• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:40
CET 04:40
KST 12:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1833
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Awesome Games Done Quick 2026! Beyond All Reason Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2420 users

Secret to stopping Mutas is the Sentry... - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 Next All
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 25 2010 18:45 GMT
#41
On February 26 2010 03:20 Teejing wrote:
How dare you say phoenix are bad vs mutas? 1 phoeix wins vs 2 mutas!

So yeah with 125/100 you beat 200/200 worth of mutas, how is that not good enough? /rage

I can understand you want to build some sentry to buy time to get some phoenix, but in the end yes phoenix is the answer.

Also the only way for his spire to be fast enough to be scouted too late for your obs is the zerg staying on 1 base, so if he is on 1 base you should get 3 cannons up your mineral line if you got a forge already since the dont cost gas.
If you dont have a forge go buy time with sentry.

I just can not understand all this hate for the phoenix, he does 20 dmg so you can focus fire the mutas down, sairs would only be better when fighting hitting 5 or more mutas at once and even then you cant snipe mutas.

For example: The zerg has 8 mutas split in 2x4 groups, in this situation phoenix at least as good as the good old sairs!

True, when the zerg has 12+ mutas i would prefer sairs too!, but if he masses mutas only you can easily build some phoenix and face the with 1/2 cost!

To point that out one more time, vs 1-10 mutas phoenix are better, for 10+ mutas sairs would be better, but if the zerg gets 10+ mutas the P should have enough time to get 1/2*mutas+1 phoenixs.


About sentry, it is their shield that reduces range damage by 2 that makes them so good vs mutas, not their attack. So instead of massing sentries just get 2-3 to support your phoenix/stalkers/archons.


In actual game play I find making phoenix is very unorthodox, here's why. You usually aren't going 2 stargate, if you are then more power to you but most toss are not going two stargate and zerg has 2 hatchery with larva inject (sometimes at both). They can make 24 muta by the time u can finish 4 phoenix. Then when he comes phoenix just drop like flies. Not only that but Phoenix take forever to build and cost ALOT more than sentrys. You already have the gateways and cyber core in most cases so all you need to do is make the unit. Phoenix are just not as effective in actual game play to pull off. Where sentrys can damage lings, ultra, muta, everything and give you shields and help support the rest of your army with their ability.
They are here to right our fall, they have heard someones troubled call???
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 25 2010 18:46 GMT
#42
On February 26 2010 03:42 7mk wrote:
Show nested quote +
On February 26 2010 02:42 aycheff wrote:
I think it's all a matter of scouting and transition/countering. As a Zerg player if I see a toss massing up sentries to counter and mutas, instead of all those lings I'm going to make some banelings. Viola, sentries are gone in one boom. I don't know why you would have so many lings vs toss anyway unless there are immortals


cant you just cast those force shields or what theyre called against banelings?


If you have the APM/Micro necessary to use it than yeah I think it is a great idea. When he comes with banelings just cast a bunch of the force fields to stop or slow them and over the wall sentrys can help kill them. Good idea!
They are here to right our fall, they have heard someones troubled call???
Response
Profile Blog Joined April 2004
United States1936 Posts
February 25 2010 18:56 GMT
#43
On February 26 2010 03:45 Dr.Frost wrote:
Show nested quote +
On February 26 2010 03:20 Teejing wrote:
How dare you say phoenix are bad vs mutas? 1 phoeix wins vs 2 mutas!

So yeah with 125/100 you beat 200/200 worth of mutas, how is that not good enough? /rage

I can understand you want to build some sentry to buy time to get some phoenix, but in the end yes phoenix is the answer.

Also the only way for his spire to be fast enough to be scouted too late for your obs is the zerg staying on 1 base, so if he is on 1 base you should get 3 cannons up your mineral line if you got a forge already since the dont cost gas.
If you dont have a forge go buy time with sentry.

I just can not understand all this hate for the phoenix, he does 20 dmg so you can focus fire the mutas down, sairs would only be better when fighting hitting 5 or more mutas at once and even then you cant snipe mutas.

For example: The zerg has 8 mutas split in 2x4 groups, in this situation phoenix at least as good as the good old sairs!

True, when the zerg has 12+ mutas i would prefer sairs too!, but if he masses mutas only you can easily build some phoenix and face the with 1/2 cost!

To point that out one more time, vs 1-10 mutas phoenix are better, for 10+ mutas sairs would be better, but if the zerg gets 10+ mutas the P should have enough time to get 1/2*mutas+1 phoenixs.


About sentry, it is their shield that reduces range damage by 2 that makes them so good vs mutas, not their attack. So instead of massing sentries just get 2-3 to support your phoenix/stalkers/archons.


In actual game play I find making phoenix is very unorthodox, here's why. You usually aren't going 2 stargate, if you are then more power to you but most toss are not going two stargate and zerg has 2 hatchery with larva inject (sometimes at both). They can make 24 muta by the time u can finish 4 phoenix. Then when he comes phoenix just drop like flies. Not only that but Phoenix take forever to build and cost ALOT more than sentrys. You already have the gateways and cyber core in most cases so all you need to do is make the unit. Phoenix are just not as effective in actual game play to pull off. Where sentrys can damage lings, ultra, muta, everything and give you shields and help support the rest of your army with their ability.


please see my stream before you say phoenix are useless, I guarantee you're just not using them properly or to their full effectiveness, they are great at so many things its ridiculous.
the REAL ReSpOnSe
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-02-25 19:10:20
February 25 2010 19:01 GMT
#44
are u guys forgetting that late game zerg will have guardians or ultras to completly own those cute little sentries you guys keep talking about? why the fuck would anyone only have 1 or 2 types of units late game? if i knew that sentries owned mutas id back them up with support units to take care of the sentries. same way ppl backed muta vs sair with scourge or hydras in sc1.

so in sc2 zerg late game should have a ton of back up units to support mutas. but you should also realize that mutas harass type unit. actually late game it might be alot better to just do guardians+corruptors instead of muta+corruptor. and corruptors shouldnt be underestimated since there ability to completly stop a building from producing units for a short period of time can be game changing. 4 corruptors completly shutting down 4 barracks or 4 gate ways or something is pretty good. u wont be able to make units at all it cost 75 energy per cast. so soon as the duration runs out u can cast more corruption on the barracks/gateways/w/e.

and phoenix=scout.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2010-02-25 19:20:54
February 25 2010 19:05 GMT
#45
you forgot to mention that storm seems to be useless against mutas whereas previously 2 storms would destroy the whole flock. who woulda thought that vanilla would one day produce a sequel where snow globes counter mutas only to be countered themselves by green balls of suicide.

regarding the f12 help menu... it pretty neat but doesnt have the cost for units/buildings and why is it only accessible in-game? should be on the main menu: "help".
fG.kOre
Profile Joined January 2010
Korea (South)25 Posts
February 25 2010 19:10 GMT
#46
I just got mass fucking muta raped ... I'm gunna sentry these zerg asses
First Generation - kOre [ ~*BBoy 4 Life*~ ]
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 25 2010 19:12 GMT
#47
On February 26 2010 03:56 Response wrote:
Show nested quote +
On February 26 2010 03:45 Dr.Frost wrote:
On February 26 2010 03:20 Teejing wrote:
How dare you say phoenix are bad vs mutas? 1 phoeix wins vs 2 mutas!

So yeah with 125/100 you beat 200/200 worth of mutas, how is that not good enough? /rage

I can understand you want to build some sentry to buy time to get some phoenix, but in the end yes phoenix is the answer.

Also the only way for his spire to be fast enough to be scouted too late for your obs is the zerg staying on 1 base, so if he is on 1 base you should get 3 cannons up your mineral line if you got a forge already since the dont cost gas.
If you dont have a forge go buy time with sentry.

I just can not understand all this hate for the phoenix, he does 20 dmg so you can focus fire the mutas down, sairs would only be better when fighting hitting 5 or more mutas at once and even then you cant snipe mutas.

For example: The zerg has 8 mutas split in 2x4 groups, in this situation phoenix at least as good as the good old sairs!

True, when the zerg has 12+ mutas i would prefer sairs too!, but if he masses mutas only you can easily build some phoenix and face the with 1/2 cost!

To point that out one more time, vs 1-10 mutas phoenix are better, for 10+ mutas sairs would be better, but if the zerg gets 10+ mutas the P should have enough time to get 1/2*mutas+1 phoenixs.


About sentry, it is their shield that reduces range damage by 2 that makes them so good vs mutas, not their attack. So instead of massing sentries just get 2-3 to support your phoenix/stalkers/archons.


In actual game play I find making phoenix is very unorthodox, here's why. You usually aren't going 2 stargate, if you are then more power to you but most toss are not going two stargate and zerg has 2 hatchery with larva inject (sometimes at both). They can make 24 muta by the time u can finish 4 phoenix. Then when he comes phoenix just drop like flies. Not only that but Phoenix take forever to build and cost ALOT more than sentrys. You already have the gateways and cyber core in most cases so all you need to do is make the unit. Phoenix are just not as effective in actual game play to pull off. Where sentrys can damage lings, ultra, muta, everything and give you shields and help support the rest of your army with their ability.


please see my stream before you say phoenix are useless, I guarantee you're just not using them properly or to their full effectiveness, they are great at so many things its ridiculous.


I am not saying their useless. Feel free to indulge yourself on your stream, however Phoenix cost a lot and takes a long time to build. Again you ALREADY have gateways. It is an easier switch you don't have to tech and you don't need to add stargates.
They are here to right our fall, they have heard someones troubled call???
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 25 2010 19:17 GMT
#48
Some people are taking the post out of context. First of all, Sentry is not meant to just mass as one unit. The idea I was trying to get across is that Sentry is a good counter to zerg massing mutas. If you don't like Sentrys then you are certainly entitled to your opinion. As to the people who keep atatcking me about phoenix, they are NOT as cost affective as a sentry. That is all I am saying, they take MUCH longer to build, cost ALOT more, and you need a different building to make them. If your play is based on having multiple stargates than that is certainly fine. As for the people saying 'there is a counter to this and that'. I am not saying make sentrys and you will win vs every zerg. they are strong vs Muta and that is all. If they having muta then you should definitely mix in sentrys with your army to help deal with them. If they have mass mutas and ultras and banelings like another poster said than obviously you let him macro WAAAY too much. U obviously don't want to mass Sentrys vs Ultras guys come on. There is always a counter to each unit that is why SC 2 is so much fun because you need to have a combination of units. So if you see Zerg go muta, it will help you to add Sentry to that combination.
They are here to right our fall, they have heard someones troubled call???
jojame
Profile Joined February 2010
United States1 Post
February 25 2010 19:29 GMT
#49
With so many sentries would it be worth it to upgrade hallucination to make stalkers to eat some of the damage?
Teejing
Profile Joined January 2009
Germany1360 Posts
February 25 2010 19:31 GMT
#50
I think everyone 100% agrees that sentrys as support are very very strong vs mutas, it is just that there was a poster who explained how mass sentrys can beat mass mutas ( 18 sentrys vs 24 mutas ) and got everyone confused about what we are saying when talking about using sentrys.
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 25 2010 19:47 GMT
#51
On February 26 2010 04:29 jojame wrote:
With so many sentries would it be worth it to upgrade hallucination to make stalkers to eat some of the damage?


Yeah i think hallucination is good for eating damage and scouting as well.
They are here to right our fall, they have heard someones troubled call???
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 25 2010 19:48 GMT
#52
On February 26 2010 04:31 Teejing wrote:
I think everyone 100% agrees that sentrys as support are very very strong vs mutas, it is just that there was a poster who explained how mass sentrys can beat mass mutas ( 18 sentrys vs 24 mutas ) and got everyone confused about what we are saying when talking about using sentrys.


LOL! I think that was me, I was trying to just compare and contrast the two. I wasn't saying people should 3 gate mass sentry every game. Just saying if u see them adding mutas, add sentry. Just like in sc 1 u would see it and add archons or sairs or templar. Same thing here.
They are here to right our fall, they have heard someones troubled call???
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
February 25 2010 19:50 GMT
#53
What don't understand is this talk of the phoenix being so bad....response was seriously wrecking zergs with good use of them. Sniping overlords is all they can do huh?

Response cleaned out a mineral line, killed 3 queens, and 4-5 hydra's with ~6 phoenixs.

HOW is that bad? Do people just not know that 4 of them 1 shot a hydra? or that you can wreck mineral lines, or queens, or just about anything not in a larrrge group?

What is it about the phoenix that makes people hate on them?
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 25 2010 19:57 GMT
#54
On February 26 2010 04:50 N3rV[Green] wrote:
What don't understand is this talk of the phoenix being so bad....response was seriously wrecking zergs with good use of them. Sniping overlords is all they can do huh?

Response cleaned out a mineral line, killed 3 queens, and 4-5 hydra's with ~6 phoenixs.

HOW is that bad? Do people just not know that 4 of them 1 shot a hydra? or that you can wreck mineral lines, or queens, or just about anything not in a larrrge group?

What is it about the phoenix that makes people hate on them?


Meh... I think the OP was just talking about MASS Muta vs your standard Protoss force. Phoenix are awesome units. I don't know anyone who straight up hates them. They are a good unit. I still think Sentrys are a more cost effective unit in the long haul especially because their guardian shield can protect against roaches, hydra, and muta.
They are here to right our fall, they have heard someones troubled call???
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-02-25 19:59:19
February 25 2010 19:58 GMT
#55
On February 26 2010 04:50 N3rV[Green] wrote:
What don't understand is this talk of the phoenix being so bad....response was seriously wrecking zergs with good use of them. Sniping overlords is all they can do huh?

Response cleaned out a mineral line, killed 3 queens, and 4-5 hydra's with ~6 phoenixs.

HOW is that bad? Do people just not know that 4 of them 1 shot a hydra? or that you can wreck mineral lines, or queens, or just about anything not in a larrrge group?

What is it about the phoenix that makes people hate on them?

I think the issue, at least for this thread, is that they're not a complete counter to mutas in large numbers. With that said, phoenix are by no means bad. They kick ass especially with their gravity thing.

Also, why did Blizzard remove the phoenix's old aoe spell? Was it because it was too powerful or what?
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
February 25 2010 19:58 GMT
#56
On February 26 2010 01:41 green.at wrote:
Its even in the unit board (F12) that sentry > muta ...

I didn't read all the "help counter unit xxx" threads cause i thought its only people who are not capable of pressing F12 and reading. It seems your thread will help out some people

I have a build with early charge and sentrys to counter a lot of Z builds... of course i know that it has pretty obvious counters.

lol yeah i find this too yesterday
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
February 25 2010 20:14 GMT
#57
On February 26 2010 02:24 FortuneSyn wrote:
Show nested quote +
On February 26 2010 02:10 intrigue wrote:
nice! i'm in class and just thinking about how to counter a baneling opening that transitions into muta i've been running into, and didn't know how to fight mutas

how does 11 stalkers and 1 sentry perform compared to 12 sentries against mutas? or other mixes

edited for excessive enthusiasm


Fuck that! You can make forcefield hearts n shit with mass sentries! :D


I have a feeling (P)Much is excited.
Berkeley '10
Tyrannon
Profile Joined February 2010
Germany113 Posts
February 25 2010 21:27 GMT
#58
Any Replay here?
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-02-25 22:03:00
February 25 2010 21:30 GMT
#59
I think people are bashing the phoenix because if the zerg early expands and rushes for mutalisks, it's hard to get enough Stalker and/or phoenix numbers fast enough to deal with a fair number of mutalisks. Remember, we're talking 6-8 mutalisks versus maybe 4 Stalkers and a couple zealots. The timing for getting up a stargate and making enough phoenix would come much too late because if Zerg stockpiles gas and larvae correctly it can produce a mutalisk army large enough to take care of most of what Protoss has at that point. It's the timing for Phoenix thats important here. Anticipating mutalisks and making a stargate may be fine, but that's at the risk of getting steamrolled by a roach force instead of mutalisks.

I think the fastest way a Zerg can get solid number of mutalisks is by expanding early, taking four gas quickly, and relying on speedlings/1 sunken for early defense. Only answer I can think of for Protoss is active scouting of what Zerg is popping with their larvae and checking out tech buildings/number of drones on gas. Maybe some early pressure to force lings instead of drones would buy Protoss some time to tech and/or grab their natural. Looks like Sentinels are a must, as evidenced by this thread. Sentry/Phoenix combo is rather gas heavy so I think using a Zealot/Sentinel combo to pressure early and grabbing the expansion with gas (maybe cannons?) and then Stargate(s) versus Zerg going muta on two bases might work. One base mutalisks looks like it can be held off on 2 gates with Stalkers and Sentry support. The problem now would be modifiying the build to accomodate a sudden shift to a Roach army by Zerg and fine-tuning when it's safe for Protoss to take the natural.

Forgive my theorycrafting even when I lack beta. I REALLY want to test some PvZ timings now....

EDIT: Looks like 1 base muta can pop 6 mutalisks, while producing a good number of lings, around the 8 min mark and begin attacking 20-30 seconds later. I still believe that it's essential to scout the spire or check the number of drones on gas and to keep the army alive, so investing in two sentries to keep lings out while producing Zealot/Stalker from two gates is probably the best way to get the stargate out in time and have enough money for a good number of phoenix. Combine this with guardian shield, and P should be good to go vs. 1 base muta.

Too Long Didn't Read: + Show Spoiler +
Stargate timing makes Phoenix hard to mass in time for mutas :[
REEBUH!!!
Teejing
Profile Joined January 2009
Germany1360 Posts
February 25 2010 21:50 GMT
#60
Said it before, but will again. If you get obs fast you can scout the spire in time. It does not work when mutas come from 1 base i think. So if you see that the the is bunkering up on 1 base he will come with mass roaches or fast mutas. Either way a forge is useless to cannon up the mineral line vs mutas or the front vs roaches.
Just some cannons to tech to phoenix/immortals.

And yes when you build a forge after robo you will be able to scout in time with obs and cannon up to buy time. Oh and 1-2 sentrys help always.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft359
RuFF_SC2 107
Ketroc 71
StarCraft: Brood War
Noble 273
Shuttle 89
Shine 82
ZergMaN 36
HiyA 33
Hm[arnc] 13
Icarus 5
Dota 2
monkeys_forever241
NeuroSwarm92
League of Legends
C9.Mang0565
JimRising 542
Cuddl3bear8
Counter-Strike
Coldzera 1349
Other Games
summit1g8109
XaKoH 343
hungrybox269
KnowMe107
ViBE67
minikerr34
Liquid`Ken3
Organizations
Other Games
gamesdonequick2867
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 113
• practicex 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 65
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5413
Other Games
• Scarra1452
Upcoming Events
OSC
8h 20m
SKillous vs ArT
ArT vs Babymarine
NightMare vs TriGGeR
YoungYakov vs TBD
All Star Teams
22h 35m
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
1d 8h
AI Arena Tournament
1d 16h
All Star Teams
1d 22h
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Escore Tournament S1: W4
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.