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Secret to stopping Mutas is the Sentry... - Page 6

Forum Index > StarCraft 2 Strategy
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SCnai
Profile Joined February 2010
322 Posts
February 27 2010 22:11 GMT
#101
I am joking of course.
The legend of the fall, which everyone thought was only a dream, is being revived! Carriers, the symbol of Protoss, the hope of a million Protoss fans, are reviving the legend!
des
Profile Blog Joined January 2005
United States507 Posts
February 27 2010 22:41 GMT
#102
God phoenixes are terrifying.
my larvae bring all the zerg to the yard
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 28 2010 03:56 GMT
#103
How did david kim actually lose that game? Jesus he had like 4 minutes to throw down an evo chamber and spore colonies. He could have had two at every expo and then out-macroed response hardcore.
0neder
Profile Joined July 2009
United States3733 Posts
February 28 2010 04:34 GMT
#104
On February 28 2010 06:46 Rothbardian wrote:
Show nested quote +
On February 28 2010 06:25 SCnai wrote:
On February 28 2010 05:17 Rothbardian wrote:
On February 27 2010 04:29 SCnai wrote:
On February 26 2010 03:56 Response wrote:
please see my stream before you say phoenix are useless, I guarantee you're just not using them properly or to their full effectiveness, they are great at so many things its ridiculous.


If someone does not believe this, just wait for the replay of Response P vs dayvie Z. Amazing.


Where can I get this? I'd love to watch it.


I sifted through Response's video archive and found it for ya. Begins around 2:06. Enjoy the pimp play.

http://www.livestream.com/neoresponse/video?clipId=pla_535b5961-1a8b-417a-811a-62dc8d2b1d58


David Kim never had a chance lmao.

A few early spores would have done the trick. I'm sure David never got to that point and paid the price for waiting too long to get one.
Khaymus
Profile Blog Joined June 2008
United States750 Posts
February 28 2010 04:37 GMT
#105
Dude the secret to stopping mutas is just winning with a 1a2a3a rush in the early game. Mutas are not really an option unless the Z FEs....and if Z FEs then P can do a rush and win. Just dont let them get to lair and you are fine.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 28 2010 05:28 GMT
#106
Problem is, sure Sentries overwhelm zerg, but all the gas you've spent on teching leaves you with too little for sentry spamming because of all the buildings .- you do need an observer even to know your opponent is making spire.

Imo - Stalkers just need a slight slight buff, i'm thinking something like up it to 12 base damage, and +4 or +8 to armored, this would make them better all-round - consider that the stalker has the same price as a goon in BW and its damage is only 8 +6 to armored - something seems a bit off, and protoss doesn't have that awesome base army - if they buffed stalkers a bit the roach whines would be gone because zerg players would be back to using lings more.

Imo, should be like this.

Zerglings >> Stalkers
Roaches >> Zealots
Stalkers >> Mutalisk

Making stalker a stronger anti-air unit would also reduce certain cheeses, such as peekaboo banshees and void ray nexus-snipe.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
February 28 2010 05:28 GMT
#107
On February 28 2010 13:37 Khaymus wrote:
Dude the secret to stopping mutas is just winning with a 1a2a3a rush in the early game. Mutas are not really an option unless the Z FEs....and if Z FEs then P can do a rush and win. Just dont let them get to lair and you are fine.



I'm going to completely ignore your message, because you don't know what you're talking about
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Khaymus
Profile Blog Joined June 2008
United States750 Posts
February 28 2010 05:32 GMT
#108
On February 28 2010 14:28 MaD.pYrO wrote:
Show nested quote +
On February 28 2010 13:37 Khaymus wrote:
Dude the secret to stopping mutas is just winning with a 1a2a3a rush in the early game. Mutas are not really an option unless the Z FEs....and if Z FEs then P can do a rush and win. Just dont let them get to lair and you are fine.



I'm going to completely ignore your message, because you don't know what you're talking about


Im near 1400 elo and around 150ish games so I have experienced this a good amount of times. If I FE as Zerg the P can just punish me at about 7-8 mins and run over my army. If I stay on one base...not enough gas to utilize muta good.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
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