manner would be awesome.

It also could help, when both players are low on resources and do not let each other to make an exp.
MorroW
Profile Joined August 2008
Sweden3522 Posts
March 14 2010 22:10 GMT
#57
On March 14 2010 12:25 sob3k wrote:
Normal mining is over 315% better.

On March 14 2010 11:43 7mk wrote:
after 5 minutes I got 900 mins, excluding the costs of the nydus(with 16 drones)
I could have been a bit faster unloading drones but I dont think anyone busy with a real late game would be able to do so.

doing a normal hatch it took me 4 minutes to get those 900 mins, including the cost (and drone sending + building time)of the hatchery. I did however start mining with 16 drones the second the hatchery was done, which is prolly never gonna happen in a real game.


maybe more ppl should try this out because to me it sounds like both of u have completely different outcomes when it comes to its efficiency

i think its best if u could include the actual pure mining of 2-3 minutes instead of including factors such as how long time it takes for a hatchery to build or how much it costs, it should be easier to first find out how much faster 16 normal drones mine before u start comparing the build times imo :p

ill see if i can try this myself in a custom game
Progamerpls no copy pasterino
sLiniss
Profile Blog Joined May 2009
United States849 Posts
March 14 2010 23:04 GMT
#58
wow... that looks sick. I'm gonna def try this
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
March 14 2010 23:27 GMT
#59
I hope someone can make this econ strategy viable. It would make zerg really unique and create interesting dynamics where protoss and terran have to build static defense or leave units at expansions all across the map so that the worm destination can't be placed. This also feels very "zergy" in that as someone posted earlier, you have a central "hive cluster" where all the units get built at a central location and get tunneled around... much more exciting than current zerg play imo.
wonksaggin
Profile Joined March 2010
United States73 Posts
March 25 2010 14:43 GMT
#60
lol, for some reason my drones don't go back into the nydus worm/networks after mining and returning cargo. whats wrong here? did they patch it or something..
georgir
Profile Joined May 2009
Bulgaria253 Posts
March 25 2010 15:31 GMT
#61
wonk, shift-queue waypoints from the exits
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
March 25 2010 15:40 GMT
#62
Nice trick, that'd take a lot of multi-task though. And it is slower than normal mining from the looks of it but it could still have its uses I suppose.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
March 25 2010 16:19 GMT
#63
The problem I'm seeing is that a lot of people are trying to REPLACE Hatchery mining with this, which is a ridiculous idea. There are many situations where building another Hatchery isn't feasible between the build time, distance from defense, and its vulnerability, whereas a Nydus Worm only takes 20 seconds to build, is cheaper (in minerals), and you can use it to save Drones or even potentially move an army through. This would be an interesting strategy to use late game when you can't afford to wait for and commit to defending an additional Hatchery too much.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-03-25 19:49:19
March 25 2010 19:48 GMT
#64
I actually tested this, and the most you can really get out of nydus mining is ~270 minerals per minute. The problem is that the entire group must load before unloading. IMO you are better off just nydusing and then plopping down a hatchery at that location. It easily pays for itself, and your drones can still escape via nydus. Though, I will admit nydus mining beats long distance mining hands down.
TerrorBASS
Profile Joined March 2010
Canada16 Posts
March 25 2010 20:14 GMT
#65
cool trick ^^;
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
Last Edited: 2010-03-25 21:25:26
March 25 2010 21:22 GMT
#66
I think its a good idea to do for short term gain while waiting for a hatch to get up and give the expansion better defenisve options for escape or defending it.

The positives I see are:-

1. If you don't have a spare 300minerals
2. If you need to get your drone to an island/hard to get to place
3. If you don't have Ventral Sacs
4. To use the time you wait for your hatch to finish more productively
5. If you know its going to be a contested expansion and want to defend/run quickly
6. If you can't spare units to destroy the rocks.
7. If you have spare APM and Attention.
8. To be sneaky
9. If you've got 100 gas spare
10. To transfer drones safely to expansions

100minerals + 100gas and 20seconds to insure your drones just get/getaway to/from an expansion safely may very well be a price worth paying in the schemes of an expansion, not to mention the mineral cost gets offset buy the early bit of mining you can do with spare dones makes it essentially only cost 100 gas.
Foreplay
Profile Joined May 2008
United States1154 Posts
March 25 2010 21:27 GMT
#67
maybe if you were playing team melee and you had just one person focusing on this.
Better than Pokebunny
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 25 2010 21:37 GMT
#68
On March 26 2010 04:48 Wr3k wrote:
IMO you are better off just nydusing and then plopping down a hatchery at that location. It easily pays for itself, and your drones can still escape via nydus.

You can use it to get a jump start on mining while you destroy rocks and wait for your hatchery to build.

I see this mostly being useful when you're mined out and desperately need to get some minerals coming in.

Minor trick. Not entirely useless, but not good enough to use in every game. This is the stuff that makes Starcraft awesome.
I serve my houseguests slices of butter.
UnderWorld_Dream
Profile Joined September 2009
Canada219 Posts
March 25 2010 21:37 GMT
#69
you can also add multiple worms in you base and/or at the mineral patch to speed up unloading time. Maybe with the right number or drones and worms, you can get insane profit from a gold patch.

actually i think this is a great find but i doubt it will be used much until someone finds a practical use to it and has the APM to support it.

zealing
Profile Blog Joined January 2009
Canada806 Posts
March 25 2010 22:07 GMT
#70
if it was auto this would be gold
Think you got lag? It took Jesus 3 days to respawn.
Perseverance
Profile Joined February 2010
Japan2800 Posts
March 25 2010 22:10 GMT
#71
On March 14 2010 03:04 Chill wrote:
I can see this being useful in 1 in 10,000 games...



this is exactly what I was thinking.

+1
<3 Moonbattles
Evilruler
Profile Joined May 2010
Brazil116 Posts
Last Edited: 2010-05-05 18:51:32
May 05 2010 18:50 GMT
#72
Have anyone tried to harvest gas instead? Seems like zerg doesn't have problems with minerals but a a little boost in gas may be worth the trouble. Maybe this is just madness, but won't hurt try to figure out a way to make it work.

Find a number of drones that fit whitin the period of loading/unloading the nydus and that's a boost for gas heavy builds (and ends up paying off the nydus, since the gas is what really hurt). Don't know if it's worth, but it's betta after all, doesn't hurt to try. I'd try myself if I had a beta key.

Now, forgetting about the gas, if you can use more than one nydus to mine at the same time, maybe it would be more worth it if you spread all over the map at the same time. That's a little gas heavy I immagine but with 3~4 nydus minning at the same time the income may be worth it. You can always set a hatchery latter.

Nydus just seem so awesome, can't wait to play. What do you think?
BigDatez
Profile Joined April 2010
Canada434 Posts
May 05 2010 18:52 GMT
#73
the ONLY time this woudl be useful is if you were mined out, had the nydus network already up, and had enough to use a worm (further away from the minerals) and then Nydus to get ENOUGH MINERALS to get a hatch...
Video games > sex (Proven fact)
hejakev
Profile Joined August 2009
Sweden518 Posts
Last Edited: 2010-05-05 19:10:14
May 05 2010 19:06 GMT
#74
This allows you to mine while the expansion is coming up, I think that's pretty huge

I could see this working on high yield mineral fields, but during constant combat it would get difficult for even high-level players to maintain.

I hope this method gets used regularly, it's tricks like this that make BW and SC2 what they are. Plus zerg could use something to make it more interesting
Evilruler
Profile Joined May 2010
Brazil116 Posts
May 05 2010 19:06 GMT
#75
On May 06 2010 03:52 BigDates wrote:
the ONLY time this woudl be useful is if you were mined out, had the nydus network already up, and had enough to use a worm (further away from the minerals) and then Nydus to get ENOUGH MINERALS to get a hatch...


The game is still in beta, it's hard to say for what exactly this will be usefull or if it will be at all. The point is trying out and see if something comes up. I don't quite like the mass and smash troops style that's around so anything that add up to the game is welcome.

The maps are quite small so maybe that's why it's hard to come up with these tricks. Maybe Blizzard is just trying to figure out how the units work agains each other in a small scale. They say it's for the sake of constant action, with the enemy always near and constant conflict, but inevitably larger maps will appear, post release at last. Who knows how macro is gonna wind up then. That's why finding these little tricks may make a difference latter.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
May 05 2010 19:08 GMT
#76
I saw this long time ago in the channel of this ScSciencetist (? or how its spelled...) guy. many "cool" things i saw here, were discovered by him long time ago.
after 2 years i reached it = marine icon
Zeroes
Profile Blog Joined April 2010
United States1102 Posts
May 05 2010 19:14 GMT
#77
On May 06 2010 04:08 AmstAff wrote:
I saw this long time ago in the channel of this ScSciencetist (? or how its spelled...) guy. many "cool" things i saw here, were discovered by him long time ago.



Pretty sure Sc Scientist just complies already discovered cool tricks rather than discovers them
Check out my SC Lan pics Here: http://picasaweb.google.com/bunk.habit
Gnaix
Profile Joined February 2009
United States438 Posts
May 05 2010 19:26 GMT
#78
Even if you're contained, building the nydus network for minerals is way too costly.
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
Roniii
Profile Joined March 2010
United States289 Posts
May 05 2010 19:30 GMT
#79
i can see them adding a minimum distance from minerals to nydus much like with CC hatch of nexus
you think as i do
Snowfield
Profile Blog Joined April 2010
1289 Posts
May 05 2010 20:39 GMT
#80
Seems like a full time job lol, but seems like something a very good player could do
Evilruler
Profile Joined May 2010
Brazil116 Posts
Last Edited: 2010-05-07 01:24:10
May 07 2010 01:21 GMT
#81
Gather resources with nydus is a really really good idea. It makes the races work in different fashion. It makes the zerg zegy. It brings more options and depth to a unit that otherwise woudn't have it. It makes that unit something more than it currently is. This possibility make it fun.

In the former way it's somewhat easy to use this mechanic. Come on, it isn't hard at all to remeber to press three or four buttons every once in a while. There are even visual clues in the screen to help. Ppl did way more in BW. But it isn't really worth it as it is. Maybe we can figure out a way to make it so, but maybe, just maybe, blizzard would be interested in changing the way it works (nydus mechanic), just twist it a little, in order to make nydus mining a realiable option, that will require a certain skill level and will not be superior to normal mining, but will add options, will ad depth to the game. And it shouldn't be that hard, something like this should do it:

Changes that would make it worth it.
-Make the workers able to mine automaticaly through nydus. Just enable the workers to perform their tasks with rally point, in and out automatically. Shift click wich way you want it to go in, click the worm you want it to go out, mineralz, back, hatch worm, hatch. Repeat. Maybe enable it with the mineral rally point, or whatever.

Just please find a way to put it in the game, it's awesome. But if begging for mercy isn't going to help maybe it's up to the players to find a use to it. If just there where a way to make this mechanic more profitable, and that doesn't affect too much the way nydus works right now... Halp?
Chriamon
Profile Joined April 2010
United States886 Posts
May 07 2010 01:27 GMT
#82
On May 06 2010 04:14 Zeroes wrote:
Show nested quote +
On May 06 2010 04:08 AmstAff wrote:
I saw this long time ago in the channel of this ScSciencetist (? or how its spelled...) guy. many "cool" things i saw here, were discovered by him long time ago.



Pretty sure Sc Scientist just complies already discovered cool tricks rather than discovers them

Lol yea, scscientist just made vids on tips that were posted here.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
tenpromicro
Profile Blog Joined April 2010
United States119 Posts
May 07 2010 01:43 GMT
#83
would be great for molleh-multies if you put nydus on creep generator behind a mineral patch instead of in front of it
zealing
Profile Blog Joined January 2009
Canada806 Posts
May 07 2010 01:47 GMT
#84
i think it would only be good if you did it at like gold minerals, but then again im sure normal minerals would be ok too.
Think you got lag? It took Jesus 3 days to respawn.
bakedace
Profile Blog Joined March 2010
United States672 Posts
May 07 2010 02:00 GMT
#85
mining at high yield without killing rocks, cool
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 07 2010 02:08 GMT
#86
There is no doubt you'd want to have this trick up your sleeve for one of those base trading games where both players are left with just a couple expos in weird spots and Zerg usually isn't supply locked because his supply can fly... if you think fast and slap down a Nydus... knowing how to do this trick could get you back on your feet way faster than your opponent. Especially when you set it to gold ones.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
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