[D] Why not use generate creep nonstop? - Page 2
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Zelniq
United States7166 Posts
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DeCoup
Australia1933 Posts
How much vision radius do creep tumors have? | ||
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DefMatrixUltra
Canada1992 Posts
It seemed at first to be a nutty ability, but it's actually quite useful to creep drop your main against drops and so on. | ||
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Haemonculus
United States6980 Posts
The overlord creep puking thing though, I really don't use enough. Right now I only use it to slow down expansions. Send an overlord to the enemy nat and/or other likely expo asap. As soon as you hit lair tech, get them to start puking! It will slow down the enemy expansion by quite a bit. I have seen players make a like trail of creep from their main to their nat with overlords, but I think it's easier to do with creep tumors. I suppose my main gripe with having overlords everywhere is that they sorta get in the way when I'm trying to select units and such. | ||
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oN_Silva
197 Posts
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oN_Silva
197 Posts
here rooks^^ | ||
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Lurker87
United States172 Posts
On February 26 2010 17:23 DeCoup wrote: I have not confirmed this, but apparently the Creep tumor created by the Queen for 25 energy has an ability. It can create more creep tumors and is on a cooldown. So all you have to do is build 1 creep turmor with your queen and you can then slowly cover the entire map with creep without using a mullion overlords while in the process of doing your other macro. I'd love to see a replay of this. This is true. The creep tumor is able to keep making more creep tumors. Takes a while to get all the way to each expansion this way however. | ||
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NET
United States703 Posts
On February 27 2010 01:19 oN_Silva wrote: http://www.youtube.com/user/starcraftlegacy?blend=1&ob=4#p/u/3/em302bpQqw4 here rooks^^ This was insane, haha jerk overlords. Like we needed another reason to kill them. | ||
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0mgVitaminE
United States1278 Posts
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G3nXsiS
United States656 Posts
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